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TRANSCRIPT
FAST OFFENSIVE
ZONE ATTACK
BY
DON McKEE HEAD COACH
UNIVERSITY OF WATERLOO
1.I.H.F. SEMINAR
April 1991 Helsinki Finland
OVERVIEW
FAST ATTACK IN OFFENSIVE ZONE
PRESENTATION
1. The ultimate goal in an offensive attack is to hear the generic words of hockey. "HE SHOOTS! HE , SCORES!"
1.1 What precedes these words?
2. Canadian coaching philosophies have changed.
2.1 "SUCCESS IS PEACE OF MIND, WHICH IS A DIRECT RESULT OF SELF-SATISFACTION IN KNOWING YOU DID YOUR BEST TO BECOME THE BEST YOU ARE CAPABLE OF BECOMING."
John Wooden
2.2 Quality programs do not occur by accident or chance, but rather by careful planning, co-operation and co- ordination.
4. Hockey is a game of perceptive motor skills which require an organized sequential progression to maximize learning for players and the achievement of high performance levels.
4.1
STRATEGY The selection of Wain
play systems in older to impiise upon the ("pi isition.
the style or play and tactics v.hich will build on the coach's, icanis
strengths and neutralize those of the opponent while at the same time taking advan-
tage of the opponents weaknesses.
fur e sample: When opponent's defensive players have weak puc k !Kindling skills, the strategy might he to shoot the
puck in and use a 2-1-2 aggressive forechecking system.
TEAM PLAY SYSTEM A lit n rk) in which the niovenient of all players is integrated in a
non dictated fashion in order to accomplish an ottensive or defensive objective.
g . - roles heeking system).
TEAM TACTIC k collective at-thin of two or more pla)ers using terhnical skill: and or individual tactics in order to aic an ads :inure or take away the advantar of an opponent (e.g.. 3 vs 2).
INDIVIDUAL TACTIC miv ptaser ionig Olie 111 a ‘011111111:11111114 tedinical skills in older to create an advantage or to take away the
ailvantag.. ol an opponent A tactic Ina) he classified as offensive or defensive (e.g. one on one offensive fake and Jrivine thy rict
'FECIINI(:Al. SKILLS -I he skill.. 111.11 :!!:*:. to play the game CC Li., SLIIIIIL!, 410,1thig. passing. and checking).
Ci°
higure 1. l'yrimidal Definitions of terms.
6. Individual Tactics 6.1
Individual Offensive Tactics
Attacking 1 on 1 • Skating Fakes • Body Fakes • Shooting and Passing Fakes • Driving to the Net • Walkouts
Shaking a Defender 1 on 1 • Turn-up • Delaying • Protecting the Puck
Screening (Without the Puck)
Offensive Zone
Play in the Scoring Area • Screening the Goaltender • Tip-Ins (deflections) • One Timer Shooting • Shooting in Motion
Behind the Net and on the Board • Walk Outs • Evasive Moves
Blueline Play • Pinching • Shooting from the Blueline • Attacking the Net
Neutral Zone
• Screening • Stretching • Moving to space • Using the Mid-Lane • Skating Fakes • The Half Zone Rule • Defencemen Regroup
Defensive Zone
• Escapes • Puck Around the Boards • Delenceman Behind the Net • Stretching, Screening, Moving to Space
Individual Defensive Tactics
Defending 1 on 1 • Positioning • Closing the Gap • Body Contact
Defending an Opponent in the Defensive Corner • Positioning • Closing the Gap • Body Contact
Defending Along the Boards • Pinning
Backchecking
Offensive Zone
• Pressure Checking • Contain Checking Neutral Zone • Forwards • Defence
Neutral Zone
• Forwards • Defence
Defensive
• In Front of the Net • Blocking Shots • Behind the Net • Along Boards • Forwards
Zone
8. Team Systems
8.1
Offensive Team Play Systems Defensive Team Play Systems
Defensive zone Offensive zone
Controlled Breakouts • Pressure forechecking
Semi-controlled Breakouts • Contain forecheck
Fast Breakouts
Neutral Zone Neutral zone
Pressure, overload • Offensive zone
Support, Cross • Man to man coverage
Counter-attack • Zone coverage
Support - Dump Deep zone coverage
Support - VVideigim Backside coverage
Sagging coverage
Offensive zone
11. Realizing that the skills performed are perceptual motor the defender requires • sufficient time to process the information • ability to select or attend to meaningful information or
cues.
11.1 Strategy is to • limit defenders time through fast attack • overload the fast attack with multiple options to make
it difficult to attend to all information
11.2 PERCEPTION MECHANISM
Select in organized fashion from the environment the information necessary to arrive at a conclusion on a correct action.
11.3 DECISION MECHANISM
Select a course or plan of action that will fulfil his objective.
11.4 ACTION MECHANISM
Organize the proper movements within the brain and send them to the muscles so action may occur.
13.0 Most frequent game situations in offensive zone attack include
1 on goalie 1 on 1 + goalie
2 on 1 + goalie
2 on 2 + goalie
3 on 1 + goalie
3 on 2 + goalie
3 on 3 + goalie 4 on 2 + goalie
4 on 3 + goalie
4 on 4 + goalie
5 on 3 + goalie 5 on 4 + goalie
5 on 5 + goalie
Video will demonstrate application of offensive principles in offensive attack.
17. Development of Fast Offensive Attack will result from application of offensive principles through drills and practise.
17.1 Progressions in drills from technical skills to tactics to systems of play to efficient drills - (specificity) are necessary to ensure success. The higher the level of performance the more time on efficient drills. Efficient drills develop the players ability to read and react to defensive principles.
17.2 Practice Overview
Tactic: Individual 0 Team 0 Offensive 0 Defensive 0
Step I: Key Teaching Points.
9 -0 _ •
- CD
• • : • :
0[
• . - I •
• 0 - • [ 0_
-0 -- 0
0•- 0 0 • • 0
Step II: Technical Skills
Step III: Tactical Drill
Step IV: Efficient Drill
Symbols
Throughout this manual, rink diagrams are used to illustrate drills or concepts. These Symbols are used on these diagrams.
TEAMS OFFENSIVE DEFENSIVE
LA..) WNW GOALTENDER
0 RIGHT OEFENSEMAN
LEFT DEFENSEMAN
0 A RIGHT WING
0 A CENTRE
LEFT WING
NEW PLAYER OR POSITION
0 COACH
0 ASS:STANT
PLAYERS
FORWARD SKATING
BACKWARD SKATING
BACKWARD CROSSOVER
STOP
PIVOT
SKATE AND STICKHANDLE
SHOOT
PASS
• PYLON
GOALTENDEFI
DROPPING THE PUCK
SUDDEN STOP
BLOCKING (SCREENING)
BODY CHECK
STEP lit 2 an 1 Attack.
A prisc.eS ea-Intr- o - On recervira
P--a5-s--)—Cnrwarcis ack
wittn niction oF SVICatrit..n3 nr
_p_o_s_s_t n3
'DIRECT ATTACK CAIITI-k SUPPOKT.')
0 . 0
STEP T _ Earwax! __drives. in netsiiinpArk_nuncl_ rither_anans-e-s-±0--_ 31-. not nr- pass for tipnin PICAyer V4,/ %tin rad ruck rntast rir;ve -V." net to SliprOrt.
•
t
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STEP tic: 2 on Z Attack p a s_e,s p
_o _offens ive_playes-5 who Lie—net
2__ n _ .w utL
. Forte nitica 1_41ot
or tip in.
4 . 0 • 0 (s)
“WAVMOLIT ATTACK 17
rf- Lt.
otie_rs prnritis.P. vsinakin3 out -Prnen _c_onrinUaehl in( 301-Al tine. stnocit Own 3ned
) •
S . 0
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STEP II:
lc:mirk ono' inst boa n piny& r
.sttnrt (Ind cri-inriks opal. A APfencis r el/
_S_T_EP ”- _Eno _1_
_iestoilks_rotat_wittn pusii_vtitle2i_oftions . af_tattackiricHs ant
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,a• •:: w 2:1 #
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4 %. 0 0 . O
•0 •
1-R-12 MAN SLIPPONT IN QUIET ZONE ATTACK: STEP T apassasilt 0.) CD co- (fp). They rnatrc pack_actiuiet 7 Oele on ciqno Pron, 070 Move r-Ao slot and receive
pcx5 .9, Po r- n s%not- (C)
gire 4% new puck -1-0 rnt-- CO nr1 new
rnosets •S into slot
Ref e nt • e. tanvin3 arce,n5ernain, team red I;ne_ ns ne pots-, i.s teace-tveci In? Fire* -Forward Ail i3tceej6rwnrds r_ot.t.ststto_cis_r3nickl___ For_rabn,taci
_STEP Tn: -t an3
X1pctse.e.. Luck_ fo (1), Mrcin@ ui S.
attacki_a9__tntan_orx ma coverct3e-_®,0,0__atterni to met puck to 0 -roc ot Refte.cd_with_new uck
vvimen posse.ss ton is lost.
0 - ATTACKING TeAM'S L- DerenDING TeAmts PLAYeR PLAYeP.
0 ATTACKING TEAM'S A- DeFENDING TeAM'S PLAYQR PLAYER
0 ATTACKING TeAM'S • A- DGE2NDING PLAYA PUP.
0 ATTACKING TeAMI S PLAYQR
DeFeNDING Te.A!.!":" PLX112P.
0 ATTACKING TeAM'S PLAYeR A.- X erteNDING TeAmis
2R.
.0 ATTACKING TeAM'S PLAYeR
A DereNom TeAMIS PLAYell
0 — ATTACKING TeAWS PLAYeR
EZFGHDING TSA`Asc PLAY2P.
0 - ATTACKING TeAMIS DeFeNDING remrs PLAYeR PLAY2R
•••••••
- ATTACKING TeAM'S p- DeMMHG TSAM'S PLAYeR FLA:MP.
ATTACKING Temes A- DeFewDING TeAm's PI-AY2A PLAYeR
0 ATTACKING TeAM'S A- DeFeNDING TeAM'S PLNfeR PLAYeR
STEP : 3 nn 1 Atteseek
F-n fensRie players_octte-bc k net +0 e rP nib. on d st-kat,
fir; Gain perl....e.c...c.inn or rein °t-.in cl
ci
NUMERICAL SLIPEMOKITY IN THE ATTACK
A
e el •
• Y
• A 0
a e a e
A lee 0
STEP 1:[., 4 nn 2. e is-wisk_s_cidr
verws 7 defenders. Repeat rietitnal ice _ Re 9r-ou p 3 tirine.S.
STEP - 5 €20 .5
an_Si nt .S.LAThract
rfISSPc, !tat a__t_o Or Ar0.12riaajoka attaCkS_Catualk—On 1 S_acons1._s gyps:arca II 611-1 pl yers come support .Or defend. _fiefecit. awing_ ono osii- rLetion.
cc 1-2,-3 ATTACK' 14 5
• i is
0 • °
5TEP. 1 ctita_it.s levaAn
pia
rtmo•re 3 into a tro - 1 - tr13 nod:A-inn as late 4-VIreCit-
r-ri LIST penetrate spit4An °Teed.
The attork c hntla r-rente nt t-rlan3le
0
is • ...,
0
,y :al . n ,.. a
STI" R: 30 Second Attrxrk.
3 - 0 eq attack son' - IP -FineN, se inre or
Pnellie /3e-sins n3sesistar\rettlrn 1-0
n e utra I -int- ann+ker puck Oinjech-ve-Ss hovv nnotny_sants in30 5_e_con cks Clxtion is to incre ase. e
145 s ona.s.
SLEE" : 3sra_72.„
_E aperit_ st-t_p _wilin_tstvo__xlefenciers.
A 0 •
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• 0 •
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tri 1 Irt ste.p usirle) one:
QUIET ZONE ATTACK 11: 3
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• o
STFF T 3 rin_ies-n t
fintyr r ring Is+ _Astcznk _Vnelnw rnnes. 0 Inns 5 rum- ks F very 9 seconds, he
Fosses at inlayer?' new File*. nn a -adroit 3 ci u Incive S se.con4-4-o score.
STEP
(̀ DIRECT ATTACK ') STEP I
ficLyec_5_1kcite.s parallel to Initials-nes itgken_h_ere ce ktes
11C11s s Pr-rtirn nacebrke. &tacks net cliereefly Pm r+ i Se cram bath sk1es- Power turns inn Core Incincl nnA heir k harlot
trine, -1-ince_e„ options _pc)iss 1-0 0. 0 or (12) Player re:ceigincipassrattcyck -s ne# (-+Iy Other tvvo players re9roup 'Cr) IC r es _Pla_yer rs ot re c riCif_5nOrt
pn-s-arce-(31-nup Car-pass .
ST EP TIT _
C. OOLC-6___Irns_A_St pass tc eitlner_facie who rni.A.sil_n_thack .net
ih.deferad btlit.rrThust _stay_in contact with blue-tine ant; 1 pass is made Loy 3-Anc_concht__Oi-Ine_r two Forwcxv-cis lotIow CC) r Sli ?port_
18.0 SUPERIOR COACHES ARE DRILL-ORIENTED
18..1 Nothing is more important in the preparation of a team than the extensive use of efficient drills.
18.2 What is an efficient drill?
It is one that accurately reproduces the specific competitive situation and teachers the individual the proper reaction pattern and technique with which to respond to a reaction stimulus.
18.3 DRILLS
In Preparing Drills:
1. What is the goal of the drill?
2. What competitive situation am I trying to reproduce?
3. How do I go about reproducing the situation with the greatest possible accuracy?
4. How am I teaching the player to recognize and to respond to this situation?
5. What techniques am I teaching the player?
6. Am I completely confident that the technique is the one best suited to the specific abilities of my players?
OFFENSIVE PRINCIPLE #1
14. Pressure
14.1 Speed 14.2 Concentration of Attack 14.3 Numerical Superiority
OFFENSIVE PRINCIPLE #2
15. Puck Control
15.1 Puck Protection
15.2 Wide Rim
OFFENSIVE PRINCIPLE #3
16. Support 16.1 Movement
16.2 Numerical Advantage
16.3 Triangularization
16.4 Balance
12. Offensive Principles causing defensive error deficiencies.
12.1 Principle is law or rule which govern the application of skills, individual tactics, team tactics, systems or strategies.
12.2 Offensive Principles • Pressure • Puck Control • Support • Transition
12.3 Offensive principles can be applied through • Rush • Possession from forechecking • Possession from face-off
9. STRATEGY
The selection of team play systems in order to impose upon the opposition, the style of play and tactics which will build on the coach's team's strengths and neutralize those of the opponent while at the same time taking advantage of the opponents weaknesses.
For example: When opponent's defensive players have weak puckhandling skills, the strategy might be to shoot the puck in and use a 2-1-2 aggressive forechecking system.
10.0 Knowing the foundation or curriculum of skill tactics and systems - what makes the difference?
Offensive productivity if measured in scoring chances or goal production, is dependent on the error deficiencies of the defending players.
10.1 What causes error deficiency by defending players?
7. Team Tactics
7.1
Offensive Team Tactics VS. Defensive Team Tactics
2 on 1 Attacks Defending 2 on 2
• Give and Go • Switching
• Give and Follow • Man-to-Man Coverage
• Cross
• Pass to Open Space Defending 2 on 1
• 2 on 1 Middle
Open Ice Tactics • 2 on 1 Outside
• Headman • Prime Scoring Area
• Wideman
• Backman
Decoy Skating Defending 1 on 2
• Overplay
• Middle 1 on 2
Defending Against a Second Wave
Riding Your Check
Defensive Zone Tactics
• Sagging
• Backside Coverage
5. Technical Skills
5.1 OFFENSIVE vs. DEFENSIVE
speed speed
Skating Skating
agility agility
Puck Control
dribbling
dekes
shooting
passing
receiving
Checking
3. The game of hockey places great demands on the players intellectual capacity.
3.1 The Difference Between Successful Players And Others Is
Not A Lack of Strength,
Not A Lack Of Knowledge,
But Rather In A Lack Of Will.
Is this the past?
3.2 Hockey is not just a game of speed, skill and strength; it is also a game of mind and so has infinite possibilities
Ken Dryden 1972
Transition Hockey - Defense to Offense - by Bjdrn Kinding
Sektion 1. Introduction
Sektion 2. How important is the transition?
Sektion 3. Where on the ice is the transi- tion most effective?
Sektion 4. Which are the key points to a successful transition?
Sektion 5. How do you organize your tran- sition?
Sektion 6. How do you drill the transition?