faster…. technology & the acceleration of film & society
TRANSCRIPT
Film at the Edge
Peripheral (c. 1895-1915)
– Motion picture camera (1888)– Projectors (1896) – Short, silent depictions of real events– First story film (1903)
Is Film Socially Desirable?– Moral questions: Were darkened movie
houses a wholesome place for kids?– Concerns over propaganda
Questions for Early Film
• Educational value– Film a benefit to society or an immoral
distraction?
• Technical problems abound– Flickering lights caused headaches,
queasiness
• Early film culturally problematic– Most actors, producers and directors were
from immigrant communities
Development of Film Story
• Introduction of character/situation (attn. getter)
• Character development for empathy• Plot point(s): main character’s world turns
upside down, thrown for a loop• Tension build: struggle to overcome adversity• Climax scene: generally resolves the problem• Denounement: final playing out of the
character’s situation, some type of closure
Film Moves to Cultural Center
• Central to society (1915-1950)
• Movies become an art form & mass medium– Moral lessons emerge
about good vs. evil– Also inspirational stories – American dream, rags-
to-riches theme
Acceleration of Hollywood 2000
• TV and movie productions -- we are becoming accustomed to fast visual pacing
• Pacing involves• rapid editing• camera movements• shot sequencing
Acceleration of Hollywood 2000
• Digital technologies– enable spectacular
effects– driving the pace of art
& entertainment
• Digital editing– reduces shot duration
and time between shots
Acceleration of Hollywood 2000
• Traditional Film – – 600 to 700 cuts
• Year 2000 – Some have
more than 2000 cuts
Acceleration from Culture
• Home video cameras• Video games• Constant acceleration of visual
image – keep the viewer in his/her seat
• Content over Movement?• Arguably having effects in society
– Cut & Paste culture
Film in 2000: Acceleration of Culture• “All the movies of the summer are
rides.”– Director Barry Levinson
• “Scenes (are) just chunks…data chunks. PlayStation cinema…”– Darren Aronfsky
Fast-Paced Images
• Fast-paced images on TV and film– Cartoons, MTV videos,
action movies– may be shortening
attention spans• Increasing expectations of
speed• Accelerating society?• New meshing of “human &
machine?”– Film as cyborg-maker
Cognitive Overload?
• Are we reaching a limit on our ability to process rapid images?– Now recognize an image that only lasts 1/3 of
a second
• What are the effects of cognitive overload, where we don't fully process what we see?– For the film experience?– For social experience outside the theatre?
• What are we losing when we gain new cognitive abilities?
Effects of Acceleration
• Even if we have gained the ability to process rapid sequences. . . – we may have lost something else
• Patience: the simple ability to sit on the porch and daydream as the clouds float by
• Interesting to compare old movies with new
Keeping Viewers Glued
• Need to keep viewers with program
• Since 1973, Nielsen measures TV audiences minute-by-minute
Squeezing Content
• When a TV show reaches its end and the credits roll
• 1 in 4 viewers change channels
• Intolerable situation• Consider: a 25% drop in market share in
return for boosting the egos of the cast!
• NBC 2000 unit came up with the “squeeze and tease”