fetc 2015 advanced game design presentation - workshop
TRANSCRIPT
Advanced Game Design
D. Michael PloorTeacher and AuthorHillsborough County Public Schools and Goodheart-Willcox Publisher
Download:Fusion 2.5 MACwww.clickteam.com/secure_downloads/MAC.cf2.edu.FETC.TCEA.zip
Fusion 2.5 Windowswww.clickteam.com/secure_downloads/Win_cf25setup_FETC_TCEA.zip
User: clickteamPassword: AB32#4cHas the export modules built in and Expires 5/1/2015
• Name: Mike Ploor
• Role: Teacher in Tampa, FL of
Video Game Design for High
School Students
• Strength: Author of Video
Game Design Foundations and
Microsoft & Adobe CORE
Certification Guides
• Project: Industry Certification
team for Unity Software
• Weakness: Take on too many
projects
• Status: Working too hard,
but still having fun!
Who is this Character?
• Motivation: Bringing FUN and
EASY curriculum to create
future employable students
with HIGH TECH skills. Keep
high tech jobs in country!
• Purpose: Extend the student
enthusiasm from my classroom
to others in the USA.
• Methodology: Demonstrate
software and curriculum that
works.
• Evaluation: Laughter and
applause
Character Elements
See what everyone is talking about!
Is this you writing your curriculum?
Serious COKE addiction
R U Multitasking due to Serious CRUNCH Time?
Spending Quality Time with the Kids
Balancing Family Life
Then you need . . .
So much FUN,
You won’t leave home without it!
http://techland.time.com/2013/12/09/president-obama-celebrities-come-out-to-promote-computer-science/
Character development, symbolism, storyboards
Environmental Design, Cultural Symbolism and Semiotics
Gravity, Force, Friction, Physics and Ballistics
Theme
Social Science Science
English
Geometry, Trigonometry, Probability, Fractions
and GraphingMath
Digital DesignColor, Contrast, Elements of Art, Principles of Design
Other STEM
Elective
Platform Game Design
Are we making students dependent?Are we teaching the test?Can students perform at a workforce ready level?Challenge studentsDo not make them dependent on your help!Prepare them as life long learnersHow do we do this?????
4G Classroom4G is a new educational model to provide project based
learning models into frequent use. Develops work place ready skills and inspires success through strategies used to make
games addictive.
•Goal •Gather •Go •Glory
GOAL
GOGATHER
GLORY
4G Classroom
Goal • Objectives• End Product• What you are
expected to be able to do?
• Were will students be when finished?
Inspire
vs.
Require
Achievement Based
4G Classroom
Gather • Required materials• Skills• Knowledge• Training(reading, modeling, guided practice, etc.)
Loot Based
4G Classroom
Go• Get to work • Creating the end product• Manage and support the
process – not the people.(independent practice, team project, application and synthesis level activity) Adventure Based
4G Classroom
Glory • Assessment• Presentation• Certification (celebrate success, track success, establish self assessment skills, inspire to outperform, etc.) Community Based
Successfully Motivating Classroom Audience
Make it FUNIntegrate Student Interest
Build from one success to anotherAnimationsCharacter DevelopmentDrawingGamesCreating - - not just doing!Let the Bears forage on their own!Student becomes unteachable - independent
Integrating Office Technology•PowerPoint Games (Quiz show and Maze)
•Microsoft Word Asset construction (2D and 3D; Design Documents)
•Microsoft Excel Games (Crossword ,Tic-Tac-Toe, Battleship)
•Microsoft Paint or Open Office Draw
•Microsoft Clip Art
•Microsoft Sound Editor or Audacity
•Create Presentations, Brochures, Letters, Charts using Office products for marketing
MOS Industry
Certification
Activity 3-4:Physical Dexterity PuzzleObjective: Students will be able to construct a simple puzzle game. Students will
demonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzlegames to teach users how to correctly use a stylus (digital pen) on a handheldorganizer. Your team will create a prototype sample puzzle to test the concept of ahand-eye coordination training game.
Each team member will create a different maze concept.
Click START to begin.
Follow the maze to get the cheese.
Avoid touching the
red or the cats.
Please Try Again
Winner !
More Examples
Battleship Array Programming Vector Drawing
Crop coin image to edge.Change line color to match coin.Rotate to 3D.
Clickteam Software•FREE to schools (The Games Factory 2 and MMF2)
•Object oriented programming
•Rapid Game Development
•Foundation for Visual Basic or C++
•Simple interface
•Step by step directions
•Builds as an executable file
•Build games as HTML 5, Android, iPhone, Xbox, etc.
•Post to your school website
•www.clickteam.com
Game
SamplesYear 1
Pivot
•Freeware
•Animation basics
•Simulate a 3D environment in a 2D plane
•Search for pivot stickfigure animator
• Pivot Software• Free download• Let’s Play (Pivot demonstration)• Active animation student example 1• Active animation student example 2• Student example with depth• 3D Animation with Blender
Animation Basics
Pivot Perspective Student Project
Blender
•Freeware
•New User Interface
•3D modeling and animation
•Built in Game Engine
•Python scripting language available
•www.blender.org
3D Graphics Rendering and Animation
3D Graphics with Lip Sync
Engine 001
•Visual programming modules
•Easy to use
•Rapid design
•RPG
•Action Games
•Artificial Intelligence
Visual Basic Programming
•Freeware
•Easy to learn and use
•Use – Visual Pinball – to create game quickly
Use to recruit students
Download and Play games from your school’s website
Insanity
• Insanity: doing the same thing over and over again and expecting different results.
Read more: http://www.brainyquote.com/quotes/quotes/a/alberteins133991.html#ixzz1KgH3jq4T
•Do not dumb down.•Make the learning process simpler and more effective•Reverse engineer from desired outcome•Scaffold learning to achieve objectives
Integrated STEM
BEST Practices
Daily Bellwork to give students daily reading review and application of concepts/terms
Integrated Reading Strategies
Anticipation Guides to give
Purpose for Reading
Think About It Activities to apply reading
Pre-Test and Post-TestMobile Device or Online
Step by Step Directions
Integrated Cooperative Strategies
Team Roles
Structure
Directions
Understanding
Learning Objective Defined
Educational Objectives with “Real World” Situations
Real Job Roles
Free Help Card
Eliminate IDK. Replace with I still need to learn how to do this.Teachable Moments are created.
Learning Enhanced with “Error Inclusion” Directions
Unlike other curriculum, I find value in errors. Without putting errors in the directions, students never learn how to problem solve for the solutions. That is why common errors are left in place, tested and then explained how to fix. Next time the students encounters a similar error, they will have tools to fix the problem and not rely on you to help.
Common CoreIntegrated
CTSO Event Prepand Portfolio Building
Download:Fusion 2.5 MACwww.clickteam.com/secure_downloads/MAC.cf2.edu.FETC.TCEA.zip
Fusion 2.5 Windowswww.clickteam.com/secure_downloads/Win_cf25setup_FETC_TCEA.zip
User: clickteamPassword: AB32#4c
Has the export modules built inExpires 5/1/2015
www.g-w.com/video-game-design