ff: grossdeutschland infantry division terrain chart terrain … · 2015. 6. 6. · vehicles in...

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VEHICLES IN COLUMN: Stacking: 1 platoon / 3 squads. Enforced at all times. Cover: Positive cover reduced to 0. Melee: -1D when firing; +1D when being fired at. COLUMN G8 Q15 K9 N2 J23 H10 H11 J17 J18 0 B 3 4 O K19 K20 I14 I15 I16 Cemet K10 *Notes Terrain Types are above the dotted line (green area) and define the hex itself. That nearest the top takes precedence. Terrain Features are below the dotted line (tan area) and exist to modify the terrain Type that it shares a hex with. Move Cost Leg Move Cost Track Move Cost Wheel Cover LOS all vehicles must be In Column impassable instead if center dot is atop a building (except via road) all vehicles must be In Column impassable instead if center dot is atop woods (except via road) plus Bog Check [42.2] except via road (and must be In Column) or 3 Cover vs direct fire across the hexside or 3 Cover vs direct fire across the hexside vs stationary unit / vs unit activated for Move or Assault order (-1 can be negated by rule 35.3) only if traveling along the road depiction Move Cost: per level increase Cover: +2 FP when firing downhill; -2 FP when firing uphill LOS: ignore lower level hindering terrain (not markers such as Smoke or Wreck) LOS: blocks LOS to/from a hex at a lower level unless the other hex is at a higher level LOS: can see past obstacles at a lower level (except for one blind hex beyond the obstacle) 0 / -1* 0 0 1 1 2 4 0* 0* other clear clear hinder [3] hinder [2] hinder [2] obstacle obstacle hinder [4] hinder [4] other other* other* 1 +3 2 1 2 2 +1 +1 1* 1 +6 1 2 6* 2* 2* +2 +3 ½* 2 +9 0 clear 6 impassable* impassable* 3 impassable 3* 3* impassable +5 ¼* +1 uphill* +3 uphill* +3 uphill* Open Ground Stream Field Marsh Rough Cemetery Woods Building Wall Railway Embankment Road Crest gun/veh: x3 MP reverse gun/veh: 1 MP for stationary pivot gun/veh: free adjacent pivot w/entering hex Hill Level 0 Depression © 2011 GMT Games, LLC GMT1015 TERRAIN CHART FF: Grossdeutschland Infantry Division

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Page 1: FF: Grossdeutschland Infantry Division TERRAIN CHART Terrain … · 2015. 6. 6. · VEHICLES IN COLUMN: Stacking: 1 platoon / 3 squads. Enforced at all times. Cover: Positive cover

VEHICLES IN COLUMN:Stacking: 1 platoon / 3 squads.

Enforced at all times.Cover: Positive cover reduced to 0.Melee: -1D when firing; +1D when

being fired at.

COLUMN

G8

G9Q15

Q16K9

K10N2

N3J23

J24

H10

H11

J17

J18

D9

D10

C10

B9

A9

A10

N13

N14

O14

K19

K20

I14

I15

I16

Cemetary Hill

K10

*Notes

Terrain Types are above the dotted line (green area) and define the hex itself. That nearest the top takes precedence.Terrain Features are below the dotted line (tan area) and exist to modify the terrain Type that it shares a hex with.

Move Cost Leg

Move Cost Track

Move Cost Wheel Cover LOS

all vehicles must be In Columnimpassable instead if center dot is atop a building (except via road)

all vehicles must be In Columnimpassable instead if center dot is atop woods (except via road)

plus Bog Check [42.2]

except via road (and must be In Column)

or 3 Cover vs direct fire across the hexside

or 3 Cover vs direct fire across the hexside

vs stationary unit / vs unit activated for Move or Assault order (-1 can be negated by rule 35.3)

only if traveling along the road depiction

Move Cost: per level increaseCover: +2 FP when firing downhill; -2 FP when firing uphillLOS: ignore lower level hindering terrain (not markers such as Smoke or Wreck)LOS: blocks LOS to/from a hex at a lower level unless the other hex is at a higher levelLOS: can see past obstacles at a lower level (except for one blind hex beyond the obstacle)

0 / -1*

0

0

1

1

2

4

0*

0*

other

clear

clear

hinder [3]

hinder [2]

hinder [2]

obstacle

obstacle

hinder [4]

hinder [4]

other

other* other*

1

+3

2

1

2

2

+1

+1

1*

1

+6

1

2

6*

2*

2*

+2

+3

½*

2

+9

0 clear6 impassable* impassable*

3

impassable

3*

3*

impassable

+5

¼*

+1 uphill* +3 uphill* +3 uphill*

Open Ground

Stream

Field

Marsh

Rough

Cemetery

Woods

Building

Wall

Railway Embankment

Road

Crest

gun/veh: x3 MP reverse

gun/veh: 1 MP for stationary pivot

gun/veh: free adjacent pivot w/entering hex

Hill

Level 0

Depression

© 2011 GMT Games, LLC GMT1015

TERRAIN CHARTFF: Grossdeutschland Infantry Division