fibonacci sequences and the winning conditions for...

12
FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE BLACKOUT GAME DUK-SUN KIM, SANG-GU LEE*, AND FAQIR M. BHATTI Abstract. The blackout game(Lightout Game, Merlin Game, σ+Game) is a popular game on a squareboard. When we toggle a button with black or white color, it changes the color of itself and other buttons which have common edges. It is similar to the “Reversi(Othello) Game”. With this rule, we can win the game when we have a squareboard with all same colors after some clicks. Here we show that the winning conditions for the general m × n blackout games are related with the determinant of a block triangular matrix generated by a given blackout game. The Fibonacci sequences are used to get the determinant of the block triangular matrix. We investigate some properties of a generalized Fibonacci sequences with a winnable condition for the blackout game. Also, we introduce a JAVA simulation tool that gives us winnable conditions for an arbitrary given m × n blackout game. 1. Introduction The blackout game has been studied in the literature [1, 11, 12, 13] extensively. When we toggle a square with a black or white color, it changes the color of itself and other buttons. With this rule, we win the game when a squareboard contains same colors after we click some of the buttons. This game of 3 × 3 squareboard has been popular in the electronic game machines and on the web [10, 17]. Figure 1. Various forms of the blackout games http://matrix.skku.ac.kr/bljava/Test.html The 3 × 3 game has always a winnable solution. But in general, m × n blackout game on the squareboard may not have a winnable solution. The winnable con- ditions depend on the size of the game and the initial conditions. So, we have to investigate the conditions which makes this game winnable for given m and n. Many attempts have been made to find out the conditions which make the game winnable [1, 2]. We have given a linear algebraic solution for 3 × 3 and n × n in [13]. In this paper, we will give a linear algebraic proof for a winnable solution on the general *Corresponding Author. 1

Upload: others

Post on 06-Mar-2020

2 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR …matrix.skku.ac.kr/2012-mm/lectures-2012/A3-blackout... · 2009-08-24 · FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE

FIBONACCI SEQUENCES AND THE WINNING CONDITIONSFOR THE BLACKOUT GAME

DUK-SUN KIM, SANG-GU LEE*, AND FAQIR M. BHATTI

Abstract. The blackout game(Lightout Game, Merlin Game, σ+Game) is apopular game on a squareboard. When we toggle a button with black or whitecolor, it changes the color of itself and other buttons which have common edges.It is similar to the “Reversi(Othello) Game”. With this rule, we can win the gamewhen we have a squareboard with all same colors after some clicks. Here we showthat the winning conditions for the general m × n blackout games are relatedwith the determinant of a block triangular matrix generated by a given blackoutgame. The Fibonacci sequences are used to get the determinant of the blocktriangular matrix. We investigate some properties of a generalized Fibonaccisequences with a winnable condition for the blackout game. Also, we introducea JAVA simulation tool that gives us winnable conditions for an arbitrary givenm× n blackout game.

1. Introduction

The blackout game has been studied in the literature [1, 11, 12, 13] extensively.When we toggle a square with a black or white color, it changes the color of itselfand other buttons. With this rule, we win the game when a squareboard containssame colors after we click some of the buttons. This game of 3× 3 squareboard hasbeen popular in the electronic game machines and on the web [10, 17].

Figure 1. Various forms of the blackout gameshttp://matrix.skku.ac.kr/bljava/Test.html

The 3× 3 game has always a winnable solution. But in general, m× n blackoutgame on the squareboard may not have a winnable solution. The winnable con-ditions depend on the size of the game and the initial conditions. So, we have toinvestigate the conditions which makes this game winnable for given m and n. Manyattempts have been made to find out the conditions which make the game winnable[1, 2]. We have given a linear algebraic solution for 3× 3 and n× n in [13]. In thispaper, we will give a linear algebraic proof for a winnable solution on the general

*Corresponding Author.

1

Page 2: FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR …matrix.skku.ac.kr/2012-mm/lectures-2012/A3-blackout... · 2009-08-24 · FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE

2 DUK-SUN KIM, SANG-GU LEE*, AND FAQIR M. BHATTI

rectangular size m × n blackout game. Now, we start with a couple of definitionswhich we use in this paper.

Definition 1.1. [9] Let us assume m × n squareboard has squares with black andwhite colors in it and assign a numbering of each squares in it as follows.

Figure 2. The numbering of the blackout game

Now we can consider a m × n squareboard as a m × n (0, 1)-matrix B and itsblack square is 0 and its white square is 1. When the initial arbitrary configurationwith colors are given, we call the corresponding matrix B is an Initial ConfigurationMatrix (ICM).

For example, the numbering of 3× 4 blackout game and an ICM B are given infigure 3.

,

Figure 3. The numbering and an ICM B of size 3× 4 blackout game.

When we toggle a button with a black or white color, it changes the colors of itselfand other buttons which it shares common edges. This action can be represented bythe corresponding (0, 1)-matrix which is filled with 1 when their colors are changed.Now, we define a matrix that results in the action of clicking a button. When wetake an action on a given initial configuration it can be considered as adding a new(0, 1)-matrix to the ICM in mod 2 addition. We now define a (0, 1)-matrix of eachaction by clicking a button as below.

Definition 1.2. [9] Let Mk ∈ Mm×n(R) be a m × n matrix. (where 1 ≤ i ≤ mn).Mk is a (0, 1)-matrix whose k’s numbered position, top and bottom positions and leftand right positions are 1 and all the rest are 0. i.e. it can be written as

Mk = [mij ]m×n where k = n(i− 1) + j

with{

mij = mi−1,j = mi+1,j = mi,j−1 = mi,j+1 = 1otherwise mij = 0.

For example, two matrices M1 and M6 of the size 3 × 4 and its correspondingmatrix of action at (1,1) position(numbered as 1st) and (2,2) position(numbered as6th) are given in figure 4.

Page 3: FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR …matrix.skku.ac.kr/2012-mm/lectures-2012/A3-blackout... · 2009-08-24 · FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE

FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE BLACKOUT GAME 3

,

Figure 4. Resulting matrices of a 3× 4 blackout game after a click

The process of playing the blackout game can be considered as an addition of alinear combination of Mk’s and the ICM B to make a matrix of all 1’s or all 0’s. Itcan be written in the following form to complete the game.

B + c1M1 + c2M2 + · · ·+ cmnMmn = O (1.1)or

B + c1M1 + c2M2 + · · ·+ cmnMmn = J (1.2)(where O is a zero matrix and J is a matrix with all entries 1.)

To make it simple, we can consider the matrices B, J and O as mn × 1 columnvectors. For example, the ICM B3×4 in figure 3 can be considered as the followingcolumn vector.

(0, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0) = [0 1 0 1 0 0 0 1 1 0 1 0]T (1.3)

This consideration can be taken to all Mk’s. We write the matrix Mk as a columnvector mk and the matrix B as a column vector b and the matrices J and Oas column vectors j and 0 respectively. Then the mathematical modeling of theblackout game can be written as finding a solution for a simple linear system ofequations. We give the statement of the following theorem for later uses.

Theorem 1.3. [9] Let the vectors mk be a column vector of the following matrix A.

A =[

m1 | m2 | · · · | mmn

](1.4)

And the matrix B can be written as a column vector b and the matrices J and Oas column vectors j and 0 respectively. The previous equations (1.1) and (1.2) canbe written as

Ax = −b (1.5)or

Ax = j− b (1.6)where x = (c1, c2, . . . , cmn).

Therefore, if we find a solution for the linear system of equations (1.5)(or (1.6)),then we can give a solution for the given blackout game of any size. If we can finda solution of the linear system of equations, we can click only squares which arechosen to make all squares with same color and it means we win this lighout gamefrom a given configuration. In this case, we say this blackout game is winnable and

Page 4: FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR …matrix.skku.ac.kr/2012-mm/lectures-2012/A3-blackout... · 2009-08-24 · FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE

4 DUK-SUN KIM, SANG-GU LEE*, AND FAQIR M. BHATTI

winnable conditions depend on the consistency of the linear system of equations.Now we investigate the properties of the matrix A. In this paper, we analyze thematrix A to give answers for the winnable conditions of the m× n blackout game.

2. Block Tridiagonal Matrices

Looking at the 3× 4 blackout game, we can have twelve 12× 1 vectors of mk anda 12× 12 matrix A whose columns mk are made from Mk as following.

1 1 0 01 0 0 00 0 0 0

,

1 1 1 00 1 0 00 0 0 0

,

0 1 1 10 0 1 00 0 0 0

,

0 0 1 10 0 0 10 0 0 0

, (2.1)

1 0 0 01 1 0 01 0 0 0

,

0 1 0 01 1 1 00 1 0 0

,

0 0 1 00 1 1 10 0 1 0

,

0 0 0 10 0 1 10 0 0 1

, (2.2)

0 0 0 01 0 0 01 1 0 0

,

0 0 0 00 1 0 01 1 1 0

,

0 0 0 00 0 1 00 1 1 1

,

0 0 0 00 0 0 10 0 1 1

. (2.3)

A =

1 1 0 0 1 0 0 0 0 0 0 01 1 1 0 0 1 0 0 0 0 0 00 1 1 1 0 0 1 0 0 0 0 00 0 1 1 0 0 0 1 0 0 0 01 0 0 0 1 1 0 0 1 0 0 00 1 0 0 1 1 1 0 0 1 0 00 0 1 0 0 1 1 1 0 0 1 00 0 0 1 0 0 1 1 0 0 0 10 0 0 0 1 0 0 0 1 1 0 00 0 0 0 0 1 0 0 1 1 1 00 0 0 0 0 0 1 0 0 1 1 10 0 0 0 0 0 0 1 0 0 1 1

(2.4)

This matrix A is a block tridiagonal matrix as shown in figure 5. In this case,we have three tridiagonal matrices of size 4 × 4 in its main diagonal. Since thegame is a blackout game of size 3 × 4, the number of rows means the number oftridiagonal matrices in its main diagonal and its number of columns means the sizeof the tridiagonal matrix. Furthermore we generalize our observation to make ageneral rectangular size m× n blackout game.

In general, an analysis of the existence of solutions on the linear system of equationAx = −b or Ax = j − b is based on the value det(A). If det(A) is not zero, eachof the system has a unique solution. In the blackout game, this solution means thebuttons that we click to make all buttons with the same color. In other word, abasic knowledge of linear algebra is enough to handle not only the 3 × 3 blackoutgame, but also the general rectangular size m× n blackout game.

Here we give the statement of another theorem.

Page 5: FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR …matrix.skku.ac.kr/2012-mm/lectures-2012/A3-blackout... · 2009-08-24 · FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE

FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE BLACKOUT GAME 5

Figure 5. Block structure of the corresponding matrix for the black-out game of size 3× 4

Figure 6. Block structure of the corresponding matrix for the black-out game of size m× n

Theorem 2.1. [10] Suppose the matrix A is a block tridiagonal matrix correspondingthe general rectangular size m× n blackout game. If det(A) 6= 0, the given game iswinnable. And the column vector b is from the ICM B of the given initial condition,A−1b gives the unique solution for the general rectangular size m×n blackout game.

Even for the case of det(A) = 0, we may find solutions for the general rectangularsize m × n blackout game. But in this case, the existence of the solution dependson the vector b which is from the initial condition. The analysis on this case wasdealt in our previous work [10].

3. Fibonacci sequence and tiling on the blackout game

In the previous section, we use the fact that the block triangular matrix generatedby the blackout game has important information which is related with the decisionof the winnability for the game. If the determinant of the block tridiagonal matrixis not zero, then there exist a unique solution to win the arbitrary given m × nblackout game. With these arguments, we gave a list out all the determinants of

Page 6: FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR …matrix.skku.ac.kr/2012-mm/lectures-2012/A3-blackout... · 2009-08-24 · FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE

6 DUK-SUN KIM, SANG-GU LEE*, AND FAQIR M. BHATTI

the block triangular matrices A taken from 1× 1 blackout game to 24× 24 blackoutgame in [9].

Figure 7. Determinants Table from 1× 1 blackout game to 24× 24blackout game

As we see in the table in figure 7, there is an interesting tiling rule which containstwo patterns. The first pattern is a tiling by 6×6 blocks that we will see in figures 8and 9, and the second pattern is a zero-filling rule at the position 5k− 1. (In figure9, some positions are filled with 2 for the distinction. Moreover, all determinant arealso zero). In [9], authors mentioned without proofs this tiling can be applied forthe large size blackout games. Now we give a mathematical proof for the same.

Figure 8. First pattern : The tiling of 6× 6 block

These results are obtained by using the properties of the determinant for the blocktridiagonal matrix. From the previous section, the block tridiagonal matrix form aformula given in equation (3.1) where K is a tridiagonal matrix whose position ison the main diagonal entries and I is an identity matrix.

Page 7: FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR …matrix.skku.ac.kr/2012-mm/lectures-2012/A3-blackout... · 2009-08-24 · FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE

FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE BLACKOUT GAME 7

Figure 9. Two tiling patterns in the table of determinant on A

A =

K I O · · · OI K I · · · O

O. . . . . . . . . O

O O I K IO O O I K

mn×mn

, K =

1 1 O · · · O1 1 1 · · · O

O. . . . . . . . . O

O O 1 1 1O O O 1 1

n×n

(3.1)

The following theorem gives us a formula to find a determinant of our blocktridiagonal matrix.

Theorem 3.1. [15] Let M be a block tridiagonal matrix as below.

M =

A1 B1 O · · · OC1 A2 B2 · · · O

O. . . . . . . . . O

O O Cm−2 Am−1 Bm−1

O O O Cm−1 Am

where Ai, Bi ∈Mn(R) (3.2)

Then the determinant of M can be defined as 1

det M = (−1)mn det(T11) det(B1 · · ·Bm−1) (3.3)

where T11 is the upper left block of size n× n in the following matrix T .

1In [15], m and n are changed. In this paper, we described that m and n are changed to fit ourdefinition of the blackout game.

Page 8: FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR …matrix.skku.ac.kr/2012-mm/lectures-2012/A3-blackout... · 2009-08-24 · FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE

8 DUK-SUN KIM, SANG-GU LEE*, AND FAQIR M. BHATTI

T =[−Am −Cm−1

In O

] [−B−1

m−1Am−1 −B−1m−1Cm−2

In O

]· · ·[−B−1

1 A1 −B−11

In O

](3.4)

Using the above theorem we now have what we need.

Theorem 3.2. Let M be a block tridiagonal matrix as below.

M =

K I O · · · OI K I · · · O

O. . . . . . . . . O

O O I K IO O O I K

(3.5)

det M = (−1)mn det(T11) (3.6)where T11 is the upper left block of size n× n in the following matrix T .

T =[−K −II O

] [−K −II O

]· · ·[−K −II O

](3.7)

Therefore, T is the matrix[−K −II O

]m

.

Proof. In theorem 3.1, let us put Ai = K, Bi = I, Ci = I for each i then, we can getT , T11 and det(M). �

The n× n size upper left blocks of T are getting complicated as m increases. Wegive values of T11 for a different values m in table 1.

m T11 Sum of absolute values of coefficientsm = 1 −K 1m = 2 K2 − I 1 + | − 1| = 2m = 3 −K3 + 2K | − 1|+ 2 = 3m = 4 K4 − 3K2 + I 1 + | − 3|+ 1 = 5m = 5 −K5 + 4K3 − 3K | − 1|+ 4 + | − 3| = 8m = 6 K6 − 5K4 + 6K2 − I 1 + | − 5|+ 6 + | − 1| = 13m = 7 −K7 + 6K5 − 10K3 + 4K | − 1|+ 6 + | − 10|+ 4 = 21m = 8 K8 − 7K6 + 15K4 − 10K2 + I 1 + | − 7|+ 15 + | − 10|+ 1 = 34

......

...Table 1. The upper left block of T , i.e. T11

From the above table 1, we see that the sum of all absolute values of coefficientsin each matrix equation from a Fibonacci sequence. It is readily seen that the

above results are generated from the block matrix[−K −II O

]. Here we find the

Page 9: FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR …matrix.skku.ac.kr/2012-mm/lectures-2012/A3-blackout... · 2009-08-24 · FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE

FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE BLACKOUT GAME 9

Fibonacci sequence and the coefficients from a generalized Pascal’s triangle. To findthe generating function, we now consider equation (3.8) as below.

1 0 0 0 0 0 0 0 0 · · ·0 −1 0 0 0 0 0 0 0 · · ·−1 0 1 0 0 0 0 0 0 · · ·0 2 0 −1 0 0 0 0 0 · · ·1 0 −3 0 1 0 0 0 0 · · ·0 −3 0 4 0 −1 0 0 0 · · ·−1 0 6 0 −5 0 1 0 0 · · ·0 4 0 −10 0 6 0 −1 0 · · ·1 0 −10 0 15 0 −7 0 1 · · ·...

......

......

......

......

1kk2

k3

k4

k5

k6

k7

k8

...

=

1−k

k2 − 12k − k3

−3k2 + k4 + 1−3k + 4k3 − k5

6k2 − 5k4 + k6 − 14k − 10k3 + 6k5 − k7

−10k2 + 15k4 − 7k6 + k8 + 1...

. (3.8)

We see this interpretation has a relationship with the concept of Riordan arrays[16]. Using the concept of the Riordan array, we find A-sequences from the twogenerating functions

(1

1+z2 , −z1+z2

)and we have its relationship to the Riordan matrix

as below.

(1

1 + z2,−z

1 + z2

)=

1 0 0 0 0 0 0 0 0 · · ·0 −1 0 0 0 0 0 0 0 · · ·−1 0 1 0 0 0 0 0 0 · · ·0 2 0 −1 0 0 0 0 0 · · ·1 0 −3 0 1 0 0 0 0 · · ·0 −3 0 4 0 −1 0 0 0 · · ·−1 0 6 0 −5 0 1 0 0 · · ·0 4 0 −10 0 6 0 −1 0 · · ·1 0 −10 0 15 0 −7 0 1 · · ·...

......

......

......

......

. (3.9)

Therefore the generating function for the general polynomial of the table 1 canbe written as

11 + z2

1

1− k(

−z1+z2

) =1

1 + z2 + kz. (3.10)

We can conclude the general polynomial of the table 1 is as below.

Page 10: FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR …matrix.skku.ac.kr/2012-mm/lectures-2012/A3-blackout... · 2009-08-24 · FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE

10 DUK-SUN KIM, SANG-GU LEE*, AND FAQIR M. BHATTI

11+z2+kz

= 1− kz +(k2 − 1

)z2 +

(2k − k3

)z3 +

(k4 − 3k2 + 1

)z4

+(4k3 − 3k − k5

)z5 + · · · . (3.11)

Thus, the existence of the solution for m× n blackout game is depending on thedeterminant of T11 which is the determinant of the coefficient matrix polynomial ofzm in (3.11) where k is replaced by the matrix K in (3.1).

We have known a formula for the determinant of the submatrix Ki.

Theorem 3.3. [5] Let Ki be a matrix given below

Ki =

1 1 O · · · O1 1 1 · · · O

O. . . . . . . . . O

O O 1 1 1O O O 1 1

i×i

. (3.12)

Then Ki can be determined for each i as following.• i = 1: det(K1) = 1• i = 2: det(K2) = 1− 1 = 0

•...• i = t: det(Kt) = det(Kt−1)− det(Kt−2)

From the above theorem, the determinant of the matrix Ki can be listed asin figure 10. This shows a pattern by a group of six numbers {1, 0,−1,−1, 0, 1}and this pattern is repeated. Any sequence bn = bn−1 − bn−2 can be written asbn = anb0 + an−1(b1 − b0) where at is the determinant of the t × t matrix K withm(i, j) = 1 if |i − j| ≥ 1 and 0 otherwise as we see in [3]. This sequence can befound using A010892 in [18].

· · ·

Figure 10. The determinant of Ki

Page 11: FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR …matrix.skku.ac.kr/2012-mm/lectures-2012/A3-blackout... · 2009-08-24 · FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE

FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE BLACKOUT GAME11

So, this result agrees with the first pattern of 6 × 6 blocks which was shown infigures 8 and 9.

Finally, we have developed a simulation tool for this m× n blackout game. Thistool uses our result and algorithm, it can determine that the given blackout game iswinnable or not and it shows us a (green) solution when the given game is winnable.This tool is made with JAVA language, we can check and use this tool in the followingURL. (Figure 11)

http://matrix.skku.ac.kr/bljava/Test.html

Figure 11. The simulation tool for the m× n blackout game

4. Conclusion

We have shown that the winnable conditions of the blackout game have a directrelation with the determinant of a block tridiagonal matrix. And the determinantof the block tridiagonal matrix can be solved by the properties of the generalizedFibonacci sequence. The blackout game which uses the linear algebraic modelinghave some useful meanings in finding problems for the determinant of the blocktridiagonal matrix.

The block tridiagonal matrix and its determinant has played an important rolefor analyzing m× n blackout game. A generalized Fibonacci sequence and Riordanarray were also used to find out the determinant of the block tridiagonal matrix.

5. acknowledgement

Faqir M. Bhatti wishes to thank the mathematics department of SungkyunkwanUniversity for their kind hospitality and LUMS Lahore for a travel grant.

Page 12: FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR …matrix.skku.ac.kr/2012-mm/lectures-2012/A3-blackout... · 2009-08-24 · FIBONACCI SEQUENCES AND THE WINNING CONDITIONS FOR THE

12 DUK-SUN KIM, SANG-GU LEE*, AND FAQIR M. BHATTI

References

[1] M. Anderson and T. Feil, Turning lights out with linear algebra, Mathematics Magazine, 71(1998) No. 4, 300–303

[2] P. V. Araujo, How to Turn All the Lights Out, Elem. Math. 55 (2000), 135–141[3] P. Barry, A catalan transform and related transformations on integer sequences, Journal of

Integer Sequence, 8 (2005), Article 05.4.5.[4] G. Birkhoff and S. McLane, Algebra, 3rd ed. Chelsea. 1999[5] N. D. Cahill, D. A. Narayan, Fibonacci and Lucas Numbers as Tridiagonal Matrix determi-

nants, Fibonacci Quart. 42 (2004), No. 3, 216–221[6] T. Delgado, ’Beyond Tetris’ - Lights Out, GameSetWatch, January 29, 2007.[7] S. Hansell, Building a Better Cat, New York Times, December 5, 2002.[8] S.-T. Jin, A characterization of the Riordan Bell subgroup by C-sequences, Korean Journal of

Mathematics, 17 (2009), No. 2, 147–154.[9] S.-G. Lee and D.-S. Kim, Optimal solution of the m × n size blackout game and its tiling, J.

Korea Soc. Math. Ed. Ser. E: Communications of Mathematical Education, 21 (2007) , No. 4,pp. 597–612.

[10] S.-G. Lee, D.-S. Kim, C.-W. Ryu and Y.-M. Song, A history of the mathematical modeling onthe blackout game, The Korean Journal for History of Mathematics, 22 (2009), No. 1, 53–74.

[11] S.-G. Lee, J.-B. Park, J.-M. Yang and I.-P. Kim, Linear algebra algorithm for the optimalsolution in the Blackout game, Journal of Korean Soc. Math. Ed. Ser. A : The MathematicalEducation, 43 (2004), No. 1, 87–96

[12] S.-G. Lee, H.-G. Seol and S.-I. Han, A Research on a Model of BL-PBL Self -Directed LinearAlgebra Lecture at College, Journal of Korean Soc. Math. Ed. Ser. E: Comm. of MathematicalEducation, 19 (2005), No. 4, 769–785.

[13] S.-G. Lee and J.-M. Yang, Linear Algebraic approach on real sigma-game, Journal of AppliedMathematics and Computing, 21 (2006), No. 1-2, 295–305

[14] R. Losada, All lights and lights out - An investigation among lights and shadow, SUMA 40(2002)

[15] L. G. Molinari, Determinant of block tridiagonal matrices, Linear Algebra and its Applications429 (2008), 2221–2226

[16] D. Merlini, R. Sprugnolia and M. C. Verria, Combinatorial sums and implicit Riordan arrays,Discrete Mathematics, 309 (2007), Issue 2, 475–486

[17] S.-G. Lee, The blackout game simulator in JAVA Applet,http://matrix.skku.ac.kr/bljava/Test.html

[18] N. J. A. Sloane, The On-Line Encyclopedia of Integer Sequences,http://www.research.att.com/∼njas/sequences/

AMS Classification Numbers: 97C90, 97U50, 97U70

Department of Mathematics, Sungkyunkwan University, Suwon 440-746, KoreaE-mail address: [email protected]

Department of Mathematics, Sungkyunkwan University, Suwon 440-746, KoreaE-mail address: [email protected]

Department of Mathematics, SSE, Lahore Univ of Management Sciences, DHA, La-hore 54792, Pakistan

E-mail address: [email protected]