Fighting Fantasy Gamebooks - the Forest of Doom

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<ul><li><p>7/29/2019 Fighting Fantasy Gamebooks - the Forest of Doom</p><p> 1/105</p><p>u( f1 50AUST 5395caN, $2_95 A PuffinBook</p><p>l ' .u st(,ry, artgame, his s a bookwl.r l Icr('nce one in which YOIJ becorlh( 'h(.rr , !</p><p>}.IGHTINC ITANT-ASYAMEI'OOKS1 Thc WarlockoI FiretopMountain2 Thc Citadelof Chaos</p><p>3 Th Forest f DoonlColcl i l lustrat ion hy tain MccaiB</p><p>()FDOOM\ ' , , ' " l . ' r ' rr . \ ' ,1\L ' r , r" r i l \' , , l l , , 1, , , , ' r ( ( , rnt , l r le with, 1",r , , r i . \ 1rrrr, nr)n(l( r, ", I " ' ' r l r ' r . , ,"rd sr 0' c \h cel</p><p>ti!</p><p>C)(,J)C)r l</p><p>FICH'J INCFA\I ASY</p></li><li><p>7/29/2019 Fighting Fantasy Gamebooks - the Forest of Doom</p><p> 2/105</p><p>PUFIIN BOOK9</p><p>THEFORESTOF DOOMOnly thc foolhardy or the very bravc would willingly sk aioumey into Darkwood Forcst, where strange, twistingpaths wind their lvay into the eeiie depths llho knowswhatmonst ous.reahrres urk in the threa eningshadows,or what deadly adventuresawait the unwarv traveiler?DoL a despcrate 'ce a8ainst ine, dccp within Dark{'ood,your quest rs to find the nissnrg pjcces of the iegendaryHammer ofStonebridge,whjch was ashioned y Dwarfstoprotectpc.ceft| S oneb.idgeagainst ts ancientdoonTwo dice, a and an eraserareallyou necd to ehbarkon this thrilling advenhue of sword and sorcery,completelvith itsclabor.te comba systemand a scorcsheet o Nordvour gamsand osses\ianr dan8ers ie ahead and your successs bt, no meanscertarn Powerful advelsariesare ranged against you andofrenyou!only choice is o ki orbekilledlTrvo more Fighting Fantas]'Gamebooksare published inP[tfln: The Wo ock of EtretopMoLnhh and The Citndel aJ</p><p>E</p></li><li><p>7/29/2019 Fighting Fantasy Gamebooks - the Forest of Doom</p><p> 3/105</p><p>Ian Livingstone</p><p>Thq roRqsforDooMIllustratedbyMaIcoImBarter</p><p>Puffin Books </p></li><li><p>7/29/2019 Fighting Fantasy Gamebooks - the Forest of Doom</p><p> 4/105</p><p>Purl Bliot. n.1sJ,n aor. I d H4rnald\$or .PensL,. Bmr\ 40 vFr _no s,Prns n Bo,r3 AL'd D I d,RhFmd!\r,on, AulrEtn</p><p>Fir{ Published re3l (four dqs)copyrkbL o r,n LNi.esone, reslIlllrErjons copyriehro Mrlcolh Bsirer, res3</p><p>ser D Linouon Fshdro bvRoursndPhorlFes{ons t_rd,Bury Sr Ednunds, SufiotrPnntcd and bound o cretlri8iD b!c. x &amp; \vynr.rrd, Reedn!</p><p>ExleF i. rhc unned skEs or Amerci.,tu book r sold sub,ecrb rhe coodnionrhfl iL sh3llnorj by wsy or fade or olhrsrejb! renq e soldjhtr.d our, or.rh*rhour tr Nbl'shd\ prior condrd'.s d. cov{ odrr lhu dar n shkh jr r</p><p>'ndudiqdr coodn'onbeinsmpos.d</p><p>For Liz and Carol</p></li><li><p>7/29/2019 Fighting Fantasy Gamebooks - the Forest of Doom</p><p> 5/105</p><p>CONTENTS</p><p>I{OW TO FIGHT TIIE CREATURESOFDARKWOODTOREST</p><p>9EQUIPMENT AND POTIONS</p><p>16HINTS ON PLAY</p><p>77ADVENTURE SHBET</p><p>18BACKGROUND</p><p>20THE TORBST OF DOOM</p></li><li><p>7/29/2019 Fighting Fantasy Gamebooks - the Forest of Doom</p><p> 6/105</p><p>HOW TO FIGHTTHE CREATURESOF DARKWOOD FOREST</p><p>Beforeembarkingon youradventure,you mustfustdetermine your own strengths and weaknesses.You have in your possessiona sword and a back-packcontaining provisions (food and drink) for thetrip. You have been preparing for your quest byrraining ourselfn swordplay ndp\ercising igor-ously to build up your seehow effectiveyour preparationshave been,you must use the dice to determine your initials(ILL and srAMrNA scores.On pages16 19 here san Adoenture heet hich you may use o record hedetailsofan adventure.Onityou will find boxes orrecordingyour sKrLLand sraMrNA scores,You are advised o either record your scoreson theAdoentureSheetl pencil, or make photocopiesofthe page o use n future advenfures.</p><p>Skill, Stamina and LuckRoll one die. Add 5 to this number and enter thistotal n the s(rLL box o^ the Adoenture heet.Roll both drce. Add 12 to the number rolled andente! this total n the sTAMTNA ox.There s alsoa LUCKbox.Roll one die, add 6 to thisnumber and enter this totalin the LucK box.</p></li><li><p>7/29/2019 Fighting Fantasy Gamebooks - the Forest of Doom</p><p> 7/105</p><p>For reasonsthat will be explained below, sKrLL,STAMTNAnd rucr scoreschangeconstantlydur-ing an adventure,You must keepan accurateecordof thesescoresand for this reasonyou areadvisedeitherto write small n the boxesor to keep an eraserhandy. But never tub out your hifr?l scores.Although you may be awarded additional sKrLL,STAMTNAnd Luc( points, these otalsmay neverexceed our l,Tift l scores,excepton very rare occa-sions, when you will be instructed on a particularPa8e.Your sKILLscore eflectsyour swordsmanshipandgeneral fighting expertisej the higher the better.Your 5TAMINA score reflects your general con-shfution, your r /ill to survive, your determinationand overall itness; he higheryour STAMTNAcore,the longer you will be able to suNive. Your LUCKscore ndrcateshow naturally lucky a person youare. Luck - and magic are actsoflife in the fantasykingdom you are about to explore.</p><p>Batt lesYou will often comeacross ages n the book whichinstruct you to ight a creafure of some sort. Anoption to flee may be given, but if not or if youchoose o altack he creature n).way you mu\tresolve he battleas describedbelow.Iirct record the creature's S(ILL and STAMTNAscores n the firstvacant Monster Encounter Box on</p><p>2,</p><p>\.o\n AdpenturcSfteuf. he scorea or each creafureare given in the book eachtime you have an encoun-ter.Ihe sequence f combat s then:1.</p><p>3.</p><p>4.</p><p>Roll both diceonce or the creature Add its SKILLscore.This otal s the creature'sAttack Stren8th.Roll both dice once for yourself. Add the numberrolled to your current sKM score.This total isyour Attack Strength.if your Attack Skength is higher than that of thecreature,you have wounded it. Proceed o steP4. lfthe creature'sAttack Strength s higher thanyours, it has wounded you. Proceed o step5 Ifboth Attack StrenBlh totals are the same/ youhave avoided eachother'sblows- start the nextAttack Round from step1 above.You have wounded the ceatule, so subtmct 2points from its srAMtNA score. You may useyour LUCK here to do additional damage(seeover).</p><p>5. The creature has wounded you, so subtract 2points from your own srAMrNAscore Agaln youmay useLUCK t this stage seeover).6 Make the appropriateadjustments o either thecreafure or )oLlr own STAVI\A scores andyour LUc( score f you used LUCK- seeover).</p><p>7. Begin the next Attack Round by retuming toyour cunent sKrLL coteand rePeating tePs -6.This sequence ontinuesuntil the srAMrNAscoreof either you or the creatureyou are ighting hasbeen educed o zero (death).</p></li><li><p>7/29/2019 Fighting Fantasy Gamebooks - the Forest of Doom</p><p> 8/105</p><p>EscapingOn some pages you may be given the option ofrunning away from a battle should things be goingbadly for you. However, i{ you do run away, thecfeature automaticallygets n one wound on you(subtract2 srAMrNApoints) asyou flee. Such s the</p><p>FightingMore ThanOneCratureIf you come acrossmore than one creatute in aParhcularencounter,the instructionson that pagevvill tell you how to handle the battle, Sometimesyou will treat them as a single monster; someomesyou will fight eachone n turn.</p><p>LuckAt various times during your adventure, either inbattlesorwhen you comeacross ituations n whjchyou could either be lucky or unlucky (detaitsoftheseare given on the pages hemselves), ou maycall on your luck to make theoutcomemore avou;-able.But bey/are!Using uck is a risky businessandifyou are anlucky, the;esults could be disastrous.The procedure or using yourluck is as ollows: rolltwo dice. f the number rolled s equal o or ess hanyour curnentLucx score,you have been ucky and</p><p>the result will go in your farour. If the numberroled is higher than your current LucK score,younasebeen unlucky and you will be penalized.This procedure is know^ as Testingyour Ll^ck.Eachtlme yo:uTest ourLuck, ou must subtractonePointtrom your current LUc( score.Thus you will soonFalize that themore you rely on your luck, the morerisky this willbecome.</p><p>UsingLltck in BaltlesOn certain pagesofthe bookyou will be told to Tesl-voaract and will be told theconsequencesf you!being lucky or unlucky. However, in battles,youali{ays have the option of using your luck eithe! tomflict a more seriouswound on a creature ou havei ust wou nded, or to minimize the effectsof a wou ndthe creaturehasjustinflicted on you.Il vou have ust wounded thecreature, ou may lesfvou L ck asdescdbedabove. f you are ucky, youhave nflicted a severewound and may subtractanerfriT2 points llom the creatule's STAMTNAcole.Howevel, iJyou are ur ucky, the wound was a meregrazeand you must restore1Pointto the creature'ssrAMrNA i.. nsteadof scoring he normal2 Pointsof damage,you havenow scoredonly 1)lf the creaturehas Lrstwounded you, you may lcsfvorrrLuc,t o try to minimize the wound. I{ you arelucky, you have managed o avoid the full dama8eoftheblow Restore pointof srAMrNA i.e. nsteadof doing 2 pomts of damage t hasdone only 1). lf</p></li><li><p>7/29/2019 Fighting Fantasy Gamebooks - the Forest of Doom</p><p> 9/105</p><p>you are unlucky, you have laken a more seriousblow. Subtract1extra srAMrNApoint.Rememberhatyou mustsubtract point romyourown LUCK core ach irl]le o:d estlouf Luck.</p><p>RestoringSkill, Starnina ndLuckskitl</p><p>its hrfirl value unless specfically instructed. Drink-ing the Potion of Skill (see ater) will restorc yours(rLL to its In tirl level atany time.S attl na andPr oais otls</p><p>Your sreulNl scorewill changea lot during youraclventule as you fight monsters and undertakearduous a6ks.As you nea your goal.your s rAMr-\a levelmaybedangerouslyow andbdtt lesmaybeparticularlyrisky, so becareful!</p><p>to your STAMTNAcore and deduct 1 point from</p><p>rour Provisions.A seParateProvisionsRemarningto\ is provided on th eAdoellture Sheet or recordir.gletaili of Provisions. Remember hat you have a:rrngway to go, so useyour ProvisionswiselylRemember lso hat your sraMINA scoremay nevere\ceed ts r?ihrl value unlesssPecificallynstructedl-)na page. Drinking the Potion of Stlength (seelater)will restoreyour srAMrNA o its ltlifr4l evelatany time.</p><p>LuckAdditions to your LUCK coleareawarded hrou8hthe adventure when you have been Pa icularlylucky. Detailsare given on the pagesof the book.Remember hat, as with sKrLL and STAMINA, ourLUCK Oreluryneverexceed ts lfiitrl value unlessspecifically nstructed on a Page.Drinking the Po-tion of Fortune (see ater) $'rll restore your LUc( toits hitial level at any time, and increase our InililrlLUCKbv ooint.</p><p>a5 </p></li><li><p>7/29/2019 Fighting Fantasy Gamebooks - the Forest of Doom</p><p> 10/105</p><p>EQU]PMENTAND POTIONS</p><p>You wil start your advenfure with a bare minimumof equipment, but you may find or buy other itemsduring your fuavels,You are armed with a swordand arc dressed in leather armour. You have abackpack o hold yout Provisionsand anytreasuresyou may come acr:oss,In addition, you may take one bottle of a magicalpotion which will aid you on your quest. You maychoose o tale d bottleof any of the following:A Potion of Skill - restoressKrLLpointsA PotionofStrentth- restores raMrNA pointsA Potion of Fortune - restores LUcx Doints andadds 1 to r1li4l LucKThesepotionsrnaybe akenat any time during youradventure (exceptwhen engaged n a Battle).Tak-ing a measureof potion will restotesKrLL, srAMr-NA or LUc( scores to their lflilidl level (and thePotion of Fortune will add I point to yo.:J InitialLUCK corebeforeLUcK s restored).Eachbottle of potion containsenough for oflemea-sure, i.e. the charactedsticmay be restored onceduring an adventure, Make a note on your ,4do?r-t!/e Sreel when you have used up a pohon.Rememberalso hatyou may only chooseoneof thethree potions to takeon your trip, so choosewisely!a6</p><p>\</p><p>HINTSON PLAY</p><p>Tlere is one true way through Darkwood Forestand twill takeyou severalattemPtso find it Makenoiesand drawa map asyou explore thismap willre invaluable n future adventuresand enableyouto progress apidlythrough to unexPloredsections-\ot all areas contain treasure; many merely containbaps and cleatureswhichyouwill no doubt fall foulot. I hereareman) wild goose ha5ePassagesndrr'hile you may indeed Progress hrough to youriitimate destination, t is by no meanscertain hatvou wil l f ind whatyou aresearchingoIt will be lealized hat ent es makeno sensef rcadin numerical order. t is essential hat you lead onlythe entriesyou are nstructed o read.Readingotherentrjeswill only cause onfusionandmay essen heexcitementdurinB play.The one true way involves a minimtm of nsk arrdany player, no matter how weak on nitial dice olls,should be ableto get hrouth fairly easily.May the luck o{ the gods go with you on the adven-tureahead!</p></li><li><p>7/29/2019 Fighting Fantasy Gamebooks - the Forest of Doom</p><p> 11/105</p><p>ADVqNTURqShEET</p><p>EQUIPMENTLIST GOLD</p><p>IEWELS</p><p>POTIONS</p><p>PROVISIONSREMAININC</p><p>\IONSTER ENC O UNTER BOXES</p><p>skil/:</p><p>stiil=</p><p>Skil/=</p><p>skill=</p><p>Skiil=</p><p>5kr/l=</p><p>1E a9 </p></li><li><p>7/29/2019 Fighting Fantasy Gamebooks - the Forest of Doom</p><p> 12/105</p><p>BACKGROUND</p><p>You are an adventurer, a sword for hire, and havetreen roaming the northem borderlands of yourkingdom, Having always spumed thedullness ofvillage life, you now wander the lands n searchof</p><p>slayingevil men and beastswith vour trusty swoid.Not once during the ast en days sinceenfe ng thenorthern borderlands have you set eyes uponanother percon. This does not worry you at all, aSyou arc happy with your own company and enjoythe slow, sunny days hunting, eatingand sleeping.It is evening, and having feasted on a dinner ofnbbit, spjt-roastedon an open fire,you settledownto sleepbeneathyour sheepskinblanket- There'safull moon, and the light sparkles on the blade ofyourbroadswordskeweredintotheroundbyyourside. You gazeat it, wondering when you will nexthave to wipe the bloodofsomevile creaturefrom tssharp edge. These are strange lands, inhabited bywetud and loathsome beasts goblins, trolls andeven dragons.As the flame of your camp fire gently dies, you20</p><p>lEgin to ddft asleep. and images of sqeaming,jreen-faced trolls flicke! through your mind. Sud-denly, in the bushes o your left, you hear he loudcack of a twig breakingunder a clumsy foot Youleapup and grabyour sword ftom the ground Yous?nd motionlessbutalert, ready to pounceon yourrnseen adversary.Then youheara 8roan, ollowedbr the dull thud of a body falling to the Sround. s ita trap?Slowly you walk over to thebushwhere thenoise is commg {rom and carefully pull back thebranches.You ook down to seea ittle old man witha greatbushy beard, his face contorted with pain.\ou crouchdown to remove the ron helmet cover-rng his balding head and notice wo clossbowboltsprotruding faomthe stomachof his plump, chajn-mail-clad orso.Pickinghim up, you carryhim overto the fire and stir the dying embers nto life. After.overing him with the sheepskinblanket,you man-ageto get the old man to drink a little water Hecoughsand moans. He sits up rigid, eyessta ngixedly ahead,and starts o shout..I'll get them!f[get them! Donlt you fear,Gillibran,Bigleg s coming to bring you the hammer.Oh yes,indeed am Ohyes. . . 'The dwarf, whose name you presume o be Blgleg,is obviouslydelirious from the poison-tippedboltslodged rn his stomach. You w3tch as he slumpsdown again to the ground, then whisper his namein his ear. His evesstareunblinkngly at vou, as heaeainstarts o shout.</p><p>2l</p></li><li><p>7/29/2019 Fighting Fantasy Gamebooks - the Forest of Doom</p><p> 13/105</p><p>'.{mbushl Look out! Ambushl Aaghl The hammerlTake he hammer to Gillibranl Save he dwarfs...</p></li></ul>