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    ____ _ ____ ___ __| | | | | /\ | | | /\ | | | /\ | | \ / \ /|-| | |\ | |__| | |-| |__| |\ | | |__| \ \ / \/| | | \| | | | | | | | \| | | | \ | /\| | | | | | |__| | | | | | | | | |__| | / \_____________________________________________________________________---------------------------------------------------------------------

    Table of Contents.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.| .---------------------------------------------------------------. || | 01. Legal Disclaimer | || | 02. Introduction | || | 03. Controls | || | 04. Battle System | || | 05. Sphere Grid | || | 06. Characters | || |---------------------------------------------------------------| |

    | | 07. Walkthrough | || | 07a. Zanarkand | || | 07b. Submerged Ruins | || | 07c. Salvage Ship Area | || | 07d. Besaid | || | 07e. S.S. Liki | || | 07f. Kilika | || | 07g. S.S. Winno | || | 07h. Luca | || | 07i. Mi'ihen Highroad | || | 07j. Mushroom Rock Road | || | 07k. Djose Highroad | || | 07l. Moonflow | |

    | | 07m. Guadosalam | || | 07n. Thunder Plains | || | 07o. Macalania Woods | || | 07p. Lake Macalania | || | 07q. Sanubia Desert | || | 07r. Home | || | 07s. Cid's Airship | || | 07t. Bevelle | || | 07u. Via Purifico | || | 07v. Highbridge | || | 07w. Macalania Woods | || | 07x. Calm Lands | || | 07y. Mt. Gagazet | |

    | | 07z. Gagazet Mountain Cave | || | 07aa. Zanarkand Ruins | || | 07bb. Cid's Airship | || | 07cc. Outside of Sin | || | 07dd. Inside Sin | || |---------------------------------------------------------------| || | 08. Sidequests | || |---------------------------------------------------------------| || | 09. Chocobo Training | || |---------------------------------------------------------------| || | 10. Monster Arena | |

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    | | 10a. Fiend Checklist and Prices | || | 10b. Area Conquest Fiends | || | 10c. Species Conquest Fiends | || | 10d. Original Creations | || |---------------------------------------------------------------| || | 11. Ability List | || | 12. Item List | || | 13. Customization | |

    | | 14. Aeons | || | 15. Celestial Weapons | || | 16. Ultimate Armor | || | 17. Mix List | || | 18. Al Bhed Language | || | 19. Jecht Spheres | || | 20. Shop Lists | || | 21. Bestiary | || | 22. Overdrives | || | 23. Steal List | || | 24. Bribe List | || | 25. Overdrive Modes | || |---------------------------------------------------------------| |

    | | 26. Blitzball | || | 26a. Blitzball Basics | || | 26b. Status Ailments | || | 26c. Technique List | || | 26d. Player Database | || |---------------------------------------------------------------| || | 27. Stat Maxing Techniques | || | 27a. Necessary Requirements | || | 27b. AP Trick | || | 27c. Raising Attributes | || |---------------------------------------------------------------| || | 28. Affection | || | 29. FFX International Changes | |

    | |---------------------------------------------------------------| || | 30. Frequently Asked Questions | || | 31. Closing | || | 32. Credits | || '---------------------------------------------------------------' |'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.|\ | .-----------------------------------------------.--------. | /|| '----| | | | |----' |

    | >>> | | 01. Legal Disclaimer | | |

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    [ ] www.GameFAQs.com[ ] www.IGN.com[ ] www.HonestGamers.com[ ] www.NeoSeeker.com[ ] www.TheGenie.Net[ ] www.EvermoreForums.com[ ] www.GamerHelp.com

    [ ] www.SuperCheats.com[ ] www.CheatPlanet.com[ ] www.CheatHappens.com[ ] www.1Up.com

    Copyright (c)2008 Chris Quigley

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.|\ | .-----------------------------------------------.--------. | /|| '----| | | | |----' || >>> | | 02. Introduction | | | >> | | 03. Controls | | |

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    | |__//\\__| | | | | ( [] ) ( () ) | | | | '--'.--.'--' | | |__| ( X ) || _.-._ _.-._ '--' || .' '. .' '. || | | | | || /| | | | | |\ || | | '._ _.' ____ '._ _.' | | |

    | | \ '-' / \ '-' / | || | \________/ \________/ | |\_______/ \_______/

    On the Field Conntrols----------------------D-Pad or Left Analog Stick: Move TidusX: Examine objects, speak to people, and open treasure chests.Square: Scout Blitzball players (once it becomes available.)Circle: Hold down circle while moving to walk slowly.Triangle: Open the menu.Start: Pause

    Menu Screen Controls--------------------D-Pad or Left Analog Stick: Move the cursor.X: Confirm a selection.Circle: Cancel a selection. Returns to the game if you're at the main menu.L2: Scroll menus backwards (faster than D-Pad scrolling.)R2: Scroll menus forward (faster than D-Pad scrolling.)R1: Move to the next character, while in certain sub menus.L1: Move to the previous character, while in certain sub menus.

    Battle Controls---------------

    D-Pad or Left Analog Stick: Move the cursor.X: Confirm a selection.Circle: Cancel a selection.Triangle: Use your turn to defend.R2: Scroll forward through the CTB window.R1: Scroll backward through the CTB window.L1: Open the character-exchange window. If it's open scrolls forward through it.L2: If the character-exchange window is open, scrolls backward through it.Select: Toggle the help bar on or off.

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.|\ | .-----------------------------------------------.--------. | /|

    | '----| | | | |----' || >>> | | 04. Battle System | | |

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    Zombie -> Healing items will harm the target,Death -> Instant death for fiends; Instant KO for your characters.Delay -> The target's next turn will come later than usual.Power Break -> The target's attack drops.Armor Break -> The target's defense drops, and it loses Protect or Armored.Magic Break -> The target's magic drops. This also removes Shell.Mental Break -> The target's magic defense drops.Eject -> The target is launched from battle and can not be returned.

    Berserk -> The target will only attack; You lose control of your character.Curse -> The character will be unable to perform Overdrives.Confused -> You lose control of the target; They'll then only perform

    physical attacks on their own party members.Armored -> Fiends with this have high resistance agaisnt weapons without

    Piercing customized onto them.Petrify -> It equals death for fiends. It's like KO for allies, but can

    be cured only by a Soft, rather than a Phoenix Down.

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.|\ | .-----------------------------------------------.--------. | /|| '----| | | | |----' || >>> | | 05. Sphere Grid | | |

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    Magic Defense +4 Mana SphereMP +10 Mana SphereMP +20 Mana SphereMP +40 Mana SphereAgility +1 Speed SphereAgility +2 Speed SphereAgility +3 Speed SphereAgility +4 Speed Sphere

    Accuracy +1 Speed SphereAccuracy +2 Speed SphereAccuracy +3 Speed SphereAccuracy +4 Speed SphereEvasion +1 Speed SphereEvasion +2 Speed SphereEvasion +3 Speed SphereEvasion +4 Speed SphereLuck +1 Fortune SphereLv. 1 Lock Lv. 1 Key SphereLv. 2 Lock Lv. 2 Key SphereLv. 3 Lock Lv. 3 Key SphereLv. 4 Lock Lv. 4 Key Sphere

    Magic/Skill/Ability Ability Sphere

    In addition to the spheres used to activate nodes, there are a varietyof special spheres all of which do something different. They are as follows:

    Sphere Type Effect----------- ------Special Sphere Activates Special node already used by ally.Skill Sphere Activates Skill node already used by an ally.Wht Magic Sphere Activates White Magic node already used by an ally.Blk Magic Sphere Activates Black Magic node already used by an ally.HP Sphere Changes an empty node into an HP node.

    Defense Sphere Changes an empty node into a Defense node.Magic Sphere Changes an empty node into a Magic node.Magic Def Sphere Changes an empty node into a Magic Defense node.Agility Sphere Changes an empty node into an Agility node.Evasion Sphere Changes an empty node into an Evasion node.Accuracy Sphere Changes an empty node into an Accuracy node.Luck Sphere Changes an empty node into a Luck node.MP Sphere Changes any node into an MP node.Strength Sphere Changes an empty node into a Strength node.Return Node Returns to any previously activated node.Friend Sphere Move to an ally's location.Teleport Sphere Move to any node activated by an ally.Master Sphere Activates any Ability or Attribute node.

    Clear Sphere Clears node from grid.

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.|\ | .-----------------------------------------------.--------. | /|| '----| | | | |----' || >>> | | 06. Characters | | |

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    =-------------------------------------------------------------------------=Tidus=-------------------------------------------------------------------------=Starting STR: 15 Starting MAG: 5 Starting EVA: 10 Starting HP: 520Starting DEF: 10 Starting MDF: 5 Starting LUK: 18 Starting MP: 12Starting AGI: 10 Starting ACC: 10---

    Starting Weapon: LongswordStarting Armor: Buckler---Starting Skills: NoneStarting Specials: NoneStarting White Magic: NoneStarting Black Magic: None

    Tidus is the star player of the Zanarkand Abes -- or that's what he wasbefore he was swallowed up by Sin, and sent hurdling 1,000 years into thefuture. He now finds himself in Spira, a world that is very strange to him.He quickly gets into the loop though. He becomes Yuna's guardian, he getsonto Wakka's blitzball team, and everything works out. Most people seem to

    think that he's whiny, and lame. I don't know though. He's not a bad maincharacter. Not everyone can be an Auron or a Barrett. As far as stats go,Tidus is both fast and strong. His section of the sphere grid containssome great moves, like Haste and Slow. Send him over to Auron's part of thesphere grid when he finishes his own, to further increase his attack.

    =-------------------------------------------------------------------------=Auron=-------------------------------------------------------------------------=Starting STR: 20 Starting MAG: 5 Starting EVA: 5 Starting HP: 1030Starting DEF: 15 Starting MDF: 5 Starting LUK: 17 Starting MP: 33Starting AGI: 5 Starting ACC: 3---

    Starting Weapon: KatanaStarting Armor: Bracer---Starting Skills: Power BreakStarting Specials: NoneStarting White Magic: NoneStarting Black Magic: None

    Auron was a good friend of Jecht, Tidus's father, and has been watchingover Tidus. When Sin attacked, Auron was taken to Spira along with Tidus,although he didn't seem to be very shocked about it. Auron is perhaps themost badass Final Fantasy character to date. In fact, he's cool enough tomake up for us having to use Irvine in FF8! In battle, he's incredibly

    strong, although not terribly gifted with magic or speed. From the verybeginning of the game, he's equipped with a Piercing weapon, which helpsalot. His portion of the sphere grid allows him to get moves like Power,Armor, Mental, and Magic Break. All enemies must be leveled to the ground!=-------------------------------------------------------------------------=Rikku=-------------------------------------------------------------------------=Starting STR: 10 Starting MAG: 10 Starting EVA: 5 Starting HP: 360Starting DEF: 8 Starting MDF: 8 Starting LUK: 18 Starting MP: 85Starting AGI: 16 Starting ACC: 5

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    Starting White Magic: Cure, EsunaStarting Black Magic: None

    Yuna is the summoner of the group, and is on her pilgrimage to gain thefinal aeon, and defeat Sin. As a summoner, she has high magic stats, andis the only one in your party that's capable of summoning aeons. She isalso really good with white magic such as Cure, the NulBlaze/Tide/etc.,and eventually even Holy. Her aeons grow in strength as Yuna does, so if

    you want to be able to use them effectively in battle you'll have to levelup Yuna as well. Heading into Lulu's section of the grid is the logicalprogression for Yuna.

    =-------------------------------------------------------------------------=Lulu=-------------------------------------------------------------------------=Starting STR: 5 Starting MAG: 20 Starting EVA: 40 Starting HP: 380Starting DEF: 8 Starting MDF: 30 Starting LUK: 17 Starting MP: 92Starting AGI: 5 Starting ACC: 3---Starting Weapon: MoogleStarting Armor: Bangle

    ---Starting Skills: NoneStarting Specials: NoneStarting White Magic: NoneStarting Black Magic: Fire, Thunder, Water, Blizard

    Lulu is the black mage of the group, and is like a sister to Yuna. Shewas a guardian once before, although the summoner she was protecting waskilled. She feels very badly about it, and tries her hardest to keep Yunasafe. She has strong magic stats, and a very high evasion stat as well.She will get many of the good black magic spells, such as all of the -gasuffix magic spells, and Flare. She can also pick up Doublecast. You'llhave to send her over to Kimahri's section of the grid if you want Ultima,

    however. Aside from that, heading into Yuna's section is the way to go.

    =-------------------------------------------------------------------------=Kimahri=-------------------------------------------------------------------------=Starting STR: 16 Starting MAG: 17 Starting EVA: 5 Starting HP: 644Starting DEF: 15 Starting MDF: 5 Starting LUK: 18 Starting MP: 78Starting AGI: 6 Starting ACC: 5---Starting Weapon: Hunter's SpearStarting Armor: None---Starting Skills: None

    Starting Specials: LancetStarting White Magic: NoneStarting Black Magic: None

    Kimahri is a Ronso with a broken horn, who has protected Yuna since shewas a small child. Although very large by human standards, Kimahri is rathersmall for a Ronso. He doesn't speak much, but he's a pretty strong fighter.As a Ronso, he's able to learn the fiends' way of fighting, and learn manymoves for his Ronso Rage overdrive. His section of the sphere grid isalmost void of any good moves besides Ultima though. Why that's even thereis anyone's guess. It benefits Yuna and Lulu much more. Kimahri can pretty

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    much be sent off into anyone's section of the grid from where he starts.

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.|\ | .-----------------------------------------------.--------. | /|| '----| | | | |----' || >>> | | 07. Walkthrough | | |

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    |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| STR: 5 | DEF: 1 | MAG: 1 | MDF: 1 || AGL: 8 | EVA: 0 | | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Abilities: Demi ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

    | Strategy: || || This is an easy win. In fact, you can't even lose. You have no || choice but to use Auron's Dragon Fang overdrive at the start, and || that will clear out the Sinscales. You can then take your time in || destroying Sinspawn Ammes. The only attack he'll use is Demi. Demi || takes 1/4 all characters' HP every turn -- and when that happens, || you will never, ever, reach zero. Still, you'll want to save as || much HP as you can, so use Tidus's overdrive as well, when he gets || it. No problem. || ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Steal: N/A |

    | Bribe: N/A || Drop: N/A || Dropped Weapon Abilities: N/A || Dropped Armor Abilities: N/A |[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

    When that exceedingly difficult battle is over, run ahead, following Auron.You will quickly come across a blue traveller's sphere: Otherwise known asa save sphere. Stop for a second, and save your game. Then continue on,after Auron, to the next screen. You'll be surrounded by more Sinscalesbefore long. Just attack them one at a time -- make sure to target the onesthat have flickering wings first, so that they can't bust out their spinesattack on you the next turn -- until Auron tells you to target the tanker

    that's on the side of the road. When he says to do so, begin attacking itwith both characters each turn. It only takes five attacks or so, to causethe tanker to explode. The building next to you will then crumble.

    After the battle, a cutscene ensues. Tidus enters a strange dream-likestate. While like this, hold the circle button to swim downward, and directyourself towards the figure on the platform below you. Tidus will then wakeup in a strange deserted ruin area. He calls for someone, but for some reasonthe bird sitting on the rock in front of him doesn't want to talk. Welcometo the Submerged Ruins.

    ==================///---------------------------------///================/// Submerged Ruins ///

    ================///---------------------------------///==================

    o-------------- Items -------------o o-------------- Monsters -------------o| 200 Gil .................... [ ] | | Sahagins || Potion x2 .................. [ ] | | Geosgaeno (Event Battle) || Withered Bouquet ........... [ ] | | Klikk (Boss) || Hi-Potion .................. [ ] | o-------------------------------------o| Flint ...................... [ ] |o----------------------------------o

    Start by swimming forward, and climbing up the stairs to a platform on the

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    right side of the area. There's a chest which contains [200 Gil] there. Thereis also a message in Al Bhed, which you probably can't read if this is yourfirst time playing the game. If it is not, head to the left side of the map,and climb stairs to another platform, to reach an Al Bhed compilation sphere.What this does, is allow you to download all your Al Bhed primers from anotherfile to your current one. Walk along the walkway from the compilation sphere,to find a chest which contains two [Potions]. Once you've emptied the chests,swim to the platform in the top-center of the map, and walk along the path of

    bricks, and up the stairs, to reach the next screen. Upon entering, you'llsee a save sphere which you are advised to use.

    Just past the save sphere, is a long path of rocks. Walk along it, and youwill see a cutscene of the bricks crumbling below Tidus. You'll then fall tothe water below. Dive under the water, and swim forward a bit, and you'll beattacked by some Sahagin, which are a type of fish. Just moments ago, Tiduswas stumbling to hold a sword, and now he's swinging like a master --underwater no less! Not too shabby! The enemies are not difficult. Just hittwo of them with normal attacks, and you'll see a cutscene of a giant fiendcoming by, and devouring the third. You'll actually be able to defeat thisguy later in the game, but right now, you're far too weak -- and the gamejust won't let you. So, hit him four times, and you'll see a cutscene of

    Tidus fleeing. Live to fight another day, right?

    When you can control Tidus again, you'll be inside the ruins, and you'llhave to do some looking around. Start by heading up the stairs in front ofyou. They lead to a large open area, with a camp site in the center of it.Walk up to the campfire remains, and press X to examine them. You'll beable to start a fire with the right supplies. Head north, and go throughthe door to reach another staircase. At the top of the stairs, you'll finda [Withered Bouquet] on the wall -- makes perfect timber! Continue to thenext door in the room, to reach a balcony overlooking the main area with thecamp site. Walk along the path to reach a chest containing a [Hi-Potion],then backtrack to where the campsite is.

    This time, head over to the south-west exit of the room. You'll find anothersave sphere there. Save your game, then head through the door in front ofyou. In this room, is a broken desk. Examine it with the X button, andyou'll find some [Flint] in the drawer. This, combined with the bouquet thatyou found earlier can make a camp fire. So, head back to where the campfireremains are, and press X. Instant fire; Instant cutscene. After a short rest,and another flashback, you'll see a cutscene of another fiend running alongthe walls and jumping down at Tidus.

    [=-=-=-=-=-=-=-=-=-=-==]| Boss: Klikk ||=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]| HP: 1500 | MP: 5 | AP: 5 | Gil: 50 |

    | Overkill: 400 | | Overkill: 7 | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| STR: 5 | DEF: 1 | MAG: 1 | MDF: 1 || AGL: 8 | EVA: 0 | | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Abilities: N/A ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Strategy: || |

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    | For the first five or six rounds, just exchange blows with Klikk. || After that, the battle will be interrupted, and a girl will join in|| on the battle with you. With her, you can select Special -> Use, to|| toss a grenade at Klikk for 350 damage or so. If Tidus is doing ok,|| have him attack. Otherwise, have him use a potion first. The girl || helping you should use up both of her grenades, then use Special ->|| Steal, to get one (or two if she's lucky) more grenades. The fight || isn't particularly long. |

    | ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Steal: Grenade (Common), Grenade x2 (Rare) || Bribe: N/A || Drop: Ability Sphere x2 || Dropped Weapon Abilities: N/A || Dropped Armor Abilities: N/A |[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

    After the fight, you'll see a cutscene with the people that saved youspeaking another language. If this is your first time through the game,you probably don't understand it. To elaborate, the men that have Tidusat gun point say that he is a fiend in human disguise, and that they

    should kill it. The girl that fought with you said that she won't allowit, and that they'll take you with them. As she knocks Tidus out, shesays "Sorry." When you regain consiousness, you'll find yourself out onthe ocean, on a ship.

    ==================///---------------------------------///================/// Salvage Ship Area ///

    ================///---------------------------------///==================

    o-------------- Items -------------o o-------------- Monsters -------------o| Al Bhed Primer I ........... [ ] | | Piranha || Potion x3 .................. [ ] | | Tros (Boss) |o----------------------------------o o-------------------------------------o

    On the ship, Tidus is again yelled at in another language (Al Bhed). Thistime, he is basically being scolded for not understanding the language. Oneof them shouts "Insolence!" The girl is able to speak English however, andagain she saves Tidus's butt. When you are done being yelled at, head overto the save point and save your game. Then, head to the upper-right cornerof the ship to find the [Al Bhed Primer I]. This will allow you to begin tounderstand the language. Only twenty-five more should do it! Then talk tothe three guys. The one on the left doesn't speak english, but he'll giveyou three [Potions] and tell you to use them if you're in trouble. When youare ready to move forward, talk to the girl.

    First, she'll explain the idea of the sphere grid. Pay close attention ifthis is your first time playing the game, as this is the level up process.Talk to her again after the tutorial ends, and you'll be told that they planto salvage a machina that's underwater. You'll then immediately jump in. Doknow, however, that you can climb back on to the ship. In fact, if you dothis, you can talk to one of the Al Bhed guys again, if you wish to repeatthe sphere grid tutorial. Assuming that you want to continue onward, simplydive, and follow along the chain that extends from the ship, underwater.

    Along the way, you'll most likely encounter some Piranha enemies. You'llhave to attack them a few times to take them out, as you are weak at this

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    stage in the game, but try and grab a grenade or to along the way, beforeyou eliminate them. Follow the chain, and you'll reach some more underwaterruins. There, examine the computer console with the X button, to open thedoor in front of you. Swim into the room that opens up, and then over tothe hallway on the right side of the map. At the end of the hallway you'llbe attacked by some more Piranhas, but they aren't too bad. You might evengain a level, which will allow you to move on the Sphere grid! This willearn you the Cheer ability.

    When the piranhas are out of the way, head over to the machine in the centerof the next room, and examine it with the X button. Then, turn around andbegin swimmming through the corridor that brought you to the room. At theother end, you'll be attacked bty a large squid-like monster. Boss time!

    [=-=-=-=-=-=-=-=-=-=-==]| Boss: Tros ||=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]| HP: 2200 | MP: 10 | AP: 8 | Gil: 100 || Overkill: 600 | | Overkill: 12 | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| STR: 10 | DEF: 1 | MAG: 1 | MDF: 1 |

    | AGL: 12 | EVA: 0 | | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Abilities: Tentacles, Nautillus Charge ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Strategy: || || At the start of the battle, have Tidus attack while the girl uses || Grenades. Do this a few times, and Tros will swim over to the right|| side of the area. When this happens, look at the CTB box. If Tidus || has one turn, use the Trigger Command -> Standby with both of your || characters to regain some of your health. If Tidus has two turns, |

    | you can slip in a Cheer to raise your strength and defense as well.|| Come Tros's turn, he'll do a Nautillus Charge to damage both of || your characters. If you restore your HP, you should be fine though.|| Attack him with Tidus, and use a grenade with the girl again -- You|| can steal if you have none -- and he should swim away again. This || time, Tidus should be able to do Trigger Command -> Pince Attack. || This will allow you to surround Tros. Just keep attacking wuth both|| characters at this point. If the girl has grenades use them, but || don't waste turns trying to steal. If your HP drops below 100 or || so, use a potion, but otherwise stay focused. He should die soon. || || Alternate Strategy: || |

    | If Rikku goes into the fight with her overdrive gauge full, and || you have two or more grenades, you can mix them to get the powerful|| Flash Flood effect. It's water based, but Tros isn't immune to || water attacks, surprisingly. It will kill him in one attack. || ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Steal: Grenade (Common), Grenade x2 (Rare) || Bribe: N/A || Drop: N/A || Dropped Weapon Abilities: N/A || Dropped Armor Abilities: N/A |

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    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

    After the fight, swim over to where the girl is, and follow her through ahole in the fenced wall. In the new area, swim downward to where she isstaying. After a brief camera pan of the area, you'll be taken back tothe boat. If you can understand Al Bhed, you'll hear the men saying thatwhat they found was an airship. You don't need to worry about that though.

    After a funny cutscene of Tidus nearly choking to death on food, the girlwill reveal her name as Rikku. Rikku says that she is Al Bhed. Tidus saysthat he is from Zanarkand. The story will theb begin to open somewhat.According to Rikku, Zanarkand got destroyed it one thousand years ago. Sheclaims that it may be because of Sin's Toxins, Tidus may be dillusional.After they finish talking, save your game again, then talk to Rikku oncemore. You'll then see a cutscene of Sin attacking the ship, and Tidusgetting knocked off of it, and being swallowed by a whirlpool. You'll begiven a chance to save your game here. When you wake up, you'll be on thebeach of Besaid.

    ==================///---------------------------------///================/// Besaid ///

    ================///---------------------------------///==================

    o-------------- Items -------------o o-------------- Monsters -------------o| Moon Crest ................. [ ] | | Piranha || 200 Gil .................... [ ] | | Dingo || Potion x2 .................. [ ] | | Condor || Potion x3 .................. [ ] | | Water Flan || Antidote x2 ................ [ ] | | Garuda || Phoenix Down ............... [ ] | o-------------------------------------o| Potion x2 .................. [ ] || 400 Gil .................... [ ] || Hi-Potion .................. [ ] || Al Bhed Primer II .......... [ ] |

    | Rod of Wisdom .............. [ ] || Brotherhood ................ [ ] || Seeker's Ring .............. [ ] || Antidote x2 ................ [ ] || Ether ...................... [ ] || 400 Gil .................... [ ] || Phoenix Down x3 ............ [ ] |o----------------------------------o

    Tidus will wake up, and you can walk over to the sand and meet Wakka, captainand coach of the Besaid Aurochs: a blitzball team. Before you do that, however,swim as far to the right as you can. You'll find a hidden patch of sand overthere, and on it is a chest containing the [Moon Crest] -- an item that will

    be used in a much later on in the game. Anyway, Tidus is glad to meet someguys who play blitzball, and accidently lets loose that he is from Zanarkand.Things get cleared up, though, and Wakka invites Tidus to come to the villagefor some food. Don't go just yet, though. First, head around and talk to someof the Aurochs. If you talk to them twice, you'll be given some items, whichinclude: [200 Gil], two [Potions], and from another player, three [Potions].Once you've done this item collecting, head to the top-right corner of thearea and talk to Wakka. He'll confirm Rikku's story, then you can be on yourway. Just make sure to use the nearby save sphere first.

    On the next screen follow Wakka to the right, then walk to the end of the

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    path. Wakka will knock Tidus off of a cliff into the water, then jump inafter him. Evidently, this is the quickest way to the village. That's somegreat Spiran engineering for you! Well, just swim along the water, along theonly path available. You'll probably run into a few Piranhas like the onesyou found at the ruins here as well. Wakkas not a bad fighter though, so itshould be easy to take them out. Keep your eyes peeled for a chest along theway, however. It contains two [Antidotes]. Keep going until you reach an areawhere Wakka asks for Tidus's help with his Blitzball team. Tidus agrees,

    and then the two continue swimming until they hit land.

    Wakka tells a little bit more about himself and his team. Tidus assuresWakka that with his help, they will win come the big tournament. After theyfinish talking, you can walk down the hill in front of you, to the left.Keep going until you are greeted by two men from the village. When theyleave, just head into the village which is just in front of you. Wakka willtell you to take a look around. Before he lets you go, however, he'll askyou if you remember "the prayer." You have to differing choices of "I don'tknow" and "I don't remember." Tough choices... Go with your heart, andeither way, Wakka will explain it to you. Tidus knows it as the Blitzballsign for victory, but oh well.

    AS for things to do, you can start by opening the chest directly to yourleft for a [Phoenix Down]. The house it is in front of is a shop which sellsa few basic items (shown a little below.) If you walk around the house tothe left, you'll find three more treasure chests. Open them for two [Potions],[400 Gil], and a [Hi-Potion]. After picking up the items, head into thebuilding north of the item shop. There, you can meet the Crusaders that youmeant a bit earlier, and find out about them. They are people that fightagainst Sin. On the floor in the lodge, you can also find a copy of [Al BhedPrimer II]. Across the village, there are a few more houses to enter, andpeople to talk to, but there's no more items to pick up. Everyone is tellingyou to head to the summoner at the temple. So you might as well.

    o--------------------------- Item Shop --------------------------o

    | Potion ................................................... 50G || Antidote ................................................. 50G || Phoenix Down ............................................ 100G |o----------------------------------------------------------------o

    Head north of the town to find the temple. Simply head inside from the frontdoor. As you enter, you'll see another cutscene where the camera pans aroundthe room, and Tidus reflects on his thoughts. Walk forward, and Tidus willlook at a large statue. A priest will explain a little bit about Yevon, thereligion that Spira holds. After he finishes talking, you can leave thetemple. Head back to the main area of the village, and head into the middlehouse on the right side of town. There, you'll find Wakka. Talk to him andagree to take a nap, when you are ready to advance the plot.

    Wakka will leave while Tidus is sleeping. You'll then be shown a scene fromTidus's memory. When Tidus wakes up, he'll be alone. Head back to the temple,and speak with Wakka. He tells of how summoners go through cloisters inorder to pray. It is forbidden to those that are not summoners are guardiansof summoners to enter these cloisters. Of course, Tidus isn't a follower ofYevon, so he rushes in without thinking. Thankfully, this temple isn't allthat boring or difficult. Know, however, that in addition to making itthrough each of the temples, they all also hold a hidden item. You'll wantto make sure to grab this item in all of the temples, as they are the keyin summoning a hidden Aeon later in the game. With that, let's get on with

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    the solutions to this one.

    ^-^-^-^-^ Besaid Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

    1) Touch the yellow glyph on the wall in front of you, in the first room.2) Touch the green glyph that appears on the wall to the right of you.3) Head down the stairs and touch the glyph on the wall for a glyph sphere.

    4) Head down the next flight of stairs, and put the sphere in the door.5) When the door opens, take the sphere out of it again.6) Walk down the hall, and put the glyph sphere in the recess on the left.*) This reveals the destruction sphere.7) Keep going until you reach a pedestal, and touch the symbols near it.8) Head down the new hallway, and take the Besaid Sphere from the wall.9) Place the Besaid Sphere in the pedestal.10) Put the Destuction Sphere in the recess you got the Besaid Sphere.**) This reveals the hidden chest. Open it for the [Rod of Wisdom].11) Push the pedestal near the secret hallway forward, onto the switch.

    ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

    Wakka will catch up with you just as you push the pedestal onto the switch,revealing an elevator-like platform. He tells that he is in fact a guardian.You'll then meet the other guardians: Lulu, the black mage, and Kimahri, theRonso. You'll also meet the summoner Yuna, who has just finished praying toa fayth. Just after, the screen will skip to Tidus, Yuna, and the guardiansleaving the cloister of trials. They are all so happy that Yuna is ok, andhas become a summoner, that none of them are yelling at Tidus! Not bad. Iwish there were summoners around when I fall asleep in school. Anyway...

    Exit the temple, and walk towards the town center. Wakka will drag Tidusover to where Yuna is, in a headlock. Yuna will then proceed to summon anAeon -- that is, a creature that summoners call to help fight -- so that

    everyone may see it. This one is a flying beast named Valefor. However, ifyou wish, you can give it another name. Another cutscene follows, whereTidus is introduced to the Besaid Aurochs. It's actually a funny scene. Theconcept of trying to win is very confusing to those poor guys.

    After they finish talking, head to the south of the area, to meet Yuna --after an old lady calls you a heathen, and a girl calls you a bad man. Theydidn't forget after all, huh? What will then happen, is Wakka asks you ifyou think Yuna is cute. Your response isn't all that important, but it doeshave to do with an affection system: Which characters like you more thanothers. It affects a few cutscenes throughout the game. If you want moreinformation on this, check out the Affection section of this guide. When youare ready to advance the game, talk to Wakka and tell him that you're ready

    to go to sleep. The next time you control Tidus, will be in a dream.

    Walk along the wooden dock and talk to Yuna. She asks Tidus to take her toZanarkand. Rikku then shows up, and a small argument insues. To make thingseven foggier, Jecht shows up, and talks down on Tidus. Weird stuff. Tidushates his father, as you'll come to realize real soon. Tidus wakes upscreaming, and then overhears an argument between Wakka and Lulu. Wakkatells Tidus about his brother Chappu, who died while fighting Sin. When thescene ends, it's a bright new day. Make sure to use the save sphere that'snear the bed to save your game.

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    Leave the tent, and you'll find Wakka and Lulu outside. Wakka will give youa new sword. It's actually pretty damn cool looking, and is really useful.In fact, aside it'll be a while before you can customize anything better.It is automatically equipped, so you don't have to worry about doing anything.And with that, Tidus and the others will then head off from Besaid Village.What is to follow, however, is a series of disguised combat tutorials. Youjust have to keep moving forward, and do as you are told as the battlescommence. They aren't tough at all.

    The first battle is against a Dingo. Use your new Brotherhood sword to takeit down. It will then be replaced by a Condor: a flying enemy. Flying enemiesare Wakka's game. Hit it with a blitzball to take it down, to end the fight.The next fight that you get into will be a Water Flan. Tidus will go on theoffense. Hit it with his sword; You'll see very little effect. This will cueLulu to come in, and explain how the elemental system works. You know: Icebeats fire, lightning beats water, water beats lightning, and fire beatsIce. This is a Water Flan, so nail it with a Thunder spell to spell "death"for the blob of jello.

    On the next screen, you'll see a brief cutscene of Yuna and Lulu lookingdown at the village. The group will then stop to pray at a statue, as it is

    a tradition for travellers leaving the island. You can choose to have Tiduspray or not. This also has to do with the affection system. Afterwards,continue along, towards where the red arrow on your map points. Make sureto use the nearby save sphere before leaving though. On the very next screen,after walking a few steps forward, you'll be ambushed by "???" (who you'lllearn to be Kimahri shortly after.) He just serves as a test for you.

    [=-=-=-=-=-=-=-=-=-=-=]| Boss: ??? (Kimahri) ||=-=-=-=-=-=-=-=-+-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]| HP: 750 | MP: 10 | AP: 3 | Gil: 100 || Overkill: 300 | | Overkill: 4 | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|

    | STR: 10 | DEF: 15 | MAG: 8 | MDF: 5 || AGL: 15 | EVA: 0 | | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Abilities: Jump ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Strategy: || || This is a quick attack-off between the two of you. However, what || gives him the edge, is that he is slightly faster, and can toss in || his jump ability (which deals more damage than a regular attack.) || He also may get two turns in a row, at least once during the fight.|

    | Jump can hit you for over 100 damage, so if you get to 150 or so, || use your turn to heal. Other than that, just keep attacking until || Wakka calls off the fight. || ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Steal: N/A || Bribe: N/A || Drop: Ability Sphere x2 || Dropped Weapon Abilities: Sensor, Piercing || Dropped Armor Abilities: Defense +5% |[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

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    Yuna and the others know Kimahri. In fact, he's a guardian of Yuna! Hesure has a screwed up way of showing loyalty, doesn't he? Anyway, afterthe fight, keep going to the next screen, following the path. The nextbattle you come across will be against a large bird called a Garuda. Wakkasuggests allowing Yuna to try her new Aeon, Valefor, out. So switch toYuna by using the L1 button, and summon Valefor. Simply have Valeforattack every turn, and the battle will be quick and painless. The next

    battle will be against another Garuda, but this time you'll have to useWakka's Dark Attack to blind it. Under these conditions, you can take itout with whoever you want. Attack, summon Valefor, use Lulu's magic; Itdoesn't matter. The best part is that it's the last tutorial battle!

    The battles that follow are real, despite the fact that they are all easy.Just make your way along the path, walking under the waterfall, usingwhat you've learned to take out the enemies. Flans go to Lulu, and flyingenemies go to Wakka or an aeon. Remember that. When you reach the nextscreen, walk down the steps, and head south, into the beach area. Saveyour game as soon as you enter this area, then follow the others over tothe dock. You can talk to the priest near it for a [Seeker's Ring], andwalk over to the left side of the beach to find a chest that holds two

    [Antidotes]. Head onto the dock itself, and talk to the people there. Youwill be given an [Ether], [400 Gil] and three [Phoenix Downs]. When you'refinally ready to leave, head onto the ship.

    ==================///---------------------------------///================/// S.S. Liki ///

    ================///---------------------------------///==================

    o-------------- Items -------------o o-------------- Monsters -------------o| Remedy ..................... [ ] | | Sinscale || Al Bhed Primer III ......... [ ] | | Sin (Boss) |

    o----------------------------------o | Sinspawn Euchilles (Boss) |o-------------------------------------o

    The screen fades, and when it opens again, you'll see Tidus messing with aworker, and stealing his binoculars so that he can look around. When you canmove, go and listen to the group of people at the head of the boat, to learnsome more about Yuna. Go talk to Wakka afterwards, and he'll enlightend Tiduson the matter. He'll also tell you to go speak with Yuna. First things firstthough. Head around to the back of the ship, and walk down the ramp.

    There, you'll meet O'aka XXIII. He sounds like a jackass at first, but youwill come to know him later, and he'll sell you items. If you talk to himnow, he'll just want you to lend him some gil. You don't have to, but it

    does count for something. See, he has base prices for all of his items, thathe will sell later on, at the Mushroom Rock area, but he doesn't sell them forthat. What he sells them for, is dependant on how much gil you loan him. 0-100will cause him to sell his items for double. 101-1,000 will cause him to sellthem for a 50% markup. 1,001-10,000 will cause him to sell for a 20% markup.And finally, 10,001 and up will earn you a 30% discount. You probably don'thave much now, but you will have three more chances to donate later, which isgood. Paying the full price isn't worth it, but make sure to pay him a littleeach time you see him. You'll need to do so in order to be able to get somegood armor later in the game.

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    After O'aka thanks you, head to the room on the left side of the corridor.There, you can talk to Keepa if you want. More importantly, however, is thatthere is a chest that contains a [Remedy]. You can then head to the roomsouth of where O'aka is to reach the power room. The ship is powered by abunch of Chocobos running on tread wheels! In the room, on the floor, you'llfind a copy of [Al Bhed Primer III]. Grab it, and head back upstairs, towhere O'aka is. Use the save sphere that's in the room to save your game.Finally, head back up to the deck. You'll find Yuna at the head of the ship.

    Yuna and Tidus talk for a while, about Tidus's father, and how Yuna believeshe is the same man that acted as a guardian for her father, Lord Braska.There conversation is cut short when the boat is attacked by Sin. This isn'tgoing to be like last time, though. This time, you're going to fight, andyou are going to win.

    [=-=-=-=-=-=]| Boss: Sin ||=-=-=-=-=-=+=-=-+-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]| HP: 2000 | MP: 100 | AP: 10 | Gil: 100 || Overkill: 1000 | | Overkill: 15 | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|

    | STR: 1 | DEF: 1 | MAG: 1 | MDF: 1 || AGL: 6 | EVA: 0 | | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Abilities: N/A ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Strategy: || || At the start of the fight, you'll be put up against three Sinscales|| like the ones you faced in Zanarkand. They have slightly more HP, || though. Kimahri can usually kill them in one hit, and you can have || Tidus and Wakka both attack another one to kill it. You should |

    | kill two, and leave the third one. If you take out all three, Sin || will call three more to replace them. When there's one left, you || should shift your attacks to Sin. Lulu, Wakka, and Kimahri (by || using his Lancet ability) can all attack. To make things quicker, || you can summon Valefor. Have Valefore cast fire on Sin every turn || until he builds his overdrive. Unleash Energy Ray to finish the || fin off. || ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Steal: N/A || Bribe: N/A || Drop: Mana Sphere || Dropped Weapon Abilities: Piercing (Kimahri & Auron), Icestrike |

    | Dropped Armor Abilities: Fire Ward, Lightning Ward, Ice Ward, || Water Ward |[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

    In a cutscene after the battle, Tidus gets knocked off of the ship, andWakka dives into the water after him, to rescue him. Underwater, however,they end up being attacked by a Sinspawn. Get ready for another bossbattle -- and one more difficult than the last.

    [=-=-=-=-=-=-=-=-=-=-=-=-=-]| Boss: Sinspawn Euchilles |

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    |=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]| HP: 2000 | MP: 100 | AP: 10 | Gil: 100 || Overkill: 1000 | | Overkill: 15 | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| STR: 10 | DEF: 1 | MAG: 15 | MDF: 1 || AGL: 5 | EVA: 0 | | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |

    |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Abilities: Drain Touch, Blender ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Strategy: || || This battle is underwater, which means you'll only have Tidus and || Tidus and Wakka to use. That means that you'll have to be a bit || more cautious than in the previous fight. Like in the previous || fight, there are Sinscales here as well: Four of them in fact, and || they can do 60 damage or so with each attack. Just keep your focus || on the Sinspawn though. Have Wakka cast Dark Attack on him right || off the bat, and make sure to use any overdrives when you get them.|| It can also be very useful to have Tidus use Cheer thee first turn.|

    | If you keep the Sinspawn blinded (by using Dark Attack), you can || often keep him from landing his Drain attack, which will leech some|| of your HP. That leaves only his other attack, Blender. You will || not be able to dodge it, and it can do over 100 damage to each of || your characters. He generally does it every three turns, so keep an|| eye on the CTB bar, and heal whenever your characters go under 200 || HP. After attacking, the Sinscales will be gone for a turn. So that|| will give you a bit of a break. Just keep up with attacks and heals|| and you'll be fine. || ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Steal: N/A || Bribe: N/A |

    | Drop: Ability Sphere || Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike || Dropped Armor Abilities: Water Ward |[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

    After the fight, you'll see a cutscene of Sin destroying half of Kilika.The effort to change it's course was not good enough. When it's over, theship will dock at port Kilika. Make sure to use the nearby save sphere assoon as you get off of the ship.

    ==================///---------------------------------///================/// Kilika ///

    ================///---------------------------------///==================

    o-------------- Items -------------o o-------------- Monsters -------------o| Al Bhed Primer IV .......... [ ] | | Ragora || Potion x3................... [ ] | | Dinonix || Ether ...................... [ ] | | Killer Bee || Elixer ..................... [ ] | | Yellow Element || Mana Sphere x2 ............. [ ] | | Lord Ochu (Boss) || Scout ...................... [ ] | | Sinspawn Geneaux (Boss) || Luck Sphere ................ [ ] | | Geneaux's Tentacles (Boss) || NulBlaze Shield ............ [ ] | o-------------------------------------o| Red Armlet ................. [ ] |

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    o----------------------------------o

    The first time you enter Kilika, there's nothing interesting in the firstarea. Everything is closed down due to the Sin attack. So, head forward andtake a left at the first turn. Walk along that dock to reach another screen.There, you can walk forward until you find Lulu. She explains that Yuna hasto send the dead, so that they can be guided. She explains that if the deadare not sent, they will become fiends. After the cutscene ends, the game will

    skip to Tidus waking up at the inn, the next day. Save your game, then headoutside. There, you'll be told that Wakka is looking for you.

    Take the southern exit of the screen, back to the dock area. It is looking alittle better now. In fact, you can even enter the tavern, which is thebuilding in the center of the area. There, you'll find an [Al Bhed Primer IV]sitting on the counter. After picking it up, head back outside and walk tothe right of the tavern to find Wakka. They talk a little about blitzball,and then Wakka directs Tidus to the temple, which he says should be thenext stop. If you want, you can stop at the weapon stand on the screen beforeyou go, though. None of the weapons are great, but the armor isn't bad ifyou don't have anything better yet. Use your best judgement.

    o------------------------- Weapon Stand -------------------------o| Hunter's Sword (Sensor) ................................. 250G || Rod of Wisdom (Sensor) .................................. 250G || Scout (Sensor) .......................................... 250G || Cactuar Scope ........................................... 250G || Hunter's Spear (Piercing, Sensor) ....................... 375G || Seeker's Shield (HP +5%) ................................ 150G || Seeker's Ring (HP +5%) .................................. 150G || Seeker's Armguard (HP +5%) .............................. 150G || Seeker's Bangle (HP +5%) ................................ 150G || Seeker's Armlet (HP +5%) ................................ 150G |o----------------------------------------------------------------o

    When you're characters are suited up, head left of the tavern, back to theprevious screen. Walk to the left there, and begin walking up, along thenext dock. There's a girl standing on the platform on the left. Talk toher, and the platform will collapse, with Tidus saving her just in time.You can then head into the house across from where the girl was standing,and open the chest that you find there for three [Potions]. You can thenbacktrack to the tavern. If you saved the girl, she will be there next toa treasure chest, containing an [Ether]. With all of these items in yourpocket, you can return to where you found the girl, and head north alongthe dock, straight into Kilika Woods. Save your game when you arrive.

    Walk forward, and you'll see a scene of Yuna asking Tidus to be one of herguardians. Wakka calls Tidus a newbie. When the scene ends, you'll find

    yourself with several paths to follow. Head straight ahead and you'll getattacked by a Ragora. In this battle, you'll get to test out Kimahri'sLancet ability. Lulu will force you to, actually. So, give it a shot.Kimahri will gain the Seed Cannon ability from the fiend! You'll then haveto use his overdrive, which will be either Jump, or any of the abilitiesyou've learned through Lancet. All of those are listed in the Ronso Ragesection of this guide. For now, just finish off the Ragora though. Afterthis fight, head forward for a real fight, against the boss, Lord Ochu.

    [=-=-=-=-=-=-=-=-=]| Boss: Lord Ochu |

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    |=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]| HP: 4649 | MP: 39 | AP: 40 | Gil: 420 || Overkill: 800 | | Overkill: 60 | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| STR: 15 | DEF: 1 | MAG: 23 | MDF: 1 || AGL: 8 | EVA: 10 | | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Water: 1.5 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |

    |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Abilities: Poison Claw, Water, Earthquake ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Strategy: || || Lord Ochu is vulnerable to fire, so you can use that to your || advantage. You can have Lulu attack with Fire magic, and you may || even have a weapon with Firestrike as an ability. You have to be || careful though. Lord Ochu likes to use his Poison Claw to inflict || your characters with poison. That will hurt you each turn. You may || have a few antidotes, but there hasn't been many chances for you to|| get them, so you're probably low. Lord Ochu has a pretty dangerous || Water spell besides it though, and that will be able to do 300 or |

    | so damage to your characters. To better protect them, have Yuna || summon Valefor, and have him cast Fire each turn. Valefore, like || all aeons, is immune to poison. Hopefully, you'll be able to fill || his overdrive bar, and hit Lord Ochu with an Energy Ray. Into the || fight, however, Lord Ochu will probably put himself to sleep. In || this state, he'll heel over 500 HP every turn. When this happens, || dismiss Valefor immediately. You'll want to be able to deal lots || of damage each turn to make up for Ochu's healing. Have Lulu cast || fire, while Kimahri and Tidus attack. Alternatively, you can keep || Yuna out in place of Kimahri or Tidus, to cure when necessary. If || Lord Ochu wakes up, you may want to summon Valefor again. This || battle is the toughest so far, for your level, and it may take a || while, but the AP and the MP Shere he drops are worth fighting for.|

    | Just don't let anyone's HP drop below 200 (His eathquake attack || does this damage to all of your characters) and you'll be all set. || || Alternate Strategy: || || If Yuna has her NulTide ability, then she can be very useful in || this fight. You probably don't have it, but you might. It's just a || few spots of her starting point on the sphere grid. If you do have || this, you should also have Esuna, which comes before it. Have Yuna || cast NulTide at the start of the battle, and after every Water || attack from the Ochu. This prevents damage from that attack. When || he uses Poison Claw, use Esuna to heal the poison ailment. Just || use Lulu and Tidus or Kimahri to deal damage while Yuna heals and |

    | casts NulTide as necessary. || ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Steal: Potion || Bribe: Remedy x80 (92,980 Gil) || Drop: MP Sphere (Common), HP Sphere (Rare) || Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, || Strength +5%, Magic +5% || Dropped Armor Abilities: Dark Ward, Silence Ward, Sleep Ward, || Poison Ward, Stone Ward, Berserk Ward |[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

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    When you beat Lord Ochu, talk to the two crusaders nearby, and you will begiven an [Elixer]. I also reccomend going to the menu, and using Yuna'sCure ability to heal. You may even want to go back and save again. Afterthat, head back to the first junction of the woods, and head left. Then,take a right at the first turn, to find a chest. Open it to find a [Scout].There, pull a 180-degree turn, and head back to the intersection. This time,head down the path to the right. You'll find a chest there as well. That one

    contains two [Mana Spheres]. Once you've got these items, head back to whereyou fought the Lord Ochu, and keep going until you reach another junction.Somewhere around there you'll find the Crusaders again. Talk to them afterdefeating the Lord Ochu and you'll be given a [NulBlaze Shield].

    If you keep following the path that's straight ahead of you, you'll cometo a chest that contains a [Luck Sphere]. Grab that, then turn around andhead to the previous junction. There, head to the right, and follow thatpath until you come to some old stone steps. Ascend the stairway, and youwill see another cutscene. After it ends, save your game by using thenearby save sphere. Then, head to the top of the stairway, where you'll dobattle with another Sinspawn.

    [=-=-=-=-=-=-=-=-=-=-=-=-]| Boss: Sinspawn Geneaux ||=-=-=-=-=-=-=-=-+-=-=-=-+-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]| HP: 3000 | MP: 30 | AP: 48 | Gil: 300 || Overkill: 900 | | Overkill: 72 | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| STR: 15 | DEF: 1 | MAG: 10 | MDF: 1 || AGL: 7 | EVA: 0 | | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Water: Absorb | Fire: 1.5 | Thunder: 1.0 | Ice: 1.0 ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Abilities: Sigh, Venom, Water, Staccato ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

    | Strategy: || || If you were capable of defeating the Lord Ochu, you should have no || trouble with this guy. Start by using Wakka, Tidus and Kimahri to || target one of the two tentacles. Between the three od them, you || should be able to take out both of the tentacles in just two turns.|| You can then shift your focus onto the main body. He's weak against|| fire, so have Lulu cast magic on it -- If you try to do this before|| the tentacles are gone, they will absorb the magic instead. With || no tentacles to protect it, the main body will be wide open for || attacks. Deal 500 damage or so (which is easy, between it's fire || weakness, and the fact that it has very little defense) and its pod|| will open up. In this new form, it's a bit more dangherous. It will|

    | start using Water attacks, and a Venom attack to poison people. It || will also occasionally use Staccato, which deals decent damage to || all of your characters. Here, you can either keep up the attacks, || but be careful, or you can have Yuna summon Valefor (who can cast || Fire, and use his overdrive when he gets it.) As said, this boss is|| pretty easy if you know what to do. Definitely easier than the last|| Sinspawn that you faced back at the S.S. Liki. || ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Steal: N/A || Bribe: N/A |

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    | Drop: Power Sphere || Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch || Dropped Armor Abilities: Dark Ward |[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

    After the fight, Wakka and Lulu explain how Sinspawn are fiends that falloff of Sin's body. Sin comes back for them if you are not quick to disposeof them. After they finish talking, and you gain control of Tidus again,

    walk forward and head up the next set of stairs. You'll then see anothercutscene. You'll learn a little more about Wakkas brother Chappu. When itends, you'll be at the outside of Kilika temple. Make your way to theentrance of the temple. There, you'll meet some of the Luca Goers. They'rea bunch of jerks to you, but ignore them for now. You'll have plenty oftime to kick their asses come the Blitzball tournament. When they leave,head inside the temple.

    After entering, you can save your game by using the save sphere that youwill see. Talk to Wakka, and you'll get another chance to Pray or juststand and watch. Again, this affects peoples' affection levels. Do as youlike. After the cutscene, you'll meet another summoner, named Dona, whohas just finished the cloister of trials at the temple. She's as bad as

    the Luca Goers. There's a lot of conceited people at this temple! After,make your way up the stairs, to reach the entrance of the cloister oftrials. Tidus will not be allowed to enter. Just wait for the elevator tocome back up, however, and Barthello and Dona will come back, and forceTidus into the cloister. Oh well, more fun for us. We all *love* thoseexciting temples don't we...

    ^-^-^-^-^ Kilika Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

    1) Walk forward, and go through the stone door in the first room.2) Take the Kilika sphere from the pedestal in the next room.3) Place it in the door to burn it, then remove the sphere again.

    4) Move to the next room, and place to Kilika sphere in the north-wall.5) Remove the Kilika sphere, and place it in the east-wall.6) Touch the glyph that appeared on the north-wall.7) Move to the next room, and take the Kilika Sphere from the east-wall.8) Head to the previous room, and place it in the wall on the left.9) Take the glyph sphere from the pedestal in that room.10) Place it in the wall of the next room, where you got the Kilika Sphere.*) This reveals a hidden room with the destruction sphere.11) Step on the switch near the hidden hallway, to make a pedestal appear.12) Place a Kilika Sphere from the previous room into the pedestal.13) Move the pedestal onto the switch, to lower a section of the floor.14) Head down the ramp, and remove the Kilika Sphere from the east-wall.15) Head up the second ramp, and place the sphere in the door.

    16) Go back and grab the Destruction Sphere.17) Head down the ramp, and place it in the east-wall.**) This revelas the hidden chest. Open it for a [Red Armlet].18) Remove the Kilika Sphere from the burning door.19) Walk through the burning door, and head up the stairs.

    ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

    After you head up the stairs, you'll see a scene between Wakka and Luluexplaining what the fayth, and why he shouldn't have followed Yuna. Talk

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    to all three (well, talk to Lulu and Wakka, and get pushed by Kimahri)then head for the south exit of the roof. You won't get far, because Yunawill walk out of the chamber of the fayth at that instant. When she arrivesyou will have your second aeon: Ifrit! You'll then automatically be takento the entrance of the temple. There, everyone will congratulate Yuna onher safe return, and Tidus will have another flashback of his Zanarkand.After he has a short outburst where he screams at the top of his head, youwill walk back into Kilika Woods.

    Head through the woods the same way that you made it through last time, butin reverse. You're heading back for port Kilika. If you get into a battlealong the way, you'll have the perfect chance to test out Ifrit, your brandnew aeon. He's a huge improvement over Valefor, but do remember that heleans into the fire category. He can do physical damage too, but unlikeValefor, he doesn't have water, ice, or thunder spells. Once in Kilika,head back to where you got off of the boat, and tell Wakka that you areready to embark. The next destination is Luca but there's a boat ride first.

    ==================///---------------------------------///================/// S.S. Winno ///

    ================///---------------------------------///==================

    o-------------- Items -------------o o-------------- Monsters -------------o| Hi-Potion .................. [ ] | o-------------------------------------o| Al Bhed Primer V ........... [ ] |o----------------------------------o

    After a cutscene that shows different areas of the ship, you'll take controlof Tidus in the cabin areas. Open the chest that's in the middle of the roomfor a [Hi-Potion]. You can then leave the room to reach the main corridor.There, you'll find a save sphere, and O'aka XXIII again. He's looking forsome more gil again, and if you haven't give him 10,001 yet, I suggest youcontinue working on that. If you actually want to buy something, you'll haveto talk to him three times -- and his stock is extremely limited right now.

    Still, you can use what he does have.

    o---------------------------- O'aka -----------------------------o| Potion ................................................... 50G || Antidote ................................................. 50G || Phoenix Down ............................................ 100G |o----------------------------------------------------------------o

    Once you're done with O'aka, head up the stairs to reach the main deck. Then,head through the door just next to you to reach the bridge. There, on theground, you'll find a copy of [Al Bhed Primer V]. After you pick it up, goback to the main dock, and walk forward to the crowd of people. There, youhave to endure the Luca Goers' annoying attitudes. When they leave, talk to

    Yuna one more time, so that she's done talking, then head over to the caseof stairs on the back of the ship. At the top, Lulu and Wakka are talkingabout Tidus, and about their past. You'll have to go to the top of thestairs a total of four times to hear everything. Even after that, you canhead to the top, talk to both of them, then head back down the stairs tohear just a little more.

    The next thing to do is head back to the head of the ship, where you'llfind a blitzball on the ground. Examine it, and Tidus will have anotherflashback of him and his father, Jecht. You'll then enter a mini-game ofsorts: The Jecht Shot Challenge. What will happen, is text boxes will

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    appear around the screen. If its in the center, press X. If it's on theleft, press Left and X; If it's above, press Up and X. If its in the top-right corner, press up, right, and X. Basically, press X and whateverdirection it is in. If you can nail enough of them, Tidus will nail aperfect Jecht shot. Take that Jecht!

    Wakka oversees this, and asks what's it called. "It doesn't have a name,anyone can do it if they try," says Tidus. This impresses the others, but

    more importantly, if you do it, you'll have earned yourself the Jecht Shotability for when you play Blitzball games, a bit later on. It's one of themost useful abilities in the game. If you don't get it now, you can getit later on in the game, but you may just want to reset and try again.The ability will really help you come the tournament.

    Talk to Yuna, and she'll say that once Jecht showed her the shot when shewas a child. Humorously, he called it the "Sublimely Magnificent Jecht ShotMark III!" Tidus says that even though he didn't have a I or II version,Jecht used the third in order to hook the crowd. It's kind of funny. Yunaand Tidus will talk a bit more. After they finish talking, Tidus will goto bed, and you'll be given a chance to save your game. Take that chance,and the next day, you'll arrive in Luca.

    ==================///---------------------------------///================/// Luca ///

    ================///---------------------------------///==================

    o-------------- Items -------------o o-------------- Monsters -------------o| Hi-Potion x2................ [ ] | | Worker || Al Bhed Primer VI .......... [ ] | | Sahagin Chief || Al Bhed Primer VII ......... [ ] | | Vouivre || 1,000 Gil .................. [ ] | | Garuda || 600 Gil .................... [ ] | | Oblitzerator (Boss) || Tidal Spear ................ [ ] | o-------------------------------------o| Strength Sphere ............ [ ] |

    o----------------------------------o

    Arriving in Luca, you'll see a cutscene of all of the Blitzball teams gettingoff of the boats, while the announcers talk about them. Shortyl after that,Maester Mika, the leader of Spira, arrives at a different dock. Walk to theright and save your game, then head off of the screen to the north -- theonly way you can exit it right now. There, walk a bit further to the right,and you'll see another cutscene. This one introduces Maester Mika as well asanother maester, Seymour. When it ends, you'll be given another chance tosave your game, which I suggest you make use of. You'll then immediately betaken to the Aurochs' locker room, where you'll be able to go over the rulesof Blitzball. Winning games isn't important -- even the tournament game --but if you want to have any fun, you really should go over the rules. Go to

    the "End Tutorial" option when you are ready to continue.

    Yuna then shows up and says that someone saw Auron in a cafe. You'll haveto go look for him, picking up some items along the way, before you playany blitzball. Before you leave, Tidus will run into some Al Bheds in thelocker room, but he won't be able to understand them. If you are replayingthe game, you'll understand them, but I'm not going to translate. You arenot supposed to understand them yet -- they say something to do with theupcoming plot turn. So for now, just head out of the locker room to thesouth to reach the main gate of Luca. Before doign anything else, head tothe locker room left of the one you come out of. You'll find a treasure

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    chest in the back that contains two [Hi-Potions]. You'll also find a copyof [Al Bhed Primer VI] on the floor in there.

    Once you've picked up both of those items, head back outside, and head offof the screen to the south. There, you'll see a short cutscene of Yuna beingsurrounded by cameras. After the scene ends, continue to head north; Do notfollow the red arrow yet, there are more things to do first. If you keepheading north until you reach a building, you'll find yourself at the Luca

    Theater, where you can watch movies and listen to music (I suggest buyingthe Otherworld opening video!) More on that is in the Side Quests sectionof this guide. For now, head inside, andpick up the copy of [Al Bhed PrimerVII] which will be on the ground in the middle of the room. Once you havethat, you can head back to the intersection, and head east, like the redarrow on your map has been telling you to do.

    This brings you to Luca Square, where Yuna gives you some background onthe city. You'll find the cafe in the nort exit of the square, but don'tgo in just yet. Instead, head up the stairs to the right of it, and headonto the next screen. There, you'll find a chest with [1,000 Gil] insideit. If you head further, you can talk to Gatta and Luzzu, but you can't goany further. So, instead, head down the stairs and enter the cafe. You

    won't find Auron in the cafe, but you will see a cutscene where Kimahrigets into a quarrel with some larger Ronsos. Somewhere during the fight,the tournament begins. More importantly, however, Yuna has gone missing.Oh damn, this isn't good...

    Kimahri and Tidus run outside and meet up with Lulu. According to her, Yunahas been kidnapped by the Al Bhed Psyches, and they are holding her ransomin exchange for the Aurochs throwing the game. Well that's just not gonnahappen. Start your search for Yuna by heading back to the main gate of Luca.There, head off, down the path to your left. There, you'll find O'aka, whohas been improving his list of wares. You'll also be given another chanceto lone him some gil. You can buy something if you like. His list of waresare shown below. He's not the only one with items though. Head left of

    O'aka to find a chest leaning against a pile of crates, holding [600 Gil].There's another chest further along that dock, containing a [Tidal Spear].

    o---------------------------- O'aka -----------------------------o| Potion ................................................... 50G || Antidote ................................................. 50G || Eye Drops ................................................ 50G || Echo Screen .............................................. 50G || Phoenix Down ............................................ 100G || Thunder Spear (Piercing, Lightning Strike) ............. 1125G || Rulebreaker (Poisontouch) .............................. 1550G || Stunning Steel (Slowtouch) ............................. 3050G || Magic Ring (MP +5%) .................................... 1250G |

    | Magic Bangle (MP +5%) .................................. 1250G || Red Armlet (Fire Ward) ................................. 1550G |o----------------------------------------------------------------o

    When you feel that you're equipped properly, head to the next screen.There, you'll get into a battle with a couple of Workers -- machina thatwas salvaged by the Al Bhed. You don't have a party to switch around, sojust have Kimahri and Tidus attack, while Lulu uses her Thunder spell,which the machina are weak against. When the fight ends, continue to thenext screen, where you'll fight two more just like them. The same tacticsapply here, as well. Defeat them, and head to the right, to the next

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    screen. There, you'll fight another two workers. This time, however, whenyou defeat two, two more will replace them. You'll have to face threewaves of them.

    After the battle, you'll see a cutscene of the blitzball game. The Aurochshave managed to keep the game tied! Use the nearby save sphere to save yourgame, then continue ahead. When you reach the next screen, you'll see acutscene of a boat taking off. Tidus, Kimahri and Lulu will jump to it

    automatically. On the boat, you'll fight against the Oblitzerator.

    [=-=-=-=-=-=-=-=-=-=-]| Boss: Oblitzerator ||=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]| HP: 6000 | MP: 10 | AP: 36 | Gil: 580 || Overkill: 600 | | Overkill: 54 | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| STR: 16 | DEF: 1 | MAG: 1 | MDF: 1 || AGL: 1 | EVA: 0 | | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Water: 0.5 | Fire: 0.5 | Thunder: 1.5 | Ice: 0.5 ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|

    | Abilities: Blind Ball, Mute Ball, Blitzball Rush ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Strategy: || || At the start of the fight, Tidus will suggest trying to use the || crane. There's no point though; the crane isn't working yet. If you|| physically attack the Oblitzerator, he'll counter with one of his || status-ailment inflicting attacks, and that's no good. So, just || have Tidus and Kimahri defend for the time being. Have Lulu cast || Thunder on the crane three times, come her turn, to get it moving || again. As you do this, the Oblitzerator may attack a few times, || but it doesn't have anything too bad: Just Blitzball Rush, which || can do up to a few hundred damage to each character. You should |

    | only be hit once or twice however, before the crane starts working.|| When that happens, have Tidus use Trigger Command -> Use Crane, to || flip the Oblitzerator upside down, and do over 5,000 damage to it! || In this state, the Oblitzerator will no longer attack, or even || counter. Attack it a few more times to finish it off. || ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Steal: N/A || Bribe: N/A || Drop: Elixer || Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike|| Dropped Armor Abilities: Defense +3% |[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

    After the battle, Yuna will be safely released from inside of the ship.Tidus and Yuna then speak a little about the Al Bhed, and about how Yunahas an Al Bhed uncle. And then she explains: She is half Al Bhed! Luluwarns Yuna not to tell Wakka, who hates Al Bhed. The cutscene then changesto the Blitzball game. At the very last second, Wakka is able to connectwith the game winning shot! Aurochs go to the finals! After the scene ends,head south, and follow along the path until you reach the main gate area.

    Head into the Aurochs' locker room, and you'll find Wakka laying on thebench in pain. Tidus arrives just in time to take his place in the finals.

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    When you're ready to play the game, talk to Wakka. I suggest saving beforeyou do that, though. There's more information on Blitzball in the Blitzballsection of the guide. You can go there if you want tips on winning. Thisguide will just continue onward, as it doesn't actually matter if you winor lose. Give it your all though, because if you are victorious, you'llearn yourself a [Strength Sphere] Do know, however, that one difference inthis game, is that for the last two minutes, Tidus will automaticallyswitch out for Wakka. Win or lose, the game moves on. Try and give Wakka

    his win though.

    After the game, you'll be given a chance to save, and you should take it.Afterwards, Tidus will swim out to the sphere to get Wakka, and you'll beattacked by Sahagin Chief fiends. They're pretty weak, and you can takethem out with just one or two hits, but they'll keep being replaced as youstrike them down. Thankfully, they don't do much damage. So just keep upwith hitting them until they stop respawning. When you finally finish themoff, the scene will switch to the chaos going on in the stadium's stands.

    A huge lizard fiend is causing trouble there, and Auron steps up to takeit down, alone. Truthfully, however, it's no stronger than a normal fiend.One hit should take it down. After the fight, Wakka and Tidus show just in

    time to help Auron in his fight against the Garuda that has just shown up.This looks (and is named) like one of the fiends you fought way back inBesaid Island, but don't be fooled. It's a whole lot tougher -- and no,you can't change your party around for the fight. No aeons allowed.

    [=-=-=-=-=-=-=-]| Boss: Garuda ||=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]| HP: 1800 | MP: 10 | AP: 28 | Gil: 0 || Overkill: 500 | | Overkill: 42 | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| STR: 18 | DEF: 1 | MAG: 12 | MDF: 1 || AGL: 10 | EVA: 0 | | |

    |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Abilities: Sonic Boom ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Strategy: || || The good thing about this battle, is that it takes place on a || balcony, where Tidus and Auron are able to attack without the bird || dodging, every attack. To further tilt the battle in your favor, || you can start out by having Auron Power Break it, and have Wakka || use Dark Attack on his next turn, to keep most of the attacks from || the bird off of you. If you keep him blinded, and keep attacking, |

    | you'll come out of the fight on top. You can end it quicker by || using any overdrives you gain along the way. || ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Steal: N/A || Bribe: N/A || Drop: Power Sphere || Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, || Thunderstrike, Waterstrike, Icestrike || Dropped Armor Abilities: Dark Ward |[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

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    After the fight, you'll be surrounded by fiends. Fear not, however, becausethis will all end with a cutscene. Seymour summons his extremely badassaeon, Anima, who proceeds to whipe the floor with all of the fiends in thestadium. When it's over, you'll be able to save your game yet again. Youwill then see a cutscene of Wakka telling the Aurochs that he is becomingYuna's fulltime guardian -- if you won the tournament, he'll be holding ahumongous trophy as well. After that, Tidus flips out on Auron for causing

    him to end up in Spira. Auron just laughs at him, before he gives a taleof how he, Jecht, and Braska defeated Sin, and how Jecht is in fact Sin! Inthe end, Auron says that he is going to offer to become a guardian to Yuna.

    There's a whole lot going on right now, but it will be cleared up in time.For now, just follow Auron south to the main gate area, then head south ofthere, to the next screen. There, head across the area into Luca square.Head up the stairs in the north-east corner of the screen, and you'll seea cutscene of Yuna meeting Auron, and him offering to become her guardian.He is of course greeted openly, being Auron and all. Auron says that Tiduswill be coming along as well. After the scene ends, talk to Yuna, and herand Tidus will talk some more. When the scene ends, the party will head upthe stairs and straight into Mi'ihen Highroad.

    ==================///---------------------------------///================/// Mi'ihen Highroad ///

    ================///---------------------------------///==================

    o-------------- Items -------------o o-------------- Monsters -------------o| Hi-Potion .................. [ ] | | Raldo || Antidote x2 ................ [ ] | | Mi'ihen Fang || Ice Brand .................. [ ] | | White Element || Hunter's Spear ............. [ ] | | Bomb || Seeker's Ring/Echo Ring .... [ ] | | Dual Horn || Remedy ..................... [ ] | | Floating Eye || Soft x3 .................... [ ] | | Vouivre |

    | Red Ring ................... [ ] | | Thunder Flan || Lv. 1 Key Sphere ........... [ ] | | Ipiria || Antidote x4 ................ [ ] | | Belgemine's Ifrit (Aeon Battle) || 2,000 Gil .................. [ ] | | Chocobo Eater (Boss) || Hi-Potion .................. [ ] | o-------------------------------------o| 600 Gil .................... [ ] || Eye Drops x3 ............... [ ] || Lv. 1 Key Sphere ........... [ ] || Al Bhed Primer VIII ........ [ ] || Mega-Potion x2 ............. [ ] || Heat Lance ................. [ ] || Al Bhed Primer IX .......... [ ] || Hi-Potion x2 ............... [ ] |

    | Thunder Blade .............. [ ] || Scout ...................... [ ] || Fortune Sphere ............. [ ] || Mars Crest ................. [ ] || Scout ...................... [ ] || Ice Lance .................. [ ] || Moon Ring .................. [ ] |o----------------------------------o

    As soon as you enter the Highroad, head over to the save sphere on the leftand use it. Not only will you be able to save your game, you'll now be able

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    to play Blitzball by using the save spheres, and you'll also be able to scoutBlitzball players by pressing square; Not bad! Another thing to do immediatelyafter entering, is to talk to the traveller who is wandering around near theentrance to the highroad. He'll give you a [Hi-Potion]. After you finishtalking to him, head north along the path. You'll find an old guy who willtell you about the area, as well as a girl who will give you two [Antidotes]when you talk to her.

    Keep going and you'll soon enter a battle against a Raldo. Tidus will sayhe can handle it, but attacking it will do very little damage. Have Auronattack it, and it will be taken down (due to Auron's higher strength as wellas having the Piercing ability on his weapon.) Continue going through thearea, getting into random battles along the way. Head a little further fromthere, and you'll have the old guy come and explain more about the world.This time you can't avoid his story. When he finishes, head around the oldruins on your left to find a chest cntaining an [Ice Brand]. Take it, thenwalk back to the road and head north again.

    You'll come across the Chocobo Knights, who will warn of a large chocobo-eating fiend in the area. Tidus has the bright idea to go after it. Talk tothe next traveller you see walking towards you for a [Hunter's Spear], then

    head into the enclosed area on the right side of the road. There, you'llfind a summoner named Belgemine. She'll offer to test you in an aeon battle.You have nothing to lose, so give it a shot -- she'll even heal your aeonsbefore the fight. Unfortunately, she'll summon Ifrit, so you'll only beable to use Velefore.

    [=-=-=-=-=-=-=--=-=-=--=-=]| Boss: Belgemine's Ifrit ||=-=-=-=-=-=-=-=-+-=-=-=-=+=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]| HP: 3500 | MP: 200 | AP: 0 | Gil: 0 || Overkill: 560 | | Overkill: 0 | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| STR: 18 | DEF: 0 | MAG: 18 | MDF: 0 |

    | AGL: 13 | EVA: 0 | | ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Water: 1.0 | Fire: Absorbs | Thunder: 1.0 | Ice: 1.0 ||=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|| Abilities: Fire, Meteor Strike, Hellfire ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Strategy: || || This fight is horribly unfair. You can only use Valefor, while || Belgenine uses Ifrit, who outclasses you in every way. You can || offset her advantage by earning Valefor an overdrive prior to || entering the battle, and then unleashing it at the start. The Ifrit|| alternates between attacking and using Meteor Strike, a very |

    | damaging attack. On turns that the Ifrit attacks, use boost so that|| your overdrive bar fills quickly. Shield before Meteor Strike, so || that you don't take too much damage. A second overdrive should end || the fight for you. You may have to train Yuna a bit for this fight.|| Whether or not you decide it is even worth it to do so is your || decision. || ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|| Steal: N/A || Bribe: N/A || Drop: N/A |

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    | Dropped Weapon Abilities: N/A || Dropped Armor Abilities: N/A |[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

    If you fail to beat Belgenine, you'll be given a [Seeker's Ring]. If youdo beat her, however, you'll be given an [Echo Ring]. With whatever prizeyou recieve, continue to head north along the road until you reach thenext screen. There, walk forward until you find a chocobo, then head north

    to find a treasure chest that contains a [Remedy]. From there, head alittle bit further to the right, and you'll see a cutscene of two younggirls greeti