final projects – showcase

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Final Projects – Showcase COMP 575 Fall, 2010 Instructor – Stephen J. Guy

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Final Projects – Showcase. COMP 575 Fall, 2010 Instructor – Stephen J. Guy. Ray Traced Peggle. Rune Monnike & Neils Jeppesen Importance Sampling ( Subsampling ) Real-time Java ray-tracing Simple physics (bounce) Zoom in on final ball. GPU Particle System. Maggie Zhou & Ben Hawk - PowerPoint PPT Presentation

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Page 1: Final Projects –  Showcase

Final Projects – Showcase

COMP 575Fall, 2010

Instructor – Stephen J. Guy

Page 2: Final Projects –  Showcase

Ray Traced Peggle

Rune Monnike & Neils Jeppesen • Importance Sampling (Subsampling)• Real-time Java ray-tracing• Simple physics (bounce)• Zoom in on final ball

Page 3: Final Projects –  Showcase
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GPU Particle System

Maggie Zhou & Ben Hawk• CPU/GPU Comparison (C++ vs Cg)• Smooth particle animation

Page 7: Final Projects –  Showcase

10 million particles

GPU CPU

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Core 2 Duo vs. GTX 280

0 2000000 4000000 6000000 8000000 10000000 120000000

10

20

30

40

50

60

70

GPUCPU

# of Particles

Refr

esh

Rate

(Hz)

Page 9: Final Projects –  Showcase

3D Tower Defense

Nathan Dierk & Duncan Lewis• C++ Tower Defense Game• Smooth bullet and enemy animation• Model loading through VBOs• User Controlled Camera

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Virus Visualization

Alexander Smith• 3D Visualization of the Adenovirus• Smooth animation– Virus Rotation– Pulsing lipid envelope

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Global Illumination

Abhishek Sarkar• Monte-carlo path tracing• Russian roulette• Importance sampling• Multi-core implementation

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3D Bi-Plane Game

Joshua Mayer• Real-time java rasterizer• Smooth animations• User controlled rotating plane

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3D Fall blocks

• Ty Conner• Smoothly animated falling

blocks• User rotatable• Blocks stop at bottom of

screen

Page 20: Final Projects –  Showcase

Avalam Bitaka

Nathaniel Wasson• Interactive 2D

OpenGL• Static 3D Board

Page 21: Final Projects –  Showcase

Rasterized Fractals

Michael J. Palmer• Procedural fractals• Software rasterizer• Cube fractals• Fractal Terrains

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