final studio

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SOUND STADIUM LONDON 2012 Algorithmic surface modulation Professor Christos Passas Alexander Kalachev Tudor Cosmatu DIA 2008-2009

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Olympic Stadium

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Page 1: Final Studio

SOUND STADIUM LONDON 2012

Algorithmic surface modulationProfessor Christos Passas

Alexander KalachevTudor Cosmatu

DIA 2008-2009

Page 2: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

SITELocation: Lower Lea Valley London

Area: nearly 1450 hectares

Boundarys:Thames in the south, Leyton in the north, straddling the borders of Newham, Tower Hamlets, Hackney and Waltham Forest

Page 3: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

CIRCULATION DENSITYFUNCTIONS

Page 4: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Page 5: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Page 6: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Page 7: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Determining intersections of objects by usage of horizontal section lines of the overall surface.

Page 8: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Stadium as it is will no longer beWhy classical orders?

Why usual sitting areas?Why stadium as a border?

Why stadium just on the inside

Page 9: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Architecture should be people related. Architecture should be directly infl uenced by the user

Olympic stadiums and stadiums in general all have some things in common: people, emotions, cheering. All these can be reduced to people and sound. A stadium without one of these elements looses its meaning.

For creating the 2012 London Olympic Stadium we are making use of the people (users), as sound emitters and of the sound, as a form generating device.

Since stadiums in general are stages of introverted spec-tacles, the 2012 London Sound Stadium will interact with both the users inside the stadium, directly taking part at the olympic games, and outside of the stadium, through an interactive skin. This interactive skin acts like a bounding interface between interior and exterior, not as a separating shell, propagating the events taking part at the olympics to the outside.

The skin of the stadium will react to its emitters through both movement deformations and color changes. There-fore the Olympic Games will be sensed from the exterior as well as from the interior.

Page 10: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Ground Floor Plan

Page 11: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

First Floor Plan

Staff Area

Aquatic Center

Cafe

Restaurant

Info Center

Art Hall

Media Hall

Page 12: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Page 13: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Page 14: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Page 15: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Skin movement captures

Page 16: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Skin movement captures

Page 17: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Skin movement captures

Page 18: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu

Skin movement captures

Page 19: Final Studio

SOUND STADIUM LONDON 2012 Alexander KalachevTudor Cosmatu