finly and friends by: jasmine ryther. introduction today i will be talking about my game

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Finly and Friends By: Jasmine Ryther

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Page 1: Finly and Friends By: Jasmine Ryther. Introduction Today I will be talking about my game

Finly and FriendsBy: Jasmine Ryther

Page 2: Finly and Friends By: Jasmine Ryther. Introduction Today I will be talking about my game

Introduction

• Today I will be talking about my game.

Page 3: Finly and Friends By: Jasmine Ryther. Introduction Today I will be talking about my game

Part A.

• 1.  What are you trying to do with this game? I am trying to make an educational game. What do you want your players to feel at the end? At the end, I want them to feel accomplished. What kind of experience do you want it to be? I want it to be a fun experience. What do you want to get out of the project? I just want it to be a fun game that everyone loves. I want it to be a game that a lot of people will play and will love.

• 2. I am trying to make this game for all audiences, but it will probably be an internet game. You would be able to get it on Phones and PC’s.

• 3. Gameplay Loop: Read questions, Swim into answers, Avoid wrong answers, Get to Ocean.

• 4. Reason to get through the game is to learn. It will have harder and harder levels so they will be challenged, but not too challenged.

• 5. It will start off very easy, so the players get used to how the game works. Then it will progressively get harder and harder every time they get an answer right. It will get easier if they get an answer wrong.

Page 4: Finly and Friends By: Jasmine Ryther. Introduction Today I will be talking about my game

Part B.

• Part B. 1. They will not be able to steer away from the track. It will be a 2d game, not 3d. It will take place in a river, and you have to get to the Ocean to meet up with your family.

• 3. The levels will be laid out like little coral cities. Every time they get a certain amount of questions right, they move on to the next city. They keep on moving until they reach the Ocean.

• 4. They won’t have very many interactive items. It is a very hard to steer away from the track.

Page 5: Finly and Friends By: Jasmine Ryther. Introduction Today I will be talking about my game

Part C.

• C. 1. My game is a very peppy and colorful, because they will be in coral cities, which are very color diverse, so it will have bright, colorful happy colors.

• 2. The colors will be light pinks, blues, greens, and yellows. It will also have some dark blues, reds, oranges, and greens.

Page 6: Finly and Friends By: Jasmine Ryther. Introduction Today I will be talking about my game

Part E.

• 1. The concept of my game is reach your family in the Ocean. You start out in a river. You reach little cities made of coral and many varieties of animals. You swim alongside dolphins, whales, lionfish, and more. But stay away from the sharks! If you get a wrong answer, the shark will get you!

• 2. The pacing will start out medium-fast, so the players can get into the game so they don’t think that it will be slow the whole time.

Page 7: Finly and Friends By: Jasmine Ryther. Introduction Today I will be talking about my game

Part F.

• You can choose what you can name your fish, but the leader of your fish school’s name is Finly. He is taking you and you're fellow students on a field trip, but it has gone horribly wrong. There are the SP, or the Shark Police. You have to get back to your family in the Ocean, but can you get there in time?

Page 8: Finly and Friends By: Jasmine Ryther. Introduction Today I will be talking about my game

The End!

• I hope that you had a fun time!