first, let's kill all the designers

71
First, Let’s Kill All the Designers MICHAEL DILA @michaeldila Taking innovation from black box to toolbox

Upload: michael-dila

Post on 14-Jan-2015

389 views

Category:

Design


1 download

DESCRIPTION

A talk I gave at CoThinkTank11 about design thinking and social business innovation. I argued that we need to focus less on rhetoric and more on building practical tool that help people learn to innovate.

TRANSCRIPT

Page 1: First, Let's Kill All the Designers

First, Let’s Kill All the Designers

MICHAEL DILA@michaeldila

Taking innovation from black box to toolbox

Page 2: First, Let's Kill All the Designers

WARNING!

Page 3: First, Let's Kill All the Designers
Page 4: First, Let's Kill All the Designers

OUR PROBLEM

Page 5: First, Let's Kill All the Designers

HOW DOES IT SCALE?

Page 6: First, Let's Kill All the Designers

A little less conversation, a little more action, please

Page 7: First, Let's Kill All the Designers

CONVERSATION IS A TECHNOLOGY

Page 8: First, Let's Kill All the Designers

CONVERSATION = SOCIAL THINKING

Page 9: First, Let's Kill All the Designers

SOCIAL THINKING

Page 10: First, Let's Kill All the Designers

What brought you here?

Page 11: First, Let's Kill All the Designers

SOCIAL BUSINESS INNOVATION

Page 12: First, Let's Kill All the Designers

What do you want to know?

Page 13: First, Let's Kill All the Designers

SOCIAL + BUSINESS = INNOVATION

Page 14: First, Let's Kill All the Designers

THE 3 ELEMENTS

Page 15: First, Let's Kill All the Designers

INNOVATION

Page 16: First, Let's Kill All the Designers

BUSINESS

$ + $ + $ = $

Page 17: First, Let's Kill All the Designers

SOCIAL

Page 18: First, Let's Kill All the Designers

What do we want from social?

Page 19: First, Let's Kill All the Designers

1. CHANGE2. MEANING3. EMPOWERMENT

Page 20: First, Let's Kill All the Designers

DANGER!

Page 21: First, Let's Kill All the Designers

Is Design Thinking a Conversation?

Page 22: First, Let's Kill All the Designers

Too many talking with nothing to say...

Page 23: First, Let's Kill All the Designers

SUPERIORITY

Page 24: First, Let's Kill All the Designers

3 POISONS

Page 25: First, Let's Kill All the Designers

1. MASSIVE CHANGE2. DESIGN THINKING3. LADDER OF MATTERING

Page 26: First, Let's Kill All the Designers
Page 27: First, Let's Kill All the Designers

MASSIVE CHANGE IT’S NOT ABOUT THE WORLD OF DESIGN. IT’S ABOUT THE DESIGN OF THE WORLD.

Page 28: First, Let's Kill All the Designers
Page 29: First, Let's Kill All the Designers

DESIGN THINKING HUMAN CENTEREDMINDFUL OF PROCESSPROTOTYPE DRIVEN

Page 30: First, Let's Kill All the Designers
Page 31: First, Let's Kill All the Designers

LADDER OF MATTERING SHAREHOLDERSCUSTOMERSSOCIETYHUMANITY

Page 32: First, Let's Kill All the Designers

A PARADIGM SHIFT

Page 33: First, Let's Kill All the Designers

1. CRISIS2. LOSS OF EXPLANATORY POWER3. STUFF STOPS WORKING

Page 34: First, Let's Kill All the Designers

3 CONTRIBUTIONS TO THE CONVERSATION

Page 35: First, Let's Kill All the Designers

1. INNOVATION HAS PATTERNS2. SHIFT FROM RHETORIC TO TOOLMAKING3. FROM COMPETITION TO INNOVATION

Page 36: First, Let's Kill All the Designers

THE UNDERLYING BASIS OF ALL INNOVATION IS A COLLECTION OF PATTERNS

Page 37: First, Let's Kill All the Designers

CREATING A NEW LANGUAGE IS ONLY THE BEGINNING. PEOPLE NEED TOOLS THAT HELP THEM WORK TOGETHER TO BUILD WHAT COMES NEXT.

Page 38: First, Let's Kill All the Designers

WE NEED TO MOVE AWAY FROM RIVALRY, TOWARDS PROGRESS.

Page 39: First, Let's Kill All the Designers
Page 40: First, Let's Kill All the Designers

The Master, the Surfer,et le Traceur

Page 41: First, Let's Kill All the Designers
Page 42: First, Let's Kill All the Designers
Page 43: First, Let's Kill All the Designers
Page 44: First, Let's Kill All the Designers
Page 45: First, Let's Kill All the Designers
Page 46: First, Let's Kill All the Designers

PATTERNS

YOGA AS A MODEL OF DISCIPLINE

Discrete patterns (“poses”)Multiple configurations (“styles”)Ladder to Mastery (fitness to Enlightenment)

Page 47: First, Let's Kill All the Designers
Page 48: First, Let's Kill All the Designers
Page 49: First, Let's Kill All the Designers
Page 50: First, Let's Kill All the Designers
Page 51: First, Let's Kill All the Designers
Page 52: First, Let's Kill All the Designers
Page 53: First, Let's Kill All the Designers
Page 54: First, Let's Kill All the Designers

TOOLS

SURFING AS A MODEL OF PRACTICE

Crew (social unit/”software”)Line Up (ethos)Skis & Sleds (hardware)

Page 55: First, Let's Kill All the Designers

DISCIPLINE + PRACTICE = MASTERY

Page 56: First, Let's Kill All the Designers
Page 57: First, Let's Kill All the Designers
Page 58: First, Let's Kill All the Designers
Page 59: First, Let's Kill All the Designers
Page 60: First, Let's Kill All the Designers
Page 61: First, Let's Kill All the Designers

FLOW

PARKOUR AS AN EXEMPLAR

Parkour isn’t about running & climbing.

It is about navigating uncertainty in real-time.

Page 62: First, Let's Kill All the Designers
Page 63: First, Let's Kill All the Designers

PATTERNS AS TOOLS

Page 64: First, Let's Kill All the Designers

BUSINESS MODEL CANVAS

Page 65: First, Let's Kill All the Designers

What are the most important costs inherent in our business model? Which Key Resources are most expensive? Which Key Activities are most expensive?

Through which Channels do our Customer Segments want to be reached? How are we reaching them now?How are our Channels integrated? Which ones work best?Which ones are most cost-efficient? How are we integrating them with customer routines?

For what value are our customers really willing to pay?For what do they currently pay? How are they currently paying? How would they prefer to pay? How much does each Revenue Stream contribute to overall revenues?

For whom are we creating value?Who are our most important customers?

What type of relationship does each of our CustomerSegments expect us to establish and maintain with them?Which ones have we established? How are they integrated with the rest of our business model?How costly are they?

What value do we deliver to the customer?Which one of our customer’s problems are we helping to solve? What bundles of products and services are we offering to each Customer Segment?Which customer needs are we satisfying?

What Key Activities do our Value Propositions require?Our Distribution Channels? Customer Relationships?Revenue streams?

Who are our Key Partners? Who are our key suppliers?Which Key Resources are we acquiring from partners?Which Key Activities do partners perform?

What Key Resources do our Value Propositions require?Our Distribution Channels? Customer Relationships?Revenue Streams?

Day Month Year

No.

This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/

or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

Page 66: First, Let's Kill All the Designers

DESIGNING FOR GROWTH

Page 67: First, Let's Kill All the Designers

3 6 D E S I G N I N G F O R G R O W T H

!e bottom row of our design thinking model (below) shows where each PMA "ts in the process.

6

Conc

ept

Dev

elop

men

t

2

Jour

ney

Map

ping

3Va

lue

Chai

nAn

alys

is5

Brai

nsto

rmin

g

4

Min

dM

appi

ng

7

Assu

mpt

ion

Test

ing

8

Rapi

d Pr

otot

ypin

g

9

Cust

omer

Co

-Cre

atio

n

10

Lear

ning

La

unch

1Visualization

What is? What if? What wows? What works?

DESIGN BRIEFProject Description

Intent / Scope

Exploration Questions

Target Users

Research Plan

Expected Outcomes

Success Metrics

Project Planning

DESIGN CRITERIA

Design Goal

User Perceptions

Physical Attributes

Functional Attributes

Constraints

NAPKIN PITCHCONCEPT NAME

NEED APPROACH

BENEFIT COMPETITION

LEARNING GUIDEStrategic Intent

Remaining Key Assumptions to Be Tested

12345

In-Market Test Plan

Untested Assumptions Success Metrics

12345

Financial Capital to Be Expended

Page 68: First, Let's Kill All the Designers

GAMESTORMING

Page 69: First, Let's Kill All the Designers
Page 70: First, Let's Kill All the Designers

WEAPON OF CHOICE?

Page 71: First, Let's Kill All the Designers

THANK YOU