flickering lights using a time-line -...

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Flickering Lights using a Time-line Page 1 1. Open a New Level, rotate the Light Source to darken the scene, and place a Spotlight near the floor. 2. Select the Spotlight and open a new Blueprint for it and give it a name A flickering light can be used to make a creepy and disturbing feeling. A flickering can also be used next to a Particle System fire for adding realism to the lighting.

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Page 1: Flickering Lights using a Time-line - schuchman.comschuchman.com/SCROC/.../UnReal4-Stuff/PROJECT-PDFs/...Flickering Lights using a Time-line Page 1 1. Open a New Level, rotate the

Flickering Lights using a Time-line

Page 1

1. Open a New Level, rotate the Light Source to darken the scene, and place a Spotlight near the �oor.

2. Select the Spotlight and open a new Blueprint for it and give it a name

A �ickering light can be used to make a creepy and disturbing feeling. A �ickeringcan also be used next to a Particle System �re for adding realism to the lighting.

Page 2: Flickering Lights using a Time-line - schuchman.comschuchman.com/SCROC/.../UnReal4-Stuff/PROJECT-PDFs/...Flickering Lights using a Time-line Page 1 1. Open a New Level, rotate the

Flickering Lights using a Time-line

Page 2

3A. Add an Event Graph and name it. 3B. Right click in the BluePrint area and type “Timeline” and select “Add a Time-line”.

3C. This box will appear.

Page 3: Flickering Lights using a Time-line - schuchman.comschuchman.com/SCROC/.../UnReal4-Stuff/PROJECT-PDFs/...Flickering Lights using a Time-line Page 1 1. Open a New Level, rotate the

Flickering Lights using a Time-line

Page 3

4. Name then double click the new Time-line Node. This will open the time-line.

Flicker Graph

Flicker Graph

Page 4: Flickering Lights using a Time-line - schuchman.comschuchman.com/SCROC/.../UnReal4-Stuff/PROJECT-PDFs/...Flickering Lights using a Time-line Page 1 1. Open a New Level, rotate the

Flickering Lights using a Time-line

Page 4

5. Open a new Flow Chart. Give it a name.

6. Set the time to whatever length you desire. (seconds)

7. Hold down Shift and click along the timeline. Each click will set a key frame. Each keyframe will be a light �icker.8. Select a keyframe and adjust the brightness.

x x

9. Select “Auto Play” & “Loop”

10. Go to the “Event Graph”

Flicker Graph

Page 5: Flickering Lights using a Time-line - schuchman.comschuchman.com/SCROC/.../UnReal4-Stuff/PROJECT-PDFs/...Flickering Lights using a Time-line Page 1 1. Open a New Level, rotate the

Flickering Lights using a Time-line

Page 5

11. Drag from the update node and type Set Intensity. The Set Intensity node and the Spot Light Component nodes should appear. Connect all as shown.

12. Compile and save.

10. Go to the “Event Graph”

Flicker Graph

Page 6: Flickering Lights using a Time-line - schuchman.comschuchman.com/SCROC/.../UnReal4-Stuff/PROJECT-PDFs/...Flickering Lights using a Time-line Page 1 1. Open a New Level, rotate the

Flickering Lights using a Time-line

Page 5

13. The Flicker Light is now in your “Content Browser”. Drag it into the game space. Right click and save it. Then test the e�ect.