flupa ux-day 2014 - gabe zichermann : "ux & gamification"

39
@gzicherm

Category:

Design


0 download

DESCRIPTION

Gabe Zichermann est le président du GSummit (http://gsummit.com/ 10-13 juin 2014 à San Francicso) où les meilleurs experts en gamification de l’industrie viendront partager leurs connaissances à propos de l’engagement et la fidélité des clients et employés. Il est aussi fondateur de Gamification.Co (gamification.co) et éditeur d’EQ magazine. Il est également conférencier, entrepreneur très apprécié et auteur de son nouveau livre The Gamification Revolution (McGraw Hill, 2013 - gamrev.com) qui traite de la façon dont les dirigeants misent sur des stratégies de gamification pour écraser la concurrence. Ces livres précédents Gamification by Design (2011) et Game-Based Marketing (2010) ont aidé à définir les standards et cadres de cette industrie et continuent à être des références en la matière aujourd’hui. Gabe est co-fondateur de Dopamine (dopa.mn) où il travail avec des grandes marques et startups pour apporter de l’engagement aux quatre coins de ces entreprises. Gabe vit à New York, où il co-dirige l’accélérateur à startup The Founder Institute et où il est membre du bureau de StartOut.org.

TRANSCRIPT

Page 1: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

@gzicherm

Page 2: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

c Dow Jones

the engagement crisis

Page 3: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

cc flickr streamishmc

80%+ second screen

Page 4: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

CC FLICKR TNOC

THE ASSHOLE GAME

Page 5: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

Boredom: What is it

boredom & distraction

cc flickr john-morgan

Page 6: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

the teen-less car

Page 7: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

the power of gamescc flickr mache

Page 8: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

GAMES ARE WIRED TO PRODUCE PLEASURE

THE MOTIVATION TO PERSEVERE (IN GAMES) IS THE BRAIN SEEKING ANOTHER SURGE OF DOPAMINE -- THE FUEL OF INTRINSIC REINFORCEMENT.

Judy Willis MD

CC FLICKR.COM/SCOTTFIDD

WIRED FOR PLEASURE

Page 9: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

DOPAMINE: WONDER DRUG

Page 10: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

engaging users and changing behavior with the best ideas from

games, loyalty & behavioral economics

gamification

Page 11: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

gamification is not just

Page 12: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

making everything a game

Page 13: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

hi, i'm gabe zichermann

Page 14: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

gamification.co

Page 15: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"
Page 16: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"
Page 17: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

TAKE CONTROL

OF LIVE SOCIAL MEDIA

Page 18: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

CC FLICKR IHTATHO

Page 19: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

FEEDBACK FRIENDS

FUN

Page 20: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

personal best - nike+

Page 21: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

engage: Domino's

Page 22: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"
Page 23: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

fun: failure, creative constraint

Page 24: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

autodesk: self-discovery

Page 25: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

delta training: ready, set, jet

Page 26: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

CIVILIZATION: TEACHING THE BEST WAY

CC FLICKR/MIKE52AD

Page 27: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

Boredom: What is it

boredom

cc flickr john-morgan

Page 28: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

Boredom: What is it

brain at rest

Page 29: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

Boredom: What is it

cc flickr maziarj

boredom based

economy

cc flickr maziarj

Page 30: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

Boredom: What is ithabituation

cc flickr thekmancom

Page 31: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

fun tells a story

Page 32: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

fun reimagines reality

Page 33: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

Lazzaro's four keys to fun

Page 34: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

extending live/virtual

Page 35: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

QUIRKY: UNLEASHING INNOVATION

Page 36: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

bigger picture - foldit

Page 37: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

STATUSACCESSPOWERSTUFF

REWARDS

Page 38: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

Boredom: What is it

nothing is forever

Page 39: FLUPA UX-Day 2014 - Gabe Zichermann : "UX & Gamification"

@[email protected]

thank you!