fmc & mcp handbook

62
PACIFIC SIMULATORS 2010 LIMIT MCP & FM HANDBOO Replica Boeing 737-8 Copyright © 2010 Pacific Simulators 2010 Limited All Rights Reserved Revision 1.2 TED MC OK 800

Upload: micson14

Post on 07-Apr-2015

398 views

Category:

Documents


15 download

TRANSCRIPT

Page 1: FMC & MCP Handbook

PACIFIC SIMULATORS 2010 LIMITED

MCP & FMCHANDBOOKReplica Boeing 737-800

Copyright © 2010Pacific Simulators 2010 Limited

All Rights Reserved

Revision 1.2

010 LIMITED

MCP & FMCHANDBOOK

800

Page 2: FMC & MCP Handbook

MCP & FMC HANDBOOK

2 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

This page left intentionally blank

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Page 3: FMC & MCP Handbook

MCP & FMC HANDBOOK

3 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

TABLE OF CONTENTS

1.0 MODE CONTROL PANEL AND AUTOMATION..............................

2.0 FLIGHT MANAGEMENT COMPUTER................................

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

..............................5

..........................................25

Page 4: FMC & MCP Handbook

MCP & FMC HANDBOOK

4 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

This page left intentionally blank

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Page 5: FMC & MCP Handbook

MCP & FMC HANDBOOK

5 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

1.0 MODE CONTROL PANEL (MCP) AND AUTOMATION

AUTOPILOT / FLIGHT DIRECTOR...............................................................

VERTICAL NAVIGATION ................................................................

LATERAL NAVIGATION................................................................

SPEED CONTROLS................................................................

AUTOPILOT / AUTOTHROTTLE CONTROLS................................

AUTOPILOT / AUTOTHROTTLE INDICATORS ................................

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

MODE CONTROL PANEL (MCP) AND AUTOMATION

............................... 7

............................................ 8

............................................ 13

................................................... 17

............................................. 21

..........................................23

Page 6: FMC & MCP Handbook

MCP & FMC HANDBOOK

6 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

This page left intentionally blank

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Page 7: FMC & MCP Handbook

MCP & FMC HANDBOOK

7 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

AUTOPILOT / FLIGHT DIRECTOR

1. Command Engage (CMD ENGAGE) Switch (A or B):Push —• engages A/P and illuminates light• enables all command modes• displays CMD in A/P status display• pushing an engage switch for second A/P, while not in approach

mode, engages second A/P and disengages first A/P

2. Control Wheel Steering switchNon Functioning

3. Auto Pilot Disengage BarPull down to disengage A/P, must be reset to allow auto engagement again

4. Flight Director Master Control IndicatorNot Fitted

5. Flight Director SwitchTurns Flight Directors on and off

1

2

3

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

pushing an engage switch for second A/P, while not in approach mode, engages second A/P and disengages first A/P

Pull down to disengage A/P, must be reset to allow auto engagement

4

5

Page 8: FMC & MCP Handbook

MCP & FMC HANDBOOK

8 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

VERTICAL NAVIGATION

1. VNAV Switch

Push – VNAV switch light illuminates Pitch mode annunciates VNAV SPD, VNAV PTH A/T mode annunciates FMC SPD, N1, RETARD, or ARM IAS/MACH display blanks and airspeed cursors positioned to FMC commanded airspeed.

VNAV ModeThe FMC commands AFDS pitch and autothrottle to fly vertical profile selected on FMC CDU’s. Profile includes climb, cruise, descent, speeds, and can also include waypoint altitude constraints.

Note: If the airplane is between the FMC target altitude (depicted on the RTE LEGS page for the active waypoint) and the manually entered MCP target altitude, VNAV will not engage. To enable VNAV, adjust the FMC or MCP target altitude as appropriate.

Climb -• autothrottle holds FMC thrust limit• AFDS holds FMC target speed• automatic level-off occurs at MCP altitude or VNAV altitude, whichever

is reached first VNAV constrained level-off annunciates VNAV PTH.

1 2 3

5 6 7 8 9

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

IAS/MACH display blanks and airspeed cursors positioned to FMC

The FMC commands AFDS pitch and autothrottle to fly vertical profile selected on FMC CDU’s. Profile includes climb, cruise, descent, speeds, and

If the airplane is between the FMC target altitude (depicted on the RTE LEGS page for the active waypoint) and the manually entered MCP target altitude, VNAV will not engage. To enable VNAV, adjust

off occurs at MCP altitude or VNAV altitude, whichever off annunciates VNAV PTH.

4

Page 9: FMC & MCP Handbook

MCP & FMC HANDBOOK

9 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

Cruise -• autothrottle holds FMC target speed• AFDS holds FMC altitude• selecting a lower MCP altitude arms FMC to automatically begin

descent upon arrival at FMC top of descent point.

Descent -• VNAV SPD descent

• autothrottle holds idle• AFDS holds FMC target speed.

• VNAV PTH descent• autothrottle holds idle but can command FMC SPD mode if ground

speed becomes too low to maintain FMC vertical path• AFDS tracks FMC descent path.

• Automatic level-off occurs at MCP altitude or VNAV altitude, whicheis reached first• VNAV constrained altitude annunciates VNAV PITH.

VNAV mode is terminated by any one of the following:• selecting another pitch mode• glideslope capture• reaching end of LNAV route• transition of glideslope intercept waypoint if G/S is armed

2. ALTITUDE DisplayDisplays selected altitude

Displayed altitude is reference for altitude alerting and automatic level offs

Altitude range is 0 to 50,000 feet in 100ft increments

3. Vertical Speed (VERT SPEED) DisplayDisplays

Blank when V/S mode is not active Present V/S when V/S mode is engaged with V/S switch Selected V/S when V/S set with thumbwheel Range is -7900 to + 6600fpm

Display increments are: 50fpm if V/S is less than 1000fpm 100fpm if V/S is 1000fpm or greater

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

selecting a lower MCP altitude arms FMC to automatically begin

autothrottle holds idle but can command FMC SPD mode if ground speed becomes too low to maintain FMC vertical path

off occurs at MCP altitude or VNAV altitude, whichever

VNAV constrained altitude annunciates VNAV PITH.

G/S is armed

Displayed altitude is reference for altitude alerting and automatic

Altitude range is 0 to 50,000 feet in 100ft increments

Present V/S when V/S mode is engaged with V/S switch

Page 10: FMC & MCP Handbook

MCP & FMC HANDBOOK

10 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

4. Vertical Speed ThumbwheelRotate –

DN –o Sets vertical speed in VERT SPEED displayo Increases rate of descent or reduces rate of ascent

UP –o Sets vertical speed in VERT SPEED displayo Increases rate of ascent or reduces rate of descent

5. Level Change (LVL CHG) SwitchPush

LVL CHG switch light illuminates Pitch mode annunciates MCP SPD for climb or descent Autothrottle mode annunciates N1 for climb and RETARD followed

by ARM for descent IAS/MACH display and airspeed cursors display target speed

LVL CHG ModeThe LVL CHG Mode coordinates pitch and thrust commands to make automatic climbs and descents to preselected altitudes at selected airspeeds

A LVL CHG climb or descent is initiated by: Selecting a new altitude Pushing LVL CHG switch Setting desired airspeed

Climb – Autothrottle holds limit thrust AFDS holds selected airspeed

Descent - Autothrottle holds idle thrust AFDS holds selected airspeed

Airspeed If a speed mode is active when LVL CHG is engaged, this speed is

retained as target speed If a speed mode is not active when LVL CHG is selected, existing

speed becomes target speed Speed can be changed with the MCP IAS/MACH indicator

The LVL CHG mode is inhibited after glideslope capture

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Increases rate of descent or reduces rate of ascent

Increases rate of ascent or reduces rate of descent

Pitch mode annunciates MCP SPD for climb or descentAutothrottle mode annunciates N1 for climb and RETARD followed

IAS/MACH display and airspeed cursors display target speed

The LVL CHG Mode coordinates pitch and thrust commands to make automatic climbs and descents to preselected altitudes at selected

If a speed mode is active when LVL CHG is engaged, this speed is

If a speed mode is not active when LVL CHG is selected, existing

Speed can be changed with the MCP IAS/MACH indicator

Page 11: FMC & MCP Handbook

MCP & FMC HANDBOOK

11 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

6. Approach (APP) SwitchSee Lateral Navigation section

7. Altitude SelectorRotate –

Sets altitude in ALTITUDE display in 100 foot increments Arms V/S mode if rotated while in ALT HOLD at selected altitude

8. Altitude Hold (ALT HOLD) SwitchPush

Engages ALT HOLD command mode Commands pitch to hold uncorrected barometric altitude at which

switch was pressed Annunciates ALT HOLD pitch mode and illuminates ALT HLD switch

light

Altitude Hold Command ModeALT HOLD mode commands pitch to hold either:

MCP selected altitude Pitch mode annunciates ALT HOLD ALT HOLD switch extinguishes

Uncorrected barometric altitude at which switch was pushed if not at MCP selected altitude

Pitch mode annunciates ALT HOLD ALT HOLD switch light illuminates

When in ALT HOLD at selected MCP altitude Selecting a new MCP altitude illuminates the ALT HOLD switch

light and arms V/S mode LVL CHG, V/S and VNAV mode climb or descent functions are

inhibited until a new altitude is selected

ALT HOLD mode is inhibited after G/S capture

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Sets altitude in ALTITUDE display in 100 foot incrementsArms V/S mode if rotated while in ALT HOLD at selected altitude

uncorrected barometric altitude at which

Annunciates ALT HOLD pitch mode and illuminates ALT HLD switch

at which switch was pushed if not at MCP

Selecting a new MCP altitude illuminates the ALT HOLD switch

LVL CHG, V/S and VNAV mode climb or descent functions are

Page 12: FMC & MCP Handbook

MCP & FMC HANDBOOK

12 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

9. Vertical Speed (V/S) Switch

Push Arms or engages V/S command mode Commands pitch to hold vertical speed Engages A/T in speed mode to hold selected airspeed Annunciates V/S pitch mode and illuminates V/S switch light

Vertical Speed Command ModeThe V/S mode commands pitch to hold selected vertical speed and engages A/T in SPEED mode to hold selected airspeed. V/S mode has both and armed and an engaged state

Engaged –Annunciates V/S pitch modeVertical speed display changes from blank to present vertical speed

V/S becomes armed if – Pitch mode is ALT HLD at selected MCP altitude and New MCP altitude is selected (more than 100ft from current

altitude)

With V/S armed, V/S mode is engaged by moving vertical speed thumbwheel

V/S mode automatically engages if ALT ACQ mode is engaged and a new MCP altitude is selected which is more that 100 feet different from previously selected altitude

Vertical speeds can be selected which command flight toward or away from selected altitude

Inhibited if ALT HOLD mode is active at selected MCP altitude glideslope is captured in APP mode

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Annunciates V/S pitch mode and illuminates V/S switch light

tch to hold selected vertical speed and engages A/T in SPEED mode to hold selected airspeed. V/S mode has both

Vertical speed display changes from blank to present vertical speed

New MCP altitude is selected (more than 100ft from current

With V/S armed, V/S mode is engaged by moving vertical speed

ode is engaged and a new MCP altitude is selected which is more that 100 feet different from

Vertical speeds can be selected which command flight toward or

Page 13: FMC & MCP Handbook

MCP & FMC HANDBOOK

13 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

LATERAL NAVIGATION

1. COURSE Display Displays course set by course selector.

2. Bank Angle SelectorNot Fitted

3. HEADING DisplayDisplays selected heading.

4. LNAV Switch (Push) commands AFDS roll to intercept and track the active FMC routeannunciates LNAV as roll mode and illuminates LNAV switch light.

LNAV Mode LNAV engagement criteria on the ground:

origin runway in flight planactive route entered in FMC track of first leg within 5 degrees of runway headingLNAV selected prior to TO/GA.

1 2 3 4

6 7

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

commands AFDS roll to intercept and track the active FMC routeannunciates LNAV as roll mode and illuminates LNAV switch light.

track of first leg within 5 degrees of runway heading

5

8 9

Page 14: FMC & MCP Handbook

MCP & FMC HANDBOOK

14 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

LNAV engagement criteria in flight:active route entered in FMCwithin 3NM of active route, LNAV engagement occurs with any

aeroplane heading outside of 3NM aeroplane must:

1. be on intercept course of 90 degrees or less2. intercept route segment before active waypoint

LNAV automatically disconnects for following reasons: reaching end of active routereaching a route discontinuityintercepting a selected approach course in VOR LOC or APP modes

(VOR/LOC armed) selecting HDG SEL

5. VOR Localizer (LOC) Switch Push commands AFDS roll to capture and track selected VOR or LOCcourse annunciates VOR/LOC armed or engaged as roll mode and

illuminates VOR LOC switch light

6. Course Selector RotateSets course in COURSE display for related VHF NAV receiver, AFDS and DU.

7. HEADING Selector (Rotate)sets heading in HEADING displaypositions selected heading bugs on the DUs.

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

within 3NM of active route, LNAV engagement occurs with any

intercept route segment before active waypoint

intercepting a selected approach course in VOR LOC or APP modes

VOR or LOCcourse annunciates VOR/LOC armed or engaged as roll mode and

Sets course in COURSE display for related VHF NAV receiver, AFDS and DU.

Page 15: FMC & MCP Handbook

MCP & FMC HANDBOOK

15 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

8. Heading Select (HDG SEL) Switch Pushengages HDG SEL command modecommands roll to follow selected headingannunciates HDG SEL as FMA roll mode and illuminates HDG SEL

switch light.

Heading Select Command ModeThe HDG SEL mode commands roll to turn to and maintain heading shown in MCP HEADING display:

Initial selection commands turn in shortest direction toward selected heading bugAfter mode engagement, roll commands are given to

same direction as rotation of heading selectorHDG SEL mode automatically disengages upon capture of selected

radio course in VOR/LOC and APP modes (VOR/LOC armed)

9. Approach (APP) Switch Pushilluminates APP switch lightarms the AFDS for localizer and glideslope captureroll mode annunciates VOR/LOC armedpitch mode annunciates G/S armedenables engagement of both autopilots.

APP Mode NOTE: YOU MUST CAPTURE THE GLIDESLOPE FROM BELOW

The approach mode arms AFDS to capture and track localizer and glideslope and can be engaged for dual or single autopilot operation. One VHF NAV receiver must be tuned to an ILS frequency before approach mode can be engaged. For dual autopilot operation, both VHF NAV receivers must be tuned to the ILS frequency and both autopilots must be selected in CMD prior to 800 feet RA.

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

annunciates HDG SEL as FMA roll mode and illuminates HDG SEL

The HDG SEL mode commands roll to turn to and maintain heading shown

Initial selection commands turn in shortest direction toward selected

After mode engagement, roll commands are given to turn in the

HDG SEL mode automatically disengages upon capture of selected radio course in VOR/LOC and APP modes (VOR/LOC armed)

localizer and glideslope capture

NOTE: YOU MUST CAPTURE THE GLIDESLOPE FROM BELOW

The approach mode arms AFDS to capture and track localizer and glideslope and can be engaged for dual or single autopilot operation. One VHF NAV receiver must be tuned to an ILS frequency before approach

oth VHF NAV receivers must be tuned to the ILS frequency and both autopilots must be

Page 16: FMC & MCP Handbook

MCP & FMC HANDBOOK

16 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

APP Mode operation:Localiser must be captured prior to glideslope Localiser can be intercepted in HDG SEL or LNAV‘Single CH’ annunciates in A/P Status Display after localiser capture

1. For single autopilot approach ‘Single CH’ stays annunciated for the entire approach

2. For dual autopilot approach ‘CMD’ annunciates on the engagement of the second autopilot and FLARE armed is annunciated

Glideslope capture occurs 2/5 dots below the glideslope

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

annunciates in A/P Status Display after localiser captureFor single autopilot approach ‘Single CH’ stays

For dual autopilot approach ‘CMD’ annunciates on the engagement of the second autopilot and FLARE armed is

Page 17: FMC & MCP Handbook

MCP & FMC HANDBOOK

17 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

SPEED CONTROLS

1. Autothrottle (A/T) ARM Switch

ARM — Arms A/T for engagement. A/T engages automatically when following AFDS modes are engaged:

LVL CHG ALT ACQ V/S VNAV ALT HOLD G/S capture TO/GA.

The indicator light illuminates green when A/T ARM switch is in the ARMposition.

OFF — disengages A/T and prevents A/T engagement.

2. Changeover (C/O) Switch

Push-changes IAS/MACH display between lAS and MACH

1 2 3 4

5 6 7

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Arms A/T for engagement. A/T engages automatically when

The indicator light illuminates green when A/T ARM switch is in the ARM

changes IAS/MACH display between lAS and MACH

Page 18: FMC & MCP Handbook

MCP & FMC HANDBOOK

18 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

3. MCP Speed Condition Symbols Non Functional

4. IAS/MACH DisplayDisplays speed selected by IAS/MACH selector• display is blank when:

• VNAV mode engaged• A/T engaged in FMC SPD mode

• displays 100 knots when power is first applied• display range is:

• 100 KIAS — Vmo in 1 knot increments• .60M Mmo in .01M increments.

5. N1 Switch Push — (light not illuminated)

engages A/T in N1 mode if compatible with AFDS modes already engaged

illuminates N1 switch light annunciates N1 autothrottle mode.

Push— (light illuminated)deselects N1 mode and extinguishes switch light

engages auto throttles in ARM mode.

N1 ModeA/T maintains thrust at N1 limit selected from FMC CDU. N1 mode engaged manually by pushing N1 switch if N1 mode is compatible with existing AFDS modes.

N1 mode engages automatically when: engaging LVL CHG in climb engaging VNAV in climb.

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

mode if compatible with AFDS modes already

A/T maintains thrust at N1 limit selected from FMC CDU. N1 mode engaged manually by pushing N1 switch if N1 mode is compatible with

Page 19: FMC & MCP Handbook

MCP & FMC HANDBOOK

19 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

6. SPEED SwitchPush - (light not illuminated)

engages A/T in SPEED mode if compatible with engaged AFDS modes

illuminates SPEED switch light annunciates MCP SPD autothrottle mode maintains speed in MCP lAS/MACH display.

Push — (light illuminated)deselects speed mode and extinguishes switch light

engages A/T in ARM mode.

Speed ModeAutothrottle holds speed in IAS/MACH display or a performance or limit speed.

Speed mode is engaged manually by pushing SPEED switch if speed mode is compatible with existing AFDS modes. Speed mode engages automatically when:

ALT ACQ engages ALT HOLD engages V/S engages G/S capture occurs.

A/T does not set thrust above displayed N1 limit

7. IAS/MACH SelectorRotate -

sets speed in lAS/MACH display and positions airspeed cursor selected speed is reference speed for AFDS and A/T

not operative when lAS/MACH display is blank.

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

engages A/T in SPEED mode if compatible with engaged AFDS

Autothrottle holds speed in IAS/MACH display or a performance or limit

Speed mode is engaged manually by pushing SPEED switch if speed mode modes. Speed mode engages

sets speed in lAS/MACH display and positions airspeed cursorselected speed is reference speed for AFDS and A/T

Page 20: FMC & MCP Handbook

MCP & FMC HANDBOOK

20 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

This page left intentionally blank

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Page 21: FMC & MCP Handbook

MCP & FMC HANDBOOK

21 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

AUTOPILOT / AUTOTHROTTLE CONTROLS

Control Wheel Thrust Console

1. Autopilot Disengage SwitchPush —

disengages both autopilots A/P disengage lights flash A/P disengage warning tone sounds for a minimum of two

seconds second push extinguishes disengage lights and silences disengage

warning tone

2. Autothrottle Disengage SwitchesPush—

disengages autothrottle A/T disengage lights flash A/T ARM switch trips OFF second press extinguishes A/T disengage lights

3. Takeoff/Go—Around (TO/GA) Switches

Push — engages AFDS and A/T in takeoff or go-around mode if previously armed.

2

1

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Thrust Console

A/P disengage warning tone sounds for a minimum of two

second push extinguishes disengage lights and silences disengage

around mode if previously

2

3

Page 22: FMC & MCP Handbook

MCP & FMC HANDBOOK

22 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

This page left intentionally blank

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Page 23: FMC & MCP Handbook

MCP & FMC HANDBOOK

23 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

AUTOPILOT / AUTOTHROTTLE INDICATORS

Left and Right Forward Panel

Left Forward Panel

1. Autopilot (A/P) Disengage Light

Illuminated (red) —• Flashes and tone sounds when autopilot has disengaged• Reset by pushing either disengage light or either A/P disengage • Steady for any of following conditions:

• stabilizer out of trim below 800 feet RA on dual channel approach• ALT ACQ mode inhibited during A/P go—around if stabilizer not

trimmed for single A/P operation• disengage light test switch held in position 2• automatic ground system tests fail.

STABOUT OF

TRIM

4

2

1

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

lashes and tone sounds when autopilot has disengagedeset by pushing either disengage light or either A/P disengage switch

stabilizer out of trim below 800 feet RA on dual channel approacharound if stabilizer not

3

Page 24: FMC & MCP Handbook

MCP & FMC HANDBOOK

24 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

2. Autothrottle (A/T) Disengage Light

Illuminated (red) —• flashing — autothrottle has disengaged• steady — disengage light test switch held in position 2.

3. Disengage Light Test (TEST) Switch

Test 1: Illuminates autopilot/autothrottle disengage and FMC alert lights steady amber

Test 2: Illuminates autopilot/autothrottle disengage alert lights steady red and FMC alert light steady amber

4. Stabilizer Out Of Trim (STAB OUT OF TRIM) Light

Not functional

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Illuminates autopilot/autothrottle disengage and FMC alert lights

Illuminates autopilot/autothrottle disengage alert lights steady red

Page 25: FMC & MCP Handbook

MCP & FMC HANDBOOK

25 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

8.0 FLIGHT MANAGEMENT COMPUTER (FMC)

FLIGHT MANAGEMENT COMPUTER (FMC)................................

FMC PROGRAMMING SEQUENCE ................................

POS INIT................................................................................................

ROUTE ................................................................................................

DEP ARR (DEP)................................................................

LEGS................................................................................................

PERF INIT ................................................................................................

N1 LIMIT ................................................................................................

TAKEOFF REF ................................................................

DEP ARR (ARR)................................................................

APPROACH REF................................................................

CLIMB ................................................................................................

CRUISE ................................................................................................

DESCENT................................................................................................

PROGRESS...............................................................................................

FIX................................................................................................

MENU ................................................................................................

HOLD ................................................................................................

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

............................................ 27

.......................................................... 31

.................................. 32

.................................... 33

........................................................ 35

........................................ 37

................................39

................................. 41

.......................................................... 42

........................................................ 43

....................................................... 45

..................................... 46

.................................... 48

................................. 49

...............................51

...........................................53

..................................... 56

...................................... 59

Page 26: FMC & MCP Handbook

MCP & FMC HANDBOOK

26 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

This page left intentionally blank

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Page 27: FMC & MCP Handbook

MCP & FMC HANDBOOK

27 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

OVERVIEW

The following is a description of the FMC.

1

2

3

4

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

5

6

Page 28: FMC & MCP Handbook

MCP & FMC HANDBOOK

28 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

1. LINE SELECT KEYS-If you look at each side of the FMC DISPLAY SCREEN you will see there are 6 Buttons on the LEFT (LSL1Buttons on the RIGHT (LSR1-6).

2. DISPLAY SCREEN-Displays FMC information

3. FUNCTION KEYS

INIT REF-This button is used to navigate through the FMC. It will bring up Reference pages and will also enable you to input all aspect’s of your flight. You can access the Index page from here as well.

RTE-This will allow you to access or enter your ROUTE. Using this page you can enter your Destination or Departure Airport, runways, select company, enter airways and also modify your Route of flight.

CLB-This is the Climb page, from here you can alteand rate of the Climb.

CRZ-This brings up the CRUISE page. You can change the Cruise Altitude, Cruise Speed. Shows distance to go to FMC calculated TOD point

DES-This is the DECENT page. From here you can view or change Decent Speed’s, Descent Type, Top of Decent

MENU-This page will bring up SUB System’s of the FMC

LEGS-From here you can enter or delete waypoint information and view the Route of Flight. In plan mode you can step through each leg of the flight plan

DEP/ARR-This page will give you access to Airport Runway Selection as well as SID’s and STAR’s for entry into flight plan.

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

If you look at each side of the FMC DISPLAY SCREEN you will see there are 6 Buttons on the LEFT (LSL1-6)and 6

This button is used to navigate through the FMC. It will bring up Reference pages and will also enable you to input all aspect’s of your flight. You can access the Index

This will allow you to access or enter your ROUTE. Using this page you can enter your Destination or Departure

ways and also

This is the Climb page, from here you can alter the Speed

This brings up the CRUISE page. You can change the Cruise Altitude, Cruise Speed. Shows distance to go to FMC

This is the DECENT page. From here you can view or t Type, Top of Decent

This page will bring up SUB System’s of the FMC

From here you can enter or delete waypoint information and view the Route of Flight. In plan mode you

This page will give you access to Airport Runway Selection as well as SID’s and STAR’s for entry into flight plan.

Page 29: FMC & MCP Handbook

MCP & FMC HANDBOOK

29 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

HOLD-This button will allow you to create a HOLD over a given point.

PROG-This is the Progress page. From here you can see how the flight is going. You will see Last Waypoint Crossed and at what time as well as Fuel at that point. Distance to Next Waypoint with an ETA as well as Fuel at that point as well as the following waypoint with an ETA. You will also see an Estimate for your Arrival Airport as well as Fuel at Destination.

EXEC-The EXECUTE key. Initial inputs and changes made in the FMC may require you to EXECUTE to confirm the inputs so that the changes you make takes effect. A light will appear above this button to highlight the fact you need to EXECUTE something you have done.

N1 LIMIT-This will give you access to control Engine Thrust Limit’s allowing for derated thrust settings

FIX-This page can be used for creating Reference Point’s in the Navigation Display (ND).

PREV PAGE-Will show previous page if more than 1 page of information is available on that page.

NEXT PAGE-Same as above but allows you to move forward through the pages.

4. NUMERICAL KEY PAD-Pressing types numbers in the Scratch Pad.

5. ALPHABETICAL KEY PAD-Pressing types letters into scratchpad

6. MSG LIGHT- Illuminates to indicate an FMC Message requires checking

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

This button will allow you to create a HOLD over a

This is the Progress page. From here you can see how flight is going. You will see Last Waypoint Crossed and at

what time as well as Fuel at that point. Distance to Next Waypoint with an ETA as well as Fuel at that point as well as the following waypoint with an ETA. You will also see an

rival Airport as well as Fuel at

The EXECUTE key. Initial inputs and changes made in the FMC may require you to EXECUTE to confirm the inputs so that the changes you make takes effect. A light will appear

the fact you need to EXECUTE

This will give you access to control Engine Thrust Limit’s allowing for derated thrust settings

This page can be used for creating Reference Point’s in

Will show previous page if more than 1 page of

Same as above but allows you to move forward

Pressing types numbers in the Scratch Pad.

ing types letters into scratchpad

Illuminates to indicate an FMC Message requires

Page 30: FMC & MCP Handbook

MCP & FMC HANDBOOK

30 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

This page left intentionally blank

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Page 31: FMC & MCP Handbook

MCP & FMC HANDBOOK

31 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

FMC PROGRAMMING SEQUENCE

The object of this description is to give the operator a basic introduction to the FMC and demonstrate how to programme it for a flight. For more detailed instruction refer to the FMC USER GUIDEIDENTThe FMC will initialize on the IDENT page as below. On the IDENT page you are identifying the FMC is using the correct information. The next page in the programming sequence will be at LSR6

1. Confirm the correct model is active

2. Confirm you have a current Nav Data set

3. Line select POS INIT to move to the next page in the sequence

1

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

basic introduction to the FMC and demonstrate how to programme it for a flight. For more

The FMC will initialize on the IDENT page as below. On the IDENT page you orrect information. The next page in

3. Line select POS INIT to move to the next page in the sequence

2

3

Page 32: FMC & MCP Handbook

MCP & FMC HANDBOOK

32 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

POS INIT

In the POS INIT screen you are initializing the IRS system where the aircraft is.

1. Line select the REF AIRPORT and the Airport ICAO of the airport you are at will be inserted into this line

2. Line select SET IRS POS and your PFD and ND displays will initialise

3. Once initialised Line Select to the ROUTE page

1

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

In the POS INIT screen you are initializing the IRS system where the aircraft

1. Line select the REF AIRPORT and the Airport ICAO of the airport you are

initialise

2

3

Page 33: FMC & MCP Handbook

MCP & FMC HANDBOOK

33 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

ROUTEOn the ROUTE page you can create a route using airways and waypoints. When you first select the ROUTE page the ICAO code of the airport that the FMC was initialised at will display in the scratchpad. To clear this airport use the CLR key on the keypad.

1. Use the Route Page to create a route/Flight Plan or load a Company Route. Select your departure and arrival

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

route using airways and waypoints. ICAO code of the airport that

the FMC was initialised at will display in the scratchpad. To clear this

Use the Route Page to create a route/Flight Plan or load a Company Route. Select your departure and arrival runway.

Page 34: FMC & MCP Handbook

MCP & FMC HANDBOOK

34 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

2. Execute the ROUTE

3. Select DEP ARR button to move to the DEP ARR page (IF REQUIRED)

3

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

(IF REQUIRED)

2

Page 35: FMC & MCP Handbook

MCP & FMC HANDBOOK

35 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

DEP ARR (DEP) – IF REQUIREDOn this page you enter a departure procedure into the flight plan

1. Line select DEP to open the departures page

2. Line select the runway and departure

1

2

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

On this page you enter a departure procedure into the flight plan

Page 36: FMC & MCP Handbook

MCP & FMC HANDBOOK

36 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

3. Line select the transition waypoint and EXECUTE the departure

4. Note now that these entries now have <ACT> or active beside them

5. You can erase the departure at any time by line selecting ERASE

6. Press the LEGS function key to enter the LEGS page

3

4

5

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

3. Line select the transition waypoint and EXECUTE the departure

4. Note now that these entries now have <ACT> or active beside them

departure at any time by line selecting ERASE

Page 37: FMC & MCP Handbook

MCP & FMC HANDBOOK

37 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

LEGSIn the LEGS page you can add, delete and move waypoints in your flight plan. You can also enter ALT/SPD restrictions for waypoints

1. LEGS of the active Flight Plan

2. Route discontinuity indicator

3. Indicates the magnetic track to the waypoint from the previous waypoint

4. Shows the frequency of the Navaid if appropriate

5. Indicates page number and number of pages

6. You can enter an altitude or speed restriction for a waypoint byTyping speed/alt ie; 250/3000 and line selecting the appropriate lineTyping -/250 to only enter a speed restrictionTyping 180/- to only enter a height restriction

7. Shows the distance to that waypoint from the previous waypoint

1

2

3

4

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

In the LEGS page you can add, delete and move waypoints in your flight plan. You can also enter ALT/SPD restrictions for waypoints

3. Indicates the magnetic track to the waypoint from the previous

6. You can enter an altitude or speed restriction for a waypoint byTyping speed/alt ie; 250/3000 and line selecting the appropriate line

hows the distance to that waypoint from the previous waypoint

6

5

7

Page 38: FMC & MCP Handbook

MCP & FMC HANDBOOK

38 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

To remove a Route Discontinuity:

8. Press the DELETE key to bring DELETE to the scratchpad

9. Line Select at the key that has the discontinuity boxes to delete them

10. Make sure the discontinuity is removed

11. EXECUTE the change

12. Press the INIT REF key to go to the PERF INIT page

8

9

10

12

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

9. Line Select at the key that has the discontinuity boxes to delete them

11

Page 39: FMC & MCP Handbook

MCP & FMC HANDBOOK

39 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

PERF INITOn this page you enter the following information by typing the value into the scratchpad and line selecting the appropriate position

1. Enter the zero fuel weight. Once this is done the GW KG (Gross Weight ZFW + FUEL KG) will automatically be entered

2. Enter the RESERVE KG of 2.0. This is the Fuel reserve

3. Enter the COST INDEX. The Cost INDEX is an economy scale between 0 and 200. 0 is the most economic (min fuel) and 200 results in minimum flight time

4. Enter the flight planned cruise altitude as a Flight Level or in 000’s of feet

5. Enter the forecast or reported cruise winds if known. This will effect the ECON climb speed, slower with a tail wind and faster with a headwind

6. Enter any ISA temperature deviation

7. Enter the T/C OAT (Top Of Climb outside air temperature)

1

2

3

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

On this page you enter the following information by typing the value into the appropriate position

Once this is done the GW KG (Gross Weight

Enter the COST INDEX. The Cost INDEX is an economy scale between 0 and 200. 0 is the most economic (min fuel) and 200 results in minimum

4. Enter the flight planned cruise altitude as a Flight Level or in 000’s of

or reported cruise winds if known. This will effect the ECON climb speed, slower with a tail wind and faster with a headwind

7. Enter the T/C OAT (Top Of Climb outside air temperature)

4

5

6

7

8

Page 40: FMC & MCP Handbook

MCP & FMC HANDBOOK

40 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

8. Enter the TRANS ALT (Transition Altitude). This is where you change from Altitude to Flight Level. You reset you QNH subscale to 1013 when climbing through the Transition Altitude and when descending through the Transition Level (1000 ft above the TRANS ALT) you reset your Altimeter to the local area QNH as advised by the ATIS or ATC

1. Once all the information is entered in the PERF INIT page then EXECUTE

2. After executing the PERF INIT information line select to the N1 LIMITpage

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

tion Altitude). This is where you change from Altitude to Flight Level. You reset you QNH subscale to 1013 when climbing through the Transition Altitude and when descending through the Transition Level (1000 ft above the TRANS ALT) you reset your

1. Once all the information is entered in the PERF INIT page then EXECUTE

2. After executing the PERF INIT information line select to the N1 LIMIT

2

1

Page 41: FMC & MCP Handbook

MCP & FMC HANDBOOK

41 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

N1 LIMITOn this page you enter the following information by typing the value into the scratchpad and line selecting the appropriate position

1. Enter a selected OAT (outside air temperature) that is higher than the actual OAT if you want to derate the take off thrust

2. Enter an altitude in feet that you require the thrust to change from Take Off to Climb

3. Select the CLB thrust preference

4. Line select to move to the TAKEOFF page

1

2

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

the following information by typing the value into the scratchpad and line selecting the appropriate position

1. Enter a selected OAT (outside air temperature) that is higher than the

2. Enter an altitude in feet that you require the thrust to change from Take

3

4

Page 42: FMC & MCP Handbook

MCP & FMC HANDBOOK

42 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

TAKEOFF REFOn this page you enter information by typing the value into the scratchpad and line selecting the appropriate position.

1. Enter the take off flap setting

2. Enter the CG (centre of gravity) if not there by default

3. Line select V1 to bring to the scratchpad then line select again at the speed will now be bigger and bolder as you can see below. Repeat VR and V2. This is confirming and entering the V Speeds

4. Once the V Speeds are bolded your pre flight is complete

1

2

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

into the scratchpad

3. Line select V1 to bring to the scratchpad then line select again at V1 and er as you can see below. Repeat for

3

4

Page 43: FMC & MCP Handbook

MCP & FMC HANDBOOK

43 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

DEP ARR (ARR)

Press the DEP ARR key

On this page you can enter an arrival procedure into the flight plan

1. Select ARR to bring up the Arrivals page

2. Select or confirm the arrival runway

3. Select the STAR you require

3

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

page you can enter an arrival procedure into the flight plan

1

2

Page 44: FMC & MCP Handbook

MCP & FMC HANDBOOK

44 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

4. Once you have selected your STAR you will be given a choice of transition waypoints if appropriate. Line Select your transition waypoint

5. EXECUTE the STAR

6. Press the LEGS key to enter the LEGS page and remove any discontinuities

4

6

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

will be given a choice of transition waypoints if appropriate. Line Select your transition waypoint

6. Press the LEGS key to enter the LEGS page and remove any

5

Page 45: FMC & MCP Handbook

MCP & FMC HANDBOOK

45 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

APPROACH REFOn this page you enter information by typing the value into the scratchpad and line selecting the appropriate position. It also displays information about your destination airport and your approach

1. Displays the current aircraft gross weight which is considered when calculating the approach speed

2. Displays the calculated Go Around power setting

3. Displays information about the selected arrival runway

4. Displays the ILS information if appropriate for the arrival runway

5. Displays the calculated VREF speeds for 15°, 30° and 40° of Flaps selected for landing

6. The VREF Speed from (5) should be line selected into (6) to confirm VREF Speed for selected Flap for landing. This speed will then be displayed on Speed Tape on PFD. A minimum of 5 knots should be added to the VREF Speed for the actual approach speed.

1

2

3

4

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

information by typing the value into the scratchpad and line selecting the appropriate position. It also displays information

weight which is considered when

3. Displays information about the selected arrival runway

4. Displays the ILS information if appropriate for the arrival runway

Displays the calculated VREF speeds for 15°, 30° and 40° of Flaps

6. The VREF Speed from (5) should be line selected into (6) to confirm VREF Speed for selected Flap for landing. This speed will then be displayed

A minimum of 5 knots should be added to the

6

5

Page 46: FMC & MCP Handbook

MCP & FMC HANDBOOK

46 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

CLIMBIn the CLIMB page you can control the CLIMB settings.

1. Brings up the CLIMB page as above

2. You can reset your Cruise Altitude here by typing in the new altitude and Line Selecting it here

3. You can set your Target Climb Speed by typing in an IAS or Mach speed and Line Selecting it here

1

2

3

4

5

6

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

can reset your Cruise Altitude here by typing in the new altitude

3. You can set your Target Climb Speed by typing in an IAS or Mach speed

7

8

9

Page 47: FMC & MCP Handbook

MCP & FMC HANDBOOK

47 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

4. You can enter a speed restriction here by typing in the resLine Selecting it here

5. By Line Selecting here you can set the CLIMB mode to MAX RATE

6. By Line Selecting here you can set the CLIMB mode to MAX ANGLE

7. Indicates the distance to Top Of Climb

8. Shows entered Transition Altitude. You change the Transition Altitude here by typing in the new Altitude and Line Selecting it here

9. Shows the FMC calculated Climb Thrust

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

4. You can enter a speed restriction here by typing in the restriction and

5. By Line Selecting here you can set the CLIMB mode to MAX RATE

6. By Line Selecting here you can set the CLIMB mode to MAX ANGLE

change the Transition Altitude here by typing in the new Altitude and Line Selecting it here

Page 48: FMC & MCP Handbook

MCP & FMC HANDBOOK

48 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

CRUISEIn the CRUISE page you can control the CRUISE settings

1. To bring up the CRUISE page press the CRZ key

2. You can reset your Cruise Altitude here by typing in the new altitude and Line Selecting it here

3. You can set your Target Cruise Speed by typing in an IAS or Mach speed and Line Selecting it here

4. Shows distance to Top of Descent

2

3

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

2. You can reset your Cruise Altitude here by typing in the new altitude

3. You can set your Target Cruise Speed by typing in an IAS or Mach speed

1

4

Page 49: FMC & MCP Handbook

MCP & FMC HANDBOOK

49 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

DESCENTIn the Descent Page you can control the DESCENT settings

1. To bring up the DESCENT page press the DES key

2. You can reset your Cruise Altitude here by typing in the new altitude and Line Selecting it here

2

3

4

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

In the Descent Page you can control the DESCENT settings

2. You can reset your Cruise Altitude here by typing in the new altitude

1

5

Page 50: FMC & MCP Handbook

MCP & FMC HANDBOOK

50 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

3. You can set your Target Descent Speed by typing in an IAS or Mach speed and Line Selecting it here

4. You can enter a speed restriction here by typing in the restriction and Line Selecting it here

5. Shows distance to Top of Descent

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

3. You can set your Target Descent Speed by typing in an IAS or Mach

4. You can enter a speed restriction here by typing in the restriction and

Page 51: FMC & MCP Handbook

MCP & FMC HANDBOOK

51 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

PROGRESS

Press the PROG key

In this page you can see the progress of the flight and it contains all the information required to make position reports

1. The last waypoint you crossed on your flight plan, in this example, GRETA. From left to right, the altitude you crossed GRETA at (22894ft), the time you crossed it (0003Z) and the fuel onboard at the crossing (5.7t)

2. The next waypoint in your flight plan, in this example, WARDS. From left to right, the distance to go to WARDS (62.4nm), the estimated time of arrival there (0021Z) and the estimated fuel on board crossing it (4.5t)

3. The subsequent waypoint in your flight plan, in this example, CC (Cape Campbell.) From left to right, the distance to go to CC (70.4nm), theestimated time of arrival there (0022Z) and the estimated fuel on board crossing it (4.4t)

1

2

5

3

4

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

In this page you can see the progress of the flight and it contains all the

1. The last waypoint you crossed on your flight plan, in this example, GRETA. From left to right, the altitude you crossed GRETA at (22894ft), the time you crossed it (0003Z) and the fuel onboard at the crossing (5.7t)

2. The next waypoint in your flight plan, in this example, WARDS. From left WARDS (62.4nm), the estimated time of

arrival there (0021Z) and the estimated fuel on board crossing it (4.5t)

3. The subsequent waypoint in your flight plan, in this example, CC (Cape Campbell.) From left to right, the distance to go to CC (70.4nm), theestimated time of arrival there (0022Z) and the estimated fuel on board

6

Page 52: FMC & MCP Handbook

MCP & FMC HANDBOOK

52 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

4. The arrival airport in your flight plan, in this example, NZWN. From left to right, the distance to go to NZWN (105.1nm), the estimated time of arrival there (0031Z) and the estimated fuel on board reaching your destination (3.7t)

5. The current wind outside

6. The current fuel quantity in tonnes

Press the NEXT PAGE key This is the second page in the Progress Display

1. The current headwind component, a negative value indicates a tailwind

2. The current crosswind component, a negative value indicates a crosswind from the left

3. The current wind outside

4. Your current magnetic track

5. Your current True Air Speed

1

3

4

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

flight plan, in this example, NZWN. From left to right, the distance to go to NZWN (105.1nm), the estimated time of arrival there (0031Z) and the estimated fuel on board reaching your

1. The current headwind component, a negative value indicates a tailwind

indicates a

2

5

Page 53: FMC & MCP Handbook

MCP & FMC HANDBOOK

53 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

FIX

Press the FIX key

This page can be used for creating Reference Point’s in the Navigation Display (ND)

1. Enter the fix you wish to reference from in these boxes via the scratchpad

1

1

2

4

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

This page can be used for creating Reference Point’s in the Navigation

the fix you wish to reference from in these boxes via the

3

Page 54: FMC & MCP Handbook

MCP & FMC HANDBOOK

54 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

1. Here you can see we have entered the Nelson VOR as our reference fix (NS)

2. This is the current radial and distance from the fix to our aircraft

3. You may enter a second fix to reference from by pressing the NEXT PAGE key

4. Abeam point on flight plan from fix (Non functional)

1. Once a fix is entered, up to three bearing/distance points from the fix can be calculated. The first here is 270 radial from NS and 25nm. It also lists the Estimated Time of Arrival, Distance to Go and estimated Altitude of the plane at these points.

2. Second fix off Nelson VOR, this time 090 radial and 50nm

1

2

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

1. Here you can see we have entered the Nelson VOR as our reference fix

2. This is the current radial and distance from the fix to our aircraft

ay enter a second fix to reference from by pressing the NEXT

1. Once a fix is entered, up to three bearing/distance points from the fix 270 radial from NS and 25nm. It also

lists the Estimated Time of Arrival, Distance to Go and estimated Altitude

Page 55: FMC & MCP Handbook

MCP & FMC HANDBOOK

55 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

This is how all the reference points show on the ND. There is a green circle around the fix (NS), dotted green circles indicating the two ranges we chose (25 and 50nm) and the two radials we selected as well (090 and 270)

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

e ND. There is a green circle around the fix (NS), dotted green circles indicating the two ranges we chose (25 and 50nm) and the two radials we selected as well (090 and

Page 56: FMC & MCP Handbook

MCP & FMC HANDBOOK

56 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

This page left intentionally blank

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

Page 57: FMC & MCP Handbook

MCP & FMC HANDBOOK

57 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

MENU

On this page we can configure the simulator. (Note, only use the functions described here in the manual. Playing with the others can seriously damage the simulator’s configuration).

Press the MENU key

Press the MENU key again

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

page we can configure the simulator. (Note, only use the functions described here in the manual. Playing with the others can seriously

Page 58: FMC & MCP Handbook

MCP & FMC HANDBOOK

58 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

1. Line select EXTRAS to bring up the extras page

1. Here you can alter the Simulation Rate

2. Here you can PAUSE the Simulator

1

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

1

2

Page 59: FMC & MCP Handbook

MCP & FMC HANDBOOK

59 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

HOLD

Press the HOLD key

This page will allow you to create a hold over a given point

The first HOLD page brings up the active route legs and gives you two extra prompts

1. Hold At. Enter here the waypoint you wish to hold at or line from above

2. Hold at present position (Non Functional)

1

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

This page will allow you to create a hold over a given point

HOLD page brings up the active route legs and gives you two

int you wish to hold at or line select it

2

Page 60: FMC & MCP Handbook

MCP & FMC HANDBOOK

60 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

In this example we have entered WARDS to hold at. The HOLD page now displays the MOD RTE HOLD and gives us options to setup the hold

1. Fix we plan to hold at

2. Turn direction of the hold

3. Inbound Course to the hold

4. Leg time

5. Leg distance (if needed)

6. Erase, if you want to remove the hold

7. Target speed for the hold

8. Hold Armed, line select here after you have entered all the details of the hold to arm it

1

2

3

4

5

6

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

In this example we have entered WARDS to hold at. The HOLD page now displays the MOD RTE HOLD and gives us options to setup the hold

8. Hold Armed, line select here after you have entered all the details of the

7

8

Page 61: FMC & MCP Handbook

MCP & FMC HANDBOOK

61 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

The MOD RTE LEGS page is now indicating a hold at WARDS. Press EXECute to save this into the flight plan and make the hold page show ACT RTE LEGS as below

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

The MOD RTE LEGS page is now indicating a hold at WARDS. Press EXECute o save this into the flight plan and make the hold page show ACT RTE

Page 62: FMC & MCP Handbook

MCP & FMC HANDBOOK

62 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

We have now entered the hold at WARDS. When ready to exit the hold line select EXIT HOLD at 1

After pressing exit hold select where you want to track to next, if it is just WARDS then press EXECute and it will carry on with the flight plan route.

MCP & FMC HANDBOOK

© Pacific Simulators 2010 Limited

We have now entered the hold at WARDS. When ready to exit the hold

next, if it is just WARDS then press EXECute and it will carry on with the flight plan route.

1