fmc mobile app ebook 09
TRANSCRIPT
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Plaum sPs:
Gl sPss:
Consumers’ appetite or compelling and innovative mobile
limitless. In act, research frm Gartner estimated that mobile
downloads topped 8.2 billion in 2010 and will more than doub
17.7 billion downloads.
Perhaps the biggest success story o 2010 is Rovio’s Ang
application, which generated 110 million downloads as o m
and showed no sign o slowing. Angry Birds has even gene
o ancillary hard goods such as toys and t-shirts, giving mob
ers a taste o the moneymaking potential a popular app can
Yet not every mobile app fnds the type o success that R
In act, there are thousands o apps that go unnoticed by co
Why? Sometimes the ault lies with the application, but ot
lem is the business model or the lack o discoverability.
Creating a successul app encompasses much more than
a good idea. To get an app noticed developers must fgure o
dierentiate their app rom rivals, whether that means getti
ty reviews, enlisting the help o an app directory, or promoti
on social networking sites.
But the app discovery process is getting better, some com
specializing in application discovery and using recommenda
and other mechanisms to help consumers fnd apps based
interests.
Nevertheless, making a successul mobile app is ar rom
an easy endeavor. In this ebook, “Making Proftable Mobile FierceMobileContent will delve into such issues as the busi
(ree vs. paid), dierentiating your app rom the competition
right distribution model and more.
su mak
ditor-in-Chief /// FierceWiree
Making profitable
Mobile apps
3Mobile Applications
Continue To Grow
At Stunning Pace
5Free or Paid: Which
Model Works?
8Making Proftable
Mobile Apps
*Sponsored Content*
9Today’s App Mantra:
Make It Better and
Make It Known
12Developers Must
Consider Scale, Ease
o Use When Selecting
an Operating System
14Business Apps: The
Next Frontier?
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mobile app stores generated nearly7.9 billion downloads during 2010,
led by the Apple App Store, which
racked up more than 5.6 billion
accumulated downloads.
Rival consultancy Gartner
estimated worldwide mobile app
store downloads at 8.2 billion
or 2010 and orecasts that 2011
will see 17.7 billion downloads.
Gartner predicts that by the end
o 2014, more than 185 billion
applications will have been down-
loaded rom mobile app stores
since the launch o the Apple App
Store in July 2008.“It’s stunning to realize how
much better the ingredients have
gotten in a very short period o
time. I think that’s probably the
primary reason there’s an explo-
sion o interest and some early
massive leaders in this space,”
said Rich Wong, partner with
Accel Partners, a venture-capital
and growth-equity frm.
The biggest hit o 2010 was
Rovio’s Angry Birds, which had
generated 110 million downloads
by mid-March 2011. “It’s quite
amazing to see [Angry Birds] have
worldwide reach so quickly, so
that’s a pretty good example o
how the mobile apps market is
exploding,” said Wong, who led
Accel’s investment in Rovio.
The ull gamut o apps, rom
games to communications to
enterprise apps and more, appears
to have a robust uture. “The water
level in this space is growing so
quickly and so positively that I think
there are going to be opportunities
in all areas,” Wong said.
Gartner recently released its list
o the top 10 consumer mobile
apps to watch in 2012. Location-based services tops the list, but
context-aware applications will go
ar beyond mere location to “pro-
vide improved user experiences by
using the inormation about a per-
son’s interests, intentions, history,
environment, activities, schedule,
priorities, connections and preer-
ences,” Gartner said.
Gartner also lists apps based on
object-recognition capabilities and
mobile video.
An ongoing industry trend is the
prolieration o app stores, with
open, multiplatorm storerontsbeing the latest wave. High-profle
app store GetJar Networks recently
attracted $25 million in Series C
unding, and Accel, an early inves-
tor, also participated in this latest
round. The unding confrms the
importance o these stores in driv-
The short-term outlookis strong for continued
growth in this space.
However, in the longer
term, experts say that
the mobile apps industry
could change dramatically,
particularly if all content
moves to the Cloud.
The mobile apps market
in its current incarnation is
less than ive years old but
it already generates billions
o downloads annually. And
as apps such as Angry Birdsgenerate sales o ancillary
hard goods—plush toys and
t-shirts, or instance—this
area is becoming a part o
mass public consciousness
every day.
According to ABI Research,
Mobile Applications ContinueTo Grow At Stunning PaceBY TAMMY PArkr
ing overall app industry growth.
“I you are a consumer product
manuacturer trying to sell goods
to consumers, you want to be in
as many retail stores as possible,
within reason,” Wong said. “You
want to use a multi-pronged distri-
bution strategy.”
Key to that distribution strategy is
the selection o the application plat-
orm. For many, Apple’s iOS is the
obvious choice thanks to Apple’s
iTunes-based content ecosystem.
But Google’s Android is coming onstrong, and there are high hopes
or version 3.0 o Android, dubbed
Honeycomb. “I think there’s going
to be a great deal o activity on
creating apps and building a sub-
stantial catalog or Honeycomb.
There are 20 to 30 [Honeycomb-
based] tablets coming out over
the next nine months or so,” said
Matt Vartabedian, vice president at
consultancy iGR.
O course, there are other
OS options such as Research
in Motion’s BlackBerry and
Microsot’s Windows Phone
7. “In our latest developer
surveys, there’s very little
developer interest in those plat-
orms relative to the other
platorms,” Vartabedian added.
Despite the OS market ragmen-
tation, the apps market appearsto be on the verge o not only
explosive growth but also a virtual
cavalcade o innovations as more
mobile users adopt smartphones
and other connected devices. “We
haven’t yet ully realized what is
possible with that level o ubiquity.
I think it’s going to be unbeliev-
ably interesting as that dev
Wong said.
Rovio’s Angry Birds app
shown what can happen w
mobile app gains ans wor
More than 2 million Angry
plush toys have been sold
Rovio, which now terms it
“entertainment media com
hopes to expand its Birds
to more traditional media s
TV and movies.
Rovio’s experience show
“there’s going to be tons o
to make money,” Wong s
noted mobile apps are bec
a larger part o the overall
industry and many will be
ported going orward.
Gartner includes ad reve
its orecast or worldwide
application store revenue,
projected to surpass $15.1
in 2011, up rom 2010 reve$5.2 billion.
In the longer term, the o
all structure o the mobile
industry could change dram
as there are some who ee
current business blueprint
to a passing ad because a
will ultimately move to the
How long that tra
might take and w
would mean or in
players are moot
“Apple and the
vendors are doing
job o tying custothe platorm itsel
or now, but that
be material,” Vart
said. “The transit
Cloud is somethin
the content provid
looking at.” l
Location-based services
Social networking
Mobile search
Mobile commerce
Mobile payment
Source: Gartner
1
2345
6
78910
Context-aware service
Object recognition
Mobile instant messaging
Mobile e-mail
Mobile video
Top 10 consumer applicaTions To waTch in 2012
“It’s quite amazing to see [Angry Birds]have worldwide reach so quickly, so
that’s a pretty good example of how the mobile apps market is exploding.”
C WG, Pa, aCCl Pas
Rovio’s Angry Birds App generated 110million downloads by mid-March 2011
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Free applications dominate
the market today but there
are many new business
models that are emerging—
some are paid, some are
free and some are a hybrid
of both.
When mobile develop-
ers frst began selling their
applications to consumers,
the industry and ecosystem
generally allowed one overall
approach: charging the user an
upront payment to download
an application rom the car-
rier deck. Today, ree applications
dominate the market, because most
products available rom the Apple
App Store and Google Android Mar-
ket are given away at no cost and
monetized by other means. Yet a
variety o hybrid approaches, which
combine aspects o paid and ree
approaches, are now emerging.
The evolution in business models
presents dilemmas or developers,
who must now choose among an
assortment o monetization oppor-
tunities. Their decisions will depend
on the type o application oered, the
type o company they represent, the
company’s fnancial goals,
budget, and overall business
objectives, among other vari-
ables. The cost to use one
approach or the other is not
usually determining actor.
paid applicaTions rely onhigh volumes of downloadsThe obvious motivation to oer paid
apps is the lucrative global revenue
opportunity, which is skyrocketing.
According to Forrester Research,
revenue rom the direct purchase
o applications on smartphones and
tablets was $2.2 billion worldwide
in 2010 and expected to increase at
a CAGR o 82 percent through 2015
when it will reach $37.5 billion.
The types o companies that will
beneft rom this model range rom
Free or Paid: Which Model Works?BY PY AlBrhT
game developers such as Angry
Birds creator Rovio Mobile to travel
sotware developers like Mobiata
to cloud app frms like Evernote and
Box.net.
The projected global revenues
are exciting are but the vast major-
ity o individual developers or
sotware companies serving the
market will not share in the wealth.
Forrester notes that the average
selling price o an app is $2.43.
Developers need to sell products in
very, very high volumes to gen-
erate meaningul income. It is a
steep challenge or even the best
o companies.
“It is really hard to make money
on mobile apps. Most don’t gener-
ate an ROI,” said Rajeev Chand,
managing director and senior
equity research analyst or wireless
at Rutberg & Company.
Traditionally, a paid app is sold
or an upront ee, but it can also
include apps sold by subscription,
as well as paid apps that oer
opportunities or additional, in-app
purchases. Paid apps can also
come with and without advertising.
Subscriptions are gaining inter-
est. Urban Airship, which providesa subscriptions platorm that is
used by Newsweek and other
companies, said subscriptions are
one o its astest growth areas.
Even so, subscriptions are not
appropriate or all types o apps.
Paid apps have important intan-
gible characteristics. Vincent
Hoogsteder, CEO o Distimo, said
that developers oten wonder i a
consumer is likely to value an app
more i they’ve paid or it rather
than downloaded it or ree. They
ask i a customer is more likely to
tell their riends about an app ithey’ve paid or it and i they’d be
less likely to delete it.
While these are essential ques-
tions, they are difcult to assess.
“We don’t have hard data,” Hoog-
steder said.
free apps encourageadopTion buT many lavisibiliTy wiTh consuOering an app or ree ca
ate greater customer acce
than a paid app can. Reven
created through advertising
the “reemium” model, w
the consumer an incentive
or eatures, improved un
ity or virtual goods ater th
downloaded the ree app.
Free apps are easier or
ers to install than paid pro
which encourages adopti
Develop
use ree
to avoid
a store
billing in
ture i t
like it.
The main drawback to r
is that it is hard to gain visagainst thousands o com
Even i an app rises to the
o the content rankings, th
change constantly and an
experience on the top o t
might be short lived. The a
needs to get there ast an
ways to stay there.
The consumer market’s
or ree downloads is well
mented. According to Dist
top 300 apps in the Apple
Store or iPhone in Decem
generated, on average, mo
million downloads each dathe month, compared to 3
downloads o paid apps pe
For most developers, ad
has not been a successul
monetize ree apps. More
(57 percent) o developers
“It is really hard to make money on mobile apps. Most don’t generate an ROI.”
aj Ca, uG & C.
continue
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So you’ve created your app
and released it into an app store.
Now you wait or the dollars to
roll in. A ew days go by with
minimal traic or your app.
What’s happening? You’ve dis-
covered the vexing issue o “App
Discovery!” Developers are still
making money, but it is not as
simple as in the past when you
could write a silly application and
then watch the money roll in. In
order to get your app discovered,
you need to consider, quality,
social media and pricing.
First, create a GREAT app.
This seems obvious, but with
the wave o apps the quality has
gone down. Make sure you havean intuitive design. Don’t just
have your technical riends look
at it. Make sure you do adequate
user testing to ensure the inter-
ace is simple and intuitive.
Many apps are sold based on
recommendations rom riends—
i your app is bad, you will not
get these reerrals. Don’t orget
to search through the catalog
and spend time thinking o a
good app name.
Second, take ull advantage
o your launch. Use social
media and tools to get thosedownloads the irst week—it’s
no secret that the most suc-
cessul apps are those on the
top selling list, and your best
chance to crack it could be
right ater your launch. Apps
oten receive attention when
they are new, so you do not
want to spread out your market-
ing eort over time. Create an
integrated launch plan to build
on the new app momentum, and
ocus your marketing tools and
unds right at the time o your
launch. Make sure you use meta
tags—they are not hard to cre-
ate and can yield big beneits. I
you have enough unds, con-
sider getting assistance rom
irms like Tapjoy or WDA who
can help you create a distribu-
tion strategy. And, check out
the lnch ection t a&
eveoper Progr webite
to get great tools and ideas.
Third, think about your
monetization strategy. Many
developers under price their
apps or give really good ones
away or ree. With intense
competition, the “reemium”pricing model seems appeal-
ing—in theory, you gain loyal
users who will pay more later
or the same app with more
eatures. T hese conversions
prove diicult—quite a ew apps
are good enough, others are so
poor the user would not
sider opting or a paid v
I you have a ree app, c
in-app billing (where ava
or advertising.
Fourth, i you start ha
ing success with your a
one platorm, begin pla
your cross-platorm stra
egy. Some developers
more money on platorm
with a smaller installed
simply because there is
competition. This can a
help with recommendat
Finally, in-app cross pr
tion is another method o
boosting sales. I you ha
multiple apps, use the lo
screen to advertise your
apps. Alternatively, neg
to trade advertising with
developers who already
games in the market. In end, get out there and le
world know about your a
Making Protable Mobile AppsBY dwArd ShMT, drTr, AT&T dvlPr PrrAM
recently by GigaOm Pro said their
apps generate less than $100 per
month in advertising. Just 9 percent
said their apps generate more than
$20,000 per month.
The advertising approach has rap-
idly been replaced by the reemium
model, which oers developers
the opportunity to create a bigger
audience combined with the oppor-
tunity to upsell customers to other
products or services. The model,
introduced by Apple as in-app
purchasing in October 2009, has
recently been adopted by Google
or the Android Market. This will
help propel its use.
Peter Farago, vice president o
marketing at Flurry, said his com-
pany has measured a drastic shit in
revenues rom advertising to in-app
purchasing during 2010. In the iOS
marketplace in 2009, advertising
generated most revenues, but by
Feb 2010, in-app purchases domi-
nated. These purchases generated
80 percent o revenues in 2010.
According to Farago, 3 percent
o all app users are making in-app
purchases while only 1 percent will
click on a banner ad. The in- app
customers are making repeated pur-
chases and they are spending rom
99 cents to $100 or these goods.
“You can make so much money,”
he said, but there’s a caveat. “You
have to design a good experience.
You want people to come back
again and again over time.”
more revenue models will emergeWhile the in-app purchasing model
or ree apps has disrupted other
approaches, this is still a nascent
industry and new business models
are certain to emerge.
“There are permutations to the
ree vs. paid models that are still
coming out,” Chand said. “This is
a new space and it will evolve.”
One example, introduced by
Tapjoy, is a pay-per-action adver-
tising service that allows iOS and
Android developers to reward users
or completing some type o action-
able eature within an app. The
company inserting the suggested
action pays the developer a ee or
each action completed. l
continue fom page 6
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revenue shifT from adverTising To virTual goods sales
Advertising Revenue
Virtual Goods Sales (In-App Purchases)
If you start having success with your app on oneplatform, begin planning your cross-platform strategSome developers make more money on platforms wia smaller installed base simply because there is lesscompetition. This can also help with recommendatio
SPONSORED CO
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ogy uses data rom reviews as well
as download volume and ratings to
rank apps. Users can purchase apps
via links on the Web site, which
take the user directly to the app
store listing or the application. The
company notes that each purchase
a user makes via its site supports
both the application developer and
AppStoreHQ.
Third-party app review and online
stores are becoming important
avenues or app discovery. “We
submit to all the top app directories.
Depending on the kind o app and
the client’s budget, we might also
do paid placements on app directo-
ries or pay or expedited reviews,”
Pasqua noted.
According to Blanksteen, “New
users tend to discover apps through
their phone’s associated ofcial
app store: the iTunes App Store or
iPhones, the Android Market orAndroid devices, Marketplace or
Windows Phone. Once they’ve load-
ed the frst fve or 10 common apps
(Facebook, Twitter, Angry Birds,
Pandora, Shazam, etc.), they are let
with a pretty disorganized view o
popular apps that only covers a thin
slice o what is available.”
He said all o the apps listed in
Apple’s “Top” lists by category
cover less than 1 percent o the
available apps. So, users turn to
search, apps marketing and recom-
mendations rom their riends to
locate new apps.“I’m a huge believer that people
will be driven by other people in
terms o their purchase behavior,”
said Simon Buckingham, CEO
o Appitalism, which launched in
September 2010 and combines a
social community with an online app
storeront.
Appitalism oers
an online rewards and
currency program. For
instance, people can
obtain credits to spend in
the Appitalism store by
linking their account with
their Twitter and Face-
book accounts, a program
that helped Appitalism
gain 1 million site visitors
in six months.
“We believe that
people will ultimately
trust other people rather
than Google’s algorithms
or some kind o technol-
ogy somewhere in order
to help them fnd the right
apps or them,” Bucking-
ham said.
Blanksteen, however,
predicts that a combi-nation o algorithmic
mechanisms—integrat-
ing recommendations
based on app or user
similarity, ratings, and
usage—plus expert
opinions in the orm o
editorial reviews will help
lit social discovery to a larger scale.
“It’s not always the case that we
like what our riends like, and some-
times reviewers and the magic o
large-scale calculations can make us
aware o just the right app at just the
right time,” he said.
Going orward, Pasqua antici-
pates context-based content, which
accounts or preerences, location
and social links, will catalyze the
industry. She also hopes brands
and developers will gain more
“awareness o the importance o
crowd-sourcing and active
ing” about their content in o
develop better apps.
Buckingham, meanwhile
ing or new industry meas
that assess customer enga
with apps by ascertaining h
long a user interacts with a
or leaves it on the phone’s
screen. He contends that w
discourage developers rom
able to “buy” their way to
o a sales-based apps list a
ultimately lead to the creat
more innovative apps. l
Experts say that social
media, reviews and referrals
from friends all contribute
to the success of a mobile
application.
Painully common mistakes
in the mobile applications world
include creating an app that is
no dierent or no better than
rival apps and creating an app
that never gets noticed. But
developers and marketers are
wising up about what it takes
to ensure successul dieren-
tiation and discovery.“User-experience design,
with a ocus on both efcient
utility and enjoyable UI, is criti-
cal to dierentiating
and standing out
rom the crowd,”
said Scott Blank-
steen, CEO o
AppStoreHQ.
He cites Insta-
gram photo sharing,
Pandora song ID, the Angry Birds
game and Zapd mobile Web site
creator as apps that demonstrate
“a singular ocus on a rewarding
user experience and straightorward
useulness.”
Rachel Pasqua, vice president o
mobile at digital marketing agency
iCrossing, said her frm’s develop-
ment process or mobile apps
includes considerable competitive
analysis, looking at top apps in the
pertinent category as well as eyeing
apps oered by a client’s rivals in
order to identiy areas or dierentia-
tion.A unit o Hearst, iCrossing’s digital
marketing services include—in addi-
tion to mobile—paid search, search
engine optimization, Web develop-
ment, social media, research and
analytics. Its client base includes
The LEGO Group, Epson America
and Toyota, Coca-Cola, MasterCard
and FedEx.
Pasqua noted that ideas or setting
apart a new mobile app can oten
be garnered rom online customer
and editorial reviews o existing
apps as well as comments on social
networking sites. But she said that
dierentiation is only part o the
job. The industry is rie with stories
o abulous mobile apps that never
attracted a ollowing.
“There’s no substitute or good
content and good unctionality. That
will speak or itsel,” Pasqua said.
But every app must be promoted,
even at the most basic metadata
level. “Make sure that your app is
appropriately tagged and appropri-
ately described, that you are usingthe correct keywords, that you how
people are going to be looking or
you within the app store because
that’s where the fnal conversion is
going to happen,” she added.
Press releases, social media
promotions and blogger outreach are
standard ingredients or promoting
an app launch, she said.
“Creating a great app and then
launching it with traditional market-
ing—reviewers, seeding to lead
users, cross-promoting with other
apps, even SEO, advertising and
promotional distribution—are the
basics. Beyond that, an app that
makes it easy or users to share with
their riends and gives them real,
intrinsic reasons to do so generates
its own discovery,” AppStoreHQ’s
Blanksteen said.
AppStoreHQ’s AppRank technol-
Today’s App Mantra:Make It Better andMake It KnownBY TAMMY PArkr
“I’m a huge believer thatpeople will be driven by other people in terms of
their purchase behavior.”
sm uCkGam,
C F aPPalsm
“User-experience
design is critical to differentiatingand standing outfrom the crowd.”
sC laks,
C, aPPsQAppStoreHQ’s App Rank technology uses datarom reviews and downloads to rank apps.
Appitalism oers an online rewards ancurrency program.
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Distribution is closely tied
to the operating system,
making the OS decision
even more critical to long-
term success.
When mobile applications
frst became a market phe-
nomenon, developers ocked
to Apple’s iOS because the
iPhone was exploding in
popularity and the Apple App
Store oered more inventory
and conveniences than other
application storeronts. Today,
Google’s Android platormand the Android Market have
the momentum, and many
other operating systems and
app stores have entered the
ray. With so many platorms
and distribution options to
choose rom, how does a
developer know which OS or
app store to use?
operaTing sysTemsremain in fluxDevelopers have many criteria
or selecting an operating
system, but the most impor-
tant actor o all is its potential
reach. Paul Reddick, CEO
o Handmark, says the total
addressable market or an app
is so undamental to success
that developers should make
it the number one, two and
three reasons or selecting an OS.
“It’s like saying location, location,
location,” he said.
Right now, the OS market has
fve prominent platorms, but
this is quickly narrowing to our.
According to new research rom
Gartner, today’s leading platorms
include Symbian (with 37.6 percent
market share), Google’s Android
(22.7 percent), RIM (16 percent
), Apple’s iOS (15.7 percent), and
Microsot Windows (4.2 percent),
and various others (3.8 percent).
The market could be remark-
ably dierent by the end o 2011,according to Gartner. The frm
projects that Symbian, now aban-
doned by Nokia, will lose hal its
market share this year and disap-
pear by 2015, when it will
less than 1 percent o the
Android will have nearly h
the global market (48.8 pe
in 2015 and Microsot’s W
Phone 7 will rise to secon
with a 19.5 percent share,
by Nokia’s decision to sup
Apple’s iOS will be third, w
17.2 percent share and RI
decline to ourth place, wi
percent. Various others w
3.3 percent share.
In addition to market pot
numerous technical or bus
considerations can inuen
mobile app development s
Developers like Apple iO
or example, because it is
to work with. Developers
that their products will o
quality and a good user ex
ence. An iOS developer w
have to port their app to eiPhone model, which save
minimizes testing requirem
and reduced costs. On the
Developers Must ConsiderScale, Ease of Use WhenSelecting an Operating SystemBY PY AlBrhT
continue o
Developers like certain smoperating systems, like
iOS, because it is easy to w
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hand, the “closed” development
environment orces developers
to play by Apple’s development
and distribution rules, which
do not appeal to everyone.
The Google-backed Android OS,
created in part to oer an “open”
development and distributionenvironment, is also easy to work
with, yet it is highly ragmented. A
developer may need to write sev-
eral versions o an app to run on
multiple device types, which can
take time and run up costs. Google
is trying to get this under control
lest it undermine the Android eco-
system and alienate developers.
“I they don’t maintain a more
standard and less ragmented
platorm, developers will leave it
or other platorms,” warns Dov
Cohn, vice president o products
and marketing at Appia, whichcreates white-label application
storeronts or carriers
and other companies.
Microsot is hoping
to avoid these types o
problems with its new
Windows Phone 7 OS.
The company has stan-
dardized screen sizes,
or example, to minimize
related ragmentation
issues, and the OS is con-
sidered straightorward to
work with. But Microsot
does need to work hard
to reach sales volumes
Gartner expects or it. It is
courting developers heav-
ily and oering numerous
fnancial incentives to
attract them to the plat-
orm.
Developers should also make
sure that an OS provides the tools
they need to make their application
work. The Ocarina music applica-
tion or example, which can turn
a smartphone into a ute, could
not be developed or Android or a
time because o a lack o a micro-
phone API. The new WindowsPhone 7 OS has yet to come out
with a copy-and-paste eature,
which rustrates many developers.
fragmenTed disTribuTionecosysTemToday there are about 160 app
stores on the market and hun-
dreds o thousands o apps. The
stores are oered by a variety
o companies including device
manuacturers, platorm pro-
viders, mobile operators, and
consumer brands. The crowded
feld can make the app storeselection process complicated
and it is still evolving, which
can impact developers as they
work with these outlets.
Patrick Mork, CEO o GetJar,
believes that the ragmented
distribution ecosystem is not sus-
tainable. He believes developers
can’t aord to spread their eorts
among multiple storeronts and willpick a ew that provide the greatest
reach. And consumers will tend to
shop at just a couple stores.
“You’ll see consolida-
tion o app stores in the next
24 months,” he said.
Appia’s Dov Cohn, on the other
hand, sees it another way. “We
believe that this is not a three or
fve app store system, but that
there will be a lot o app stores,”
he said.
To select a storeront, devel-
opers will want to consider the
market reach and business sta-bility o the alternatives. They
device sales To end users, ranked byoperaTing sysTem (Thousands of uniTs)
OPERATING SYSTEM 2010 2011 2012 2015
Symbian 111,577 89,930 32,666 661
Market Share (%) 37.6 19.2 5.2 0.1
Android 67,225 179,873 310,088 539,318
Market Share (%) 22.7 38.5 49.2 48.8
Research In Motion 47,452 62,600 79,335 122,864
Market Share (%) 16.0 13.4 12.6 11.1
iOS 46,598 90,560 118,848 189,924Market Share (%) 15.7 19.4 18.9 17.2
Microsoft 12,378 26,346 68,156 215,998
Market Share (%) 4.2 5.6 10.8 19.5
Other OS 11,417.4 18,392.3 21,383.7 36,133.9
Market Share (%) 3.8 3.9 3.4 3.3
Total Market 296,647 467,701 630,476 1,104,898
Source: Gartner (April 2011)
should make sure the storeront
has the eatures and services
needed to enable an application
to ulfll its goals in the market.
Developers should also consider
geographic reach, because not
all stores can serve all regions.
Facilitating payments is a un-
damental consideration that has
many variables. Developers need
to consider the convenience
and cost o implementing bill-
ing and receiving payments, therevenue sharing terms oered by
the app store or other partners,
how convenient the billing and
payment mechanisms are or
customers, and i the available
options work in the applica-
tion’s target geographies.
Developers also should look at
the application submission pro-
cess. The testing and certifcation
requirements vary, along with the
ees and the time it takes to get an
app evaluated and approved. Some
storeronts are more orthcoming
with analytics than others.
Marketing procedures and poli-
cies also vary. Developers need to
know how a store organizes and
promotes apps on their sites, i it
lets the developer inuence the
marketing and promotion o their
apps, and advertising options. l
continue fom page 12
“If they don’t maintain amore standard and lessfragmented platform,developers will leave itfor other platforms,”
C, P, PuCs
a makG a aPPa
Many enterprises are lookingfor custom apps that will
streamline their business and
improve productivity. But the
development and distribution
of those apps can prove
challenging without the right
partners.
Until now, most mobile
applications have targeted
consumers. While that market
continues to grow, developers
are looking to the business sec-
tor or new oppor tunities. Unlike
consumer applications, whichare hard to monetize, business
applications have the potential
to attract premium prices and
produce better revenues or
developers. What should devel-
opers do to target this area?
Mobile applications have o
course been used by businesses
or years, or asset tracking,
feld-orce automation and other
unctions. But mobile broad-
band-enabled smart devices and
applications are giving compa-
nies new reasons to expand or
improve their mobile strategies.
The tendency o employees
to use their personal mobile
devices or work is also putting
pressure on companies to make
key IT unctions and systems
available to those devices.
“Client devices are shand becoming more mo
we expect that trend to
tinue,” said Janel Garvin
Evans Data Corp. “The
the immovable desktop
a cube are just about go
making workersmore producTiveCompanies are also dev
ing mobile applications
CIOs realize they oer s
tial productivity gains an
streamline or remove m
routine business hasslescreate inefciencies, sa
Harmon, executive vice
dent at AppCentral (orm
Ondeego). “It’s a very
investment,” he added.
Numerous studies are
ing the potential market
mobile business apps. F
Sullivan projects a $10.9
market in annual revenu
2015 or mobile ofce, m
workorce management
feld asset management
mobile sales orce autom
applications.
Research frms are als
developers to identiy th
o sotware projects bus
are emphasizing. Accord
an Evans Data study rel
January, 72 percent o m
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developers plan to extend enter-
prise apps to mobile devices within
the next year.
In January, IDC Research asked
mobile enterprise developers to
characterize their current work or
work planned or the next three
months. Social business applica-
tions and standalone productivitytools that are not integrated with
the corporate back-end inra-
structure have the most activity
(each with more than 30 percent
responding). Business intelligence
apps, feld orce and sales orce
automation were also popular
(each with more than 20 percent),
ollowed by unifed communica-
tions (more than 15 percent).
Mobile payments, M2M and
approval sotware were each
mentioned by ewer than 15 per-
cent o respondents.
Lots o frms are involved in
mobile application developmentincluding independent sotware
vendors, operating system and app
store organizations and mainstream
enterprise sotware solutions
providers that want to add mobility
to their products. In addition, some
companies are developing their
own enterprise apps in- house.
“In all cases the opportunity is
there,” Stephen Drake, program
vice president or mobility and
telecom at IDC. “Depending upon
the play, we’ve seen a tremen-
dous amount o new ISVs coming
in to develop apps that can really
address some o these new operat-ing systems and new opportunities
or those clients.”
But not all small-to-medium sized
businesses are set up to develop
applications and many need o-
the-shel products rom application
storeronts. In addition, many
corporations want custom solu-
tions. They expect to have in- house
teams eventually, but need consul-
tants in the meantime.
experTise in cerTainindusTries willfosTer innovaTion“Most o the innovation and the suc-
cess we see comes rom third-party
developers who see an opportunityor market need and have the exper-
tise and knowledge and are able to
develop something and bring it to
market to sell to corporations,” said
John Tudhope, director o applica-
tions marketing at Sprint.
Some o the most interest-
ing innovation will occur as
businesses create new cat-
egories o applications.
For example, many large consum-
er brands are now building mobile
business-to-consumer applications
and many corporations are build-
ing mobile business-to-employee
applications. Digital marketing frms,
which previously perormed web
site development or corporations,
will help with this work, Harmon
said. In the uture, business-to-busi-
ness mobile applications will create
another new need.
Some opportunities will emerge
because businesses are allowing
employees to use their personal
devices or work activities. Com-
panies will need security solutions
and ways or IT to manage the
apps. They are also expected to
want techniques or sandboxing
corporate apps and inormation
separately rom personal applica-
tions on employee devices.
privaTe app sTores willoffer cusTomized appsCurrently, some enterprise sot-
ware frms are using consumer app
stores to distribute mobile applica-
tions to take advantage o existing
solutions and avoid the need to
build and deploy custom distribution
systems. Techniques to allow bulk-
licensing o sotware or companies
represents an opportunity or inno-
vation, according to Harmon.
While consumer oriented stores
and apps are available and con-
venient, many companies in the
uture will build their own private
app stores so they can control
what employees have access to
and install on their devices. Some
may also want specialized stores
or customized mobile versions o
their enterprise sotware p
Harmon suggested.
Mobile operators want to
develop and distribute app
Verizon Wireless oers bu
apps in its V CAST Apps st
and it has launched packag
apps or vertical markets.
is considering establishingness application marketpla
is working on a solution to
discoverability and ordering
business applications or b
customers and their emplo
Developers that may not
established relationships w
operators beore may fnd
son now to join their devel
programs, because SMBs
enterprises have close rela
with their telecommunicat
providers and seek them o
or services and expertise.
Verizon Wireless has hanabout a dozen developers
cialize in specifc vertical m
recommend to companies
Laura Osbaldeston, asso
director or SMB strategy,
ships and applications and
Verizon Developer Commu
business markets at Verizo
less, said the company wa
help developers rom the c
market learn about enterpr
trends and needs so they
erly target their work and d
what types o applications
“The challenge develope
right now is that they’ve be
so consumer ocused beca
that’s where the money w
and there isn’t a lot o unde
standing, unless they’ve co
rom industry, to realize wh
there’s a need,” she said.
Social business
Standalone productivity tools(not integrated with corporate back end)
Business intelligence applications(e.g. CognosMobile)
Field force automation
Sales force automation
Unied communications
Mobile payment/mobile billing
Machine to machine
Approval applications
0 5 10 15 20 25 30 35 40
(% of respondents)
n = 608 Source: Appcelerator and IDC’s Mobile Enterprise Developer Survey, 1Q11
caTegories of business-focused applicaTions beingdeveloped now and in The nexT Three monThs
(d s ct J 2011; mt r a)