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  • 5/24/2018 FO3Edit Log

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    FO3Edit 3.0.31 EXPERIMENTAL starting session 2014-04-07 13:43:56Using Fallout3 Data Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout3 goty\Data\Using ini: C:\Users\Ben\Documents\My Games\Fallout3\Fallout.iniUsing settings file: C:\Users\Ben\AppData\Local\Fallout3\Plugins.fo3viewsettingsLoading active plugin list: C:\Users\Ben\AppData\Local\Fallout3\Plugins.txtNote: Active plugin List contains nonexisting file "FO3 Wanderers Edition - Optional Restore Tracers.esp"Note: Active plugin List contains nonexisting file "FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp"[Fallout3.esm] Loading file

    [Fallout3.esm] File loaded[Fallout3.esm] Start processing[Anchorage.esm] Loading file[Anchorage.esm] File loaded[Anchorage.esm] Start processing[ThePitt.esm] Loading file[ThePitt.esm] File loaded[ThePitt.esm] Start processing[BrokenSteel.esm] Loading file[BrokenSteel.esm] File loaded[BrokenSteel.esm] Start processing[PointLookout.esm] Loading file[PointLookout.esm] File loaded

    [PointLookout.esm] Start processing[Zeta.esm] Loading file[Zeta.esm] File loaded[Zeta.esm] Start processing[HairPack.esm] Loading file[HairPack.esm] File loaded[HairPack.esm] Start processing[aHUD.esm] Loading file[aHUD.esm] File loaded[aHUD.esm] Start processing[iHUD.esm] Loading file[iHUD.esm] File loaded[iHUD.esm] Start processing

    [CRAFT.esm] Loading file[CRAFT.esm] File loaded[CRAFT.esm] Start processing[CALIBR.esm] Loading file[CALIBR.esm] File loaded[CALIBR.esm] Start processing[FO3 Wanderers Edition - Main File.esm] Loading file[FO3 Wanderers Edition - Main File.esm] File loaded[FO3 Wanderers Edition - Main File.esm] Start processing[Mart's Mutant Mod.esm] Loading file[Mart's Mutant Mod.esm] File loaded[Mart's Mutant Mod.esm] Start processing[Enhanced Weather - Rain and Snow.esm] Loading file

    [Enhanced Weather - Rain and Snow.esm] File loaded[Enhanced Weather - Rain and Snow.esm] Start processing[DCInteriors_ComboEdition.esm] Loading file[DCInteriors_ComboEdition.esm] File loaded[DCInteriors_ComboEdition.esm] Start processing[RH_IRONSIGHTS.esm] Loading file[RH_IRONSIGHTS.esm] File loaded[RH_IRONSIGHTS.esm] Start processing[hair_add_npc.esp] Loading file[hair_add_npc.esp] File loaded

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    [hair_add_npc.esp] Start processing[FemaleEnclaveSoldiers - Broken Steel.esp] Loading file[FemaleEnclaveSoldiers - Broken Steel.esp] File loaded[FemaleEnclaveSoldiers - Broken Steel.esp] Start processing[FO3 Wanderers Edition - Main File.esp] Loading file[FO3 Wanderers Edition - Main File.esp] File loaded[FO3 Wanderers Edition - Main File.esp] Start processing[FO3 Wanderers Edition - DLC Anchorage.esp] Loading file[FO3 Wanderers Edition - DLC Anchorage.esp] File loaded[FO3 Wanderers Edition - DLC Anchorage.esp] Start processing[FO3 Wanderers Edition - DLC The Pitt.esp] Loading file

    [FO3 Wanderers Edition - DLC The Pitt.esp] File loaded[FO3 Wanderers Edition - DLC The Pitt.esp] Start processing[FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file[FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded[FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing[FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file[FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded[FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file[FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing[FO3 Wanderers Edition - Alternate Travel.esp] Loading file[FO3 Wanderers Edition - Alternate Travel.esp] File loaded

    [FO3 Wanderers Edition - Alternate Travel.esp] Start processing[FO3 Wanderers Edition - Project Beauty.esp] Loading file[FO3 Wanderers Edition - Project Beauty.esp] File loaded[FO3 Wanderers Edition - Project Beauty.esp] Start processing[FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Loading file[FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] File loaded[FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Start processing[WeaponModKits.esp] Loading file[WeaponModKits.esp] File loaded[WeaponModKits.esp] Start processing[WeaponModKits - FWE Master Release.esp] Loading file[WeaponModKits - FWE Master Release.esp] File loaded

    [WeaponModKits - FWE Master Release.esp] Start processing[WeaponModKits - OperationAnchorage.esp] Loading file[WeaponModKits - OperationAnchorage.esp] File loaded[WeaponModKits - OperationAnchorage.esp] Start processing[WeaponModKits - ThePitt.esp] Loading file[WeaponModKits - ThePitt.esp] File loaded[WeaponModKits - ThePitt.esp] Start processing[WeaponModKits - BrokenSteel.esp] Loading file[WeaponModKits - BrokenSteel.esp] File loaded[WeaponModKits - BrokenSteel.esp] Start processing[WeaponModKits - PointLookout.esp] Loading file[WeaponModKits - PointLookout.esp] File loaded[WeaponModKits - PointLookout.esp] Start processing

    [WeaponModKits - Zeta.esp] Loading file[WeaponModKits - Zeta.esp] File loaded[WeaponModKits - Zeta.esp] Start processing[WMKAA12Shotgun.esp] Loading file[WMKAA12Shotgun.esp] File loaded[WMKAA12Shotgun.esp] Start processing[Mart's Mutant Mod.esp] Loading file[Mart's Mutant Mod.esp] File loaded[Mart's Mutant Mod.esp] Start processing[Mart's Mutant Mod - DLC Anchorage.esp] Loading file

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    [Mart's Mutant Mod - DLC Anchorage.esp] File loaded[Mart's Mutant Mod - DLC Anchorage.esp] Start processing[Mart's Mutant Mod - DLC The Pitt.esp] Loading file[Mart's Mutant Mod - DLC The Pitt.esp] File loaded[Mart's Mutant Mod - DLC The Pitt.esp] Start processing[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing

    [Mart's Mutant Mod - DLC Zeta.esp] Loading file[Mart's Mutant Mod - DLC Zeta.esp] File loaded[Mart's Mutant Mod - DLC Zeta.esp] Start processing[Mart's Mutant Mod - Zones Respawn.esp] Loading file[Mart's Mutant Mod - Zones Respawn.esp] File loaded[Mart's Mutant Mod - Zones Respawn.esp] Start processing[Mart's Mutant Mod - Tougher Traders.esp] Loading file[Mart's Mutant Mod - Tougher Traders.esp] File loaded[Mart's Mutant Mod - Tougher Traders.esp] Start processing[Mart's Mutant Mod - Natural Selection.esp] Loading file[Mart's Mutant Mod - Natural Selection.esp] File loaded[Mart's Mutant Mod - Natural Selection.esp] Start processing[Mart's Mutant Mod - Master Menu Module.esp] Loading file

    [Mart's Mutant Mod - Master Menu Module.esp] File loaded[Mart's Mutant Mod - Master Menu Module.esp] Start processing[Mart's Mutant Mod - FWE Master Release.esp] Loading file[Mart's Mutant Mod - FWE Master Release.esp] File loaded[Mart's Mutant Mod - FWE Master Release.esp] Start processing[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Loading file[Mart's Mutant Mod - FWE Master Release + DLCs.esp] File loaded[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Start processing[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Loading file[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] File loaded[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Start processing[BoS Diversification.esp] Loading file[BoS Diversification.esp] File loaded

    [BoS Diversification.esp] Start processing[BoS Diversification - Broken Steel.esp] Loading file[BoS Diversification - Broken Steel.esp] File loaded[BoS Diversification - Broken Steel.esp] Start processing[FleshBurningPlasma.esp] Loading file[FleshBurningPlasma.esp] File loaded[FleshBurningPlasma.esp] Start processing[dD - Enhanced Blood Main.esp] Loading file[dD - Enhanced Blood Main.esp] File loaded[dD - Enhanced Blood Main.esp] Start processing[Fellout-pipboylight.esp] Loading file[Fellout-pipboylight.esp] File loaded[Fellout-pipboylight.esp] Start processing

    [Enhanced Weather - Rain and Snow in Fallout.esp] Loading file[Enhanced Weather - Rain and Snow in Fallout.esp] File loaded[Enhanced Weather - Rain and Snow in Fallout.esp] Start processing[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Loading file[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] File loaded[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Start processing[Enhanced Weather - Weather Sounds in Interiors.esp] Loading file[Enhanced Weather - Weather Sounds in Interiors.esp] File loaded[Enhanced Weather - Weather Sounds in Interiors.esp] Start processing[Enhanced Weather - Sneak Bonus during Storms.esp] Loading file

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    [Enhanced Weather - Sneak Bonus during Storms.esp] File loaded[Enhanced Weather - Sneak Bonus during Storms.esp] Start processing[Enhanced Weather - REBOOT.esp] Loading file[Enhanced Weather - REBOOT.esp] File loaded[Enhanced Weather - REBOOT.esp] Start processing[Fellout-Full.esp] Loading file[Fellout-Full.esp] File loaded[Fellout-Full.esp] Start processing[Fellout-Anchorage.esp] Loading file[Fellout-Anchorage.esp] File loaded[Fellout-Anchorage.esp] Start processing

    [Fellout-BrokenSteel.esp] Loading file[Fellout-BrokenSteel.esp] File loaded[Fellout-BrokenSteel.esp] Start processing[Fellout-PointLookout.esp] Loading file[Fellout-PointLookout.esp] File loaded[Fellout-PointLookout.esp] Start processing[Fellout-Zeta.esp] Loading file[Fellout-Zeta.esp] File loaded[Fellout-Zeta.esp] Start processing[FemaleEnclaveSoldiers.esp] Loading file[FemaleEnclaveSoldiers.esp] File loaded[FemaleEnclaveSoldiers.esp] Start processing[FO3 NPCs Travel.esp] Loading file

    [FO3 NPCs Travel.esp] File loaded[FO3 NPCs Travel.esp] Start processing[DYNAVISION - Dynamic Lens Effect.esp] Loading file[DYNAVISION - Dynamic Lens Effect.esp] File loaded[DYNAVISION - Dynamic Lens Effect.esp] Start processing[GalaxyNewsRadio20[C].esp] Loading file[GalaxyNewsRadio20[C].esp] File loaded[GalaxyNewsRadio20[C].esp] Start processing[GalaxyNewsRadio10[C].esp] Loading file[GalaxyNewsRadio10[C].esp] File loaded[GalaxyNewsRadio10[C].esp] Start processing[GalaxyNewsRadio30[C].esp] Loading file[GalaxyNewsRadio30[C].esp] File loaded

    [GalaxyNewsRadio30[C].esp] Start processing[GalaxyNewsRadio60[C].esp] Loading file[GalaxyNewsRadio60[C].esp] File loaded[GalaxyNewsRadio60[C].esp] Start processing[GalaxyNewsRadio50[C].esp] Loading file[GalaxyNewsRadio50[C].esp] File loaded[GalaxyNewsRadio50[C].esp] Start processing[GalaxyNewsRadio40[C].esp] Loading file[GalaxyNewsRadio40[C].esp] File loaded[GalaxyNewsRadio40[C].esp] Start processing[GalaxyNewsRadio70[C].esp] Loading file[GalaxyNewsRadio70[C].esp] File loaded[GalaxyNewsRadio70[C].esp] Start processing

    [GalaxyNewsRadio100[C].esp] Loading file[GalaxyNewsRadio100[C].esp] File loaded[GalaxyNewsRadio100[C].esp] Start processing[GalaxyNewsRadio90[C].esp] Loading file[GalaxyNewsRadio90[C].esp] File loaded[GalaxyNewsRadio90[C].esp] Start processing[GalaxyNewsRadio80[C].esp] Loading file[GalaxyNewsRadio80[C].esp] File loaded[GalaxyNewsRadio80[C].esp] Start processing[RH_WMK_Bridge.esp] Loading file

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    [RH_WMK_Bridge.esp] File loaded[RH_WMK_Bridge.esp] Start processing[43:58] Background Loader: starting...[00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.[00:00] Background Loader: [Fallout - Textures.bsa] Skipped.[00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.[00:00] Background Loader: [Fallout - Voices.bsa] Skipped.[00:00] Background Loader: [Fallout - Sound.bsa] Skipped.[00:00] Background Loader: [Fallout - MenuVoices.bsa] Skipped.[00:00] Background Loader: [Fallout - Misc.bsa] Skipped.[00:00] Background Loader: [Anchorage - Main.bsa] Skipped.

    [00:00] Background Loader: [Anchorage - Sounds.bsa] Skipped.[00:00] Background Loader: [ThePitt - Main.bsa] Skipped.[00:00] Background Loader: [ThePitt - Sounds.bsa] Skipped.[00:00] Background Loader: [BrokenSteel - Main.bsa] Skipped.[00:00] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.[00:00] Background Loader: [PointLookout - Main.bsa] Skipped.[00:00] Background Loader: [PointLookout - Sounds.bsa] Skipped.[00:00] Background Loader: [Zeta - Main.bsa] Skipped.[00:00] Background Loader: [Zeta - Sounds.bsa] Skipped.[00:00] Background Loader: [DCInteriors_ComboEdition.bsa] Skipped.[00:00] Background Loader: [FO3 NPCs Travel.bsa] Skipped.[00:00] Background Loader: [C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\Data\] Setting Resource Path.

    [00:00] Background Loader: loading "Fallout3.esm"...[00:00] Background Loader: [Fallout3.esm] Loading file[00:00] Background Loader: [Fallout3.esm] File loaded[00:00] Background Loader: [Fallout3.esm] Start processing[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed

    [00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed

    [00:01] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed

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    [00:01] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed

    [00:01] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed[00:01] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed

    [00:06] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed

    [00:06] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed

    [00:06] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed[00:06] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed[00:06] Background Loader: [Fallout3.esm] Building FormID index[00:07] Background Loader: [Fallout3.esm] FormID index built[00:07] Background Loader: [Fallout3.esm] Building EditorID index[00:07] Background Loader: [Fallout3.esm] EditorID index built[00:07] Background Loader: [Fallout3.esm] Processing completed[00:07] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.an

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    d.otherwise.ignore.it.I.really.mean.it.dat"...[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records

    [00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw

    ise.ignore.it.I.really.mean.it.dat] FormID index built[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed[00:07] Background Loader: loading "Anchorage.esm"...[00:07] Background Loader: [Anchorage.esm] Loading file[00:07] Background Loader: [Anchorage.esm] File loaded[00:07] Background Loader: [Anchorage.esm] Start processing[00:07] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"[00:07] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 rec

    ords[00:07] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed

    [00:07] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed

  • 5/24/2018 FO3Edit Log

    8/325

    [00:07] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed

    [00:07] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed

    [00:07] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed

    [00:07] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed[00:07] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed[00:07] Background Loader: [Anchorage.esm] Building FormID index[00:07] Background Loader: [Anchorage.esm] FormID index built[00:07] Background Loader: [Anchorage.esm] Building EditorID index[00:07] Background Loader: [Anchorage.esm] EditorID index built[00:07] Background Loader: [Anchorage.esm] Processing completed[00:07] Background Loader: loading "ThePitt.esm"...[00:07] Background Loader: [ThePitt.esm] Loading file[00:07] Background Loader: [ThePitt.esm] File loaded[00:07] Background Loader: [ThePitt.esm] Start processing[00:07] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"[00:07] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 recor

    ds[00:07] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed

  • 5/24/2018 FO3Edit Log

    9/325

    [00:07] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed

    [00:07] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed

    [00:07] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed

    [00:07] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed

    [00:07] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed[00:07] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed[00:07] Background Loader: [ThePitt.esm] Building FormID index[00:07] Background Loader: [ThePitt.esm] FormID index built[00:07] Background Loader: [ThePitt.esm] Building EditorID index[00:07] Background Loader: [ThePitt.esm] EditorID index built[00:07] Background Loader: [ThePitt.esm] Processing completed[00:07] Background Loader: loading "BrokenSteel.esm"...[00:07] Background Loader: [BrokenSteel.esm] Loading file[00:07] Background Loader: [BrokenSteel.esm] File loaded

  • 5/24/2018 FO3Edit Log

    10/325

    [00:07] Background Loader: [BrokenSteel.esm] Start processing[00:07] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"[00:07] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 records[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed

    [00:07] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed

    [00:07] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed

    [00:07] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed

    [00:08] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed

  • 5/24/2018 FO3Edit Log

    11/325

    [00:08] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed[00:08] Background Loader: [BrokenSteel.esm] Building FormID index[00:08] Background Loader: [BrokenSteel.esm] FormID index built[00:08] Background Loader: [BrokenSteel.esm] Building EditorID index[00:08] Background Loader: [BrokenSteel.esm] EditorID index built[00:08] Background Loader: [BrokenSteel.esm] Processing completed

    [00:08] Background Loader: loading "PointLookout.esm"...[00:08] Background Loader: [PointLookout.esm] Loading file[00:08] Background Loader: [PointLookout.esm] File loaded[00:08] Background Loader: [PointLookout.esm] Start processing[00:08] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"[00:08] Background Loader: [PointLookout.esm] Header processed. Expecting 68565records[00:08] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed

    [00:08] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed

    [00:08] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed

    [00:08] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed

  • 5/24/2018 FO3Edit Log

    12/325

    [00:08] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed

    [00:08] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed[00:08] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed

    [00:08] Background Loader: [PointLookout.esm] Building FormID index[00:08] Background Loader: [PointLookout.esm] FormID index built[00:08] Background Loader: [PointLookout.esm] Building EditorID index[00:08] Background Loader: [PointLookout.esm] EditorID index built[00:08] Background Loader: [PointLookout.esm] Processing completed[00:08] Background Loader: loading "Zeta.esm"...[00:08] Background Loader: [Zeta.esm] Loading file[00:08] Background Loader: [Zeta.esm] File loaded[00:08] Background Loader: [Zeta.esm] Start processing[00:08] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"[00:08] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records[00:08] Background Loader: [Zeta.esm] GRUP Top "TXST" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed

    [00:08] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "FACT" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "TACT" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "TERM" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "CONT" processed

    [00:08] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "MISC" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "STAT" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "FURN" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed

  • 5/24/2018 FO3Edit Log

    13/325

    [00:08] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "CREA" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "REGN" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "CELL" processed

    [00:08] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "QUST" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "PACK" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "WATR" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed

    [00:08] Background Loader: [Zeta.esm] GRUP Top "FLST" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "PERK" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "MESG" processed[00:08] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed

    [00:08] Background Loader: [Zeta.esm] Building FormID index[00:08] Background Loader: [Zeta.esm] FormID index built[00:08] Background Loader: [Zeta.esm] Building EditorID index[00:08] Background Loader: [Zeta.esm] EditorID index built[00:08] Background Loader: [Zeta.esm] Processing completed[00:08] Background Loader: loading "HairPack.esm"...[00:08] Background Loader: [HairPack.esm] Loading file[00:08] Background Loader: [HairPack.esm] File loaded[00:08] Background Loader: [HairPack.esm] Start processing[00:08] Background Loader: [HairPack.esm] Adding master "Fallout3.esm"[00:08] Background Loader: [HairPack.esm] Header processed. Expecting 73 records[00:08] Background Loader: [HairPack.esm] GRUP Top "HAIR" processed[00:08] Background Loader: [HairPack.esm] GRUP Top "EYES" processed

    [00:08] Background Loader: [HairPack.esm] GRUP Top "RACE" processed[00:08] Background Loader: [HairPack.esm] Building FormID index[00:08] Background Loader: [HairPack.esm] FormID index built[00:08] Background Loader: [HairPack.esm] Building EditorID index[00:08] Background Loader: [HairPack.esm] EditorID index built[00:08] Background Loader: [HairPack.esm] Processing completed[00:08] Background Loader: loading "aHUD.esm"...[00:08] Background Loader: [aHUD.esm] Loading file[00:08] Background Loader: [aHUD.esm] File loaded[00:08] Background Loader: [aHUD.esm] Start processing

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    [00:08] Background Loader: [aHUD.esm] Header processed. Expecting 16 records[00:08] Background Loader: [aHUD.esm] GRUP Top "GLOB" processed[00:08] Background Loader: [aHUD.esm] GRUP Top "SCPT" processed[00:08] Background Loader: [aHUD.esm] GRUP Top "ARMO" processed[00:08] Background Loader: [aHUD.esm] GRUP Top "QUST" processed[00:08] Background Loader: [aHUD.esm] GRUP Top "MESG" processed[00:08] Background Loader: [aHUD.esm] Building FormID index[00:08] Background Loader: [aHUD.esm] FormID index built[00:08] Background Loader: [aHUD.esm] Building EditorID index[00:08] Background Loader: [aHUD.esm] EditorID index built[00:08] Background Loader: [aHUD.esm] Processing completed

    [00:08] Background Loader: loading "iHUD.esm"...[00:08] Background Loader: [iHUD.esm] Loading file[00:08] Background Loader: [iHUD.esm] File loaded[00:08] Background Loader: [iHUD.esm] Start processing[00:08] Background Loader: [iHUD.esm] Header processed. Expecting 34 records[00:08] Background Loader: [iHUD.esm] GRUP Top "GLOB" processed[00:08] Background Loader: [iHUD.esm] GRUP Top "SCPT" processed[00:08] Background Loader: [iHUD.esm] GRUP Top "ARMO" processed[00:08] Background Loader: [iHUD.esm] GRUP Top "QUST" processed[00:08] Background Loader: [iHUD.esm] GRUP Top "MESG" processed[00:08] Background Loader: [iHUD.esm] Building FormID index[00:08] Background Loader: [iHUD.esm] FormID index built[00:08] Background Loader: [iHUD.esm] Building EditorID index

    [00:08] Background Loader: [iHUD.esm] EditorID index built[00:08] Background Loader: [iHUD.esm] Processing completed[00:08] Background Loader: loading "CRAFT.esm"...[00:08] Background Loader: [CRAFT.esm] Loading file[00:08] Background Loader: [CRAFT.esm] File loaded[00:08] Background Loader: [CRAFT.esm] Start processing[00:08] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"[00:08] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records[00:08] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed[00:08] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed[00:08] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed[00:08] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed[00:08] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed

    [00:08] Background Loader: [CRAFT.esm] Building FormID index[00:08] Background Loader: [CRAFT.esm] FormID index built[00:08] Background Loader: [CRAFT.esm] Building EditorID index[00:08] Background Loader: [CRAFT.esm] EditorID index built[00:08] Background Loader: [CRAFT.esm] Processing completed[00:08] Background Loader: loading "CALIBR.esm"...[00:08] Background Loader: [CALIBR.esm] Loading file[00:08] Background Loader: [CALIBR.esm] File loaded[00:08] Background Loader: [CALIBR.esm] Start processing[00:08] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"[00:08] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records[00:08] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed[00:08] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed

    [00:08] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed[00:08] Background Loader: [CALIBR.esm] Building FormID index[00:08] Background Loader: [CALIBR.esm] FormID index built[00:08] Background Loader: [CALIBR.esm] Building EditorID index[00:08] Background Loader: [CALIBR.esm] EditorID index built[00:08] Background Loader: [CALIBR.esm] Processing completed[00:08] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start process

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    ing[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master"Fallout3.esm"[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master"CRAFT.esm"[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master"CALIBR.esm"[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header processed. Expecting 7895 records[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMST" processed

    [00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXST" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLOB" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLAS" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FACT" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RACE" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOUN" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGE

    F" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCPT" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENCH" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPEL" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACTI" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TERM" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMO" processed

    [00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOOK" processed[00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

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    NT:0AF00EB1] was injected into CALIBR.esm>[00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

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    se" [CONT:0AF01C1A] was injected into CALIBR.esm>[00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

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    abinet" [CONT:0AF022DE] was injected into CALIBR.esm>[00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

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    [CONT:0AF022FC] was injected into CALIBR.esm>[00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

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    T:0AF0370C] was injected into CALIBR.esm>[00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

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    [CONT:0AF03DDC] was injected into CALIBR.esm>[00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

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    0AF044A0] was injected into CALIBR.esm>[00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

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    ONT:0AF044BE] was injected into CALIBR.esm>[00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

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    08EB8] was injected into CALIBR.esm>[00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CONT" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOOR" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIGH" processed

    [00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MISC" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STAT" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MSTT" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FURN" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEAP" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMMO" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC

    _" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CREA" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLC" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLN" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEYM" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALC

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    H" processed[00:08] Background Loader: [00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOTE" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PROJ" processed[00:08] Background Loader: [00:08] Background Loader:

    [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLI" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAVI" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CELL" processed

    [00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRLD" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIAL" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUST" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDLE" processed[00:08] Background Loader: [00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PACK" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CST

    Y" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSCR" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFSH" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXPL" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMAD" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLS

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    T" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PERK" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPTD" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADDN" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVIF" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPCT" processed

    [00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPDS" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMA" processed[00:08] Background Loader: [00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MESG" processed[00:08] Background Loader: [00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUSC" processed[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Form

    ID index[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID indexbuilt[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building EditorID index[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID index built[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing completed[00:08] Background Loader: loading "Mart's Mutant Mod.esm"...[00:08] Background Loader: [Mart's Mutant Mod.esm] Loading file[00:08] Background Loader: [Mart's Mutant Mod.esm] File loaded[00:08] Background Loader: [Mart's Mutant Mod.esm] Start processing

    [00:08] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"[00:08] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2633 records[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed

    [00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed

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    [00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EFSH" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed

    [00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPCT" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPDS" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ECZN" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed[00:08] Background Loader: [Mart's Mutant Mod.esm] Building FormID index[00:08] Background Loader: [Mart's Mutant Mod.esm] FormID index built[00:08] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index[00:08] Background Loader: [Mart's Mutant Mod.esm] EditorID index built[00:08] Background Loader: [Mart's Mutant Mod.esm] Processing completed[00:08] Background Loader: loading "Enhanced Weather - Rain and Snow.esm"...[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Loading file

    [00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] File loaded[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Start processing[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Adding master"Fallout3.esm"[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Header processed. Expecting 63 records[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "GLOB" processed[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SOUN" processed[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SCPT" processed

    [00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "ACTI" processed[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "MSTT" processed[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "CELL" processed[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "QUST" processed[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building FormID index[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] FormID index built[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building Edito

    rID index[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] EditorID indexbuilt[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Processing completed[00:08] Background Loader: loading "DCInteriors_ComboEdition.esm"...[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Loading file[00:08] Background Loader: [DCInteriors_ComboEdition.esm] File loaded[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Start processing[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Fallout

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    3.esm"[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Anchorage.esm"[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "ThePitt.esm"[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "BrokenSteel.esm"[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "PointLookout.esm"[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Zeta.esm"

    [00:08] Background Loader: [DCInteriors_ComboEdition.esm] Header processed. Expecting 103099 records[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TXST" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SOUN" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCPT" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ENCH" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SPEL" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ACTI" proces

    sed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TERM" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMO" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CONT" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "DOOR" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MISC" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "STAT" processed

    [00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCOL" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MSTT" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PWAT" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FURN" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NPC_" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CREA" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "KEYM" proces

    sed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ALCH" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NOTE" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "LVLI" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WTHR" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CLMT" proces

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    sed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NAVI" processed[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CELL" processed[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WRLD" processed[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "QUST" processed[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WATR" processed

    [00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMGS" processed[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMAD" processed[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FLST" processed[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PERK" processed[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMA" processed[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ECZN" processed[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MESG" proces

    sed[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MUSC" processed[00:09] Background Loader: [DCInteriors_ComboEdition.esm] Building FormID index[00:09] Background Loader: [DCInteriors_ComboEdition.esm] FormID index built[00:09] Background Loader: [DCInteriors_ComboEdition.esm] Building EditorID index[00:09] Background Loader: [DCInteriors_ComboEdition.esm] EditorID index built[00:09] Background Loader: [DCInteriors_ComboEdition.esm] Processing completed[00:09] Background Loader: loading "RH_IRONSIGHTS.esm"...[00:09] Background Loader: [RH_IRONSIGHTS.esm] Loading file[00:09] Background Loader: [RH_IRONSIGHTS.esm] File loaded[00:09] Background Loader: [RH_IRONSIGHTS.esm] Start processing

    [00:09] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Fallout3.esm"[00:09] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Anchorage.esm"[00:09] Background Loader: [RH_IRONSIGHTS.esm] Adding master "ThePitt.esm"[00:09] Background Loader: [RH_IRONSIGHTS.esm] Adding master "BrokenSteel.esm"[00:09] Background Loader: [RH_IRONSIGHTS.esm] Adding master "PointLookout.esm"[00:09] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Zeta.esm"[00:09] Background Loader: [RH_IRONSIGHTS.esm] Header processed. Expecting 520 records[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "TXST" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MGEF" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SCPT" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ENCH" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SPEL" processed

    [00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ARMO" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CONT" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MISC" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "STAT" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WEAP" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "AMMO" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NPC_" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CREA" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ALCH" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NOTE" processed

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    [00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "PROJ" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "LVLI" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CELL" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WRLD" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "QUST" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EFSH" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EXPL" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "DEBR" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "IMAD" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "FLST" processed[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MESG" processed

    [00:09] Background Loader: [RH_IRONSIGHTS.esm] Building FormID index[00:09] Background Loader: [RH_IRONSIGHTS.esm] FormID index built[00:09] Background Loader: [RH_IRONSIGHTS.esm] Building EditorID index[00:09] Background Loader: [RH_IRONSIGHTS.esm] EditorID index built[00:09] Background Loader: [RH_IRONSIGHTS.esm] Processing completed[00:09] Background Loader: loading "hair_add_npc.esp"...[00:09] Background Loader: [hair_add_npc.esp] Loading file[00:09] Background Loader: [hair_add_npc.esp] File loaded[00:09] Background Loader: [hair_add_npc.esp] Start processing[00:09] Background Loader: [hair_add_npc.esp] Adding master "Fallout3.esm"[00:09] Background Loader: [hair_add_npc.esp] Adding master "HairPack.esm"[00:09] Background Loader: [hair_add_npc.esp] Header processed. Expecting 103 records

    [00:09] Background Loader: [hair_add_npc.esp] GRUP Top "NPC_" processed[00:09] Background Loader: [hair_add_npc.esp] Building FormID index[00:09] Background Loader: [hair_add_npc.esp] FormID index built[00:09] Background Loader: [hair_add_npc.esp] Building EditorID index[00:09] Background Loader: [hair_add_npc.esp] EditorID index built[00:09] Background Loader: [hair_add_npc.esp] Processing completed[00:09] Background Loader: loading "FemaleEnclaveSoldiers - Broken Steel.esp"...[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Loading file[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] File loaded[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Start processing

    [00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding master "Fallout3.esm"[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding master "BrokenSteel.esm"[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Header processed. Expecting 54 records[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "NPC_" processed[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "WRLD" processed[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building FormID index[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] FormID ind

    ex built[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building EditorID index[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] EditorID index built[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Processingcompleted[00:09] Background Loader: loading "FO3 Wanderers Edition - Main File.esp"...[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Loading file[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] File loaded

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    [00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Start processing[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master"Fallout3.esm"[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master"CRAFT.esm"[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master"CALIBR.esm"[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master"FO3 Wanderers Edition - Main File.esm"[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Header proces

    sed. Expecting 1814 records[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GMST" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GLOB" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CLAS" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FACT" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "RACE" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SOUN" processed

    [00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MGEF" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SCPT" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ENCH" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SPEL" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ACTI" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "TERM" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ARM

    O" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BOOK" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CONT" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DOOR" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MISC" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "STAT" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MSTT" processed

    [00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "WEAP" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AMMO" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NPC

    _" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CREA" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVLC" processed

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    [00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVLN" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ALCH" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NOTE" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PROJ" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVLI" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DIA

    L" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "QUST" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PACK" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CSTY" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LSCR" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "EXPL" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FLST" processed

    [00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PERK" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BPTD" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ADDN" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AVIF" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ECZN" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MESG" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MUS

    C" processed[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building FormID index[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] FormID indexbuilt[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building EditorID index[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] EditorID index built[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Processing completed[00:09] Background Loader: loading "FO3 Wanderers Edition - DLC Anchorage.esp"...

    [00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Loading file[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] File loaded[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Start processing[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "Fallout3.esm"[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "Anchorage.esm"

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    [00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Header processed. Expecting 180 records[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"MGEF" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"SCPT" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"ENCH" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top

    "SPEL" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"TERM" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"ARMO" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"CONT" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"STAT" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"WEAP" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"NPC_" processed

    [00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"LVLN" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"NOTE" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"PROJ" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"LVLI" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"CELL" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"WRLD" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top

    "DIAL" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"QUST" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"EXPL" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"FLST" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"ARMA" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"MESG" processed[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] BuildingFormID index

    [00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] FormID index built[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] BuildingEditorID index[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] EditorIDindex built[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Processing completed[00:09] Background Loader: loading "FO3 Wanderers Edition -