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NMED 3300(A) // Theory and Aesthetics of Digital Games Friday Genre Discussions / Play Sessions Schedule, Spring 2016 Mondays and Wednesdays will consist of lectures. Fridays will be broken into two sessions. The first will take place in W866 where we will discuss particular genres and look at select examples. The second session will take place in W560 and will consist of hands-on gameplay (1 hour) of the games covered earlier in class. Some Rules for W560 Usage: 1. Please be considerate of others in the lab and those working in adjacent offices/classrooms by keeping noise to a minimum, 2. Please note that food and drink are not allowed in W560, except water if it is contained in a non-spillable container (with a screw-top or sealable cap) 3. Only students with official access are allowed in these labs (you cannot bring friends into the lab, sorry), 4. Please be gentle with equipment, consoles, and peripherals as a lot of the equipment is David’s personal property and much of the equipment is old and getting more difficult (if not impossible) to replace. 5. Finally, do not leave discs in consoles and make sure consoles and televisions are turned off when you are finished and that the area where you were working is clean and tidy. Notes on Gameplay Sessions in W560: Please keep the volume of the monitors and verbalizations to a minimum. Have a look at each of the games listed for that week’s gameplay sessions by consulting reviews/criticism, gameplay video, screenshots. As many games are released on multiple platforms and are often emulated, make sure you are viewing information for the correct version (platform, year). You do not have to volunteer to play every week but also make sure to sit out some weeks in order to give everyone a chance. For more complex or narrative-heavy games, one or two people can volunteer to play for the entire session while others observe, make suggestions, and discuss the game. Try to observe as many of the games on the list each week as possible. Make sure all the games on the list (particularly for console games) are played during the gameplay session.

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Page 1: Friday Genre Discussions / Play Sessionspeople.uleth.ca/~cleada/docs/NMED 3300 Genre Discussion... · 2016-01-05 · NMED 3300(A) // Theory and Aesthetics of Digital Games Friday

NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday Genre Discussions / Play Sessions Schedule, Spring 2016 Mondays and Wednesdays will consist of lectures. Fridays will be broken into two sessions. The first will take place in W866 where we will discuss particular genres and look at select examples. The second session will take place in W560 and will consist of hands-on gameplay (1 hour) of the games covered earlier in class.

Some Rules for W560 Usage:

1. Please be considerate of others in the lab and those working in adjacent offices/classrooms by keeping noise to a minimum,

2. Please note that food and drink are not allowed in W560, except water if it is contained in a non-spillable container (with a screw-top or sealable cap)

3. Only students with official access are allowed in these labs (you cannot bring friends into the lab, sorry),

4. Please be gentle with equipment, consoles, and peripherals as a lot of the equipment is David’s personal property and much of the equipment is old and getting more difficult (if not impossible) to replace.

5. Finally, do not leave discs in consoles and make sure consoles and televisions are turned off when you are finished and that the area where you were working is clean and tidy.

Notes on Gameplay Sessions in W560: Please keep the volume of the monitors and verbalizations to a minimum. Have a look at each of the games listed for that week’s gameplay sessions by consulting reviews/criticism, gameplay video, screenshots. As many games are released on multiple platforms and are often emulated, make sure you are viewing information for the correct version (platform, year). You do not have to volunteer to play every week but also make sure to sit out some weeks in order to give everyone a chance. For more complex or narrative-heavy games, one or two people can volunteer to play for the entire session while others observe, make suggestions, and discuss the game. Try to observe as many of the games on the list each week as possible. Make sure all the games on the list (particularly for console games) are played during the gameplay session.

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NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Jan. 15, 2016

Vintage, Classic, Arcade

Emulated Games: Taito Legends (Arcade) Xbox [10] Space Invaders, Space Invaders Part 2, Battle Shark Atari Anniversary Collection (Arcade), Dreamcast [9] - Pong, Asteroids, Battlezone, Centipede, Missile Command Midway Arcade Treasures (Arcade), Xbox [5] - Defender, Joust Classic Games from the Intellivision (Console), PlayStation [7] Auto Racing, Frog Bog, Ice Hockey (2P), Night Stalker, Skiing Atari Anthology (Atari 2600 console) PlayStation 2 [8] Combat, Outlaw (under ‘Action’ games) Dragon’s Lair (Arcade, Laserdisc) (Xbox 360) [11] Namco Museum: (50th Anniversary), Plug ‘n play [2] Galaga, Pole Position, Pacman, Ms. Pacman

Vintage Hardware: Coleco Electronic Quarterback (1978, LED Handheld) Mattel Electronic Hockey (1978, LED Handheld) Vectrex (1982, Vector graphics home console) RIP

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NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Jan. 22, 2016

Action: Shooters, FPS, TPS, MTS

Title (Developer/Publisher, Year) Platform Commando (1985) / Mercs (1990) (Capcom) Microsoft Xbox (Arcade emulation) [1] Operation Wolf (1987) / Operation Thunderbolt (1988) (Taito) Microsoft Xbox (Arcade emulation) Disruptor (Insomniac / Universal Interactive, 1996) Sony PlayStation One (with screen) Army Men 3D (3DO / 3DO, 1999) Sony PlayStation One (with screen) Doom 64 (Midway Games/Midway Games, 1997) Nintendo 64 [5] Perfect Dark (Rare/Nintendo, 2000) Nintendo 64 Under Defeat HD (G.Rev / Rising Star Games, 2012) PlayStation 3 [Input 6] [12] Ballistic SE (Radiangames, 2012) OUYA [Input 5] Inferno+ (Radiangames, 2013) OUYA Raiden III (Moss Ltd. / UFO Interactive, 2007) PlayStation 2 [9] National Rifle Association Gun Club (Crave / Crave, 2006) PlayStation 2 Psyvariar 2: Ultimate Final (SKONEC / Success, 2004) PlayStation 2 (Jpn) [8] Homura (SKONEC / Taito, 2005) PlayStation 2 (Jpn) Civil War: A Nation Divided (Cauldron/Activision, 2006) Microsoft Xbox 360 [6] Deathsmiles (Cave/Aksys, 2010) Microsoft Xbox 360 Jikkyou Oshaberi Parodius (Konami/Konami, 1996) Sega Saturn (Jpn) [4] Radiant Silvergun (Treasure/ESP, 1998) Sega Saturn (Jpn) Ikaruga (Treasure/ESP, 2002)* Sega Dreamcast (Jpn) [10] Radirgy (MileStone/MileStone, 2006)* Sega Dreamcast (Jpn) Zero Gunner 2 (Psikyo/Psikyo, 2001)* Sega Dreamcast (Jpn) Space Invaders Extreme (Taito/Taito, 2008) Sony PSP Ghost in the Shell: Stand Alone Complex (G-Artists/Bandai,SCE, 2005) Sony PSP Platypus (Squashy Software/Mumbo Jumbo, 2006) Sony PSP Space Invaders Extreme (Taito/Taito, 2008) Nintendo DS Metroid Prime Hunters: First Hunt Demo (NST/Nintendo, 2004) Nintendo DS Note: For the Japanese PlayStation 2, the ‘x’ and ‘o’ buttons’ functions are reversed. * Use Utopia Boot Disc (ver. 1.3) to disable region lockout

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NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Jan. 29, 2016

Driving/Racing (Simulations/Fantasy) Title (Developer/Publisher, Year) Platform Super Mario Kart (Nintendo/Nintendo, 1992) N. Super Famicom (Jpn.) [5] +GT Racing, F1 Super Circus 2, Super F1 Hero Beetle Adventure Racing (Paradigm Entertainment/EA, 1999) Nintendo 64 [3] S.C.A.R.S. (Vivid Image/Ubisoft, 1998) Nintendo 64 + Lego Racers, Mickey’s Speedway USA Gran Turismo 2 (Polyphony Digital/SCE, 1999) Sony PS One w/ screen WipEout 3 (Psygnosis/Psygnosis, 1999) Sony PS One w/ screen + Ridge Racer, Jet Moto 2 Twisted Metal: Black (Incognito/SCE, 2001) Sony PlayStation 2 [9] Auto Modellista (Capcom Production Studio 1/ Capcom, 2003) Sony PlayStation 2 + Speed Racer: The Videogame Hummer: Badands (Eutechnyx/Global Star, 2006) Sony PlayStation 2 [1] + Hot Wheels: Beat That!, Alfa Romeo: Racing Italiano, Ford Racing 2 Pen Pen TriIcelon (General Entertainment/Infogrames, 1999) Sega Dreamcast [10] Crazy Taxi (SEGA AM3/SEGA, 2000) Sega Dreamcast +ReVolt Smurf Racer (A2M/Infogrames, 2001) Sony PlayStation [8] Micro Maniacs Racing (Codemasters/Codemasters, 2000 ) Sony PlayStation + Crash Team Racing Simpsons Road Rage (Radical Ent./Electronic Arts, 2001) Nintendo GameCube [2]

F-Zero GX (Amusement Vision / Nintendo) Nintendo GameCube Mario Kart Wii (Nintendo EAD No. 1/Nintendo, 2008) Nintendo Wii [12] M&M's Kart Racing (Frontline/Destination Software, 2007) Nintendo Wii Blur (Bizarre Creations/Activision Blizzard, 2010) Sony PlayStation 3 [6] + Moto GP 08, Dirt, F1 Championship Edition

Mario Kart DS (Nintendo/ Nintendo, 2005) Nintendo DS Mario Kart 7 (NintendoEAD – Retro Studios / Nintendo, 2011) Nintendo 3DS WipEout Pure (SCE Studios Liverpool/SCE, 2005) Sony PSP Micro Machines V4 (Supersonic Software/Codemasters, 2006) Sony PSP Twisted Metal: Head On (Incognito Entertainment/SCE, 2005) Sony PSP

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NMED 3300(A) // Theory and Aesthetics of Digital Games

Note: For each platform, games are listed in order that they should be played

EA (Electronic Arts) SCE (Sony Computer Entertainment) SCEE (Sony Computer Entertainment Europe)

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NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Feb. 5, 2016

Action: Hack‘n’Slash, Platformers, Fighting/Beat-‘em-Ups

Games: Title (Developer/Publisher, Year) Platform Otogi: Myth of Demons (From Software/SEGA, 2003) Microsoft Xbox [1] Voodoo Vince (Beep Industries/Microsoft, 2003) Microsoft Xbox Viewtiful Joe (Capcom Production Studio 2/Capcom, 2003) Nintendo GameCube [4] Super Mario Sunshine (Nintendo EAD/Nintendo, 2002) Nintendo GameCube Marvel vs. Capcom 2 (Capcom Production Studio 1/Capcom, 2000) Sega Dreamcast (Jpn) ° [10] Soul Calibur (Namco/Namco, 1999) Sega Dreamcast (Jpn) Street Fighter Zero 2 (Capcom/Capcom, 1996) Sega Saturn (Jpn) [3] Christmas NiGHTS (Sonic Team/SEGA, 1996)* Sega Saturn (Jpn) Fatal Fury Special (Garou Densetsu Special) (SNK/SNK, 1993) Neo Geo AES [8] Samurai Showdown II (Shin Samurai Spirits: Haohmaru Jigokuhen) (SNK/SNK, 1994) Neo Geo AES Donkey Me (Bruno R. Marcos / OUYA, 2013) OUYA [12] Fotonica (Santa Ragione / OUYA, 2013) OUYA (Input 8) Super Mario Galaxy (Nintendo EAD Tokyo / Nintendo, 2007) Nintendo Wii (Input 1) Mirror’s Edge (DICE Sweden/Electronic Arts, 2008) Sony PlayStation 3 [6] Portal 2 (Valve/Valve, 2011) Sony PlayStation 3 Afro Samurai (Namco Bandai / Surge, 2009) Sony PlayStation 3 Sly Cooper and the Thievius Raccoonus (Sucker Punch/SCE, 2002) Sony PlayStation 2 [9] Sonic Mega Collection Plus (Sonic Team/SEGA, 2004) Sony PlayStation 2 Jumping Flash (Exact/Sony Computer Entertainment, 1995) Sony PS One w/screen Medievil (SCE Studios Cambridge/Sony Computer Entertainment, 1998) Sony PS One w/screen N+ (SilverBirch Studios, Metanet Software/Atari, 2008) Sony PSP Kirby Mass Attack (HAL Labratory/Nintendo, 2011) Nintendo DS Ivy the Kiwi? (Prope/Xseed Games, 2010) Nintendo DS Super Mario 64 (Nintendo EAD/Nintendo, 2004) Nintendo DS Note: For each platform, games are listed in order that they should be played ° Use Utopia Boot Disc (ver. 1.3) to disable region lockout * For Christmas NiGHTS, make sure the internal clock on the Sega Saturn is set to a date in December.

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NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Feb. 12, 2016

Action-Adventure, RPGs, Movie/TV/Animation

Games: Title (Developer/Publisher, Year) Platform Tail of the Sun (ArtDink / Sony Computer Ent., 1997) Sony PSone w/screen Planet of the Apes (Visiware Studios / Fox Interactive, 2001) Sony PSone [8] The Three Stooges (Cinemaware / Cinemaware, 2003) Sony PSone w/screen Mary-Kate and Ashley: Winners Circle (Tantalus / Acclaim, 2001) Sony PSone w/screen Stuart Little 3: Big Photo Adventure (Magenta Software / SEGA, 2005) Sony PlayStation 2 [9] Lego Star Wars: The Video Game (Traveller’s Tales/Giant Int., LucasArts, 2005) Sony PlayStation 2 South Park: Chef’s Luv Shack (Acclaim/Acclaim, 1999) Sega Dreamcast [10] Spider-Man 2 (Treyarch/Activision, 2004) Microsoft Xbox [1] Oddworld: Stranger’s Wrath (Oddworld Inhabitants / Electronic Arts, 2005) Microsoft Xbox The Legend of Zelda (Collector's Edition) (Nintendo/Nintendo, 2003) Nintendo GameCube [4] Finding Nemo (Traveller's Tales/ THQ, Disney Interactive Studios; 2003) Nintendo GameCube Shadow of the Colossus (SCEI / Sony Computer Entertainment, 2005/2011) Sony PlayStation 3 [12] 3D Dot Game Heroes (Silicon Studio / Atlus, 2010) Sony PlayStation 3 Bee Movie Game (Beenox Studios / Activision, 2007) Microsoft Xbox 360 [6] Toy Story 3: The Video Game (Avalanche Productions / Disney, 2010) Microsoft Xbox 360 Shin Megami Tensei: Persona 3 (Atlus / Atlus, 2007) Sony PlayStation 2 [2] Wallace & Gromit in Project Zoo (Frontier / BAM! Entertainment, 2003) Sony PlayStation 2 Duck Dodgers Starring Daffy Duck (Paradigm Entertainment/Infogames, 2000) Nintendo 64 [5] Looney Tunes: Duck Amuck (WayForward Tech. / Warner Bros. Int., 2007) Nintendo DS March of the Penguins (Skyworks Interactive / Destination Software Inc., 2006) Nintendo GBA Alice in WonderLand (Etranges Libellules/ Disney Interactive Studios, 2010) Nintendo DS Half Minute Hero (Opus/Xseed Games, 2009) Sony PSP Puzzle Quest: Challenge of the Warlords (Vicious Cycle, Infinite Interactive/D3, 2007) Sony PSP Prinny: Can I Really Be The Hero? (NIS/NIS, 2009) Sony PSP

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NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Feb. 26, 2016

Alternative and National: 'Weird,' Art, Japanese Games

Games: Title (Developer/Publisher, Year) Platform Red Alarm (T&E Soft / Nintendo, 1995) Nintendo Virtual Boy Wario Land (Nintendo R&D3 / Nintendo, 1995) Nintendo Virtual Boy Mario’s Tennis (Nintendo R&D3 / Nintendo, 1995) Nintendo Virtual Boy Ico (SCE Studios Japan / SCE, 2001/2011) Sony PlayStation 3 [5] Shadow of the Colossus (SCE Studios Japan / SCE, 2005/2011) Sony PlayStation 3 Journey/Flow/Flower (THatgamecompany / SCE, 2012/2007/2009) Sony PlayStation 3 [6] Sneak King (Blitz Games / King Games, 2006) Microsoft Xbox 360 No More Heroes (Grasshopper Manufacture/Ubisoft, 2008) Nintendo Wii [10] MadWorld (Platinum Games/SEGA, 2009) Nintendo Wii Chibi-Robo (Skip Ltd. / Nintendo, 2006) Nintendo GameCube [4] Cubivore: Survival of the Fittest (Saru Brunei / Atlus, 2002) Nintendo GameCube Okami (Clover Studio / Capcom, 2006) Sony PlayStation 2 [3] Katamari Damacy (Namco / Namco, 2004) Sony PlayStation 2 Mister Mosquito (Zoom / Eidos Interactive, 2002) Sony PlayStation 2 [9] Cho Aniki: Seinaru Protein Densetsu1 (Psikyo / Global A, 2003) Sony PlayStation 2 (Jpn) [8] Ka 2: Let’s Go Hawaii (Sony Computer Entertainment, 2003) Sony PlayStation 2 (Jpn) Note: For the Japanese PlayStation 2, the ‘x’ and ‘o’ buttons’ functions are reversed.

1 English translation: Choaniki: Legend of Holy Protein.

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NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Mar. 4, 2016

Party, Music/Rhythm/Dance

Games: Title (Developer/Publisher, Year of release) Platform Pac-Man Vs. (Namco / Namco, 2003) Nintendo GameCube [6] & GameBoy Advance Frequency (Harmonix / Sony Computer Entertainment, 2001) Sony PlayStation 2 [9] Amplitude (Harmonix / Sony Computer Entertainment, 2003) Sony PlayStation 2 Rez (United Game Artists / SEGA, 2002) with Trance Vibrator Sony PlayStation 2 (Jpn)1 [3] Vib Ribbon (SCE Studios Japan / Sony Computer Entertainment, 1999) Sony PlayStation (Jpn) Cool Cool Toon (SNK / SNK, 2000) Sega Dreamcast (Jpn)2 [10] Cosmic Smash (Sega Rosso / SEGA, 2001) Sega Dreamcast (Jpn) Space Channel 5 (United Game Artists/SEGA, 1999) Sega Dreamcast (Jpn) Donkey Konga 2 (Namco / Nintendo, 2005) Nintendo GameCube [1] Super Monkey Ball 2 (Amusement Vision / Sega, 2002) Nintendo GameCube ----------------------------- Elite Beat Agents (iNiS / Nintendo, 2006) Nintendo DS Wario Ware Touched (Nintendo R&D1 / Nintendo, 2005) Nintendo DS Patapon (Pyramid, Interlink/Sony Computer Entertainment, 2008) Sony PSP Lumines II (Q Entertainment/Buena Vista Games, 2006) Sony PSP Note: For each platform, games are listed in order that they should be played

1 For the Japanese PlayStation 2, the ‘x’ and ‘o’ buttons’ functions are reversed. 2 Utopia Boot Disc (ver. 1.3) is required. Insert disc into Dreamcast; when prompted, replace disc with game disc.

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NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, March 11, 2016

Survival/Horror

Games: Title (Developer/Publisher, Year of Release) Platform Silent Hill (Konami / Konami, 1999) Sony PlayStation [3] Resident Evil 4 (Capcom / Capcom, 2005) Sony PlayStation 2 Fatal Frame (Tecmo / Tecmo, 2002) Sony PlayStation 2 [9] Manhunt (Rockstar North / Rockstar Games, 2003) Sony PlayStation 2 Doom 3 (Vicarious Visions / Activision, 2005) Microsoft Xbox [1] Silent Hill 4: The Room (Konami TYO / Konami, 2004) Microsoft Xbox Fatal Frame II: Crimson Butterfly (Director’s Cut) (Tecmo / Tecmo, 2004) Microsoft Xbox [?] Resident Evil CODE: Veronica (Capcom Production Studio 4 / Capcom, 2000) SEGA Dreamcast [10] Resident Evil 4 (Capcom Production Studio 4 / Capcom, 2005) Nintendo GameCube [5] Resident Evil Zero (Capcom Production Studio 4 / Capcom, 2002) Nintendo GameCube Left 4 Dead (Certain Affinity, Valve / Electronic Arts, Valve; 2008) Microsoft Xbox 360 [6] Dead Space 2 (Visceral Games / Electronic Arts, 2011) Sony PlayStation 3 [12] Resident Evil 4 Wii Edition (Capcom / Capcom, 2007) Nintendo Wii

Note: For each platform, games are listed in order that they should be played

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NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Mar. 18, 2016

“Bring-your-own-game-Day”

Games brought by students in NMED 3300 (Spring 2015): .Hack//G.U volume 1. Rebirth (Cyber Connect/Bandai, 2006) Sony PlayStation 2 [1] Courtesy of Chris C. Star Wars Rouge Squadron III Rebel Strike (Factor 5/Lucas Arts, 2003) Nintendo GameCube [3 or 5] Courtesy of Chris W. Donkey Kong Country (Rare/Nintendo, 1994) SNES [5] Mario Golf: Toadstool Tour (Camelot Software/Nintendo, 2003) Nintendo GameCube [3 or 5] Courtesy of David C. Skies of Arcadia Legends (Sega/Nintendo, 2002) Nintendo Gamecube [3 or 5] Baten Kaitos: Eternal Wings and The Lost Ocean (Namco/Nintendo, 2003) Gamecube [3 or 5] Courtesy of Ryan K. Jet Grind Radio (Smilebit/ 2000) Sega Dreamcast [10] ILLBleed (Crazy Games/ , 2001) Sega Dreamcast Courtesy of Corey H. Pikmin 2 (Nintendo EAD/Nintendo, 2004) Nintendo GameCube [3 or 5] WarioWare: Smooth Moves (Nintendo/Nintendo, 2007) Nintendo Wii [12] Courtesy of Alex G. Osmos (Hemisphere Games/ Hemisphere Games, 2009) PC World of Goo (2D Boy/Brighter Minds Media, 2D Boy, Nintendo, 2008) PC Orcs Must DIe (Robot Entertainment/Microsoft Studios, 2011) PC Courtesy of Andrew D. Dragon Ball XenoVerse (Dimps/Bandai Namco Games, 2015) Sony Playstation 4 [6] Courtesy of Patrick S. Sleeping Dogs (United Front Games/Square Enix, 2012) Microsoft Xbox 360 [6 or 12] Courtesy of Siobhan P. Kingdoms of Amalur: Reckoning, (38 Studios, 2012) Microsoft Xbox 360 [6 or 12] Courtesy of Will H. Grand Theft Auto V (Rockstar Games/Rockstar Games, 2014) Microsoft Xbox One [6] Courtesy of Jesze K.

Thanks Everyone for Bringing the Software and/or Hardware!!!

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NMED 3300(A) // Theory and Aesthetics of Digital Games

Games brought by students in NMED 3300 (Spring 2014): Super Metroid (Nintendo R&D1/Nintendo, 2007 (1994, SNES) Wii Virtual Console [4] La-Mulana (Remake) (Nigoro/EnjoyUp Games, 2012) WiiWare Courtesy of Ben W. (Also: Super Mario World (2007/1990) Tetris Party (2008) Wario Ware: Smooth Moves (Nintendo/Nintendo, 2007) Nintendo Wii Courtesy of Megan B. Donkey Kong 64 (Rare/Nintendo, 1999) Nintendo 64 [7] Baten Kaitos: Eternal Wings and the Lost Ocean (Tri-Crescendo, MonolithSoft/Namco, 2004) N64

Courtesy of Ben W. Super Mario All Stars +Super Mario World (Nintendo EAD / Nintendo, 1994) SNES [2] Courtesy of Tyler M. 007 GoldenEye (Rare/Nintendo, 1997) Nintendo 64 [3] Mission:Impossible (Ocean Software/Infogames Entertainment, 1998) Nintendo 64 MarioKart 64 (Nintendo EAD/Nintendo, 1997) Nintendo 64 The Legend of Zelda Ocarina of Time (Nintendo EAD/Nintendo, 1998) Nintendo 64 Courtesy of Don D. Metroid Prime 2: Echoes (Retro Studios / Nintendo, 2004) Nintendo GameCube [8] Courtesy of Court D. Fire Emblem: Radiant Dawn (Intelligent Systems/Nintendo, 2007) Nintendo GameCube Courtesy of Allyssa T. Fire Emblem: Path of Radiance (Intelligent Systems/Nintendo, 2005) Nintendo GameCube Battalion Wars (Kuju Entertainment/Nintendo, 2005) Nintendo GameCube

Courtesy of Ian W. Transformers: War for Cybertron (Highmoon Studios/Activision, 2010) Microsoft Xbox 360 [5] Halo Wars (Ensemble Studios/Microsoft Game Studios, 2009) Microsoft Xbox 360

Courtesy of Ian W. UFC Undisputed 3 (Yuke's/THQ) Microsoft Xbox 360 NHL 11 (EA Sports/EA, 2010) Microsoft Xbox 360 Madden 11 (EA Sports/EA, 2010) Microsoft Xbox 360 Courtesy of Guy C. Halo 4 (343 Industries/Microsoft Studios, 2012) Microsoft Xbox 360 Courtesy of Dan H. Forza Motorsport 4 (Turn 10 Studios/Microsoft, 2011) Microsoft Xbox 360 [6] Courtesy of Megan B. Skate 3 (EA Black Box/Electronic Arts, 2010) Sony PlayStation 3 Courtesy of Corwin S. The Last of Us (Naughty Dog/Sony Computer Entertainment, 2013) Sony PlayStation 3 Courtesy of Don D. Haunting: Starring Polterguy (EA/EA, 1993) Sega Genesis [1] Chakan: The Forever Man (Extended Play Productions/Sega, 1992) Sega Genesis Technoclash (Blue Sky Software/EA, 1993) Sega Genesis Courtesy of Patrick K. Army Men (The 3DO Company, 1998) PC (Windows) W700 Army Men II (The 3DO Company, 1999) PC (Windows) Diablo (Blizzard North/Blizzard Entertainment, 1996) PC (Windows) Diablo II (Blizzard North/Blizzard Entertainment, 2000) PC (Windows) Courtesy of Allyssa T. Rift Coaster (boone188), Templecoaster (Archi Vision), Oculus Rift / PC W700 Don't Let Go (Yorick), Blue Marble (Jay Walkers Interactive), Whispers (zOne) Courtesy of Ryan E. Note: For each station, try to play games/genres that we have not encountered during previous gameplay sessions… and thanks for bringing in games!

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NMED 3300(A) // Theory and Aesthetics of Digital Games

Games brought by students in NMED 3300 (Spring 2012): Title (Developer/Publisher, Year of Release) Platform Legacy of Kain: Soul Reaver (Crystal Dynamics/Eidos Interactive, 1999) Sony PlayStation

Courtesy of Jeremy T. Toy Commander (No Cliché/SEGA, 1999) SEGA Dreamcast

Courtesy of Brian C. Steel Battalion (Capcom Production Studio 4/Capcom, 2002) Microsoft Xbox

Courtesy of Caleb G. Grand Theft Auto: Vice City (Rockstar North; Rockstar Vienna/Rockstar Games, 2002/4) Microsoft Xbox

Courtesy of Cody G. Dante’s Inferno (Visceral Games/Electronic Arts, 2010) Microsoft Xbox 360

Courtesy of Joel K. Harvest Moon (Natsume/Natsume, 2006) Nintendo DS Myst (Hoplite Research; Cyan Worlds, Inc./Empire Interactive, 2008) Nintendo DS Pokemon Soul Silver (Game Freak/Nintendo, 2010) Nintendo DS Legend of Zelda: The Phantom Hour Glass (Nintendo/Nintendo, 2007) Nintendo DS

Courtesy of Samara M. Mushihimesama Futari version 1.5* (Cave/AMI Co., 2009) Microsoft Xbox 360 Godhand (Clover Studios/Capcom, 2006) Sony PlayStation 2 Courtesy of Ryan P. *Insect Princess Duo version 1.5 Starfox 64 (Nintendo EAD/Nintendo, 1997) Nintendo 64 Mega Man Anniversary Collection (Atomic Planet / Capcom, 2004) Nintendo GameCube Courtesy of Colin S. Bayonetta (Platinum Games;SEGA/SEGA, 2010) Sony PlayStation 3 Vanquish (Platinum Games/SEGA, 2010) Sony PlayStation 3 Super Smash Bros. Melee (HAL Laboratory/Nintendo, 2001) Nintendo GameCube

Courtesy of Matt G. Note: For each platform, it doesn’t matter which order that they are played… and thanks for bringing in games!

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NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Apr. 1, 2016

Persuasive Games: Serious, Educational (DGBL), & Advergames

No Gameplay Session, Lecture and Discussion instead. Prior to the lecture, check out and play: Kick Global: http://kickglobal.com/ Food Force (U.N. World Food Programme, 2005) Install and play: Food Force (created by the United Nation's World Food Programme in 2005). The original Promotional Brochure (pdf) is available here: http://people.uleth.ca/~cleada/docs/Food_Force.pdf. Save the file to your hard drive and then open the file to install the game:

Windows Installation File | Mac Installation File

Right click on the above link and select 'Save link as...' or 'Save target as..." and save it to your hard drive before installing. Food Force (U.N. World Food Program Facebook Game, 2011) The WFP also released a Facebook version. If you have an account, it is available here: http://apps.facebook.com/foodforce/. Also, check the WFP press release: http://wfpusa.org/blog/online-game-food-force-puts-players-front-lines-hunger. McDonald's Videogame (Molleindustria, 2006) You can play McDonald's Videogame (created by Molleindustria [http://www.molleindustria.org/en/home] in Italy) online (http://www.mcvideogame.com/index-eng.html) or you can install it to your hard drive. To play locally, unpack/unzip the executable file to your hard drive and play. A Windows, Mac and a Flash Version (for Flash enabled browsers) are available:

Windows Zip File | Mac HQX file | Flash Version (Zip file) You should also check out the website (to see what else Molleindustria is up to) and read what the creators have to say about the game: http://www.mcvideogame.com/why-eng.html. Also, if you have time, try these: Oiligarchy (Game) and “Oiligarchy Postmortem” (Reading) http://www.molleindustria.org/en/oiligarchy http://www.molleindustria.org/oiligarchy-postmortem