frohlich framing4

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www.dwrc.surrey.ac.uk Framing the design of new media experiences David Frohlich Digital World Research Centre Monday 23 September 2013 www.dwrc.surrey.ac.uk

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Keynote at DeSForM 2013

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Page 1: Frohlich framing4

www.dwrc.surrey.ac.uk

Framing the design of new media experiences

David Frohlich

Digital World Research CentreMonday 23 September 2013

www.dwrc.surrey.ac.uk

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The image and the frame

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The image and the frame

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The image and the frame

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The image and the frame

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The image and the frame

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Digitization

The content and the platform

Music

Radio

TV

Film

Web

Photography

Performance

Game Print

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The content and the platform

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Music

Radio

TV

Film

Web

Photography

Performance

New content new platform

Digitization

Convergence

Game Print

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E.G. Tangible Earth GlobeShinichi Takemura ~2007

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Question for this talk

• How do you understand and design new media experiences?

• What are the dimensions of design and how do they interact with each other?

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Plan

• FRAME-work for characterising the design space of new media experiences

• Example 1: Audioprint experiences on the Audiophoto Desk

• Example 2: Live digital storytelling experiences in the Collect Yourselves! system

• Answers to questions. More questions for the conference…

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Frame-work

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Two perspectives on new media experiences

• CONTENT: Media critics and theoristsNew media content as a departure from old media content and genres. ‘New media’ as more than the use of a computer for distribution and exhibition (Manovich 2001). Convergence terms – remediation, intermediality, transmediality,etc (e.g Bolter & Grusin 2000, Gane & Beer 2008)

• PLATFORM: Multimedia technologists and HCI specialistsThe computer as an interactive medium (e.g. Oren in Laurel 1990). Multimodality and the design space of interfaces (Frohlich 1992). Interaction design as a cultural practice (Balsamo 2011, Murray 2012).

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New media UX as a wholistic activity

• Need to co-design the content and platform together for a particular user group and context

• Technology as experience (McCarthy & Wright 2006)

• Technology as medium (Murray 2012)

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Slot machine analogy

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Frame-work…

Form Reason Audience Material Extent

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Frame-work…

Form Reason Audience Material Extent

F R A M E

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Example 1: Audioprint experiences on the Audiophoto Desk

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Music

Radio

TV

Film

Web

Photography

Performance

New content new platform

Digitization

Convergence

Game Print

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Music

Radio

TV

Film

Web

Photography

Performance

New content new platform

Digitization

Audiophotography

Game Print

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The Audiophoto Desk Frohlich, Clancy, Robinson & Costanzo 2004

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Audiophoto desk Material

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Initial Audiophoto Desk design

Desk Personal memory

Family & friends

Domestic audiophoto

Placement, play-out

F R A M E

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Audiophoto desk Material exploration

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Audiophoto desk Material exploration

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Audiophoto desk Material exploration

Self-contained audio-photo narratives work well

Suggests new Reason could be oral history capture

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Audiophoto desk Material exploration

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Audiophoto desk Material exploration

Ambient sounds can be looped to create musical beats

Suggests Extent and Reason changes

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Audiophoto desk Form exploration

“York audiophoto table”

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Audiophoto desk Form exploration

“Weegie”

Sketch by Mil Stricevic

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Audiophoto desk Material digression

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Audiophoto desk Material digression

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Example 2: Live digital storytelling experiences in the Collect Yourselves! system

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Music

Radio

TV

Film

Web

Photography

Performance

New content new platform

Digitization

Convergence

Game Print

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Music

Radio

TV

Film

Web

Photography

Performance

New content new platform

Digitization

Live Digital Storytelling

Game Print

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Collect Yourselves! Reunion game | Devising phase

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Collect Yourselves! Reunion game | Live group phase

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Collect Yourselves! Reunion game Live group phase – colleagues (“6 months ago?”)

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Initial Collect Yourselves! design

Laptop & projector

Reunion Old collegues

Personalquestions

Timed matrix

F R A M E

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Collect Yourselves! Audience exploration – friends (“6 months ago?”)

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Collect Yourselves! Form and Extent exploration

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Collect Yourselves! Form and Extent exploration –future design?

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Collect Yourselves! Reason and Material exploration

DWRC bidding workshop ice-breaker exercise:

•What piece of work are you most proud of?

•What societal problem would you most like to solve?

•What secret power do you bring to any team?

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Answers to questions

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Question for this talk

• How do you understand and design new media experiences?

• What are the dimensions of design and how do they interact with each other?

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Form Reason Audience Material Extent

F R A M E

How do you understand and design new media experiences?

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What are the dimensions of design and how do they interact with each other?

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What are the dimensions of design and how do they interact with each other? …DESK

Phone Literacy Neighbours News & issues

Audiophotonarrative

F R A M E

Square table

Fun Students Camera-phone pics

Snap game

Round table

Community memory

Neighbours & visitors

Stories Trios

Desk Personalmemory

Family & friends

Domestic audiophoto

Placement, play-out

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What are the dimensions of design and how do they interact with each other? …CY!

Tablet Dinner party

Friends Recent news

Untimed matrix

F R A M E

Tablet & Projector

Ice-breaker Colleagues Work questions

Random matrix

Tabletopdisplay

Group therapy

Clients and therapist

Issues One round

Laptop & projector

Reunion Old collegues

Personalquestions

Timed matrix

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What are the dimensions of design and how do they interact with each other? …GLOBE

? ? ? ? ?

F R A M E

? ? ? ? ?

? ? ? ? ?

Globe Weathermap

Citizens & politicians

Weather data

Spin and animate

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More questions… for the conference

• Are these the right dimensions of new media design?

• How do you evaluate new media experiences to find the jackpots or sweet spots? How do you measure what ‘works’?

• Which comes first in FRAME? Are some dimensions more important than others? How does this connect to user-centred design?

• How do you document the design explorations and resulting knowledge? Are ‘annotated portfolios’ a potential method?

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More information on cited projects

www.dwrc.surrey.ac.uk