from library 2.0 to library 3d

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Kim Holmberg Information Studies| Åbo Akademi, Finland From Library 2.0 to Library 3D - perspectives of virtual libraries of tomorrow Wolverhampton, 16.7.2008 Second Life is a trademark of Linden Research, Inc. This research is not affiliated with or sponsored by Linden Research.

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A presentation I had in Wolverhampton

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Page 1: From Library 2.0 To Library 3D

Kim Holmberg Information Studies| Åbo Akademi, Finland

From Library 2.0 to Library 3D - perspectives of virtual libraries of tomorrow

Wolverhampton, 16.7.2008

Second Life is a trademark of Linden Research, Inc. This research is not affiliated with or sponsored by Linden Research.

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What has changed?

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Web (1.0)

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Web (1.0) – ”Read-Only Web”

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”On the Internet…”

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Web 2.0Web (1.0)

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Web 2.0 – ”Read/Write Web”

”Architecture of participation”

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Dogbook

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Library 2.0 is the natural evolution of library services to a level where the library user is in control of how and when she gets access to the services she needs and wants.

Thomas Brevik

http://lib1point5.wordpress.com/

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The principles of Library 2.0 seek to put users in touch with information and entertainment wherever they may be, breaking down the barriers of space, time and outdated policy. It is a user-centered paradigm focusing on knowledge, experience, collaboration, the creation of new content and encouraging the heart.

Michael Stephens http://www.tametheweb.com/

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It is a philosophy of rapid change, flexible organizational structures, new Web 2.0 tools and user participation that will put the library in a much stronger position, ready to efficiently and effectively meet the needs of a larger user population.

Michael Casey http://www.librarycrunch.com/

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Library 2.0 – a participatory future? Workshop and seminar in April 2008

Library 2.0 – a participatory future? Workshop and seminar in April 2008

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29 participants answered: What is Library 2.0?

29 participants answered: What is Library 2.0?4 researchers indexed

the answers4 researchers indexed

the answersKeywords that 3-4 researchers had usedwere used for co-word analysis

Keywords that 3-4 researchers had usedwere used for co-word analysis

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Co-word analysisCo-word analysis

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Libraries and library services

Social aspects, ”soft values” Technology

and tools

Web and Web 2.0

Users

Interactivity

Participation

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Libraries and library services

Social aspects, ”soft values” Technology

and tools

Web and Web 2.0

Users

Interactivity

Participation

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And in practice?

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http://stoori.blogspot.com/

The blog of the youth department of Turku City Library

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http://www.biblioteket.se/default.asp?id=3098

Stockholm City Library – Users favorites

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http://www.interbib.se/default.asp?id=14284&PTID=0&refid=14309

Stockholm International Library – Suggested reading

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http://www.facebook.com/apps/application.php?id=9361885905&ref=s

Loughborough University Library on Facebook

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http://www.librarything.com/venue/30347/Wolverhampton-Central-Library

Wolverhampton Central Library on LibraryThing

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http://www.library.unlv.edu/ask/chat.html

IM a librarian – University of Nevada

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http://aqua.queenslibrary.org/?q=harry%20potter

Tagging at Queens Library

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Library 2.0

Library 3D?”Library 1.0”

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”Library 1.0”?

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Library 2.0?

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Library 3D?

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“80% of active Internet users will have a ‘Second Life’ in a virtual

world by 2011.”— Gartner Research

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User statistics

October 2007, http://www.virtualworldsnews.com/2007/10/virtual-worlds-.html

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www.secondlife.comwww.secondlife.com

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20,856 islands (> 15,000 servers, >1000km2)847,922 logins, last 30 days14,353,798 residentsTotal L$ Supply: 5,192,147,116 (20M USD)About 1M USD spent every day

Over 30 000 logged in nowOver 50% from EuropeAverage age 35About 40% women

20,856 islands (> 15,000 servers, >1000km2)847,922 logins, last 30 days14,353,798 residentsTotal L$ Supply: 5,192,147,116 (20M USD)About 1M USD spent every day

Over 30 000 logged in nowOver 50% from EuropeAverage age 35About 40% women

Statistics from Monday, July 14, 2008

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Over 400 universities, schools and librariesOver 4500 teachers

Over 400 universities, schools and librariesOver 4500 teachers

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CREATING THE AVATARCREATING THE AVATAR

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AVATARSAVATARS

SPACESPACEPRESENCEPRESENCE

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SPACESPACE

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Creating 3D objects

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Life to objects with scripts

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Copyright – Virtual economy

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Based on reality

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Based on reality

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Based on fantasy

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Based on fantasy

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”Mixed reality”

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”Mixed reality”

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PRESENCEPRESENCE

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PRESENCEPRESENCEIMMERSSIVEIMMERSSIVE

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TEACHING IN SLDistance education

Modelling realityRealtime cooperation

Research

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RESEARCHRESEARCH

DISTANCE

EDUCATIONDISTANCE

EDUCATION

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REALITYREALITYMODELLING REALITYMODELLING REALITY

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RESEARCHRESEARCH

REALTIME

COOPERATIONREALTIME

COOPERATION

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Researchers Kim Holmberg and Isto Huvila

TEACHING IN SECOND LIFE

• Lower barrier to participate and ask• For today’s students

• Freely modifiable space• Promotes creativity• Social world / Networking• New tools– a look at the future• A lot more fun!

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Libraries inSecond Life

Preliminary research results

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N = 19, female: 9, male: 9

Respondents

Age35-39 years 4 respondents40-44 1 45-49 450-54 455-59 360-64 165-69 1

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No – 6 respondents

Yes, official presence – 8 respondentsYes, unofficial presence – 4 respondents

(buildings, resources, displays, islands)

Does your library have a presence in Second Life?

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What kind of activities do you have in Second Life?

VolunteeringExploring Second LifeDemonstration purposesTrainingExhibits and showcasesPresentationMeetingsBook discussionsAuthor discussionsSupport information needsEvents

Interactive displaysSupport groupsWorkshopsReferencesCollaborative projectsLinks to other resourcesClasses, tutorialsToursEnhancing servicesSupporting researchSpeakers

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VolunteeringExhibitsEventsTrainingPresence”Being part of cutting edge movement”

Which one of these activities is most important?

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Learn about SL and new ways to provide information

To support academic communitySupport pedagogy and researchNetworkingTo create a presence in SLIncorporate virtual technologies on library web

site

What kind of expectations do you have?

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No – 1Not yet – 5 (some quite new in SL)

Yes – 11

Have the expectations been met?

” Yes, and beyond our expectations. We have become the go-to people for the campus regarding Second Life resources and skills.”

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Personal time, from a few hours to 20 hours / week – Probably all

Few hours / week on work time (10)Over US$ 25000 (3)Course fees and classes (3)Sponsored land (3)About US$ 100 (2)Cooperation with the university (1)

What kind of an investments does your library have?

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What is your role in your RL and SL library?

In RLAdministrative librarianStaff developmentNew technology resourcesCollection development librarianSenior computer scientistLibrary assistantRetired elementary school teacherTechnology librarianSenior computer scientistHealth science librarianReference librarianFaculty librarianEmerging technologies librarianWeb services managerInformation literacy librarian

In SLVolunteerSim ownerHead of libraryCoordinatorProject officerLibrarianTeam leaderReference librarianPioneerMentorDeveloperTrendsetterMetaverse evangelist

Page 83: From Library 2.0 To Library 3D

Second Life jobs

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About what is most important…

“Being a volunteer Reference Librarian. Because it makes me feel like I am a librarian. If you stop working in a library, you lose your identity as a librarian. Or at least that is the impression I've gotten since losing my job.”

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CHALLENGES

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Hardware requirements

Hardware requirements

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FirewallsFirewalls

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Learning curve of SL

Learning curve of SL

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About what is most important…

“I think there are many opportunities and possibilities for libraries, for research, for teaching, and for networking and collaboration within SL. I think it's important for us to explore these new technologies and opportunities.”

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THANK YOU!Kim Holmbergfirstname.lastname@abo.fiwww.webometrics.fiwww.library2pointoh.fi www.edufinland.fi