from library 2.0 to library 3d

113
From Library 2.0 to Library 3D Participatory Libraries of Today Kim Holmberg, PhD Dpt. of Information Studies Åbo Akademi University

Upload: kim-holmberg

Post on 18-Dec-2014

1.180 views

Category:

Education


5 download

DESCRIPTION

A talk given at Infolit iSchool in Second Life in December 2009

TRANSCRIPT

Page 1: From Library 2.0 to Library 3D

From Library 2.0 to Library 3D

Participatory Libraries of Today

Kim Holmberg, PhDDpt. of Information Studies

Åbo Akademi University

Page 2: From Library 2.0 to Library 3D

What is Library 2.0?Holmberg, K., Huvila, I. Kronqvist-Berg, M. & Widén-Wulff, G. (2009). What is Library

2.0? Journal of Documentation, 65 (4), 668-681.

Page 3: From Library 2.0 to Library 3D

Libraries and library services

Social aspects, ”soft values” Technology

and tools

Web and Web 2.0

Users

Interactivity

Participation

Page 4: From Library 2.0 to Library 3D

Libraries and library services

Social aspects, ”soft values”

Technology and tools

Web and Web 2.0Users

Interactivity

Participation

Page 5: From Library 2.0 to Library 3D

Library 2.0 is a change in interaction between users and libraries in a new culture of participation catalysed by social web technologies

Holmberg, K., Huvila, I. Kronqvist-Berg, M. & Widén-Wulff, G. (to appear). What is Library 2.0? Journal of Documentation.

Page 6: From Library 2.0 to Library 3D

social web technologies

Page 7: From Library 2.0 to Library 3D
Page 8: From Library 2.0 to Library 3D
Page 9: From Library 2.0 to Library 3D
Page 10: From Library 2.0 to Library 3D
Page 11: From Library 2.0 to Library 3D

http://www.google.com/ig?hl=en&source=iglk

Page 12: From Library 2.0 to Library 3D

“A wiki is a page or collection of Web pages designed to enable anyone who accesses it to contribute or modify content”

Source: Wikipedia

Page 13: From Library 2.0 to Library 3D
Page 14: From Library 2.0 to Library 3D

new culture of participation

Page 15: From Library 2.0 to Library 3D

Published under Creative Commons Attribution-Non-Commercial-Share Alike 2.0 Generic Source: http://www.flickr.com/photos/kelsoglover/3252440330/

Page 16: From Library 2.0 to Library 3D

Wisdom of crowdshttp://www.flickr.com/photos/44079186@N00/332606299/sizes/l/

Page 17: From Library 2.0 to Library 3D
Page 18: From Library 2.0 to Library 3D
Page 19: From Library 2.0 to Library 3D
Page 20: From Library 2.0 to Library 3D

46,439,777 books cataloged in Library Thing

Library of Congress has about 30,000,000 books

Page 21: From Library 2.0 to Library 3D
Page 22: From Library 2.0 to Library 3D

2,000,000,000 photos in Flickr (November 13, 2007)

(3-5 million daily uploads)

Page 23: From Library 2.0 to Library 3D
Page 24: From Library 2.0 to Library 3D

750 photos uploaded every second!65 million photos uploaded every day!

Page 25: From Library 2.0 to Library 3D
Page 26: From Library 2.0 to Library 3D

15,000 hours of video uploaded to YouTube every day!

Page 27: From Library 2.0 to Library 3D
Page 28: From Library 2.0 to Library 3D

669,718 sites tagged with ”library” in Delicious

Page 29: From Library 2.0 to Library 3D
Page 30: From Library 2.0 to Library 3D
Page 31: From Library 2.0 to Library 3D

315 new tweets every second!27 million new tweets every day!

Page 32: From Library 2.0 to Library 3D
Page 33: From Library 2.0 to Library 3D

10 new blog entries every second!1 million new entries every day!

Page 34: From Library 2.0 to Library 3D

Published under Creative Commons Attribution-Non-Commercial-Share Alike 2.0 Generic Source: http://www.flickr.com/photos/cyberslayer/952121271/

Page 35: From Library 2.0 to Library 3D
Page 36: From Library 2.0 to Library 3D
Page 37: From Library 2.0 to Library 3D

Cyberthreat 1.

Page 38: From Library 2.0 to Library 3D

change in interaction

Page 39: From Library 2.0 to Library 3D
Page 40: From Library 2.0 to Library 3D
Page 41: From Library 2.0 to Library 3D
Page 42: From Library 2.0 to Library 3D
Page 43: From Library 2.0 to Library 3D

Avatar librarians

Page 44: From Library 2.0 to Library 3D
Page 45: From Library 2.0 to Library 3D
Page 46: From Library 2.0 to Library 3D
Page 47: From Library 2.0 to Library 3D
Page 48: From Library 2.0 to Library 3D

Facebook me!Online social networking as part

of libraries’ web presence?

This research is not affiliated with or sponsored by Facebook.

Research:

Page 49: From Library 2.0 to Library 3D
Page 50: From Library 2.0 to Library 3D
Page 51: From Library 2.0 to Library 3D

Quote:

”We would like to attract younger people to the library”

”We wanted to reach out to users in places where they are online”

Why in Facebook?

Page 52: From Library 2.0 to Library 3D

”I was able to send out invites to local parents on Facebook that might be interested in bringing their children to our summer reading program this year”

Other ways to use Facebook?

Page 53: From Library 2.0 to Library 3D

”I hope it would be a way for us to keep our users up-to-date with activities at the library”

”I’m hoping it will become a place where teens will go to see what’s new at the library, post ideas, look at pictures from events, ...”

Expectations?

Page 54: From Library 2.0 to Library 3D

”They have been more than met! They are having lively discussions on many topics and regularly send me hugs”

”I have had a few new people that came in and said they never knew there was a library here till I invited them to join the group”

Fulfilled expectations?

Page 55: From Library 2.0 to Library 3D

“Ha ha ha ha ha ha ha!!!!!”

“No, work is usually done from home (employer has blocked Facebook from work network!!!)”

Resources provided?

Page 56: From Library 2.0 to Library 3D

Summary of the study

• Mainly to get teens and young adults to participate in activities at the library

• Free, easy-to-use tool to share information• Often maintained on librarians’ own time

Page 57: From Library 2.0 to Library 3D

MIKSI OSALLISTUA?

Page 58: From Library 2.0 to Library 3D

http://www.flickr.com/photos/sidnei/997276753/

Page 59: From Library 2.0 to Library 3D
Page 60: From Library 2.0 to Library 3D

Uhkakuva 1.Informaation ja viihteen laatu”Information overload”

Page 61: From Library 2.0 to Library 3D

Published under Creative Commons Attribution-Non-Commercial-Share Alike 2.0 Generic Source: http://www.flickr.com/photos/myxi/1464576466/sizes/l/

Uhkakuva 2.Madaltunut yksityisyydensuojaMadaltunut yksityisyydentajuIdentiteettivarkaudet

Page 62: From Library 2.0 to Library 3D

Uhkakuva 3.Virheellinen informaatio Tahallisesti väärä informaatioVaarallinen informaatio

Published under Creative Commons Attribution-Non-Commercial-Share Alike 2.0 Generic Source: http://www.flickr.com/photos/higashitori/2248584101/

Page 63: From Library 2.0 to Library 3D

Uhkakuva 4.Informaation pysyvyysMaine

Published under Creative Commons Attribution-Non-Commercial-Share Alike 2.0 Generic Source: http://www.flickr.com/photos/hitchica/248166692/

Page 64: From Library 2.0 to Library 3D

What is Librarian 2.0?

Page 65: From Library 2.0 to Library 3D

Librarian 2.0

Page 66: From Library 2.0 to Library 3D

Kirjasto 2.0?

Kirjasto __?

”Kirjasto 1.0”?

Page 67: From Library 2.0 to Library 3D

Photos: City of Turku, Finland

”Kirjasto 1.0”?

Page 68: From Library 2.0 to Library 3D

Kirjasto 2.0?

Page 69: From Library 2.0 to Library 3D

Kirjasto 3D?

Page 70: From Library 2.0 to Library 3D

“80% of active Internet users will have a ‘Second Life’ in a virtual

world by 2011.”— Gartner Research

Page 71: From Library 2.0 to Library 3D

SOSIAALISET VIRTUAALISET MAAILMAT

Page 72: From Library 2.0 to Library 3D
Page 73: From Library 2.0 to Library 3D
Page 74: From Library 2.0 to Library 3D
Page 75: From Library 2.0 to Library 3D

secondlife.com

Page 76: From Library 2.0 to Library 3D

TILASTOJA

• > 30 000 aluetta (>2 000km2)• > 540 000 asukasta, 56 h/kk• > 17 000 000 rekisteröityä käyttäjää• L$ valuuttareservi: 5 303 985 227 (20M USD)• noin 1M USD vaihtaa omistajaa päivittäin

http://secondlife.com/whatis/economy_stats.php 3.11.2008

Page 77: From Library 2.0 to Library 3D

• Yli 50 000 sisällä juuri nyt• Yli 65% Yhdysvaltojen ulkopuolelta• Keski-ikä 35 vuotta• noin 40% naisia

TILASTOJA

Page 78: From Library 2.0 to Library 3D

AVATAR

Page 79: From Library 2.0 to Library 3D
Page 80: From Library 2.0 to Library 3D

SECOND LIFE OPPIMISYMPÄRISTÖNÄ

ETÄOPPIMINENTODELLISUUDEN MALLINTAMINEN

TOSIAIKAINEN YHTEISTYÖITSE-OHJATTU OPPIMINEN

OSALLISTUMINEN

Page 81: From Library 2.0 to Library 3D

ETÄOPPIMINEN

Page 82: From Library 2.0 to Library 3D
Page 83: From Library 2.0 to Library 3D

TODELLISUUDEN

MALLINTAMINEN

Page 84: From Library 2.0 to Library 3D
Page 85: From Library 2.0 to Library 3D
Page 86: From Library 2.0 to Library 3D
Page 87: From Library 2.0 to Library 3D
Page 88: From Library 2.0 to Library 3D

YHTEISTYÖ

Page 89: From Library 2.0 to Library 3D
Page 90: From Library 2.0 to Library 3D

ITSE-OHJATTU

OPPIMINEN

Page 91: From Library 2.0 to Library 3D
Page 92: From Library 2.0 to Library 3D
Page 93: From Library 2.0 to Library 3D
Page 94: From Library 2.0 to Library 3D

OSALLISTUMINEN

Page 95: From Library 2.0 to Library 3D
Page 96: From Library 2.0 to Library 3D
Page 97: From Library 2.0 to Library 3D

MIXED REALITY

Page 98: From Library 2.0 to Library 3D
Page 99: From Library 2.0 to Library 3D

Holmberg, K. & Huvila, I. (2008). Learning together apart: Distance education in a virtual world. First Monday, vol. 13, no. 10, 6 October 2008.

OPPIMINEN SECOND LIFESSA• Matalampi kynnys osallistua ja kysyä• Tämän päivän opiskelijoita puhutteleva

• Vapaasti muokattava tila• Luovuutta edistävä• Sosiaalinen maailma / Verkostoituminen• Uusia työkaluja - Katsaus tulevaan• Paljon hauskempaa!

Page 100: From Library 2.0 to Library 3D

Kirjastot Second Lifessa- tutkimustuloksia -

Page 101: From Library 2.0 to Library 3D
Page 102: From Library 2.0 to Library 3D

Minkälaisia aktiviteetteja teillä on Second Lifessa?

VolunteeringExploring Second LifeDemonstration purposesTrainingExhibits and showcasesPresentationMeetingsBook discussionsAuthor discussionsSupport information needsEvents

Interactive displaysSupport groupsWorkshopsReferencesCollaborative projectsLinks to other resourcesClasses, tutorialsToursEnhancing servicesSupporting researchSpeakers

Page 103: From Library 2.0 to Library 3D
Page 104: From Library 2.0 to Library 3D
Page 105: From Library 2.0 to Library 3D
Page 106: From Library 2.0 to Library 3D
Page 107: From Library 2.0 to Library 3D

Learn about SL and new ways to provide information

To support academic communitySupport pedagogy and researchNetworkingTo create a presence in SLIncorporate virtual technologies on library web

site

Minkälaisia odotuksia teillä on?

Page 108: From Library 2.0 to Library 3D
Page 109: From Library 2.0 to Library 3D

Mikä on roolinne RL ja SL kirjastoissanne?

In RLAdministrative librarianStaff developmentNew technology resourcesCollection development librarianSenior computer scientistLibrary assistantRetired elementary school teacherTechnology librarianSenior computer scientistHealth science librarianReference librarianFaculty librarianEmerging technologies librarianWeb services managerInformation literacy librarian

In SLVolunteerSim ownerHead of libraryCoordinatorProject officerLibrarianTeam leaderReference librarianPioneerMentorDeveloperTrendsetterMetaverse evangelist

Page 110: From Library 2.0 to Library 3D

Siitä mikä on kaikkein tärkeintä…

“Being a volunteer Reference Librarian. Because it makes me feel like I am a librarian. If you stop working in a library, you lose your identity as a librarian. Or at least that is the impression I've gotten since losing my job.”

Page 111: From Library 2.0 to Library 3D

“I think there are many opportunities and possibilities for libraries, for research, for teaching, and for networking and collaboration within SL. I think it's important for us to explore these new technologies and opportunities.”

Page 112: From Library 2.0 to Library 3D

http://edufinland.fi

Page 113: From Library 2.0 to Library 3D

KIITOS!Kim Holmbergetunimi.sukunimi@abo.fiwww.webometrics.fiwww.library2pointoh.fi www.edufinland.fi