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Hitman Absolution: FROSTBITE Oficial Magazine-Co. Game of the year We take two tries at the perfect hit The most anticipated game in 2012

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Page 1: Frostbite

Hitman Absolution:

FROSTBITEOficial Magazine-Co.

Game ofthe year

We take two triesat the perfect hit

The most anticipated game in 2012

Page 2: Frostbite
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Contents

1. The last games

7. Winners (vga)

13. Trends in new technologies that are implemented in game studios

17.legends videogames18.striking stories

22. Games that help our humanity

7. The best studios

9.graphic design in games( specializations and where to �nd employment)

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The Last Games

Hitman: Absolution is a stealth game being developed by IO Interactive and will be published by Square Enix. It is the upcoming �fth entry in the Hitman game series. The game will run on IO Interactive's proprietary Glacier 2 game engine, fusing classic Hitman game mechanics with brand new gameplay features.

Though plans to continue the Hitman franchise were �rst announced in 2007, it was not until May 2009 that Eidos con�rmed the game was in development. Certain plot details for the game were rumored in 2009, stating that the game's story would lead Agent 47 to a low point from which he would have to rebuild himself. On 20 April 2011, Square Enix �led the trademark for the name Hitman: Absolution in Europe, leading sites to speculate that it would be the name of the �fth Hitman game. On 6 May 2011, a teaser trailer was released, con�rming the title: Hitman Absolution. The trailer brie�y showed Agent 47 attaching a suppressor and a rattle snake coiled around his signature Silverballer pistol.[3] It has been reported the game will be "familiar and yet signi�-cantly di�erent experience from other Hitman games." On October 9/2011, a full gameplay trailer entitled "Run for Your Life" was released.

Development

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The Last Games

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The Last Games

Fresh from the academy and in search of lost relics, a 21-year-old Lara Croft journeys to an island o� the coast of Japan aboard the Endurance, a salvage vessel helmed by Captain Conrad Roth. Before anchoring at bay, the ship is cloven in two by an unforeseen storm leaving Lara separated from any other survivors and washed ashore. She must endure both physical and emotional torture in order to survive the island.

Tomb Raider

Max Payne 3 is an upcoming video game sequel in the Max Payne franchise published by Rockstar Games for Micro-soft Windows, PlayStation 3 and Xbox 360. Development is led by Rockstar Vancouver in collaboration with the New England, London and Toronto studios. This is the �rst game in the series not to be developed by Finnish game developer Remedy Entertainment and not being written by series creator Sam Lake.

Max Payne 3

Twisted Metal (sometimes referred to as "Twisted Metal PS3") is a vehicle combat video game developed by Eat Sleep Play and published by Sony Computer Enter-tainment for the PlayStation 3. It is the eighth installment in the series of the same name. The game was planned to be released in October 2011, but was delayed to February 14, 2012, in North America, and to March 7, 2012, in Europe.

Twisted Metal

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The Last Games

Initially, the title of a Ghost Recon release was revealed to be Tom Clancy's Ghost Recon Predator by an OFLC release. However in December 2009, "Ghost Recon: Future Soldier" was trademarked by Ubisoft, raising speculation that this could be the name for the upcoming Ghost Recon 4. This was subse-quently con�rmed by an o�cial announcement.The release of Future Soldier was initially targeted for the 2009–2010 �scal year; publication was delayed to the 2010–2011 �scal year, and then to the "March quarter of 2011" in May 2010, and then to the April 2011 – March 2012 �scal period. The PC version was o�cially declared as cancelled in December 2011 and replaced by Ghost Recon Online, citing piracy as the main reason. However, on January 10, 2012, the PC version was o�cially reannounced as being in development along with its console counterparts.

Tom Clancy's Ghost Recon: Future Soldier

The game �rst appeared in 1993 on the Commodore Amiga and PC and was subsequently ported across to a wide variety of other formats. The DOS version was unique in that it did not use 320x240 256 color mode, rather a higher resolution mode with only 16 colors. The higher resolution permitted �ner detail in the graphics and allowed for the illusion that more than 16 colors were used by means of dithering. Similar graphics and same levels design were used in Macintosh, Atari Jaguar and Acorn RiscPC ports.A separate version was made for the simpler, 16-bit consoles, as the hardware couldn't support the complexity of the original game. It contained completely new level design and di�erent graphics, and was released for Sega Mega Drive and SNES. In January 2012, Syndicate was re-released in a version also for newer Windows systems.

Syndicate

The idea for the game came about during the development of Lost Planet 2. The May 2011 edition of the O�cial Xbox Magazine, released on April 5, shows an image of an individual in a gas mask along the Umbrella, Inc. logo on the issue's cover. On November 1, 2010 Kotaku reported on a rumor that Slant Six Games, developer of SOCOM: U.S. Navy SEALs Confrontation, was developing Resident Evil: Raccoon City. On its website, Slant Six Games wrote that it was currently developing "an amazing new project" that was unannounced, which was developed in conjunction with a "new publishing partner on a world class franchise."In March 2011, Masachika Kawata estimated the game to be 45% complete. According to Kawata, there are discussions on introducing new "bio-organic weapon" enemy creatures into the game.

Resident Evil: Operation Raccoon City

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The game was �rst teased before the Spike Video Game Awards on November 29, 2011, with a billboard in Times Square mentioning "a PS3 exclusive you won't believe".[6] Initial trailers showed an apocalyptic event, including riots, epidemic, quarantine, and violence, as well as a clip of the BBC's Planet Earth showing an ant infected with Cordyceps unilateralis, a dangerous parasitic fungus that usually kills insects such as ants. On December 9, players of Uncharted 3: Drake's Deception spotted an in-game reference to the aforementioned trailer with the newspaper head-line "scientists are still struggling to understand deadly fungus"At the Spike Video Game Awards, Sony o�cially unveiled the game, a brand new IP from Naughty Dog, created by an 80-strong Naughty Dog team no-one knew existed. A gameplay trailer, made up of in-engine footage,showed a man and a teenage girl fending o� other survivors, and what appeared to be people with unusual fungal growth, before running out into a dilapidated city covered in greenery, remi-niscent of the �lm I Am Legend.

Shortly after the unveiling, Naughty Dog co-president Evan Wells posted on the PlayStation Blog new The Last of Us details:“The Last of Us is a genre-de�ning experience that blends survival and action elements to tell a character driven tale about a modern plague decimating man-kind. Nature encroaches upon civilization, forcing remaining survivors to kill for food, weapons and whatever they can �nd. Joel, a ruthless survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.The announcement con�rmed that the new project is being headed by studio game director Bruce Straley. Former lead designer on Enslaved: Odyssey to the West, Mark Richard Davies, has been working at Naughty Dog on the game.[After Uncharted 2: Among Thieves shipped in 2009, some of the development team from the game formed the team for The Last of Us, while the remainder worked on Uncharted 3: Drake's Deception.

Development

THELASTOF US

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ConceptThe concept for The Last of Us arose after watching BBC nature documentary Planet Earth, which showed the cordyceps fungus infected ants, resulting in taking over its brain and producing growths from its head; the idea that the fungus could infect humans became the initial idea for the game. Major artistic inspirations included the movies No Country for Old Men and The Road, comic The Walking Dead and the historical novel City of Thieves.While the fungus epidemic is the main backdrop of the game, The Last of Us is not a "zombie game", but "a love story about a father-daughter-like relationship", in�uenced in part by the sequence between Nathan Drake and Tenzin, his Tibetan guide, in Uncharted 2. Joel is a survivor and anti-hero, and Ellie is a 14 year-old girl with no experience of the world pre-apocalypse.The composer for the game will be Gustavo Santaolalla. The team wanted to focus on emotion with the soundtrack, rather than horror.

On release of the initial trailer for the game Dead Island, the team was concerned that the two games would be largely similar, both exploring the human or emotional side to an apocalyptic event. However, on release of the aforementioned game, the team realised that the gameplay did not match up to that showed by the trailer; by contrast, lead designer Neil Druckmann feels that the trailer for The Last of Us is "very representative of what we're going for".[5] Druckmann also stated that he wants the story in The Last of Us to raise the bar for other video game devel-opers, as he feels the standard of story-telling is not as good as it should be within the industry.The Last of Us marks the �rst time that Naughty Dog has become a two-team studio.It is also the �rst time the studio has introduced a second new IP in the same hardware generation.

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The Elder Scrolls saga reaches its �fth installment with Skyrim, since it began in 1994 with Arena, a title that never came to our country. Freedom of Arena Dagger-fall and Morrowind continued, the latter being the best delivery came to catch on among fans of RPGs.

STUDIO OF THE YEAR

Bethesda Softworks, LLC, is an American video game company. A subsidiary of ZeniMax Media, the company was originally based in Bethesda, Maryland and even-tually moved to their current location in Rockville, Maryland. Consisting of a broad portfolio of games in role-playing, racing, simulation, and sports, Bethesda Softworks' major franchises are distributed worldwide.

BEST XBOX 360 GAME

Batman: Arkham Asylum is a 2009 action-adventure stealth video game based on DC Comics' superhero Batman. Released for the PlayStation 3, Xbox 360, Mac OS X and Microsoft Windows, it was developed by Rocksteady Studios in the United Kingdom and published by London based Eidos Interactive in conjunction with Warner Bros. Interactive Entertain-ment.

BEST PS3 GAME

Uncharted 3: Drake's Deception, entitled to launch in Spain Uncharted 3: Drake's Betrayal is the third game of action-adventure series Uncharted, like their previous releases is exclusively for the PlayStation 3. This is a video game developed by Naughty Dog and published by Sony Computer Entertainment.

Winners VGA

THE BEST GAME

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BEST WII GAME

The Legend of Zelda: Skyward Sword (ゼルダ の 伝説 スカイ ウォード ソード Zeruda no Densetsu: Sukaiwōdo Sodo?) Is an action-adventure game for the Wii console. Developed by Nintendo Entertainment Analysis and Development and Monolith Soft. It was released on November 18, 2011 in Europe4 and November 20, 2011 in Latin.

BEST PC GAME

Portal 2 is a 2011 �rst-person puzzle-platform video game developed and published by Valve Corporation. It is a sequel to Portal (2007) and was announced on March 5, 2010, following a week-long alternate reality game based on new patches to the original game. Though initially slated for release in the fourth quarter of 2010, Portal 2 was postponed to the week of April 18,

BEST HANDHELD/MOBILE GAME

Super Mario 3D Land is a game in the Super Mario franchise for the Nintendo 3DS. It is closely based on side-scrolling Mario games, but it is a 3D platformer in the vein of games like Super Mario 64 and Super Mario Galaxy. As noted by Reggie Fils-Aime, president and COO of Nintendo of America, at E3 2011, this game marks the �rst time a 3D Mario platformer has been built from the ground up for a handheld system.

BEST SHOOTER

all of Duty: Modern Warfare 3 (abbreviated as Call of Duty: MW3, or just simply MW3) is a �rst-person shooter video game, developed by In�nity Ward and Sledge-hammer Games, with Raven Software having assisted in development.[7] It is the third installment in the Modern Warfare series, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment.

Winners VGA

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BEST ACTION ADVENTURE GAME

Batman: Arkham City is a 2011 action-adventure video game developed by Rocksteady Studios. It is the sequel to the 2009 video game Batman: Arkham Asylum, based on the DC Comics superhero Batman. The game was released by Warner Bros. Interactive Entertainment for the PlayStation 3, Xbox 360 and Microsoft Windows.

BEST RGP

The nonlinear gameplay traditional in the Elder Scrolls series is incorporated in Skyrim.[9] The player can explore the open world of Skyrim on foot or on horse, and fast-travel to cities, towns, and dungeons after they have been discovered.[10] Quests are given to the player by non-player characters (NPCs) in the world, and through the Radiant Story system

BETS MULTI-PLAYER

Portal 2 is a puzzle game presented from the �rst-person perspective. Players act as Chell in the single-player campaign and as one of two robots, Atlas and P-Body, in the co-operative campaign. All three can move, look, and interact with the environment. The character can withstand damage for a brief period but will die under sustained injury.

BEST INDIVIDUAL SPORTS GAME

Fight Night Champion is a boxing video game devel-oped by EA Canada and published by EA Sports. It is the �fth entry in the Fight Night series and was released on March 1, 2011 for the PlayStation 3 and Xbox 360. The game takes a drastic turn from its predecessors, depict-ing a "grittier" and "darker" setting with animations and player damage that "truly conveys the brutality of the sport of boxing."

Winners VGA

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BEST TEAM SPORT GAMENBA 2K12 is a basketball video game developed by Visual Concepts and published by 2K Sports. It was released on October 4, 2011 for Xbox 360, PlayStation 2, PlayStation 3, PlayStation Portable, Microsoft Windows, Wii and for the �rst time on iOS iPhone and iPad. For the �rst time in the series, there were three di�erent covers to choose from when purchasing the game.

BEST DRIVING GAME

Forza Motorsport 4 is a racing video game released by Turn 10 Studios for the Xbox 360. It is the fourth install-ment in the Forza Motorsport series, and was released in North America on October 11, 2011 and in Europe on October 14, 2011. This latest edition is the �rst in the series to support the Kinect sensor alongside the tradi-tional controller-based gameplay.

BEST FIGHTING GAMEMortal Kombat, commonly abbreviated MK, is a series of �ghting games created by Ed Boon and John Tobias. The �rst four renditions and their updates were devel-oped by Midway Games and initially released on arcade machines, and later to home consoles. The arcade titles were later picked up by Acclaim Entertainment for the home console conversions. Beginning with Mortal Kombat:

BEST MOTION GAME

Skyward Sword is an action-adventure game with role-playing and puzzle elements. The player controls the protagonist Link from a third-person perspective, in a three-dimensional space. Link primarily engages in combat with enemies using a sword and shield, but many other weapons, such as a bow and arrow and bombs, become available as the player progresses.

Winners VGA

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BEST ADAPTED VIDEO GAMEArkham City is an open world action video game that incorporates elements of stealth and predator tactics. The gadgets previously obtained in the �rst game are present at the start of Arkham City, while others are available later in the game.

BEST SONG IN A GAME

Bastion is an action role-playing video game produced by independent developer Supergiant Games and published by Warner Bros. Interactive Entertainment. In the game, the player controls "the Kid" as he moves through �oating, fantasy-themed environments and �ghts enemies of various types.

BEST ORIGINAL SCORE

Bastion is an action role-playing game with a level structure. The player character, "the Kid", moves through �oating, fantasy-themed environments that form paths as the player approaches the edge. Levels consist of a single plane, and are viewed isometrically. They are �lled with enemies of various types, which attempt to harm the Kid.

Winners VGA

Minecraft is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world. Gameplay in its commercial release has two principal modes: Survival, which requires players to acquire resources themselves and maintain their health and hunger; and Creative, where the player has an unlimited supply of resources, the ability to �y, and no concept of health or hunger.

BEST INDEPENDENT GAME

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BEST GRAFICSUncharted 3: Drake's Deception is an action-adventure platform video game played from a third-person perspective, with the player in control of Nathan Drake. Drake will have a large number of di�erent animation sets, enabling him to react according to his surround-ings.

BEST PERFORMANCE BY A HUMAN MALEstephen merchant

BEST PERFORMANCE BY A HUMAN FEMALE

ELLEN MCLAIN AS GLADOS was the best performance by human FEMALE

BEST DOWNLOADABLE GAME

The player additionally has the ability to perform a special attack; weapons and special attacks must be acquired before they can be used.[1] There are a limited number of special attacks that the player can perform at any time, represented by "black tonics" that can be found in the levels or dropped from enemies.

Winners VGA

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Trends in new technologies that are implemented in game studios

¿ ARE WE READY FOR USE THEM?

Many of the fans are pending that graphics engine competition is better in the games and

which is presented by the best realism

The most famous

Explain, what is the appropriate concept for de�ning a graphics engine? and three of the most important.

A game engine is a system designed for the creation and development of video games. The leading game engines provide a software framework that developers use to create games for video game consoles and personal computers. The core functionality typically provided by a game engine includes a render-ing engine (“renderer”)

for 2D or 3D graphics, a physics engine or colli-sion detection (and collision response), sound, scripting, animation, arti�cial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create di�erent games.

GRAPHICS ENGINE WAR:

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is one of the most in�uential compa-nies in the market for sony

Without a doubt the graphical marvel of E3 2009, Uncharted 2: Among Thieves shows just how much potential there is in the PlayStation 3 when the game engine is done right. The Naughty Dog engine – named after the developer behind not only Uncharted, but also the Jak & Daxter series – was developed speci�cally for the PS3 and provided some spectacular results in the 2007 release Uncharted: Drake's Fortune. Stunning animations and character models, spectacular lighting and sound, rich colour palettes and Hollywood-like cutscenes were its calling card.

For Uncharted: Among Thieves the developer has put two years of hard work into creating the Naughty Dog 2.0 engine, and the results are noth-ing short of sublime. Crisp environments �lled with countless dynamic objects with independent phys-ics, smoother and more diverse environment-animation interaction, astounding improvements to lighting and A.I., seamless transitions between engine-driven cinematics and gameplay, as well as full support for co-op and competitive multiplayer. Nothing short of a beast!

this system was also renovated to the latest installment of the saga uncharted 3 that has had more work, more details, dedication, and above all and love for what the team late last year obtained in the VGA (video game Adwards) the prize for best PS3 game console and better graphics for all platforms.

As Seen in: Uncharted: Drake's Fortune, Uncharted 2: Among Thieves

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On March 11, 2009, Crytek announced that it would intro-duce CryENGINE 3 at the 2009 Game Developers Conference, held from March 25 to March 27. The new engine was being devel-oped for use on Microsoft Win-dows, PlayStation 3, Xbox 360, and Wii U. As for the PC platform, the engine is said to support develop-ment in DirectX 9, 10, and 11.[5][6] As of June 1, 2009, it was announced that Crysis 2 would be developed by Crytek on their brand new engine.[7]CryENGINE 3 was released on October 14, 2009.[8]On March 1, 2010, a new tech demo of the engine was released for the i3D 2010 symposium, which demonstrates 'Cascaded Light Propagation Volumes for Real Time Indirect Illumination'.[9] On June 11, 2011, the Australian Defence Force revealed that Navy personnel would train on a virtual landing helicopter dock ship made using the CryENGINE 3 software.[10] As of July 1st, the Mod SDK version of CryENGINE 3 speci�cally to create custom maps, mods and content for Crysis 2 is available on Crytek's website. Crytek also released a free-to-use version of the CryENGINE for non-commercial game development. It was released as of 17th August 2011 under the name CryENGINE 3 SDK.[11][12]Crytek announced on September 9, 2011 that they would be using CryENGINE 3 to bring the original Crysis to consoles.[13] It was released for Xbox Live and Play-Station Network on October 4.

CRYENGINE 3 IS A REVO-LUTION YOU HAVE TO TRY

As Seen In: Far Cry, Crysis, Crysis Warhead, Crysis 2, Aion: Tower of Eter-nity

It didn't take long for the German developer Crytek to make a name for itself. The developer's 2004 debut game, Far Cry, was nothing short of a revelation. While the world had waited expectedly for Half-life 2, Doom 3 and S.T.A.L.K.E.R. to usher in a new generation of PC gaming, Crytek beat them all to the punch with a stunning, tropical set FPS game pow-ered by its own brilliant CryENGINE. Three years later it did it again, when Crysis – running on CryENGINE 2 – set a new standard for gaming visuals. For its next outing, Crysis 2, Crytek is bringing the middleware to consoles with the new CryENGINE 3.

YOU KNOW...

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RAGE Engine

As Seen In: Rockstar Presents Table Tennis, GTA IV + Episodes, Midnight Club: Los Angeles, Red Dead Redemption, L.A. Noire (rumoured)

GTA III, Vice City, San Andreas and Bully, for all their awesomeness, did not run o� publisher Rockstar's own tech, but were instead facilitated by Criterion's Renderware engine. Yet it was the less commercial Red Dead Revolver that made up the publisher's mind to pursue its own middle-ware solution for the next generation. With dreams of a grand sequel that no available engine could facilitate, Rockstar San Diego began work on RAGE (Rockstar Advanced Game Engine) in 2004 with a view to Red Dead Redemption. And according to our conversations with the devel-oper, the three games already released this gen-eration using RAGE were all warming-up to this epic 2010 release.

AGE's strengths are many. Its ability to handle large streaming worlds, complex A.I. arrange-ments, weather e�ects, fast network code and a multitude of gameplay styles will be obvious to anyone who has played GTA IV. It's also incredibly welcoming of partner middleware.

Euphoria from NaturalMotion, a dynamic animation engine, bonded with RAGE like they'd been split at birth (a feat LucasArts were unable to achieve with Star Wars: The Force Unleashed), as did the Bullet physics engine from Erwin Coumans. And it is still so young: accurate physics, ecosystem A.I. and improved draw distance are just some of the improvements we'll see in RAGE over the coming months.

ultimate game created for this company

Red Dead Redemption is an open world action-adventure Western video game, developed by Rock-star San Diego and published by Rockstar Games. It was released for the PlayStation 3 and Xbox 360 on May 18, 2010. It is a spiritual successor to 2004's Red Dead Revolver.[8] Most of the game's story takes place in the year 1911, during the decline of the American Old West. The game follows John Marston, a former outlaw, while he sets out to hunt down his former gang members. Marston's wife and son are taken hostage by the government in ransom for his services as a bounty hunter. Having no other choice, he sets out to bring his three former gang members to justice.

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Legends Video Games

SUPER MARIO BROSMario Bros. is an arcade game published and developed by Nintendo in 1983. It was developed by Shigeru Miyamoto. It has been commonly featured as a minigame in the Super Mario Advance series and other games. Mario Bros. has been re-released for the Wii's Virtual Console service in Japan, North America, Europe and Australia.In this game, Mario is portrayed as an Italian-American plumber who, along with his brother Luigi, has to defeat creatures that have been coming from the sewers below New York. The gameplay focuses on Mario's extermination of pests in the sewers by �ipping them on their backs and kick-ing them away. The original versions of Mario Bros., the arcade version and the Nintendo Famicom/Nintendo Enter-tainment System (NES) version, were received positively.

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Legends Video Games

The Legend of Zelda or simply Zelda, is a high fantasy action-adventure video game series created by Japa-nese game designers Shigeru Miyamoto and Takashi Tezuka. It is developed and published by Nintendo, with some portable installments outsourced to Flagship/Capcom, Vanpool, and Grezzo. Considered one of Nintendo's most important franchises, its gameplay consists of a mixture of action, adventure, and puzzle solving. The series centres primarily on Link, a playable character and the protagonist. Link is often given the task of rescuing Princess Zelda in the most common setting of the series, Hyrule, from Ganon (also known as Ganondorf ), a Gerudo chief who is the primary antagonist of the series. However, other settings and antagonists have appeared throughout the games, with Vaati being a strong secondary antagonist during the lifespan of the Game Boy Advance. The story commonly involves a relic known as the Triforce, which is a set of three omnipotent golden triangles. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions do exist.

THE LEGEND OF ZELDA

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Striking Stories

Prototype 2 is an upcoming video game set for release on April 24, 2012 in North America and April 27, 2012 in Europe. It is currently under development by Canadian developer Radical Entertainment and is the sequel to 2009's Prototype. The game will be published by Radical Entertainment's owner, Activision. The game will feature a new protagonist, James Heller, as he goes on a quest to destroy the Blacklight virus. The story is also one of revenge, as Heller wants to kill Mercer after his family was killed in the outbreak of the Blacklight virus. The game is set in an open world shown from a third-person view perspec-tive. The game was announced at the 2010 Spike VGA Awards with the tagline "Murder your Maker."

Development of the game started soon after the success of the �rst game and has been in develop-ment for three years. The game was �rst shown at the Spike 2010 VGA Awards in December.[16] The game was revealed to be the main focus of the April, 2011 EGM Issue. It was displayed in EGM and EGMI in 2011 revealing many new details about the game's plot, characters and gameplay.[17] The game's graphics have been completely updated with buildings being much more detailed and deformation of vehicles, mutants and humans being much more visual. It was also revealed that players would be able to use humans as bombs to destroy other enemies with so that destruction in the game would be much more fun.[18] The game was also partially written by Dan Jolley.In June 2011, it was con�rmed that Prototype 2 will not have online multiplayer. They had stated that while it was a fun concept in third-person action games, in the end it was just not necessary to make it a better game. Ken Rossman, however, stated that Prototype 2 will have downloadable content.

PROTOTYPE 2

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Reports in NYZ have stated that Alex Mercer (voiced by Shaun Paul Piccinino) has been coming out more frequently and that he is suspected to be the cause of all the deaths. Getting a phone call from his family, Sergeant James Heller (voiced by Cornell Womack) learns of his wife's fear of Blackwatch and reassures her that they are experts and for them to not fret as he will be home the next day from his tour in Afghanistan and Iraq.Heller returns to NYZ to �nd Blackwatch burning the bodies of his family, amongst others. He blames Alex Mercer for their deaths as Mercer released the virus while �eeing from Blackwatch as they attempted to apprehend him. Wanting to be with his family, Heller joins the military again to �ght the virus, hoping to be killed in battle.Heller participates in the most dangerous missions and out of his rage, he always comes out alive. Due to his frequent success, he learns classi�ed informa-tion. He learns that Blackwatch was created to protect the United States during the Cold War from nuclear and biological warfare. In 1963, their scien-tists created the Blacklight virus which infected and destroyed the town of Hope, Idaho. Elite soldiers were then sent to Hope to destroy the virus. They found one survivor, Elizabeth Greene, an incubator of the virus, who was codenamed Mother. Black-watch, along with Gentek, the creators of the virus, decided to contain the virus and went to war in Hope. In 2008, however, Alex Mercer, a Gentek scien-tist, stole a vial of the Blacklight virus, became infected and gained shapeshifting powers. He then accidentally freed Elizabeth Greene, killed her and destroyed a nuclear missile designed to destroy Manhattan. Mercer was believed dead.On one mission, Heller is mortally wounded. He is saved by Alex Mercer, who infects him with his mutated version of the Blacklight virus, as Mercer has developed an interest in Heller. This enrages Heller even more. Taking advantage of his new powers, Heller decides to destroy the Blacklight virus, as he believes it killed his family. To do this, Heller taps in to the Blacknet system to decide where and how to strike. The Heller vs. Mercer revenge story is the game's A-plot and there is to be a more complex and multi-threaded B-plot.New elite soldiers are then given the same brie�ng Heller was given, with an additional target, Heller himself. Blackwatch declares Heller their new main priority and do not care if he is allied with Black-watch or Mercer, but they want him contained.

STORY

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PROTOTYPE 221

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Games That Help Our Humanity

many people only think that viedeo games are for children and also see them as a world of fun and lots of laziness, but do not know them well fail to capture the other side has them and what bene�ts they can o�er humanity, ayudanlos to reach a great development for health.

Since Nintendo launched the Wii, gamers have been interacting with the characters and exercis-ing virtual personal trainers with titles like "EA Sports Active", "Your shape". Today, Nintendo is even encouraging families to exercise together with "Wii Games: Summer 2010" in the city of New Jersey.

However, new researchers, scientists and devel-opers are using the Nintendo console for many health-oriented applications, and in some cases are receiving billions of dollars to dream of new technologies.

A recent meeting of minds over 400 worldwide at the sixth annual conferecia Games for Health in Boston found innovative new ways that video game controllers with motion detectors are used to help doctors and patients.

For example, through a grant from the National Institutes of Health, Red Hill Games and the School of Nursing at the University of California San Francisco are using Wii technology to create games that help people with Parkinson's improve your balance .

A game called "Runner" requires patients to stand and sit to operate an old railway car manual. "Most of these patients is 70 or 80 years and really love these games," said Bob Hone, creative director of Red Hill Studios.

ninentedo why the Wii has been a very good help these men of great age strengthening them bones, muscles, joints and other simply by turning on the console to take control and make minutes of yoga, breathing for a healthy and bring the body has a state of peace and quiet or if you want the same TAMN wii game with another kind of help you know how old you or tell you that you can consume balanced meal.

THE GAMES HELP THE SICK

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The Kinect Of Xbox 360 For Surgeries

We all know the wonderful things you can do with Microsoft Kinect, but this is one of the most curious that we see in a while, since this use has been given to this device is not a game.

Apparently, it is now possible to perform surgeries with robots assisted by a human, with the Kinect, all thanks to the spirit of research students at the University of Washington, who hacked the creation of Microsoft to be able to apply to surgeries.

One of the most di�cult problems to solve for these students was to supplant the sense of "touch the tool" as they do today with a joystick. To avoid serious problems as something that should not be cut, the tool created a kind of "force �eld", ie you can de�ne the work area, if your pulse or uninten-tionally you go over that limit, the tool robot simply will not advance, which would only be a matter of practice the surgeon enough.

Something tells me that when the Kinect have o�cial support for PCs, we see many more possi-bilities in applications for daily life incredible. Now, a question if I still hanging around, Is it safe to operate with a peripheral like Kinect? I think similar tool but more precise operations could be realized in this way.

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THE 6BIG

STUDIOSTHE GIANTS TO SWEEP

it is no longer e-commerce and its increasingly important business of creating video games. after their great strides in the world of graph-ics, how far the graphics pretendenden overcome?

Santa Monica Studio also known as Sony Santa Monica, is a video game developer and part of SCE Worldwide Studios which is owned by Sony Computer Entertain-ment. As implied by its name, it is based in Santa Monica, California and was established in 1999. It is mostly known for the development on the God of War series. It devel-oped the Kinetica game engine that was �rst used on Kinetica and later on God of War and God of War II and III.

Crytek is a video game company founded in 1999 by three Turkish brothers: Cevat, Avni and Faruk Yerli. Crytek's main headquarters are in Frankfurt, with �ve other studios in Kiev, Budapest, Nottingham, So�a and Seoul.[1] The company is best known for developing the game Far Cry and the CryEngine that the game uses, and later Crysis and CryEngine 2. Their most recent major product is Crysis 2 and its supporting CryEngine 3.

The Best Estudios

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aughty Dog, Inc. is an American video game developer based in Santa Monica, California.[2] Founded by Andy Gavin and Jason Rubin in 1984 as an independent devel-oper, the studio was acquired by Sony Computer Enter-tainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power for the Sega Genesis and Way of the Warrior for the 3DO.

n�nity Ward is an American video game developer. In�n-ity Ward is responsible for the development of the video game Call of Duty and four other installments in the Call of Duty franchise.Vince Zampella and Grant Collier established In�nity Ward along with Jason West in 2002 after working in 2015, Inc. previously.[1][2] All of the 22 original team members in In�nity Ward came from the team that had worked in Medal of Honor: Allied Assault while in 2015, Inc. Activision helped fund In�nity Ward in its early days, buying up 30 percent of the company.

Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers respon-sible for its games. It is one of the largest video game publishers in the world.

Guerrilla Games is a �rst party video game developer and wholly owned subsidiary of Sony Computer Enter-tainment. The company is based in Amsterdam in the Netherlands, currently employs approximately 160 individuals, and is headed by managing director Hermen Hulst and development director Arjan Brussee.

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¿ARE YOU A GRAPHIC DESIGNER ? AND NEED TO STADY VFX OR EMPLOYMENT ?

YOU SHOW THIS MONTH BY THE GUERRILLA GAMES COMPANY.

Job openings

Senior Art ProducerWe are currently looking to expand our production team with an experienced Senior Art Producer. He or she will be responsible for the production and the timely delivery of the various graphical components that go into our games: ranging from humble building blocks to complete levels with lighting and special e�ects, as well as prominent high-detail assets like characters, vehicles and weapons.

Guerrilla is looking for people who are willing to explore their potential and push their boundaries. If you are interested in one of the job opportunities below, please apply be �lling out the required form. We expect a CV, a motivation and, where applicable, a portfolio. Make full use of each �eld to give us a good impression of yourself. We will get back to you as soon as possible.

Senior Character ArtistGuerrilla is looking for a digital Da Vinci to work on our upcoming titles as a Senior Character Artist! The successful candidate will be responsible for sculpting high-quality lifelike digital characters, modeling clean and solid games meshes including e�cient UV-layout, extracting detail maps, and creating photorealistic materials and textures

Graphic Design In Games : ( Especializations and where to find employment )

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Senior Asset ArtistGuerrilla is looking for a heroic Senior Asset Artist to assist us with scenic hero assets! As the successful candidate, you will work with Art Directors and Concept Artists to create photorealistic high quality Hero assets. Your artistic and technical experience will also allow you to solve problems, act as a mentor and be a source of inspiration for the people around you.

Sr. Tech Character ArtistGuerrilla is looking for a colorful character to work on our character animation pipeline. As a Senior Charac-ter TD or Senior Technical Character Artist, you will be responsible for supporting and developing our Python based character animation pipeline.

Technical ArtistDo you have a passion for innovation and a �exible mindset? Guerrilla is looking for a Senior TD or Senior Technical Artist with a broad understanding of games and graphics technology, who will co-manage, advise on and participate in the technical art process.

AI ProgrammerDo you put the ‘character’ in non-player character? Guerrilla is looking for an AI Programmer. AI Program-mers design and implement new features for the AI systems. AI Programmers also assist the design depart-ment in creating game play by creating and modifying NPC behavior

FOR MORE INFORMATION VISITED : http://www.guerrilla-games.com/jobs/job-openings

Lighting ArtistReady to set Guerrilla alight with your awesome lighting skills? As a member of the lighting team, you will collaborate with level designers and environment artists to literally light the way for gamers, so they can enjoy our games to their fullest.

Tech Art ProducerWe are currently looking to expand our production team with an experienced Tech Art Producer. He or she will be responsible for organizing, scheduling and coordinating the duties of three teams: Visual FX, Asset Art and Tech Art.

Senior Character AnimatorThe tasks of a Senior Character Animator include designing real-time character movement with the focus on quality and realism, co-operating with game designers and programmers to ful�ll tasks according to the production plan.

Java DeveloperIf you love games and programming like you love a good cup of co�ee – i.e. brimming with hot Java – Guer-rilla has just the job for you! As our enthusiastic new Senior Java Developer, you will be responsible for designing and developing the server backend for Killzone 3 and future products.

GUI Tools ProgrammerGuerrilla is recruiting for a C# GUI Tools Programmer to reinforce its Tools & Tech division. Our tools team develops standalone tools (mostly written in C#, sometimes in C++ or Python), as well as editing functional-ity integrated in game or in Maya (written in C++ and Python). It is also responsible for the asset pipeline, ensuring a smooth �ow from the hands of the developers, through various build servers and optimization steps and into the �nal game.

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