fun and games through collaborative play walt scacchi institute for software research and

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Fun and Games through Collaborative Play Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

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Fun and Games through Collaborative Play Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine. Collaborative Science Learning Games (SLG) for Informal Science Education. Physical interaction quest game: DinoQuest - PowerPoint PPT Presentation

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Page 1: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Fun and Games through Collaborative Play

Walt Scacchi Institute for Software Research

andUCGameLab.net

University of California, Irvine

Page 2: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Collaborative Science Learning Games (SLG) for Informal Science Education

• Physical interaction quest game: DinoQuest – Life-size dinosaurs models (e.g. T-Rex,

Argentinosaursus, Velociraptors)– Family-based problem-solving and

collective learning in physical environment– Game progress tracked via user-controlled

IR transmitters that activate embedded sensor net

• Web-based SLG: DinoQuest Online – Addresses CA science education standards

for K-6 grades– Interoperates with DinoQuest– Designed for internationalization– Developed by UCI GameLab

Page 3: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Objective

• How best to develop and deploy networked computer game technology in ways that integrate – social learning opportunities– affordance theory – scientific visualization methods – science work practices– playful fun

to enable collaborative game-based learning that support informal science education in different disciplines.

Page 4: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Affordance Theory

Socio-technical affordances enable collaborative action and learning

• Gibson (1979), Cicourel (1990), Hutchins (1990) on socially distributed cognition via situated affordances

• Anderson, R. And Sharrock, W. (1992), Can Organisations Afford Knowledge?, Computer Supported Cooperative Work, 1(3), 143-616.

• Kreijns, K. and Kirschner, P.A. (2001). The Social Affordances of Computer-Supported Collaborative Learning Environments, Proc. 31st. ASEE/IEEE Frontiers in Education Conference, TIF 12-17, Reno, NV.

• O'Day, V., Bobrow, D., Bobrow, K., Shirley, M., Hughes, B., and Walters, J. (1998). Moving Practice: From Classrooms to MOO Rooms, Computer Supported Cooperative Work, 7(1), 9-45.

• Stevens, R., Satwicz, T. and McCarthy, L. (2008). In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives, in K. Salen (Ed.), The Ecology of Games: Connecting Youth, Games, and Learning, MIT Press, Cambridge, MA, 41-66.

• Wijekuman, K.J., Meyer, B.J.F., Wagoner, D. And Ferguson, L. (2006). Technology Affordances: The “real story” in research with K-12 and undergraduate learners. British J. Educational Technology, 37(2), 191-209.

Page 5: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Collaborative affordances

• Venue/place for game play

• Game genre

• Game exhibit and content

• Game infrastructure

• Game play situation and participants

Page 6: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Collaborative group forms in DQ/DQO

• Family groups

• School classroom groups

• Inter-family groups

• Mixed reality groups

• Online multiplayer groups

• Development team groups

Page 7: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

DinoQuest at DSC

Page 8: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Fast Facts about Discovery Science Center• Located in Santa Ana, California• 80,000 Sq. Ft.• Budget: $6,000,000 Earned Income: 82% Contributed Income: 18%

At the Center:• 425,000 annual visitors (2007); 275,000 (2005, before DQ and DQO)• 88,000 annual student field trip visitors• Provide in-service science teaching training to 1,100 K-12 teachers/yr.

In the Schools:• 150,000 annual students in science outreach programs

Page 9: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

DinoQuest at DSC

Page 10: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

The IR Transmitter -- a wireless, mobile mouse

Creating sensor activation events throughout DQ.Tracking visitor’s success on missions. IR transmitter, sensor network technology, and on-site interactive media from Creative Kingdoms, Inc.

Page 11: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Technology: Embedded Sensors and Transmitter Activation

Page 12: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Go to Field Station and Select a Mission

8 Educational Missions:• Aimed at California Science Education Standards for grades K-6• Mission topics: Predator / Prey, Trace Fossils, Anatomy, Habitats, Identification• Each mission focuses on a different collaboratory and field of science• Missions selected, tracked, and completed at networked multi-media kiosks

Page 13: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

DinoQuest Research Team and Collaboratories:Diverse Science Role Models (ethnicity, age, gender)

Field Site

Habitat Lab

BioMech Lab

Zoology Lab

Page 14: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Role play (see oneself as a scientist)

After selecting a mission,head out to the dig site!

Page 15: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Search DQ site and identify objects in the mission.

Computer and sensor network automatically tracks player progress and success.

Situated role play

Page 16: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

“Upload” data collected to collaboratories via on-site networked kiosks

Video Game Mechanics

• Earn Research Points for each item found.

• Obtain fossils with encoded DNA as reward for completing each mission.

Ability to save data and come back another day.

Page 17: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

DQ Affordances

• DinoQuest venue at the Discovery Science Center

• Quest-style game design

• Embedded sensor network and mobile mice

• Situated kiosks for quest progress status

• Interactive multi-media presentations on demand

• Supplementary hand-out materials

• Other DQ visitors

• Scientific modes of inquiry and field research practices

Page 18: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

• Distance learning,• Expands on science topics,• Additional, in-depth science

missions,

Earn points and Dino DNA by

completing missions.• Level-up into multi-player

dinosaur ecology simulation

(Dinosphere)

DinoQuest Online

Online Science Learning Games

Page 19: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

DinoQuest Online (released in June 2007)

•Four SLG colaboratories

•MyLab personal DQO-based collection site

(associates DQ and DQO results like “Dino DNA”

samples)

•Dinosphere -- Assemble virtual dinosaur via

DNA-based body system components

• Same scientists as DinoQuest at DSC

• Each collab game tied to CA science

education standards, but experienced via

discovery/exploration-oriented game

genres

Page 20: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Multiple Science Learning Games:Dinosaur Dig Pit Field Site Collab Game

• Different objectives for each game.

Page 21: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Multiple Science Learning Games:Narrative Content

Page 22: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

DinoQuest Online Reconstruction Lab

Page 23: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

DinoQuest Reconstruction Laboratory (online tutorial view)

Page 24: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

• Design a working digestive system out of available organs and “connnectors”

• Transport Oxygen and CO2 through a cardio-pulmonary system

Multiple Science Learning Games:Zoology and Systems Collab Games

Page 25: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

• Gain points by matching prey/predator and food chain relations via Tretis-like game play

Multiple Science Learning Games:Ecology/Habitat Collab Game

Page 26: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

• Matching anatomical structures to diet

Multiple Science Learning Games: Biomechanical Collab Mini Games

• Mass and balance • Proportion and speed

Page 27: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

MyLab - shows missions completedboth online and at the DSC

DinoSphere – allows building of your ownDinosaur with DNA collected from missions.

Go back online or go to DSC to obtaindifferent DNA by completing more missions!

Multiple Science Learning Games:Resource Interaction Collab Game Spaces

Page 28: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Evaluation Potential

Challenge the Professor

DinoQuest and DinoQuest Online allow for the following evaluations:

Player Centered: scores and missions completed identify progress and providefeedback in context.

Exhibit Centered: ability to test content comprehension by player quiz upon completing mission.

Independent Evaluation: to ask which method is best and why: physical exhibit, online learning games, or both?

Page 29: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

DQO Affordances

• The DQO venue

• Multi-genre game design

• Multiple in-game user controls

• DQO game environment

• Embedded multi-media content

• Embedded tutorials for teachers and parents

• Contemporary game play practices used to elucidate life science concepts

• Multi-person game play

Page 30: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

DQ+DQO Affordances

• Emerging game play venue that spans physical and online places

• Emerging game play experiences that bridge physical and online activity

• Joint game play design that incentivizes play of both games (to access certain in-game resources).

• DQ+DQO interoperabilty linking through shared database

Page 31: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

DSC+UCI working to develop collaborative network (cyberinfrastructure) of SLG-based science centers

Tier 1: Individual player connection: your Internet connection at home.

Tier 2: Local institutional connection: library, science center, school, or museum.

Tier 3: Regional science center provides local exhibit content connected online.

Tier 4: “Gateway” science centers provide open interfaces and content.

Tier 5: Science Center Grid: Massive Multiplayer Online Science Learning Games

that span and interlink multiple science centers and museums.

MMOSLG/Web 3.0 System

Tier 4Tier 2Tier 1 Tier 3 Tier 5

Page 32: Fun and Games through Collaborative Play Walt Scacchi  Institute for Software Research and

Project Contributors

• DSC – Joe Adams (President), Janet Yamaguchi (VP Education), JoeAnna Jenkins (CFO), Kellee Preston (VP Operations), Leslie Perovich (VP Marketing), Creative Kingdoms Inc., and others

• UCI – Robert Nideffer (creative director), Alex Szeto (game programming and art), Calvin Lee (database programming), Celia Pearce (design contributions).