fun at work through innovation games

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Fun at work through Innovation Games Srinath Ramakrishnan Agile Coach @rsrinath

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Page 1: Fun at work through innovation games

Fun at work through

Innovation Games

Srinath Ramakrishnan

Agile Coach@rsrinath

Page 2: Fun at work through innovation games

Agenda

Why do people play games

What is Innovation games

Types of Innovation Games

Games for Retrospectives

Application of Innovation Games

Page 3: Fun at work through innovation games

Why do people play games

Games provide inexpensive, real time feedback

Have participants deeply engage with ideas

Allow different scenarios to be tested

Help in better collaboration

https://hbr.org/2015/09/games-can-make-you-a-better-strategist

Page 4: Fun at work through innovation games

Business Process vs. Creative Process

Business Process

Same result every time

Framework for Predictability

Game

Different result every time

Framework for Possibility and Creativity

www.plays-in-business.com

Page 5: Fun at work through innovation games

Target

Traditional

Market

Research

Games

www.innovationgames.com

Page 6: Fun at work through innovation games

Four Defining Traits of a Game

Game

Goal

“Sense of

Purpose”

Rules

“Unleash creativity

and foster

strategic thinking”

Feedback

“provides

motivation to

keep playing”

Voluntary

Participation“establishes

common ground”

Reality is Broken : Why Games Make us better and how they can change the world” – Jane McGonigal

Page 7: Fun at work through innovation games

Ideas into Action™

Set the stage

Build the themes

Build new ideas

Examine

Explore

Experiment

Conclusion

Decision

Action

Divergent Emergent Convergent Goals

www.innovationgames.com

Page 8: Fun at work through innovation games

Innovation Games ‒ The Seriously Fun Way to Do Work!

Innovation Games:

A set of originally market research oriented, facilitated and

directed games, developed by Luke Hohmann.

13 core in-person games at the beginning; now more than 20

games.

www.innovationgames.com

Page 9: Fun at work through innovation games

The Innovation Games Process

1. What are your questions?

What will you do with the answers?

2a. What data is needed to

answer the questions?

2b. Select and prepare for

the appropriate game

3a. Acquire the data 3b. Plan for and play the game

4. Process and analyze the data

5. Take action

Page 10: Fun at work through innovation games

What are Innovation Games used for?

www.innovationgames.com

Page 11: Fun at work through innovation games

What Makes Innovation Games Unique

Game playing provides a relaxed less rigid environment for participants.

Each game leverages research from cognitive psychology and organizational behavior in unique ways.

They utilize verbal, written, visual and non-verbal forms of communication thereby providing greater volumes of information.

Some games provide wonderful player generated artwork which can be retained and shared with others.

Page 12: Fun at work through innovation games

Two Game types

Idea Engine (Visual

collaboration games)

leverage powerful visual

metaphors and well-known

strategy and decision-

making models as the

foundation of collaborative

problem solving.

Idea Engine Decision Engine

Decision Engine (Virtual

market games) use

virtual currency to

identify shared priorities

among the players.

Page 13: Fun at work through innovation games

13 Innovation Games

Product Box: customers work individually or in small teams to create and sell their ideal product. Leverage customers experiences by asking them to design a box for your product.

Me and My Shadow: discover hidden needs by carefully observing what customers actually do with your products.

Buy a Feature: customers work together to purchase their most desired features.

Page 14: Fun at work through innovation games

Give Them a Hot Tub: customers provide

feedback on outrageous features to establish

what is truly essential.

Remember the Future: understand your

customers’ definition of success by seeing how

they shape their future. ”What will the system

have done?” instead of ”what will the system

do”

Spider Web: participants work individually or in small teams to create vivid pictures of how your

products and services fit into their world. Helps

you understand the relationships between your

products and services and other products and

services

13 Innovation Games

Page 15: Fun at work through innovation games

Start Your Day: participants collaboratively describe

when, how, and where they use your product(s).

Participants describe their daily, weekly, monthly, and

yearly events related to their use of a product.

Show and Tell: customers describe the most important

artifacts produced by your system to you and other

customers.

The Apprentice: an engineer or product developer

uses the product as an end-user – to create an

empathetic understanding of challenges faced by

the customer in using your product

13 Innovation Games

Page 16: Fun at work through innovation games

20/20 Vision: customers negotiate the relative

importance of such things as product features,

market requirements, and product benefits.

Prune the Product Tree: customers work in small

teams to shape the evolution of your products and

services. The process is not about “cutting” – it is

about “shaping”

Speed Boat: customers identify their biggest pain

points with your products and services.

13 Innovation Games

Page 17: Fun at work through innovation games

My Worst Nightmare: Discover hidden and/or

unconsidered worst-case scenarios to develop

better understanding and planning.

Participants imagine and draw a caricature of

their “worst nightmare” related to the product

or service that you’re researching.

13 Innovation Games

Page 18: Fun at work through innovation games

Selecting Games that best meet your goal

What do you want to understand Consider these games

Unmet and/or idealized market needs Product Box

Me and My Shadow

Buy a Feature

Give them a Hot Tub

Remember the Future

Product and service usage and

relationships

Spider Web

Start your Day

Me and My Shadow

Show and Tell

The Apprentice

Product and Service Functionality Product Box

20/20 Vision

Me and My Shadow

Speed Boat

Start your Day

How to shape your product for the

future

Remember the future

Prune the Product Tree

20/20 vision

Buy a feature

Page 19: Fun at work through innovation games

Games for Retrospectives – Star Fish

https://media.licdn.com/mpr/mpr/p/3/005/08e/051/243077f.jpg

Page 21: Fun at work through innovation games

Start Doing, Stop Doing, Continue Doing

http://intland.com/blog/project-management-en/tips-and-tricks-to-make-the-most-of-your-retrospectives/

http://www.mattagile.com/2014/01/transparent-retrospective.html

Page 22: Fun at work through innovation games

4Ls – Liked, Lacked, Learned, Longed For

http://www.ebgconsulting.com/blog/the-4l%E2%80%99s-a-retrospective-technique/

http://www.ebgconsulting.com/blog/the-4l%E2%80%99s-a-retrospective-technique/

We liked it when a good thing took on

a life of its own.

We learned that it really resonated

with many folks.

We lacked sharing the full

understanding of the technique.

We longed for more sharing.

- Mary Gorman and

Ellen Gottesdeimer

Page 24: Fun at work through innovation games

Wheel of Change

http://www.agileforall.com/category/retrospectives/

Page 25: Fun at work through innovation games

Mad Sad Glad

http://www.zazzle.com/mad_sad_glad_scare_postcard-239023522438191265

http://image.slidesharecdn.com/customerdelight-upload-110818083241-phpapp02/95/customer-delight-upload-9-728.jpg?cb=1313656966

Page 26: Fun at work through innovation games

Who is using it?

Organization Games

IDirect Buy a Feature

Headwaters Corporation Prune the Product Tree

Rally Buy a Feature, 20/20 Vision, Prune the

Product Tree

Qualcomm Product Box

Ticketmaster Buy a Feature

SAP Spiderweb, Prune the Product Tree, Buy a

Feature

Verisign Buy a Feature

NetApp - SAP Spider Web, Speedboat, 20/20 Vision

Google Buy a Feature, 20/20 Vision

http://www.innovationgames.com/about/success-stories

Page 27: Fun at work through innovation games

Performance Reviews using Innovation Games

Renatus Consultants

http://www.innovationgames.com/wp-content/uploads/2009/11/spider-web.jpg

http://play.innovationgames.com/image_logic/2WDVZJIDBUWXTNVA45GIIA0CNE050AKY

http://www.innovationgames.com/wp-content/uploads/2011/08/oracletree-300x289.jpg

http://i.ytimg.com/vi/jQcz-JrW7BI/maxresdefault.jpg

http://play.innovationgames.com/image_logic/SUBP33F2OG0DV5XLPE25BNCXTRYV5EHG

http://insights.dice.com/wp-content/uploads/2013/04/thumbnail25.jpg

Identify

reviewers

Self Assessment

Establish Goals Build

Advocacy

HR Outbrief

Page 28: Fun at work through innovation games

Budget Games – San Jose

http://conteneo.co/conteneo-city-of-san-jose-produce-fourth-annual-budget-games/

• Specialized feature of “Buy a Feature” game

• Goal - obtain insights from citizens on city’s budget –

provide inputs to the Mayor and City Council

• Participatory Budgeting and Citywide Budgetary Engagement

• used to engage neighbourhood leaders regarding

priorities for spending, tradeoffs, and budget cuts for the

City’s annual $2.9 billion budget

Page 29: Fun at work through innovation games

Thank you

@rsrinath

www.linkedin.com/in/srinathramakrishnan

[email protected]

Page 30: Fun at work through innovation games

References

Books

Luke Hohmann: Innovation Games. Creating Breakthrough Products Through Collaborative Play. Addison-Wesley, 2006

Dave Gray, Sunni Brown, James Macanufo: Gamestorming. O'Reilly, 2010.

Web Links

www.innovationgames.com

http://www.gogamestorm.com/

www.tastycupcakes.org

https://www.ted.com/talks/stuart_brown_says_play_is_more_than_fun_it_s_vital?language=en#

https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world?language=en

https://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter