further pure 4 notes : robbie peck

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Further Pure 4 Notes : Robbie Peck Matrix Algebra + + + , + = + , = () = where T denotes a transposed matrix () βˆ’1 = βˆ’1 βˆ’1 where A -1 denotes the inverse matrix of A. Transformations β‡’ The image of is and image of is β‡’ The image of is and image of is and of There are many standard transformation matrices, most of which are in the formula book. 0 1 0 1 0 0 0 0 1 , 1 0 0 0 0 1 0 1 0 and 0 1 0 1 0 0 0 0 1 are reflections in = , = and = Vectors βˆ™ = cos is used to find the angle between two vectors and . Γ— = sin is used to find , the vector perpendicular to and . β‡’ If Γ— =0, then β‡’ sin =0 and β‡’ = 0 + 180 β‡’ and are parallel. For vectors and Γ— = βˆ’ Γ— Area of a triangle 1 2 Γ— for two vectors a and b Area of a Parallelogram Γ— for two vectors a and b βˆ™ Γ— = Γ— β‹… = Γ— βˆ™ Parallelepiped volume βˆ™ Γ—

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Page 1: Further Pure 4 Notes : Robbie Peck

Further Pure 4 Notes : Robbie Peck

Matrix Algebra

𝐴 𝐡 + 𝐢 + 𝐴𝐡 + 𝐴𝐢, 𝐡 + 𝐢 𝐴 = 𝐡𝐴 + 𝐢𝐴, 𝐴 𝐡𝐢 = 𝐴𝐡 𝐢

(𝐴𝐡)𝑇 = 𝐡𝑇𝐴𝑇 where T denotes a transposed matrix

(𝐴𝐡)βˆ’1 = π΅βˆ’1π΄βˆ’1 where A-1 denotes the inverse matrix of A.

Transformations

π‘Ž 𝑏𝑐 𝑑

β‡’ The image of 𝑖 is π‘Žπ‘

and image of 𝑗 is 𝑏𝑑

π‘Ž 𝑏 𝑐𝑑 𝑒 𝑓𝑔 𝑕 𝑖

β‡’ The image of 𝑖 is

π‘Žπ‘‘π‘”

and image of 𝑗 is 𝑏𝑒𝑕

and of π‘˜ 𝑐𝑓𝑖

There are many standard transformation matrices, most of which are in the formula book.

0 1 01 0 00 0 1

, 1 0 00 0 10 1 0

and 0 1 01 0 00 0 1

are reflections in π‘₯ = 𝑦, 𝑦 = 𝑧 and π‘₯ = 𝑧

Vectors

π‘Ž βˆ™ 𝑏 = π‘Ž 𝑏 cos πœƒ is used to find the angle between two vectors π‘Ž and 𝑏.

π‘Ž Γ— 𝑏 = π‘Ž 𝑏 sin πœƒ 𝑛 is used to find 𝑛 , the vector perpendicular to π‘Ž and 𝑏.

β‡’ If π‘Ž Γ— 𝑏 = 0, then β‡’ sin πœƒ = 0 and β‡’ πœƒ = 0 + 180𝑛 β‡’ π‘Ž and 𝑏 are parallel.

For vectors π‘Ž and 𝑏 𝑏 Γ— π‘Ž = βˆ’π‘Ž Γ— 𝑏

Area of a triangle 1

2 π‘Ž Γ— 𝑏 for two vectors a and b

Area of a Parallelogram π‘Ž Γ— 𝑏 for two vectors a and b

π‘Ž βˆ™ 𝑏 Γ— 𝑐 = π‘Ž Γ— 𝑏 β‹… 𝑐 = π‘Ž Γ— 𝑐 βˆ™ 𝑏

Parallelepiped volume π‘Ž βˆ™ 𝑏 Γ— 𝑐

Page 2: Further Pure 4 Notes : Robbie Peck

Determinants

𝑀 is negative if the transformation 𝑀 involves a reflection.

π‘Ž Γ— 𝑏 = 𝑑𝑒𝑑 𝑖 𝑗 π‘˜π‘Ž1 π‘Ž2 π‘Ž3

𝑏1 𝑏2 𝑏3

and π‘Ž βˆ™ 𝑏 Γ— 𝑐 = 𝑑𝑒𝑑

π‘Ž1 π‘Ž2 π‘Ž3

𝑏1 𝑏2 𝑏3

𝑐1 𝑐2 𝑐3

Rules of determinant manipulation

1. 𝑀 = 𝑀𝑇

2. adding any multiple of a row (or column) to another row (or column) does not alter 𝑀 .

3. Interchanging two rows (or columns) does not alter 𝑀 .

4. Multiplying a row (or column) by a scalar multiplies 𝑀 by that scalar

𝐴𝐡 = 𝐴 𝐡

Application of vectors and determinants

Volume of a cuboid π‘Ž βˆ™ 𝑏 Γ— 𝑐

Volume of a parallelepiped π‘Ž βˆ™ 𝑏 Γ— 𝑐

Volume of a pyramid 1

3 π‘Ž βˆ™ 𝑏 Γ— 𝑐

Volume of a tetrahedron 1

6 π‘Ž βˆ™ 𝑏 Γ— 𝑐

Volume of triangular prism 1

2 π‘Ž βˆ™ 𝑏 Γ— 𝑐

If π‘Ž βˆ™ 𝑏 Γ— 𝑐 = 0 then the vectors are on the same plane; a, b & c are coplanar.

Page 3: Further Pure 4 Notes : Robbie Peck

Lines and Planes

Lines: Parametric format: π‘Ÿ = π‘Ž + πœ†π‘ Vector Product: π‘Ÿ βˆ’ π‘Ž Γ— 𝑏 = 0

Direction ratio: π‘₯βˆ’π‘Ž1

𝑏1=

π‘¦βˆ’π‘Ž2

𝑏2=

π‘§βˆ’π‘Ž3

𝑏3 (Can be derived from vector product)

𝑏𝑖

𝑏 =

𝑏𝑖

𝑏12+𝑏2

2+𝑏32 is the direction cosine of the line. The sum of the squares is 1.

Planes: Parametric format: π‘Ÿ = π‘Ž + πœ†π‘ + πœ‡π‘

By multiplying by 𝑛, perpendicular to r (i.e. b and c) we have π‘Ÿ. 𝑛 = π‘Ž. 𝑛 + πœ†π‘. 𝑛 + πœ‡π‘. 𝑛

β‡’ π‘Ÿ. 𝑛 = π‘Ž. 𝑛 = 𝑑 the Cartesian format

To find the angle between a line and a plane, find the angle between the normal (observed

from Cartesian or derived from Parametric) and the line.

The shortest distance from point P to line AB is 𝐴𝑃 ×𝐴𝐡

𝐴𝐡 , A and B are two points on the line.

The shortest distance from two lines is found by: Finding vector 𝐴𝐡 from a point on one line

to a point on the other, finding vector 𝑛 perpendicular to both line, then calculating 𝐴𝐡 βˆ™π‘›

𝑛 .

Inverse Matrices

If A = π‘Ž 𝑏𝑐 𝑑

, then A-1 = 1

π‘Žπ‘‘βˆ’π‘π‘

𝑑 βˆ’π‘βˆ’π‘ π‘Ž

β‡’ π‘€βˆ’1

Any matrix with no inverse is called a singular matrix.

For a 3 by 3 matrix:

1- Find the matrix of minor determinants.

2- Alter the sign in this pattern + βˆ’ +βˆ’ + βˆ’+ βˆ’ +

3- Transpose and divide by 𝑀

(𝐴𝐡𝐢 … )βˆ’1 = β€¦πΆβˆ’1π΅βˆ’1π΄βˆ’1

Page 4: Further Pure 4 Notes : Robbie Peck

Linear Equations

The planes can either:

meet at a triangular prism with no solutions

form a sheaf (with a common line of solutions)

or intersect at a unique point.

The matrix equation will be of the form π΄π‘Ÿ = 𝑏, then π΄βˆ’1 π΄π‘Ÿ = π΄βˆ’1 β‡’ π‘Ÿ = π΄βˆ’1𝑏

If vectors are combinations of other vectors, they are linearly dependent.

The best way to test is to examine for

π‘Ž1

π‘Ž2

π‘Ž3

,

𝑏1

𝑏2

𝑏3

&

𝑐1

𝑐2

𝑐3

, if 𝑑𝑒𝑑

π‘Ž1 𝑏1 𝑐1

π‘Ž2 𝑏2 𝑐2

π‘Ž3 𝑏3 𝑐3

= 0 then A,B & C

are linearly dependent.

Invariant Lines and the more general case; eigenvectors

Invariant points are points left unchanged after transformation 𝑀. Found by solving 𝑀π‘₯ = π‘₯

Invariant lines are lines of which the points stay on the line after transformation 𝑀. Found by

solving 𝑀π‘₯

π‘šπ‘₯= π‘₯β€²

π‘šπ‘₯β€² . All parallel lines are also invariant lines. E.g.

0 11 0

π‘₯

π‘šπ‘₯ + 𝑐 which

makes π‘šπ‘₯ + 𝑐

π‘₯ so π‘₯ = π‘š(π‘šπ‘₯ + 𝑐) + 𝑐 for all x.

If Matrix and vector satisfy 𝑀𝑣 = πœ†π‘£, the 𝑣 is an eigenvector and πœ† an eigenvalue.

The eigenvectors of 𝑀 determines the direction of all invariant lines through the origin.

𝑀𝑣 = πœ†π‘£ β‡’ 𝑀 βˆ’ πœ†πΌ 𝑣 = 0 If 𝑀 βˆ’ πœ†πΌ has an inverse then 𝑣 = 0 but 𝑣 β‰  0 hence:

𝑀 βˆ’ πœ†πΌ = 0 can be used to determine the eigenvalues, πœ†, of 𝑀. And hence eigenvectors

can be found from 𝑀 βˆ’ πœ†πΌ = 0

Matrix 𝑀 satisfies 𝑀 = π‘‰π·π‘‰βˆ’1 where 𝑉 = 𝑉𝑖1 𝑉𝑖2

𝑉𝑗1 𝑉𝑗2 and D =

πœ†1 00 πœ†2

If 𝑀 = π‘‰π·π‘‰βˆ’1, then 𝑀𝑛 = π‘‰π·π‘›π‘‰βˆ’1