further pure 4 notes : robbie peck
TRANSCRIPT
Further Pure 4 Notes : Robbie Peck
Matrix Algebra
π΄ π΅ + πΆ + π΄π΅ + π΄πΆ, π΅ + πΆ π΄ = π΅π΄ + πΆπ΄, π΄ π΅πΆ = π΄π΅ πΆ
(π΄π΅)π = π΅ππ΄π where T denotes a transposed matrix
(π΄π΅)β1 = π΅β1π΄β1 where A-1 denotes the inverse matrix of A.
Transformations
π ππ π
β The image of π is ππ
and image of π is ππ
π π ππ π ππ π π
β The image of π is
πππ
and image of π is πππ
and of π πππ
There are many standard transformation matrices, most of which are in the formula book.
0 1 01 0 00 0 1
, 1 0 00 0 10 1 0
and 0 1 01 0 00 0 1
are reflections in π₯ = π¦, π¦ = π§ and π₯ = π§
Vectors
π β π = π π cos π is used to find the angle between two vectors π and π.
π Γ π = π π sin π π is used to find π , the vector perpendicular to π and π.
β If π Γ π = 0, then β sin π = 0 and β π = 0 + 180π β π and π are parallel.
For vectors π and π π Γ π = βπ Γ π
Area of a triangle 1
2 π Γ π for two vectors a and b
Area of a Parallelogram π Γ π for two vectors a and b
π β π Γ π = π Γ π β π = π Γ π β π
Parallelepiped volume π β π Γ π
Determinants
π is negative if the transformation π involves a reflection.
π Γ π = πππ‘ π π ππ1 π2 π3
π1 π2 π3
and π β π Γ π = πππ‘
π1 π2 π3
π1 π2 π3
π1 π2 π3
Rules of determinant manipulation
1. π = ππ
2. adding any multiple of a row (or column) to another row (or column) does not alter π .
3. Interchanging two rows (or columns) does not alter π .
4. Multiplying a row (or column) by a scalar multiplies π by that scalar
π΄π΅ = π΄ π΅
Application of vectors and determinants
Volume of a cuboid π β π Γ π
Volume of a parallelepiped π β π Γ π
Volume of a pyramid 1
3 π β π Γ π
Volume of a tetrahedron 1
6 π β π Γ π
Volume of triangular prism 1
2 π β π Γ π
If π β π Γ π = 0 then the vectors are on the same plane; a, b & c are coplanar.
Lines and Planes
Lines: Parametric format: π = π + ππ Vector Product: π β π Γ π = 0
Direction ratio: π₯βπ1
π1=
π¦βπ2
π2=
π§βπ3
π3 (Can be derived from vector product)
ππ
π =
ππ
π12+π2
2+π32 is the direction cosine of the line. The sum of the squares is 1.
Planes: Parametric format: π = π + ππ + ππ
By multiplying by π, perpendicular to r (i.e. b and c) we have π. π = π. π + ππ. π + ππ. π
β π. π = π. π = π the Cartesian format
To find the angle between a line and a plane, find the angle between the normal (observed
from Cartesian or derived from Parametric) and the line.
The shortest distance from point P to line AB is π΄π Γπ΄π΅
π΄π΅ , A and B are two points on the line.
The shortest distance from two lines is found by: Finding vector π΄π΅ from a point on one line
to a point on the other, finding vector π perpendicular to both line, then calculating π΄π΅ βπ
π .
Inverse Matrices
If A = π ππ π
, then A-1 = 1
ππβππ
π βπβπ π
β πβ1
Any matrix with no inverse is called a singular matrix.
For a 3 by 3 matrix:
1- Find the matrix of minor determinants.
2- Alter the sign in this pattern + β +β + β+ β +
3- Transpose and divide by π
(π΄π΅πΆ β¦ )β1 = β¦πΆβ1π΅β1π΄β1
Linear Equations
The planes can either:
meet at a triangular prism with no solutions
form a sheaf (with a common line of solutions)
or intersect at a unique point.
The matrix equation will be of the form π΄π = π, then π΄β1 π΄π = π΄β1 β π = π΄β1π
If vectors are combinations of other vectors, they are linearly dependent.
The best way to test is to examine for
π1
π2
π3
,
π1
π2
π3
&
π1
π2
π3
, if πππ‘
π1 π1 π1
π2 π2 π2
π3 π3 π3
= 0 then A,B & C
are linearly dependent.
Invariant Lines and the more general case; eigenvectors
Invariant points are points left unchanged after transformation π. Found by solving ππ₯ = π₯
Invariant lines are lines of which the points stay on the line after transformation π. Found by
solving ππ₯
ππ₯= π₯β²
ππ₯β² . All parallel lines are also invariant lines. E.g.
0 11 0
π₯
ππ₯ + π which
makes ππ₯ + π
π₯ so π₯ = π(ππ₯ + π) + π for all x.
If Matrix and vector satisfy ππ£ = ππ£, the π£ is an eigenvector and π an eigenvalue.
The eigenvectors of π determines the direction of all invariant lines through the origin.
ππ£ = ππ£ β π β ππΌ π£ = 0 If π β ππΌ has an inverse then π£ = 0 but π£ β 0 hence:
π β ππΌ = 0 can be used to determine the eigenvalues, π, of π. And hence eigenvectors
can be found from π β ππΌ = 0
Matrix π satisfies π = ππ·πβ1 where π = ππ1 ππ2
ππ1 ππ2 and D =
π1 00 π2
If π = ππ·πβ1, then ππ = ππ·ππβ1