future of simulation in healthcare education

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The Future is Here Carolyn Jenkins MSN, RN-BC Feb. 2010

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Presentation at HealthCare Simulation South Carolina-Charleston March 12, 2010

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Page 1: Future Of Simulation In Healthcare Education

The Future is Here

Carolyn Jenkins MSN, RN-BCFeb. 2010

Page 2: Future Of Simulation In Healthcare Education

Discuss the interconnected future of simulation with technology, pedagogy, people, society, and culture.

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Emerging Technology Enormous Learner Demand Enhanced Pedagogy Erased Budgets

Bonk, C. (2004). The perfect e-storm emerging technology, enormous learner demand, enhanced pedagogy, and erased budgets. Part 1 and Part 2. The Observatory on Borderless Higher Education. Retrieved Jan. 24, 2010 from http://www.publicationshare.com/part1.pdf AND http://www.publicationshare.com/part2.pdf

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“Younger generations, in fact, will enter the on-line arena expecting interactivity, visual effects, and rapid access to information.” They will be ecstatic to find their electronic books, embedded with interactive simulation and scenarios to be played on demand.”

Bonk, C. (2004). The perfect e-storm emerging technology, enormous learner demand, enhanced pedagogy, and erased budgets. Part 1 The Observatory on Borderless Higher Education. (pp. 17-18). Retrieved Jan. 24, 2010 from http://www.publicationshare.com/part1.pdf

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Curtis J. Bonk, Professor, Indiana University

President, SurveyShare [email protected]

http://www.uwex.edu/ics/bonk_presentation/

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Technology Pedagogy

People, Society, Culture,

etc.

Bonk, C. (Aug. 2008). R2D2 to the Matrix: A Galaxy of Online Learning Style, Motivational, Blended Learning and Learner-Centered Examples. Recorded Instructional Communication Systems

Presentation at Univ. of Wisconsin, Madison Campus. Retrieved Feb. 2010 from http://www.uwex.edu/ics/bonk_presentation/

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Objective based Combine content, media, and

interactivity Include simulation Just in time training Individualized to learner

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• New opportunities for learning, innovation, and collaboration.

• Decreases the physical and geographic limitations.

• Users can build content and create scripts.

• Instructional applications-3-D modeling, real time collaboration, problem solving, independent inquiry, self directed learning.

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• travel back in time, visit outer space, and enter into a microscopic environments and interact with different cultures.

Educators and Students can:

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192 presentations and close to 500 presenters. Expect an attendance record of over 5000 unique

avatars.

hope to increase continuous stream content from 8 hours to 48 hours from around the world.

http://business.treet.tv/shows/bpeducation/episodes/bpeopening

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Learner Demand for On-line learning will continue to increase.

Partnerships and collaborative arrangements will decrease the financial burden and increase the use of the interdisciplinary training model.

Schools / Businesses will increase their use of re-usable learning objects and virtual worlds.

Healthcare professionals will embrace life long learning to thrive in a health care system that integrates simulation.

The future of simulation in health care education is going to be shaped by the interconnected drivers - technology, pedagogy, people, culture, and societies.

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What is your vision of the future of simulation for healthcare education?

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Barritt, C. & Alderman, F.L. (2004). Introducing reusable learning objects. In Creating a Reusable Learning Objects Strategy. Leveraging Information and Learning in a Knowledge Economy. (pp. 5-25) SanFrancisco, CA: Pfeiffer. Retrieved from http://media.wiley.com/product_data/excerpt/56/07879649/0787964956.pdf

 Beard, L., Wilson, K., Morra, D., & Keelan, J. (2009). A survey of health-related activities in second life.

Journal of Medical Internet Research. Retrieved Jan. 23, 2010 from http://www.jmir.org/2009/2/e17/ Bonk, C. (2004). The perfect e-storm emerging technology, enormous learner demand, enhanced

pedagogy, and erased budgets. Part 1 and Part 2. The Observatory on Borderless Higher Education. Retrieved Jan. 24, 2010 from http://www.publicationshare.com/part1.pdfAnd http://www.publicationshare.com/part2.pdf

Bonk, C. (Aug. 2008). R2D2 to the Matrix: A Galaxy of Online Learning Style, Motivational, Blended Learning and Learner-Centered Examples. Recorded Instructional Communication Systems Presentation at Univ. of Wisconsin, Madison Campus. Retrieved Feb. 2010 from http://www.uwex.edu/ics/bonk_presentation/

Clark, M. A. (Sept./Oct.2008). Genome Island. Educause Review. Retrieved Feb. 21, 2010 from http://www.educause.edu/EDUCAUSE+Review/EDUCAUSEReviewMagazineVolume43/GenomeIsland/163176

 Cooper, K. (2009). Go with the flow: Engagement and learning in second life. Interservice/Industry

Training. Simulation, and Education Conference (I/ITSEC) 2009. Retrieved Feb. 10, 2010 from http://www.iitsec.org/documents/9346_2009BPnomECIT_Paper.pdf

 Educational simulations. Electronic learning and Teaching Exchange (ELATE) Wiki. Retrieved Feb. 10, 2010

from http://elatewiki.org/index.php/Educational_Simulations

Gaba, D.M. (2004). The future vision of simulation in health care. Quality and Safety in Health Care. 13 (Suppl 1). Retrieved Feb. 10, 2010 from http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1765792/pdf/v013p000i2.pdf

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Mesk’o, B. (2007). Top ten virtual medical sites in second Life. Science Roll. A doctors journey through genetics PhD and Medicine through Web 2. Retrieved Feb. 12, 2010 from http://scienceroll.com/2007/06/17/top-10-virtual-medical-sites-in-second-life/

Second Life. Electronic learning and Teaching Exchange (ELATE) Wiki. Retrieved Feb. 13, 2010 from http://elatewiki.org/index.php/Second_Life 

 Smith, M., & Berge, Z. (2009). Social learning theory in second life. MERLOT Journal of Online

Learning and Teaching. Retrieved Jan. 23, 2010 from http://jolt.merlot.org/vol5no2/berge_0609.htm

 Taylor, L. (2004). Education theories and instructional design models. Their place in simulation.

Simulation Industry Association of Australia Health and Medical Symposium. Retrieved from www.siaa.asn.au/get/2396672209.pdf

  Treet.TV Business. (March 29, 2009). Best practices in education: Opening presentation.

[video]. Conference chairs Phelan Corrimal and Zana Kohime plus remarks from Pathfinder Linden. Retrieved on Feb. 21, 2010 from http://business.treet.tv/shows/bpeducation/episodes/bpeopening

 What is second life. Retrieved Feb. 13, 2010 from http://secondlife.com/whatis/ 

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 Games and Simulation for Healthcare. “Portal and Network to meet the needs of clinicians, researchers, and educators in the health care community who want to integrate games and simulation into their scholarship and patient care strategy.” University of Wisconsin. Madison Ebling Library. Available at http://projects.hsl.wisc.edu/healthcaregames/