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GALA conference 2017 ORGANIZATIONAL STRUCTURE GALA’17 was an event organized by the Serious Games Society. The organization structure was the following: General Chair: João Dias (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal) Program Chairs: Pedro A. Santos (INESC-ID and Instituto Superior Técnico, Lisboa, Portugal) Remco C. Veltkamp (Utrecht University, The Netherlands) Demo Chair: Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden) Tutorial Chair: Carolina Islas Sedano (University of Eastern Finland, Finland) Program Committee: Anissa All (University of Gent, Belgium) Alessandra Antonaci (ITD-CNR, Italy) Sylvester Arnab (Coventry University, Uk) Aida Azadegan (The Open University, UK) Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden) Per Backlund (Högskolan i Skövde, Sweden)

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Page 1: GALA conference 2017 - WordPress.com · GALA conference 2017 ORGANIZATIONAL STRUCTURE GALA’17 was an event organized by the Serious Games Society. The organization structure was

GALA conference 2017

ORGANIZATIONAL STRUCTURE

GALA’17 was an event organized by the Serious Games Society. The organization structure was the

following:

General Chair:

João Dias (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal)

Program Chairs:

Pedro A. Santos (INESC-ID and Instituto Superior Técnico, Lisboa, Portugal)

Remco C. Veltkamp (Utrecht University, The Netherlands)

Demo Chair:

Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden)

Tutorial Chair:

Carolina Islas Sedano (University of Eastern Finland, Finland)

Program Committee:

Anissa All (University of Gent, Belgium)

Alessandra Antonaci (ITD-CNR, Italy)

Sylvester Arnab (Coventry University, Uk)

Aida Azadegan (The Open University, UK)

Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden)

Per Backlund (Högskolan i Skövde, Sweden)

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Norman Badler (University of Pennsilvania, USA)

Sylvie Barma (Université Laval, Canada)

Francesco Bellotti (University of Genoa, Italy)

Riccardo Berta (University of Genoa, Italy)

Rafael Bidarra (TU Delft, Netherlands)

Staffan Björk (Chalmers, Sweden)

Rosa Bottino (ITD-CNR, Italy)

Clint Bowers (University of Central Florida, USA)

Maira Brandao Carvalho (Tilburg University, Netherlands)

Sylvie Daniel (University Laval, Canada)

Alessandro De Gloria (University of Genoa, Italy)

Kurt Debattista (University of Warwick, UK)

Shujie Deng (University of Bournemouth, UK)

Michael Derntl (RWTH Aachen, Germany)

Frank Dignum (University of Utrecht, Netherlands)

Ioannis Doumanis (University of Middlesex, UK)

Miguel Encarnação (University of Louisvillèe, USA)

Manuel Gentile (ITD-CNR, Italy)

Junghyun Han (Korea University, Republic of Korea)

Valerie Hill (Texas Women University)

Carolina Islas Sedano (University of Eastern Finland, Finland)

Michael Kickmeier-Rust (University of Graz, Austria)

Sotiris Kriginas (University of Athens, Greece)

Ralph Klamma (RWTH Aachen, Germany)

Silvia Kober (University of Graz, Austria)

Milos Kravcik (RWTH Aachen, Germany)

Niki Lambropoulos (Global Operations Division, Greece)

George Lepouras (University of Peloponnese, Greece)

Theo Lim (Heriot-Watt University, UK)

Sandy Louchart (Glasgow School of Art Digital Design Studio, UK)

Katerina Mania (Technical University of Crete, Greece)

Fabrizia Mantovani (Università di Milano Bicocca, Italy)

Michela Mortara (IMATI-CNR, Italy)

Rob Nadolski (Open University, Netherlands)

Manuel Ninaus (Leibniz-Institut für Wissensmedien, Germany)

Jussi Okkonen (University of Tampere, Finland)

Magda Popescu (Carol I Nat. Defence University, Romania)

Rui Prada (INESC, Portugal)

Marius Preda (Institut National des Télécommunications, France)

Matthias Rauterberg (TU Eindhoven, Netherlands)

Ion Roceanu (Carol I Nat. Defence University, Romania, Romania)

Margarida Romero (Université Nice Sophia Antipolis , France)

Esther Judith Schek (University of Milan-Bicocca, Italy)

Avo Schönbohm (Berlin School of Economics and Law, Germany)

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Ioana Stanescu (Carol I Nat. Defence University, Romania)

Kam Star (Playgen, UK)

Erik van der Spek (TU Eindhoven, Netherlands)

Herre van Oostendorp (Utrecht University, Netherlands)

Remco Veltkamp (Utrecht University, Netherlands)

Wim Westera (Open University, Netherlands)

Antonie Wiedemann (University of Genoa, Italy)

Peter Wolf (ETH Zuerich, Switzerland)

Josef Wolfartsberger (University of Applied Sciences Upper Austria, Austria)

Su Ting Yong ( University of Nottingham Malaysia Campus, Malaysia)

Zerrin Yumak (Utrecht University, The Netherlands)

Awards Chair

Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden)

Publications Chair:

Riccardo Berta (University of Genoa, IT)

Communication & Promotion Chair:

Francesco Bellotti (University of Genoa, IT)

Administrative & Financial Chair:

Antonie Wiedemann (University of Genoa, IT)

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AGENDA

VENUE: Centro de Congressos IST

Instituto Superior Técnico (Alameda) Avenida Rovisco Pais,

1049-001 Lisboa

PROGRAM OVERVIEW

Day 1, December 5 9:30 Registration: Receçao

9:45 TUTORIAL 1 FAtiMA: Implementing emotional behavior in social agents for Serious

Games Samuel Mascarenhas, João Dias

Instituto Superior Técnico, Universidade de Lisboa Location: Room 01.1

11:00 Break 11:10 TUTORIAL 2

Exploiting the practice theory to design a social chatbot

Manuel Gentile Istituto per le Tecnologie Didattiche, Consiglio Nazionale delle Richerce

Location: Room 01.1 13:00 Lunch

14:00 TUTORIAL 3 Introduction to Machine Learning techniques and its application in

Pedagogical Systems Francisco Melo

Instituto Superior Técnico, Universidade de Lisboa Location: Room 01.1

15:30 Break

15:40 TUTORIAL 4 Automated discourse analysis with ReaderBench: going beyond

surface chat assessments Gabriel Gutu

Faculty of Automatic Control and Computers, University “Politehnica” of Bucharest Location: Room 01.1

17.30 End of tutorials

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Day 2, December 6

09:00 Registration: Receção Poster Hanging

09:30 Welcome by the chairs.

09:45 KEYNOTE: Serious games analytics as a crossroads between learning analytics, big data and traditional game analytics.

Dr. Pablo Moreno Escuela Superior de Ingeniería y Tecnologia, Universidad Internacional de La Rioja

Introduction: João Dias

Session 1 Augmented and Virtual Reality Session chair: Pedro Santos

10:30 Felix Emmerich, Roland Klemke and Thomas Hummes Design Patterns for Augmented Reality Learning Games

10:50 Peter Winzer, Ulrike Spierling, Erik Massarczyk and Kathrin Neurohr Learning by Imagining History: Staged Representations in Location-based Augmented

Reality

11:10 Coffee Break

Session 2 Games in Education and Training Session chair: Francesco Bellotti

Poster Session Hall 02

11:30 Manuel Ninaus, Kristian Kiili, Robert S. Siegler and Korbinian Moeller Data driven design decisions to improve game-based learning of fractions

11:50 Esther Kuindersma, Jelke van der Pal, Jaap van den Herik and Aske Plaat Building a game to build competencies

12:10 Laura Freina, Rosa Maria Bottino, Lucia Ferlino and Mauro Tavella Training of Spatial Abilities with Digital Games: Impact on Mathematics Performance of

Primary School Students

12:30 Lunch Room 02.3

Session 3 Gamification I Session chair: Kristian Kiili

14:00 Guillaume Bonvin and Eric Sanchez Social Engagement in a Digital Role-Playing Game dedicated to Classroom Management

14:20 Heinrich Söbke and Laura Weitze Students’ Choices: A Comparative Study of a Gamified and a Non-gamified Question-

based Learning App in Graduate Education

14:40 Alessandra Antonaci, Roland Klemke, Christian M. Stracke and Marcus Specht Towards Implementing Gamification in MOOCs

15:00 Alessandra Antonaci, Daria Peter, Roland Klemke, Tim Bruysten, Christian M. Stracke and Marcus Specht

gMOOCs – Flow and Persuasion to Gamify MOOCs

15:20 Coffee Break

Session 4 Methods and Tools I Session chair: Riccardo Berta

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15:40 Steven de Rooij and Hylke W. van Dijk A game-based development method of experiential learning for aspiring professionals

16:00 Marco Granato, Davide Gadia, Dario Maggiorini and Laura Anna Ripamonti Emotions Detection Through the Analysis of Physiological Information During Video

Games Fruition

16:20 Pierre-Yves Gicquel, Sebastien George, Pierre Laforcade and Iza Marfisi-Schottman Design of a Component-Based Mobile Learning Game Authoring Tool

16:40 Alysson Diniz Dos Santos, Francesco Strada and Andrea Bottino Investigating the design and evaluation of educational games under the lens of Player

Experience

17:00 SGS Assembly

20:00 GALA DINNER, Casa de Linhares, Fado Restaurant

Day 3, December 7 9:00 Registration: Receção

9:15 KEYNOTE: Can social robots play a role in Serious Games?

Prof. Ana Paiva Instituto Superior Técnico, Universidade de Lisboa

Introduction: Remco C. Veltkamp

Session 5 Gamification II Session chair: Manuel Ninaus

10:00 Peter Bußwolder and Andreas Gebhardt Investigating Motivation in Gamification - Results from an Experimental Pilot Study

10:20 Darina Dicheva, Keith Irwin and Christo Dichev OneUp Learning: A Course Gamification Platform

10:40 Coffee Break Session 6 Games for Special Children

Session chair: Jannicke Baalsrud-Hauge

11:00 Verónica Lizeth Amado Sánchez, Oscar Iván Islas Cruz, Edgar Armando Ahumada Solorza, Iván Alejandro Encinas Monroy, Karina Caro and Luis A. Castro

BeeSmart: A Gesture-based Videogame to Support Literacy and Eye-hand Coordination of Children with Down Syndrome

11:20 Hanan Makki Zakari, Matthieu Poyade and David Simmons Sinbad and The Magic Cure: A Serious Game for Children with ASD and Auditory

Hypersensitivity

11:40 Heiko Holz, Katharina Brandelik, Jochen Brandelik, Benedikt Beuttler, Alexandra Kirsch, Jürgen Heller and Detmar Meurers

Prosodiya A Mobile Game for German Dyslexic Children

12:00 Lunch and Live Demos, Room 02.3

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Session 7 Methods and Tools II Session chair: Esther Kuindersma

13:40 Richard Lackes, Markus Siepermann and Georg Vetter The Effect of Uncertainty and Quality Perception on the Usage of Forecasting Tools - A

Game Based Analysis 14:00 Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan, Massimiliano

Cazzaniga, Pau Yanez, Tomasz Skupinski and Francois Mohier Exploring context-aware challenges in gamified pedagogical settings

Session 8 Games for Health Session chair: Alessandro De Gloria

14:20 Teresa de La Hera Conde-Pumpido Identifying different persuasive gaming approaches for cancer patients

14:40 Sergio Valdivia, Robin Blanco, Alvaro Joffre Uribe Quevedo, Lina Maria Peñuela Calderon, David Rojas and Bill Kapralos

A Spinal Column Exergame for Occupational Health Purposes

15:00 Coffee Break

Session 9 Persuasive Games Session chair: Manuel Gentile

15:20 Jonathan van 'T Riet, Annika Meeuwes, Laura Van der Voorden and Jeroen Jansz

Investigating the effects of a persuasive digital game on immersion, identification, and willingness to help

15:40 Ruud Jacobs, Stefan Werning, Jeroen Jansz and Julia Kneer

Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective

16:00 Best Paper and Best Game Awards Cerimony

16:20 Wrapping up

END OF THE CONFERENCE

Poster Session: December 6

Manuel Gentile, Salvatore Perna, Giuseppe Città, Simona Ottaviano, Valentina Dal Grande and Mario

Allegra. Using the Educational Potential Mapper to design an adaptive Serious Game: the “uManager”

case study.

Edward Oates. Serious Games for Participatory Design, Crowdsourcing and Remote Usability Testing.

André Antunes, Rui Neves Madeira, Gabriela Postolache and Octavian Postolache. NUIbased Serious

Game Platform towards Personalized Therapy with “Special Children”.

Fernando Cassola, José Iria, Hugo Paredes, Leonel Morgado, Antonio Coelho and Filipe Soares. Using

Choreographies to support the gamification process on the development of an application to reduce

electricity costs.

Drew Crecente and Ruud Jacobs. Gaming Against Violence: An Exploratory Evaluation through

Mechanical Turk of the Efficacy of Persuasive Digital Games in Improving Unhealthy Relationship

Attitudes.

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Mario Andres Vargas Orjuela, Alvaro Joffre Uribe Quevedo, David Rojas, Bill Kapralos and Byron Perez-

Gutierrez. A VR Cardiac Auscultation Examination Game.

Robert Pratten, Why So Serious? A transmedia design approach that combines entertainment and

pedagogical goals

Best Paper Award

Laura Freina, Rosa Maria Bottino, Lucia Ferlino and Mauro Tavella - Training of Spatial Abilities with Digital Games: Impact on Mathematics Performance of Primary School Students

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Proceedings

The proceedings of the conference have been published in the Springer LCNS series and are available at: https://www.springer.com/us/book/9783319719399 Selected best papers have been published in extended version in the International Journal of Serious Games (http://journal.seriousgamessociety.org/index.php/IJSG/issue/view/24).

GALA conf SG Awards 2017

CATEGORY BUSINESS

1st place: Mission Refueling - Interactive 4D

http://missionrefueling.com/

2nd place: ARTé: Mecenas™ - Triseum

https://triseum.com/art-history/arte/mecenas/

CATEGORY ACADEMY

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1st place: Prosodiya - Tübinger Institut für Lerntherapie

https://www.uni-tuebingen.de/fakultaeten/mathematisch-naturwissenschaftliche-

fakultaet/fachbereiche/informatik/lehrstuehle/human-computer-

interaction/home/teaching/abschlussarbeiten-themen/prosodiya-lern-app-fuer-kinder-mit-lese-

rechtschreibschwaeche.html

2nd place: Cubus - Universidade de Lisboa André Pires, Patrícia Alves-Oliveira, Carlos Martinho

http://gaips.inesc-id.pt/component/gaips/publications/showPublication/33/508

Some impressions

Tutorials

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Main conference track

Demo session

Best Paper Award

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SG Awards

Networking