gambling & gaming – the links & the risks in the changing environment

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Gambling & Gaming – The Links & The Risks In The Changing Environment Zoi Penoglou Zoi Penoglou Gamblers Help Southern Gamblers Help Southern International Gambling Conference Auckland February, 2016

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Page 1: Gambling & Gaming – The Links & The Risks In The Changing Environment

Gambling & Gaming – The Links & The Risks In The Changing

Environment

Zoi PenoglouZoi PenoglouGamblers Help SouthernGamblers Help Southern

International Gambling ConferenceAuckland

February, 2016

Page 2: Gambling & Gaming – The Links & The Risks In The Changing Environment

• 75% of Aussie online gamers are 18+• 98% 6-15 year olds play online games• 8% men 5% women play for 4-6 hours per day• F2P games make up 90% online gaming

revenue• “Counter-Strike” made $957 million 2014

alone• “Candy Crush” brings in $1-$3 million a day (reference’s available on request)

Gaming Stats

Page 3: Gambling & Gaming – The Links & The Risks In The Changing Environment

• 40% teenagers reported a “preoccupation with gambling” or an intention to gamble in the future

(King, University of Adelaide, 2012)

• Up to 85% adolescents gambling in some form during the past year” (Gambling and Young People in Australia, ACER, 2011)

• 3-4% teenagers have problems with gambling = 1/25 students in a high school class (VRGF,2013)

• Parents and teachers are mostly unaware of the danger free gambling apps pose to young people

• DSM V – gaming entering mainstream disorders but not yet diagnosable

Gambling & Gaming

Page 4: Gambling & Gaming – The Links & The Risks In The Changing Environment

F2P – Free to play

Types of Games

Candy Crush Saga Clash of Clans

Page 5: Gambling & Gaming – The Links & The Risks In The Changing Environment

Types of Games

MMORPG

League of Legends Crossfire

Page 6: Gambling & Gaming – The Links & The Risks In The Changing Environment

Types of Games

3rd Person Shooter

Tomb Raider Grand Theft Auto

Page 7: Gambling & Gaming – The Links & The Risks In The Changing Environment

Layering and “Fun-Pain”

Game Monetization

Page 8: Gambling & Gaming – The Links & The Risks In The Changing Environment

Game Monetization

Page 9: Gambling & Gaming – The Links & The Risks In The Changing Environment

Consent: adults v kids In-App purchases: Apple (class action law suit against

children) One button conversion – “don’t let them out” International game monetization conferences Discounted purchases and on-screen balance Disguise money game as skill game (Candy Crush) Reward Removal

Game Monetization

Page 10: Gambling & Gaming – The Links & The Risks In The Changing Environment

Cognitive development Hand-eye co-ordination Spatial awareness Social skills Sense of belonging/self-expression/achievement It’s fun!

What’s the attraction?

Page 11: Gambling & Gaming – The Links & The Risks In The Changing Environment

• Adolescent = Legal Adult – capacity to measure risk

• Neuroscience & the pre-frontal cortex

• Age 24: planning, consequences, risk, impulse control

• Reliance on impulses, emotions, instincts, aggression (amygdala)

Page 12: Gambling & Gaming – The Links & The Risks In The Changing Environment

Gambling & Gaming: Crossovers

Griffiths, King, Delfabbro – socialisation of gambling Simulated Gambling Games Higher likelihood of winning No independent app rating body

Page 13: Gambling & Gaming – The Links & The Risks In The Changing Environment

• Need for service: Headspace – Alfred CYMHS – anecdotal from GHS parents

• EOI in December, 2014 – overwhelming positive

• Workshops began in school terms 2, 3 and 4 across 3 catchments

• 10 young people (10-19 yrs) across 3 sites in southern metropolitan Melbourne

Youth Gaming Workshops – The Response

Page 14: Gambling & Gaming – The Links & The Risks In The Changing Environment

• 1 dedicated Gaming Psychologist, Gaming Youth Worker and GHS clinician at each

• Initially single player games – group games – group activities – group goals – app development (Frankston)

• Evaluations – reduced gaming at home – increased awareness of links between gaming/gambling – increased school attendance – increased contact with/referral to GHS

Youth Gaming Workshops – The Format

Page 15: Gambling & Gaming – The Links & The Risks In The Changing Environment

• Ontario Uni – PGGIU group – influence policy – funding for treatment

• Schools/colleges – information sessions• Evaluation & Research – links to

Nottingham/Ontario/Hong Kong

Where to from here?

Page 16: Gambling & Gaming – The Links & The Risks In The Changing Environment

• videogames.org.au• video-game-addiction.org• vice.com• drmarkgriffiths.wordpress.com• gamblershelpsouthern.org.au

Resources

Page 17: Gambling & Gaming – The Links & The Risks In The Changing Environment

Contact

Zoi Penoglou – Psychologist – GHS

[email protected]