game-based learning (en) -gamelearn
DESCRIPTION
Gamelearn is a company that creates graphic-adventure video games played to learn soft skills. Gamelearn uses game-based learning and gamification techniques to build training courses. Gamelearn licenses its games to corporations and organizations for play by their employees.Its first game, Merchants, is played to learn to negotiate and its second game, Triskelion, is played to learn time management. Gamelearn uses is its courses the g-learning methodology which combines gamification elements, game-based learning, simulation and complete theoretical contents.TRANSCRIPT
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www.game-learn.comwww.game-learn.com
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Game-based Game-based learningGame-based WE REALIZE THE
PROMISEOFGame-based learningGame-based learningGame-based so you can deploy tomorrows
cutting-edge skills learning for a new workforce today
PROFESSIONALLY, PERSONALLYPROFESSIONALLY, PERSONALLYPROFESSIONALLY,
PLAY. LEARN.GROW.
VIDEO GAMESSKILLS
Game-based WE REALIZE
Game-based
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WHAT WE DELIVERGame-based soft skills courses played on our platform or your LMS.
We provide truly effective learning mixing three magic elements:
COMPREHENSIVE COURSETECHNIQUES TOOLS TIPS
STATE OF THE ART SIMULATORPRACTICE LEARN BY DOING PERSONALIZED FEEDBACK
INTERACTIVE ENGAGING A COMPETITIONADVENTURE VIDEO GAME
PLAY. LEARN. GROW.
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WHAT YOU GET
Hassle-free implementationon our platform or your LMS
No software needed. Cloud based.
High levels of employee engagement and completion
High skills mastery due to experiential learning and personalized feedback
Consistent skills learning throughout an organization
Skills learning as good as in-class at online costs
Available in different languages
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PLAY. LEARN. GROW.
YOUR WORKFORCE HAS CHANGEDSO WHY DEVELOP THEIR SKILLS THE SAME OLD WAYS?
58% 30 AVERAGE AGE
OF PLAYERS:
YEARS
OF POPULATIONPLAY VIDEO GAMES
18BY AGE
have played
video games
90%18 10,000 HOURS
BY AGEhave played an average of
(same time spent in middle and high school)
MILLENIALS ARE
of workforce.They will be 75% in 10 years
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ARE WONDERFUL Games
WAYS TO LEARN
LEVEL UP
20% better
skill-based knowledge
300% more tasks completed
improvedretention rate
11% higher factual
knowledge
20% gain in
confi dence
NTT high-potentials through a leadership game:
+50% leadership roles
-30% attritionmillions in new revenues and costs savings
+40% employee satisfaction
Various, including Federation of American Scientists; A Meta-Analytical Examination of the Instructional Effectiveness of Computer-Based Simulation Games, [2011], Tracy Sitzman.
Learners through gaming(Compared to traditional training)
Better performance Increased effort
Achieve mastery through practice
90%
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PLAY. LEARN. GROW.
LEARNING ADVANTAGELEARNING METRIC
CLASSROOMLEARNING
TRADITIONAL ELEARNING GAMELEARN
GAME-BASED LEARNING CHARACTERISTICS
Application-Based
Moderate Low High
90%-95% training time at the application level
Cost Per Student
High Cost Low CostLow to
moderate Cost
Geographically exible; delivered online; volume
pricing comparable to traditional e-learning
Attained Profi ciency
High Low High
Increasingly complex scenarios, individualized
remediation
Post-Training Confi denceModerate
Low to Moderate High
Practice time, competition, engagement, targeted
remediation
Retention of LearningModerate Moderate High
Experiential learning, competition, memorable
learning
Post-training SkillApplication
High Moderate High
99% of users say have post-playing application
Return of Investment(Business Impact)
High Low High
90% completion rates, 99% players recommend
Level of Engagement(motivation) High Low High
Competition, level of challenge, recognition and
rewards
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COST ADVANTAGEVS
GAMELEARN CLASS
$ 75,000
GAMELEARN SOLUTIONS
TOTAL COST PER EMPLOYEE 1X COST$ 75
1000 EMPLOYEES
+12 HOURS OF CORPORATE TRAINING
TOTAL COST PER EMPLOYEE
INSTRUCTOR-LED TRAINING
3XCOST$ 214.6
$ 214,620INSTRUCTOR-LED TRAINING
1000 EMPLOYEES
8 HOURS OF CORPORATE TRAINING
ADMIN$ 7,520
CORPORATETRAINER$ 60,000
TRAVEL$ 30,000 DEVELOPMENT
OF TRAININGMATERIALS$ 25,000
TRAININGFACILITY$ 62,500
ACOMODATIONPER DIEM$ 29,600
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PLAY. LEARN. GROW.
TRAVEL TO 15TH CENTURY VENICE AND BECOME A MARITIME TRADER RUBBING SHOULDERSWITH LEONARDO DA VINCI AND MACHIAVELLI WHILE LEARNING TO NEGOTIATE
MerchantsNEGOTIATION & CONFLICT RESOLUTION
Using your intelligence and creativity,
shape win-win agreements as a complex
simulator makes you feel as if you are
negotiating with a real person providing
you with ongoing and fully personalized
feedback that allows you to learn from your
own decisions, strategies and mistakes
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TIME MANAGEMENT & PERSONAL PRODUCTIVITYTRISKELION
BECOME A HISTORY PROFESSOR FOLLOWING IN THE FOOTSTEPS OF THE PHILOSOPHER SENECA SEEKING TO FIND THE TREASURE OF THE ORDER OF WISDOM AS YOU LEARN TO MANAGE YOUR TIME
Engrossed in a twenty-one day virtual adventure
follow clues, and solve puzzles and mysteries
manage mail, organize tasks, attend meetings,
handle calls and travel to exotic locations while
you receive ongoing and fully personalized
feedback that allows you to learn from your own
decisions, strategies and mistakes
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PLAY. LEARN. GROW. PLAY. LEARN. GROW.
9099.7%SAY APPLICABLE
TO MY JOB
ResultsCOMPLETION
OUT OF 10 AVERAGE SCORE
9.8RECOMMENDRECOMMENDRECOMMEND99.1%%
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Adidas Balay Beam Global Coca-Cola Clorox Cora
Decathlon Energizer Fujitsu Kelloggs LG Panasonic
Pepsico Philips Unilever Walgreens Sony Unifoods
FMCG
FINANCE &INSURANCE
Audi-Volkswagen AutoTrader Daimler Chrysler DHL Hyundai Iveco
BNSF Logistics Man Trucks Metro USA MGI Coutier Michelin Mitsubishi
Northgate Renault Toyota Volvo Yamaha Bombardier
Aegon Aviva Axa Barclays BBVA BNP Paribas Citigroup
DKV CaixaBank Farm Credit Services of America
Finansbank Generali
Liberty Mutual Mapfre Metlife Santander Zrich Banorte Plus Ultra
GOVERNMENT Agence Franaise de Dveloppement (AFD)
California State Board of Equalization
Department of Interior US DEWA European Commission Basque Government Hackney Homes Ministerio del Interior de Espaa
Ministerio de Agricultura y Medio Ambiente Espaa
NHS UK OSCE Overland Park Kansas Red Cross Sunat Northern Ireland Police Solicitors Chambers Poland
TECH, SOFTWARE, COMMUNICATIONS Altran Amadeus Andorra Telecom
Cisco Colt Telecom Ericsson Euro Media Group
Groupe Herv Ingenia Telecom
MBC Group Sapient Savvis Tech Data Vodafone WPP
Abbvie Allergan Bayer Blue Cross Blue Shield
Boiron
Bupa Group Chemo Group Eisai Johnsson & Johnsson
Merck
NHS Novartis Novo Nordisk Nutricia Sano Aventis Roche
Holcim Apasco Atlas Copco Bouygues Construction
Bovis Lend Lease Chep
Dalkia Degewo Invensys EDP Festool Scottish Power
Iberia Otis Rockwool Saint Gobain Schott Thyssenkrupp
INDUSTRIAL
clients
PHARMA-HEALTH
300OVERINCLUDING
AUTOMOTIVE & TRANSPORTATION
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PLAY. LEARN. GROW.
Great content!Great method!Save the Children
What I liked most is the methodology. This course is like nothing else that Ive seen; it is a very enriching project presented in a very enjoyable wayKelloggs
The format is innovative and entertaining. The learning is very enjoyable as you are immersed in a story. The game itself hooks you: You get to intervene in the course of the story and it poses challenges and competitionMerck
I loved it. A great tool to learn a system and to absorb concepts Quintiles
Very interesting cases. You learn very efficiently and effectively. Applicable for real life Vodafone
Triskelion is a brilliant way to learn time management. It went far beyond my expectations Repsol
Very practical and very entertaining courseIberia
An extremely positive experienceSandoz
BrilliantEuropcarTE
STIM
ONI
ALS
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HOW THEY
ON AN
TAKE YOUR
LEARNING
ANDGAME-CHANGE AMAZING EMPLOYEES
MASTER SKILLSADVENTURE
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www.game-learn.com
PLAY. LEARN. GROW.
Europe and Latin America[Madrid]Avenida De Europa 3428023 MadridSpainT. +34 [email protected]
North America[Sunnyvale]440 N Wolfe RdSunnyvale, CA 94085U.S.T. +1 [email protected]