game-based learning & training center
DESCRIPTION
Presenters:. Francisco Garcia John Granato Ketaki Kekatpure Christine Pacheco Michael Samudio. Game-BASED Learning & Training center. Shall We Play A Game?. Description. The Colorado Migrant Education Program – Pueblo Region (MEP-Pueblo) will serve as our case study. - PowerPoint PPT PresentationTRANSCRIPT
GAME-BASED LEARNING & TRAINING CENTER
Shall We Play A Game?
Presenters:
Francisco GarciaJohn GranatoKetaki KekatpureChristine PachecoMichael Samudio
DESCRIPTION The Colorado Migrant Education Program –
Pueblo Region (MEP-Pueblo) will serve as our case study.
Like any organization, MEP-Pueblo’s tacit knowledge is loosely recorded.
MEP-Pueblo wants to capitalize on technology in order to provide supplementary online training to presentand future employees.
The goal: To explore the universal design of a game-based learning & training center for an organizationin need of a knowledge-sharing system.
FACILITATE COLLABORATIVE WORK
Business Process
Preliminary DeliveryDetailedImplementa
tion
BuildDesign
User documen
ts
Game testing
Prlm-Game
software
Designdocumen
tV1 V1 V1 V1V2V2 V2 V2
Cognition is currently distributedthroughout the client organization.
SharePoint will be used to capture all artifacts.
Allow users to identifymost current version, and track historical changes.
All members will be trained (in multiple sessions) on the structure Of the site and contribute artifacts.
Distributed Cognition to Facilitate Collaborative Work
FACILITATE COLLABORATIVE WORK
Detailed
Quality Plan
MainSteps
Sub-Steps
BusinessProcess
KnowledgeProducts
JeopardyScavenge
r Hunt
Artifacts
FACILITATE COLLABORATIVE WORK
Detailed
Preliminary Design
Document
Quality Plan
Create Criteria
Review Criteria
Approve Quality Plan
Knowledge Products
Defining Specific Roles Within A Process
Simulation Learning and
Training Center
KnowledgeProducts
2Job
Knowledge
Performance
Objectives
FACILITATE COLLABORATIVE WORKMeasuring performance for improving processes
Process Improvement Process
Modify Process
RevisionRequestNew PerformanceObjective
Revise Improvements
Approve Revisions
1Skill
Building
SUPPORT KNOWLEDGE CREATION STEPSSharing Tacit Knowledge & Knowledge EnablersSince tacit knowledge is unevenly distributed between coworkers and teams, the game center establishes a system in which communication andknowledge artifacts can be shared between participants. We will do this by:1. Instilling a vision:
a) Commitment to a direction, Generativity,b) Focus on restructuring current knowledge & task systems.
2. Managing conversations through:a) Distributed Vision:
1) Groups, departments & individuals obtain access to knowledge library
2) Having opportunity to produce knowledge artifacts. And then use:
b) 360 degree Process.1) Identify and gather participants; organize the process.2) Build a common understanding of the group’s vision &
purpose.3) Use the game center to produce experimental knowledge
artifacts that describe present and future tacit knowledge.4) Allow ample time to discuss and use supporting
technologies to modify the knowledge products. 5) Recognize new knowledge produced by the group and use
it to help expand the group’s knowledge vision.
SUPPORT KNOWLEDGE CREATION STEPSCreating a Concept
Making tacit knowledge explicit through games and interaction of the game-based learning community members.
New concepts may lead to new processes, or service development.
Game-based training encourages trainees to contribute and express ideas in a creative & collaborative learning Environment.
Employees will be introduced to practices existing in the MEP-Pueblo and encouraged to contribute in the process.
SUPPORT KNOWLEDGE CREATION STEPS
Justifying Concepts1. Basically, it is a desktop audit of a
Concept.
2. Concept is presented to MEP-Pueblocommunity by concept committee.
3. Concept should be reviewed for its impact on company’s strategies.
4. Use qualitative approach rather thanquantitative.
5. Don’t let strategic focus dominateconcept justification
6. Concept justification should be expandedto account for individual experiences andexpressions.
SUPPORT KNOWLEDGE CREATION STEPS
Building a Prototype
1. Portable Utilization:
a) Employee Training
b) New Learning Games
2. Will save time and money
3. Improvements/upgrades
4. Basis for a starting point:
a) Familiarity for learners/moderators
SUPPORT KNOWLEDGE CREATION STEPS
Cross Leveling Knowledge
1. Sharing explicit knowledge throughout the MEP-Pueblo.
2. Ongoing conversation must extend beyond immediate groups/regions.a) Focus on knowledge
confirmation than creation.
3. Conversations are more inclusive of organization as a whole.a) May be constrained as
the prototype is presented throughout the company.
REFERENCES:Adcock, A. (2008). Technology Connection Making Digital Game-Based Learning Work : Aldrich, C. (2005). Learning by doing. San Francisco, CA: Pfeiffer, p. 79.
“McGonigal, J. (2011). Reality is Broken: Why Games Make Us Better and How They Can Change the World. New York, NY, Penguin Group Inc.
Prensky, M. (2003). Digital game-based learning. Computers in Entertainment, 1(1), 21. McGraw-Hill. doi:10.1145/950566.950596. p. 2-6.
Salisbury, M. (2009). iLearning - How to Create an Innovative Learning Organization. San Francisco, CA: Pfeiffer.
Von Krough, G., Ichijo, K., & Nonaka, I. (2000). Enabling Knowledge Creation: How to Unlock the Mystery of Tacit Knowledge and Release the Power of Innovation. New York: Oxford University Press.
Additional References:
Ford, J. L. (2010). Getting Started with Game Maker. Boston, MA: Course Technology, 312 pages.
Harbour, J. S. (2010). Beginning Game Programming, Third Edition. Boston, MA: Course Technology, 427 pages.
QUESTIONS?