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1 Game Creation Game Creation Attila the Hun- Teacher Resources Teacher Notes 1. Attila the Hun Introduction Make sure to discuss entertainment and it’s success Note that games can be use for serious topics, issues, and projects: Pollution Awareness: http://www.pbs.org/independentlens/garbage-dreams/ game.html Visualizing: http://unity3d.com/gallery/developer-profiles/architecture-and-viz/ ZeroFractal Show students other game examples (YouTube) Explain the importance of project management before showing the video or the Attila scene Discuss the different game plays that are found in today’s popular games 2. Movie: Exporting Props and Levels to game-friendly Formats. Show students how to trianglize the level and props Discuss the importance of placing objects in the middle of a scene Show simple examples of taking 3D assets from other sources and exporting them to .fbx Show a real world physical, such as a wine glass or a vase More information on exporting from Maya to unity3D: file:///Applications/ Unity/Unity.app/Contents/Documentation/Documentation/Manual/HOWTO- ImportObjectMaya.html 3. Movie3: Preparing the Character for Mocap Explain the importance of motion capture - Avatar: http://www.youtube.com/ watch?v=1wK1Ixr-UmM and AC: http://www.youtube.com/watch?v=IxJrhnynlN8 Show examples of motion capture results (YouTube): http://www.youtube.com/ watch?v=frNpkIH8_vo (Tony Hawk Mocap) Explain and demonstrate different motion capture systems: www.vicon.com - www. measurand.com Ensure students place characters in a T-pose before the characterization process Stress the importance of correctly matching bones with names in the characterizing process

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Page 1: Game Creation - Autodeskstudentsdownload.autodesk.com/.../pdf/Teacher_Resources_GameCr… · 2 Game Creation Game Creation Attila the Hun- Teacher Resources 4. Movie 4: Applying Mocap

1 Game Creation

Game CreationAttila the Hun- Teacher Resources

Teacher Notes

1. Attila the Hun Introduction

• Make sure to discuss entertainment and it’s success

• Note that games can be use for serious topics, issues, and projects:

• Pollution Awareness: http://www.pbs.org/independentlens/garbage-dreams/game.html

• Visualizing: http://unity3d.com/gallery/developer-profiles/architecture-and-viz/ZeroFractal

• Show students other game examples (YouTube)

• Explain the importance of project management before showing the video or the Attila scene

• Discuss the different game plays that are found in today’s popular games

2. Movie: Exporting Props and Levels to game-friendly Formats.

• Show students how to trianglize the level and props

• Discuss the importance of placing objects in the middle of a scene

• Show simple examples of taking 3D assets from other sources and exporting them to .fbx

• Show a real world physical, such as a wine glass or a vase

• More information on exporting from Maya to unity3D: file:///Applications/Unity/Unity.app/Contents/Documentation/Documentation/Manual/HOWTO-ImportObjectMaya.html

3. Movie3: Preparing the Character for Mocap

• Explain the importance of motion capture - Avatar: http://www.youtube.com/watch?v=1wK1Ixr-UmM and AC: http://www.youtube.com/watch?v=IxJrhnynlN8

• Show examples of motion capture results (YouTube): http://www.youtube.com/watch?v=frNpkIH8_vo (Tony Hawk Mocap)

• Explain and demonstrate different motion capture systems: www.vicon.com - www.measurand.com

• Ensure students place characters in a T-pose before the characterization process

• Stress the importance of correctly matching bones with names in the characterizing process

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2 Game Creation

Game CreationAttila the Hun- Teacher Resources

4. Movie 4: Applying Mocap and Offsets to Data

• Explain the concept of retargeting data

• Show other mocap files in the project on the character

• Demonstrate the process of editing and plotting data

5. Movie 5: Introduction to Unity3D

• Show examples of other levels that were created with Unity3D:

• http://unity3d.com/support/resources/example-projects/sewercontrolroom

• Show examples of games that where created with Unity3D:

• Zombie Ville USA: http://www.zombievilleusa.com/

• Paradise Paint Ball http://paradisepaintball.cmune.com/ + Developer Profile: http://unity3d.com/gallery/developer-profiles/web-games/CMUNE

• Logo wars: http://starwars.lego.com/en-us/funandgames/CloneWars-Quest-F

• Introduction movie files explain the GUI of Unity:

• http://unity3d.com/support/documentation/Manual/Unity%20Basics.html

• Show students that Unity3D closes and re-opens when starting a new project

6. Movie 6: Game Level Creation

• More information on which assets can be imported: http://unity3d.com/unity/features/asset-importing

• More information on 3D asset import: file:///Applications/Unity/Unity.app/Contents/Documentation/Documentation/Manual/Importing%20Assets.html

• Explain the different ways to import assets: import new asset button or by drag and dropping

7. Movie 7: Character Walking Script Setup

• Explain how characters walk around in games.

• Show how to apply the script and explain the power of scripting

• Explain the importance of creating a character controller

• Explain the importance of creating folders to organize assets and scripts

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Game CreationAttila the Hun- Teacher Resources

8. Movie 8A: Game Play Setup

• Talk about the importance of a prefab

• Show the importance of creating random spawning in games

• Show how to apply scripts to destroy objects

• In depth information on creating game play in Unty3D: file:///Applications/Unity/Unity.app/Contents/Documentation/Documentation/Manual/Creating%20Gameplay.html

9. Movie 8B: Introduction to Scripting

• Show the power of scripting with examples 1 and 2

• Talk about the importance of correct spelling in Scripting

• More information about scripting can be found here: http://download.unity3d.com/support/Tutorials/2%20-%20Scripting%20Tutorial.pdf

10. Movie 9: Background Audio and Compiling to Stand-alone Project

• Show how to apply the background audio to the camera

• General information on exporting can be found here: http://unity3d.com/unity/features/deployment

• Technical information on exporting can be found here:

• http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html

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Game CreationAttila the Hun- Teacher Resources

Date Module - Concepts Application/Labs Examples Homework

Week 1: Movie File - 01 and Movie 02:discuss game play and game assets export

Show examples of different games, game-play, and applications for games

Students export the props to Unity 3D

Week 2: Movie 3 – discuss characterization in MotionBuilder

Show mocap examples in games and movies

Students import character in MotionBuilder andcharacterize the Chef

Week 3: Movie 4 - applying mocap data - retargeting

Students apply mocap to the Chef

Week 4: Movie 4 - applying mocap offsets and plotting data

Present mocap data on characters with offsets and critique

Student apply animation offsets to the character

Week 5: Movie 5 - introduction to Unity 3D: GUI and create a basic level in Unity 3D

Show different examples of game levels

Students create a terrain in Unity 3D

Week 6: Students create a terrain in Unity 3D Present 2 ideas to the class for a game level. One will be selected

Students make a 3D level with props and lights in Unity 3D, export as a web based level

Week 7: Movie 6 - game level Attila the Hun setup

Present FP and discuss game levels in web browser

Students setup the game level with the level and props in Unity 3D

Week 8: Movie 7 - walking script 1: moving around

Show how to apply script and walking scripts

Students setup walking script 1 on character

Week 9: Movie 7 - walking script 2: triggering animations

Present your character walking around in the level; class critiques

Students setup walking script 2 on character

Week 10: Movie 8 - prefab creation of props Show prefab creating Students setup prop distribution script

Week 11: Movie 8 - pick up script integration Start game–play, setup random spawning

Students setup prop pick up script

Week 12: Movie 9 Demonstrate character modeling

Finish game–play, class critiques

Finish game–play, class critiques

Week 13: Movie 8A - script creation 1 (camera movement)

Show and explain how to create scripts

Students create a script to move camera around in the level of week 5

Week 14: Movie 8A - script creation 2 (destroy object)

Present the level of week 5 with camera script of week 12, create script to destroy

Students create a script to destroy objects

Game Creation Calender

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Game CreationAttila the Hun- Teacher Resources

Date Module - Concepts Application/Labs Examples Homework

Week 15: Movie 8A - advance script explanation (walking)

Present the level of week 5 with script to pick up object

Students explain each step of walking script in-depth

Week 16: Movie 9 - in-game music integration and export game

Show how to apply audio export level in different formats

Students create and apply in-game music and export game

Week 17: Movie 10 - more information on resources

Complete the game with audio, exporting as a stand-alone version or web version

Students finalize game by exporting as a stand-alone version and replacing a prop with one of their own created props

Week 18: Final Presentation Class Critique Final Presentation of game

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Game CreationAttila the Hun- Teacher Resources

Category 4 Points 3 Points 2 Points 1 PointsGame Asset Preparation

All of the 3D assets are exported to a game-friendly format and all assets were trianglized.

All 3D assets are exported to game-friendly format. No Triangilization was applied.

Some of the 3D assets are exported to a game-friendly format.

3D assets are not exported to a game-friendly format.

Motion Capture Integration

All mocap files are applied to the character. Offsets have been applied correctly to the data.

All mocap files are added to the character in game. Offsets have not been applied correctly to the data.

Some mocap files are applied to the characters. Mocap offsets have not been applied to the data.

No mocap applied to the character. Did not use the mocap files for the game development.

File Management Objects have been named. Scene organized in folder. Project folder has been created.

Some objects have been named. All objects are organized in layers. Project folder has been set.

No objects named. Some objects are in layers project folder has not been set.

No objects named. No objects organized in layers. No project folder set.

3D Level Development All models are fully imported into the level and are of correct scale.

All models are fully imported into the level but are of different scale.

Not all Models are imported and are not set to fit the scale of the level.

Most props are not imported in the level and not set to fit the scene scale or the story.

In-game Interactivity The game play is correct. The game play follows the story. Third-person camera setup is correct and provides a clear viewpoint.

The game play is missing some parts. Third-person camera setup has problems, does not provide a clear viewpoint.

The game play is missing and third-person camera setup impedes game-play.

The game play is not applied to the level and third-person camera is not setup.

Presentation All project parameters have been meet and exceeded, showing an expert facility, with emphasis on creative artistic presentation.

All project parameters defined. Somewhat creative showing intermediate facility with presentation content.

Most projects parameters meet. Shows beginning proficiency with presentation content. Not creative.

Does not meet requirements for project parameters.

Rubric