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Game Design Lecture 1

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Page 1: Game Design - sfedu.ru

GameDesignLecture 1

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Ground Rules

Tasks can be submitted after deadline, but with penalty (20%/week)

If there is a reason for delay – keep teacher informed

If you don’t understand the task or don’t know what to do – keep teacher informed

Build a team (or get a random team)

Zero tolerance for cheating

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Lectures Findings

There are no points for lectures!

For each lecture you will get a Findings Sheet

You must submit your Findings and Feedback until the end of the lecture + 5 mins

You can submit Sheets with some findings missing

At the end of the course 3 top Finders will be awarded

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01Game

02Game Designer

TABLE OF CONTENTS

03Ideation Tasks

04

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Game

01

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“Game is an activity of play in the pretendedreality where participants try to achieve

challenging goal by acting in accordance with rules.”

—Ernest Adams (2009) Fundamentals of gamedesign

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Who Studied Games?

● Irving Finkel - International Board Game Studies Association, 1990

● Gonzalo Frasca – Ludology, 1999, “Game Studies”, 2001

● Actually, Mihaly Csikszentmihalyi, Ludology 1982

● Amy Jo Kim and Jane McGonigal, Gamification

● Vladimir Propp, Narratology,1928

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Serious Games

Not only for entertainment

Education

Defense

Healthcare

Economics

????

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Game-based Approach

The use of play elements in non-playful context

Playfication

Using gamedesign elements or

creating gamelike emotions in non-

game context

Gamification

Experiential and behavioral qualities

of gaming

Gamefulness

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Game Elements

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Genre

Tom Hirschfeld, 1981, “How to Master the Video Games”:Space Invaders-type, Asteroids-type, maze, reflex, and miscellaneous

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Setting

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Aesthetics and Visual Style

https://dailytech.page/2019/03/12/mobile

-gaming-market-research-the-most-

popular-settings-and-styles/

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Rules

Operational RulesFoundational Rules Behavioral Rules Written RulesLaws Official Rules Advisory RulesHouse Rules

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Mechanics

MovementJumpEnemiesBlocksPipes

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Game Designer

02

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A lot of questions!

What is this game about?What genre? What setting?How many players?What rules?Does it need red barrels?What platform should we target?Do we need VR?Do we need high FPS?

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Game Designer

Asks the questionsAnswers the questionsHow?Produces ideasTests hypothesizes Describes tasks for other team membersWrites storyBuilds levels…

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Types of Game Designers

System DesignersTechnical DesignersUI Designers / Usability ExpertsGame WritersContent DesignersLevel Designers

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Origins

Writer

Game Designer

Producer

SalesmanCash RegisterDeveloper

Account Manager

Artist Developer!

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Preproduction

Production

Game Building Timeline

Idea Prototypes Development Publishing

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Detailed Plan

Player experience goals are set.

An idea or system is conceived.

An idea or system is formalized (i.e., written downor prototyped).

An idea or system is tested against player experiencegoals (i.e., play-tested or exhibited for feedback).

Results are evaluated and prioritized.

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Step-by-step

1. Brainstorming

2. Physical Prototype

3. Presentation (Optional)

4. Software Prototype(s)

5. Design Documentation

6. Production

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Ideation

03

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Ideas FactoryPreparation: Preparation is becoming immersed in a topic or domain of interest, a set of problematic issues.

Incubation: Incubation is a period of time in which ideas “churn around” below the threshold of consciousness

Insight: Insight is sometimes called the “aha!” moment, when the pieces of puzzle, or an idea, fall together.

Evaluation: Evaluation is when the person decides whether the insight is valuable and worth pursuing. Is the idea really original?

Elaboration: Elaboration is the longest part of the creative process; it takes the most time and is the hardest.

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Ideation Challenge

100 Ideas through the course

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Types of innovation

• Derivative idea: e.g. Diet coke• Symbiotic idea: smartphone camera• (R)evolutionary idea: the World Wide Web• Serendipitous discovery: e.g. penicilin• Computer-assisted discovery:

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Ideation Techniques

Mass idea generation techniques (Brainstorms, 635)

Fantastic binomial

Problem Solving

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SCAMPER

SCAMPER

= Substitute= Compare= Adapt= Magnify= Put to another use= Eliminate (or minimize)= Reverse

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TRIZTheory of the resolution of invention-related tasks

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Tasks

04

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What to do?

Assemble in groups

Download Template

Start meeting in Teams / Put workshop on hold and be able to switch to ask questions

Fill the template (try to avoid homework!)