game-informed? risk assessment

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Health Sciences and Practice & Medicine Dentistry and Veterinary Medicine Higher Education Academy Subject Centres Mr Stewart Cromar MSc, BSc (Hons) Senior e-learning Developer, The University of Edinburgh eLearning in Health 2011 conference collaboration, sharing and sustainability in the current environment Game-Informed Risk Assessment? A Labyrinth based toolkit for managing a good practice risk assessment workflow and guidance for open educational resources

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A Labyrinth based toolkit for managing a good practice risk assessment workflow and guidance for open educational resources.

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Page 1: Game-Informed? Risk Assessment

Health Sciences and Practice &Medicine Dentistry and Veterinary MedicineHigher Education Academy Subject Centres

Mr Stewart Cromar MSc, BSc (Hons)Senior e-learning Developer, The University of Edinburgh

eLearning in Health 2011 conferencecollaboration, sharing and sustainability in the current environment

Game-Informed Risk Assessment?A Labyrinth based toolkit for managing a good practice risk assessment workflow and guidance for open educational resources

Page 2: Game-Informed? Risk Assessment

MEDEV good practice and risk assessment

toolkit

To help in gauging risk in sharing learning

and teaching resources as OERs

Michael Begg, Suzanne Hardy, James Outterside, Lindsay Wood,

Stewart Cromar, Megan Quentin-Baxter, David Dewhurst

Page 3: Game-Informed? Risk Assessment

Labyrinth @ EdinburghFAQ

Case sequencing tool, supporting

branching logic.

– Virtual patient authoring & delivery

system

– Developed in-house February 2005

– 1200+ Labyrinths created so far

– Examples include virtual patients,

quizzes, games and instructional

tutorials

– Currently used by Edinburgh University

staff & students, NHS staff, UK and

overseas collaborators

– Open-source version available

Gaming Elements

① Adaptive difficulty

② Replay value

③ Scoring mechanisms

④ Role-play

⑤ Save progress,

continue later

Page 4: Game-Informed? Risk Assessment

Exemplars

• eeSURG (Edinburgh Surgical Sciences

Qualification)

– 50+ Labyrinth cases

– CVS, GI, Locomotor and Specialties

– http://demo.essq.ed.ac.uk/

• Malawi: Scotland (Virtual Patient Development)

– 37 completed Surgical and Clinical virtual patients

– http://malawi.mvm.ed.ac.uk/

• STARS (Stroke Training and Awareness Resources)

– 100+ Labyrinth tutorials, virtual patients and exams

– http://www.stroketraining.org/

Page 5: Game-Informed? Risk Assessment

Typical Structure

Orientation

Take a history

Patient Story 1

Start treatment

Review her oxygen therapy

Increase O2 to 40%

Prescribe a nebuliser

Combivent

Salbutamol 5mg

Salbutamol 2.5mg

Page 6: Game-Informed? Risk Assessment
Page 7: Game-Informed? Risk Assessment

Toolkit @ Newcastle

Good Practice Risk Assessment Toolkit

Will guide you through the maze of

information available to help you judge the

risk involved in sharing your learning and

teaching resources openly as Open

Educational Resources (OERs).

Page 8: Game-Informed? Risk Assessment

CollaborationMEDEV Toolkit Creation EDI UNI Labyrinth

Integration

MEDEVFinal

Toolkit

OOERBasicToolkit

PORSCHEToolkit

Refinement ACTOR

ToolkitRefinemen

t

• The workflows associated with

each toolkit comprised common

start and endpoints.

• Between these points lay various

possibilities for navigating all

relevant decision points.

• Labyrinth was customised with a

suite of extensions to develop its

potential as a workflow

management and guidance

presentation tool.

Page 9: Game-Informed? Risk Assessment

Toolkit OverviewStep-by-step

1. Add resource

(accept disclaimer)

2. Guidance Sections

a) Copyright

b) Consent

c) Quality Assurance

3. Licence & Sign Off

Websites

1

• MEDEV

2

• Labyrinth

3

• MEDEV

Page 10: Game-Informed? Risk Assessment
Page 11: Game-Informed? Risk Assessment

Step 1) Add a resourceBasic Metadata

① Title

② Author

③ Subject

④ Description

⑤ Publisher

⑥ …

“URL Resource”

Page 12: Game-Informed? Risk Assessment
Page 13: Game-Informed? Risk Assessment

Step 2) Guidance SectionsExample Content

• Primary information

– Ownership checklist

– Accessibility guidance

• Key questions

– Is there any evidence of properly

informed written patient consent?

– Is there a single point of IPR?

• External resources

– GMC definitions

– Web2Rights OER IPR risk management

calculator

• Internal Wiki

– Patient consent, pedagogy, glossary…

“Typical Labyrinth Page”

Page 14: Game-Informed? Risk Assessment
Page 15: Game-Informed? Risk Assessment

Labyrinth ExtensionsNew OOER Functionality

• Bookmarks

• Public comments

• Personal annotations

• Workflow map -

visualizer

“Visualizer”

Page 16: Game-Informed? Risk Assessment
Page 17: Game-Informed? Risk Assessment

Cross-site CommunicationMEDEV

website

MEDEV user authentication

Token passed to

Edinburgh

User traverses Labyrinth from

Edinburgh website

User history data kept at Edinburgh

User exits Labyrinth

EDI data available to

NCL via API’s

Page 18: Game-Informed? Risk Assessment

Seamless User Experience

Functionality

• Stop and start

– Resume workflow on

Edinburgh Labyrinth

• Review history

– Visualizer instance

installed on MEDEV

“Workflow Progress”

Page 19: Game-Informed? Risk Assessment
Page 20: Game-Informed? Risk Assessment

Final StepsStep 3) CC Licence & Sign

Off① CC by

② CC by-sa

③ CC by-nd

④ CC by-nc

⑤ CC by-nc-sa

⑥ CC by-nc-nd

“I hereby declare that to the best of my

knowledge the resource(s) I have uploaded

for sharing online conform to best practice

guidelines as outlined in the MEDEV OER

risk assessment toolkit.”

Metadata Syndication

MEDEV

Jorum Open

Xpert

OtherRepositori

es

OtherReferatori

es

Page 21: Game-Informed? Risk Assessment

Further InformationWebsites

labyrinth.mvm.ed.ac.uk• [email protected]

c.uk • @tweelearning

www.medev.ac.uk• [email protected].

uk

References

M. Begg, D. Dewhurst, et al

(2005). “Game Informed

Learning: Applying

computer game processes

to Higher Education.”

Innovate Vol 1 (6).

http://www.innovateonline.i

nfo

/