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Game Maker Instructor : Christy Ekroth [email protected]

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Game Maker. Instructor : Christy Ekroth [email protected]. What’s Average??. Time Spent on. . . TV—3 hours Internet—1/2 hour Video Games—3 ½ hours Has this changed???. What’s your world like? (mine was cars, telephones, and finally we got a TV). Internet E-mail - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Game Maker

Game Maker

Instructor : Christy Ekroth

[email protected]

Page 2: Game Maker

What’s Average??

Time Spent on. . .

TV—3 hoursInternet—1/2 hourVideo Games—3 ½ hours

Has this changed???

Page 3: Game Maker

What’s your world like? (mine was cars, telephones, and finally we got a TV)

Internet E-mail FaceBook MySpace Text Messages On line . . .

– Chats– Games

Page 4: Game Maker

Got Game?

Platforms– Consoles/Cell Phones– PC

Classifications– Core Halo, Call to Duty

– Casual Chess, Tetris

– Serious Medical, Educational, Military

Page 5: Game Maker

Gaming Platforms

Console– Standard OS– Game Pad Interface– Licensing, Royalties

PC– Minimum Requirements– Keyboard, Mouse, Game

Pad– Freeware, Shareware,

Independent License

Page 6: Game Maker

Gaming Genres

Action Quake, Halo

“Twitch” games often rely on eye/hand coordination. They are usually fast paced and winning is based on the player’s reflexes.

Strategy Starcraft, Age of Empires

Emphasizes logical thinking and strategic resource planning. Winning is based on critical decision making. Many are played by taking turns.

Page 7: Game Maker

Gaming Genres

Adventure Myst, Raven

Action with a story-line and puzzle solving. Winning takes action and inventory management.

Role Playing Games (RPGS) WoWarcraft

Adventure with more reliance on character growth and development. There is Strategy because of some combat and management of reported statistics. Huge epic quests and fantasy with non-playing characters (NPC) are common.

Page 8: Game Maker

Gaming Genres

Sports NFL, Links, Nascar

Although realism is the goal of the game, fantasy is no exception. Single or team players (networked) give instructions or direct manipulation.

Simulations Sim City

“God-games” where gamers build and manage cities, civilizations, traffic, etc. through realistic recreations of processes in the civil, animal

or mechanical world

Page 9: Game Maker

Gaming Genres

Music/Aerobic Dance Revolution

Played using one’s feet stomping options on a dance mat.

Puzzle/Classics Solitaire, Chess, Tetris

Casual games of leisure derived mostly from board, cards, trivia

or tile games. Very profitable on cell phones.

Page 10: Game Maker

Playing Perspectives

First Person Deer Hunter Third Person Tomb Raider Top Down Solitaire Isometric Baldur’s Gate Flat, Side View Mario, Sonic Text-based Facade

Page 11: Game Maker

Game Development Disciplines

Programmer AI, Physics, Engine, etc. Art and Animation Character, Scene, etc. Game Design Game, Level, Writer Production Managers, Directors Quality Assurance non-tech Beta-testers Audio Engineers, Composers, Musicians Business and Legal Accountants, Lawyers

Page 12: Game Maker

Making the Game

Pre-production– Begin with a story– Story boarding– World, Levels, Outcomes

Creating the Character Putting the Character in motion/UI Designing Scenes Code Post Production Marketing

Page 13: Game Maker

Advice for Designing a Game. . .

Remember: Game Play, Game Play, Game Play Be a devoted gamer. Study games. Innovate. Learn to write, learn to draw, otherwise, hire

someone who does. Learn the process. Write lots of small games to start

with. No bugs!

Page 14: Game Maker

Advice for Designing a Game. . .

Have fun doing it. Get excited about your work.

Get inspiration from everywhere, novels, movies, books, history, etc.

Make levels rich in possibilities. Get the player lost in the game. Try to retain ownership of your work.

Page 15: Game Maker

Advice for Designing a Game. . .

Make crystal clear specs/design document. Know the limits of your platform. Never give up, patience is the key. Pay for professional voice talent. Excite everyone to your game with a 5

minute talk and a 1 page sell sheet. Work with a tight well-balanced team.

Page 16: Game Maker

Incentives

$16.7 Billion Video Game sales for 2005 Emerging Market: Cell Phones

– 180,000,000 units sold in 2005.– Tetris and Bejeweled are in 30+% of all cell phones. Each

earns over $60,000,000 a year in royalties.– Casual 2D. – Addicting game play is the key.– Create your demo using Game Maker.

Page 17: Game Maker

Incentives

Untapped Market: “Chick” Games– Estimated at 2x the Death and Destruction market. $32

Billion per year.

Unlimited Market: Serious Games– Custom order. Client advances capital.– Expanded definition of “gaming” in architectural, medical,

military, educational, legal, commerce, etc.

Page 18: Game Maker

Got Game?GENRES PERSPECTIVESAction First PersonStrategy Third PersonAdventure Top DownRole Playing IsometricSports Flat, Side ViewSimulations Text BasedMusic AerobicPuzzle/Classic

Page 19: Game Maker

History of Video Games

First Generation

Magnavox Odyssey | Pong | Coleco Telstar

The years: 1972-1977

Page 20: Game Maker

History of Video Games

Second Generation

Fairchild Channel F | Atari 2600 | Magnavox Odyssey² | Intellivision | 5200 | ColecoVision | Vectrex | SG-1000

The years: 1977-1983

Page 21: Game Maker

History of Video Games

Mr. Van’s First System:

Page 22: Game Maker

History of Video Games

Third Generation

NES | Master System | 7800

The years: 1983-1987

Page 23: Game Maker

History of Video Games

Fourth Generation

PC Engine/TurboGrafx 16 | Mega Drive/Genesis | SNES | Neo-Geo |

CD-i

The years: 1987-1993

Page 24: Game Maker

History of Video Games

Fifth Generation

CD32 | 3DO | Jaguar | Saturn | Playdia | PlayStation | PC-FX | Pippin | Nintendo 64

The years: 1993-2002

Page 25: Game Maker

History of Video Games

Sixth Generation

Dreamcast | PlayStation 2 | GameCube | Xbox

The years: 1998-2005

Page 26: Game Maker

History of Video Games

Seventh Generation

Xbox 360 | PlayStation 3 | Wii

The years: 2005-