game mechanics for lectures

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[eduhub] Webinar: 2011/04/28 Game Mechanics for Lectures Exemplary not yet tested gamification ideas Martin Vögeli, Lecturer & Entrepreneur [email protected] / +41 76 505 8 503 Image: http://nix.larc.nasa.gov/info? id=PIA00232

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Page 1: Game Mechanics for Lectures

[eduhub] Webinar: 2011/04/28

Game Mechanics for LecturesExemplary not yet tested gamification ideas

Martin Vögeli, Lecturer & Entrepreneur

[email protected] / +41 76 505 8 503

Skype & Twitter: birdy1976

Image: http://nix.larc.nasa.gov/info?id=PIA00232

Page 2: Game Mechanics for Lectures

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Are you ready for the future? (Karl Fisch)

We are currently preparing students for jobs that don’t yet exist, using technologies that haven’t been invented, in order to solve problems we don’t even know are problems yet.

Karl Fisch (2008) http://www.youtube.com/watch?v=5o9nmUB2qls

Page 3: Game Mechanics for Lectures

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Brain rules (John Medina)

The brain appears to be designed to solve problems related to surviving in an unstable outdoor environment, and to do so in nearly constant motion.

John Medina (2008) http://www.youtube.com/watch?v=IK1nMQq67VI

Page 4: Game Mechanics for Lectures

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School kills creativity (Ken Robinson)

He demands:

Nurture creativity

Right to be wrong

Diverse talents

Ken Robinson (2006) TED http://tinyurl.com/7swydn

Page 5: Game Mechanics for Lectures

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The surprising science of motivation (Dan Pink)

Forget about money

It's all aboutAutonomy

MasteryPurpose

Luckily, that's our goal :)

Dan Pink (2009) TED http://tinyurl.com/nfxme9

Page 6: Game Mechanics for Lectures

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Super-empowered hopeful individuals (Jane McGonigal)

Jane McGonigal (2010) http://www.youtube.com/watch?v=dE1DuBesGYM

Page 7: Game Mechanics for Lectures

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What's gamefication all about? (Gabe Zichermann)

Gabe Zichermann (2010) http://www.youtube.com/watch?v=6O1gNVeaE4g

Gamefication is the process of using game thinking & mechanics to engage audiences & solve problems

Some gamefication findings:Theme & fun are not correlatedFun & work can merge with gamesStatus not cash is the best incentive

Page 8: Game Mechanics for Lectures

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Let's have a look at game mechanics (Amy Jo Kim)

Amy Jo Kim (2009) http://www.youtube.com/watch?v=ihUt-163gZI

Games tap in our primal response patterns and engage flow with collecting, points / levels, feedback, exchange and customization.

Page 9: Game Mechanics for Lectures

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Let the games begin – first we need teams

Image: http://morguefile.com/archive/display/622679

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Challenge – run Forrest, run

Image: http://morguefile.com/archive/display/224877

Each team collects the addresses of the participants. Bonus points are given for additional phone numbers and those first crossing the line... Time limit: 5 min

Page 11: Game Mechanics for Lectures

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Deep thought – each team comes up with one feedback

Image: http://morguefile.com/archive/display/27957

Page 12: Game Mechanics for Lectures

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Students – tools for learning? Google, Leo & Wikipedia!

Image: http://v1.theglobeandmail.com/v5/content/cartoon/generated/20100201.html

Page 13: Game Mechanics for Lectures

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Teaching multimedia to communicators → storytelling

Image: http://en.wikipedia.org/wiki/File:Freytags_pyramid.svg

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Cumulus-Project – know, apply, understand

Martin Vögeli (2007) http://birdy1976.com/texte/cumulus-projekt.php

1) Exposition

Cumulus (know, apply)2) Text3) Audio4) Image

Project (apply, understand)5) Decide6) Design7) Develop

8) Climax

Page 15: Game Mechanics for Lectures

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Go with the flow – blueprint for cumulus sequenzes

Lukas Fässler (2007) http://e-collection.library.ethz.ch/view/eth:30053

See: read chapter / listen podcastKnow → examination → apply

Try: basic learn jobDo: advanced task

Explain: peer-feedback

Challenge / skill level

Page 16: Game Mechanics for Lectures

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Create project (customization) with group dynamics

Image: http://morguefile.com/archive/display/694317

Tuckman's team „levels“:Forming

StormingNorming

Performing(Mastery)

Evaluate ideas (decide) & designs of peersLearn from them & give feedback

Points (rubrics) to level up

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Climax – nomination & election of the winning project

Image: http://morguefile.com/archive/display/66705

4 classes à 3 teams à 5 projects = epic meaning...

Page 18: Game Mechanics for Lectures

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Questions, proposals, remarks?

Image: http://nix.larc.nasa.gov/info?id=PIA00232

Sources: http://tinyurl.com/442zjyq

Event note for 21. Mai 2011:

http://www.ossanschulen.ch/► Open Source Software an Schulen

Thank you for your attention