game on and be playful
DESCRIPTION
A #MW2013 workshop run by Sharna Jackson of Tate and Danny Birchall of Wellcome Trust. The workshop discusses how museums and galleries can create digital games and toys.TRANSCRIPT
game on and be playful! creating games and digital toys for your museum
Sharna Jackson Tate @sharnajackson Danny Birchall Wellcome Collection @dannybirchall
today Introductions Why make games and toys? Games from our sector The Game Design Document Exercise 1: Your target audience Exercise 2: Learning objectives Exercise 3: The game idea BREAK Collaboration: internal buy-in/working with agencies Exercise 4: Key mechanics Review Exercise 5: Vision statement Sharing and reflection Summing up: Get your game on!
introducing ourselves
who you are your institution, or favourite museum
your favourite toy or game what you’d like to get out of today
why make games and toys?
Communication
‘Stickiness’
Self-expression
Unlock collections
Reaching the unreachable
Fun?
games from our sector
guess who?
Code Fred: Survival Mode Museum of Science + Industry
Chicago
Wondermind Tate
Axon Wellcome Collection
Street Art Tate
Art Game Lab SFMOMA
Cuboom Tate
Wolf Quest Minnesota Zoo
the Game Design Document
High Tea, Wellcome Collection
Gamers. by Mikal.Danielle, on Flickr
Learning, by College Degrees360 on Flickr
exercises
#1: Target audience #2: Learning objectives #3: Game idea #4: Key mechanics #5: Vision
Exercise # 1 target audience
1) Form a team!
2) Who is your game for?
3) What do you know about this audience?
5 minutes
Exercise # 2 Learning objectives
1) What does the player learn from the game?
2) Formal or informal learning?
3) Be specific!
5 minutes
Who’s the Pest? Wellcome Collection
Exercise # 3 the game idea
1) Use the object cards as inspiration
2) Filter through audience & objectives
3) Describe the world of the game
15 minutes
time for tea
Welcome back!
Collaboration
Working internally
Working externally
What can we learn from agencies?
“Don’t underestimate the time and money creating standout games require. It’s an expensive business but can generate great levels of interest if done right.”
Paul Canty Preloaded @paulcanty
“Also, be absolutely clear what you want to get out of a game – whether it be engagement, learning outcomes, dialogue/discussion, brand extension etc.”
Paul Canty Preloaded @paulcanty
“If you’re looking to commission games, it’s of the utmost importance that you understand why you’re doing it. Games are fundamentally different to pretty much every other form of media. The biggest mistake I see is not giving games a clear job to do, or expecting them to do a job they are not suited to.”
Mark Sorrell Hide and Seek @sorrell
“There’s an interesting thing to be said about how story and game (probably) play a zero sum game inside a product.”
Mark Sorrell Hide and Seek @sorrell
“So you can either have a lot of story (and a little game) or little story (and a lot of game).”
Mark Sorrell Hide and Seek @sorrell
“In museum or gallery contexts, there is often a story to be told, so games can sometimes get in the way unless they are designed very carefully, with distinct ‘story’ and ‘game’ phases. Stories tell stories to users. Games let users create their own stories. And they do this via giving users a system to explore – games enable learning through doing, rather than seeing or being told.”
Mark Sorrell Hide and Seek @sorrell
“To boil this down into something small and useful – use stories when you want to tell and games when you want to let others tell.”
Mark Sorrell Hide and Seek @sorrell
Exercise # 4 Key mechanics
1) Use the ‘game genre’ cards to brainstorm
2) Hone down the idea to actions
3) What must the player do?
15 minutes
review!
Exercise # 5 Vision
1) Describe your game in a single sentence
2) What makes it special?
3) What’s the experience?
5 minutes
Sharing game ideas and reflection
Summing up: get your game on!
Thanks for coming!
Sharna Jackson Tate @sharnajackson Danny Birchall Wellcome Collection @dannybirchall