game pitch - department of computer science, university of...

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9/23/20 1 GAME PITCH 1 PITCHING A GAME In this course, you’ll be practicing the elevator pitch for your game. Need to win the audience in the 30 seconds it takes to ride the elevator with the CTO or Lead Game Designer There are no absolute rules that need to be followed, but there are things that will help you succeed. CSC404: Video Game Design © Elias Adum 2 2 MILESTONE #1 PRESENTATION 5-10 minute presentation that describes your game to our industry panel, such that they understand what your game is about what makes it interesting/unique what your theme and audience are Include elements that communicate your vision References to other games that inspired your pitch Images (mood boards), early sketches, character design Videos Comparisons to other media Show what you build during Game Jam #2 and why you decided to build that first CSC404: Video Game Design © Elias Adum 3 3 MILESTONE #1 CREATIVE BRIEF Due the day of the presentation at 4:59 PM Description of your game, in more detail than your pitch presentation: Gameplay: Genre, number of players, game mechanics, overall experience, fun elements, etc. Inspirations: aesthetic (mood board), similar games, images, videos, backstory, etc. Storyboard, character & level designs, level progression, etc. are fine but not necessary. Save these for the design document milestone Remember the TA is marking this without seeing your pitch J CSC404: Video Game Design © Elias Adum 4 4 PRESENTATION OUTLINE Introductions Your team Due to presentations being via Discord, it’s faster to have 1 person introduce everyone The name of your game The game What the game is about What’s cool, fun or unique about it Special details worth mentioning Describe gameplay, style, main mechanics, secret ingredients Demo CSC404: Video Game Design © Elias Adum 5 5 THINGS WE WANT TO SEE Getting feedback Assign somebody to take notes Be gracious in accepting suggestions Avoid debate as much as possible Use industry guest to resolve design issues You don’t have to have everything figured out Don’t read from your phone or from the slides CSC404: Video Game Design © Elias Adum 6 6

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Page 1: game pitch - Department of Computer Science, University of ...elias/csc404/lectures/game_pitch_6up.pdf · GAME PITCH 1 PITCHING A GAME •In this course, you’ll be practicing the

9/23/20

1

GAME PITCH

1

PITCHING A GAME

• In this course, you’ll be practicing the elevator pitch for your game.

• Need to win the audience in the 30 seconds it takes to ride the elevator with the

CTO or Lead Game Designer

• There are no absolute rules that need to be followed, but there are things

that will help you succeed.

CSC404: Video Game Design © Elias Adum

2

2

MILESTONE #1 PRESENTATION• 5-10 minute presentation that describes your game to our industry panel,

such that they understand• what your game is about• what makes it interesting/unique• what your theme and audience are

• Include elements that communicate your vision• References to other games that inspired your pitch• Images (mood boards), early sketches, character design• Videos• Comparisons to other media

• Show what you build during Game Jam #2 and why you decided to build that first

CSC404: Video Game Design © Elias Adum

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3

MILESTONE #1 CREATIVE BRIEF

• Due the day of the presentation at 4:59 PM

• Description of your game, in more detail than your pitch presentation:

• Gameplay: Genre, number of players, game mechanics, overall experience, fun elements, etc.

• Inspirations: aesthetic (mood board), similar games, images, videos, backstory, etc.

• Storyboard, character & level designs, level progression, etc. are fine but not necessary.• Save these for the design document milestone

• Remember the TA is marking this without seeing your pitch J

CSC404: Video Game Design © Elias Adum

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4

PRESENTATION OUTLINE

• Introductions• Your team

• Due to presentations being via Discord, it’s faster to have 1 person introduce everyone

• The name of your game

• The game• What the game is about

• What’s cool, fun or unique about it

• Special details worth mentioning

• Describe gameplay, style, main mechanics, secret ingredients

• Demo

CSC404: Video Game Design © Elias Adum

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5

THINGS WE WANT TO SEE

Getting feedback

• Assign somebody to take notes

• Be gracious in accepting suggestions

• Avoid debate as much as possible

• Use industry guest to resolve design issues

• You don’t have to have everything figured out

• Don’t read from your phone or from the slides

CSC404: Video Game Design © Elias Adum

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Page 2: game pitch - Department of Computer Science, University of ...elias/csc404/lectures/game_pitch_6up.pdf · GAME PITCH 1 PITCHING A GAME •In this course, you’ll be practicing the

9/23/20

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THINGS WE WANT TO SEE

Be prepared:

• Figure out how to connect to A/V ahead of time

• Prepare slides with imagery to accompany presentation

• You should be able to pitch without slides

• Practice with your group

• Know who is going to speak, when and what each will talk about

• Know EXACTLY what everyone is going to say

CSC404: Video Game Design © Elias Adum

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THINGS WE WANT TO SEE

• A picture is worth 1,000 words

• Present images from similar games that you will draw inspiration from.

• Early sketches.

• Character designs.

• Mood boards.

CSC404: Video Game Design © Elias Adum

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8

NOTE

This presentation might be recorded.

CSC404: Video Game Design © Elias Adum

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PREPARING FOR THE PRESENTATION

CSC404: Video Game Design © Elias Adum 10

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STEP #1Know your game

CSC404: Video Game Design © Elias Adum 11

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BE PREPARED

Picture your game exactly how it’s going to work

Figure out things like

Type of gameLook & feelControlsGameplayChallenges and rewards

You need to be able to answer any question from the audience

CSC404: Video Game Design © Elias Adum

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Page 3: game pitch - Department of Computer Science, University of ...elias/csc404/lectures/game_pitch_6up.pdf · GAME PITCH 1 PITCHING A GAME •In this course, you’ll be practicing the

9/23/20

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FOCUS ON THE 3 CS

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CSC404: Video Game Design © Elias Adum

Character Camera Controls

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CHARACTER,CAMERA &CONTROLS

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CSC404: Video Game Design © Elias Adum

Responsible for your initial experience

Sets the tone for the game

Helps create flow

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STEP #2Good presentation

CSC404: Video Game Design © Elias Adum 15

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PRESENTING

• State the purpose of the presentation• Start with one-sentence description

• Slides should build to game’s overall goal

• Ensure clarity and flow

• Keep points brief• No long, rambling points

• Presentation provides cues to the presenter, not a full description.

• They’re meant to help you, not replace you.

• Figure out the technical setup ahead of time

CSC404: Video Game Design © Elias Adum

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BAD PRESENTATION

CSC404: Video Game Design © Elias Adum

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STEP #3Engage the Audience

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Page 4: game pitch - Department of Computer Science, University of ...elias/csc404/lectures/game_pitch_6up.pdf · GAME PITCH 1 PITCHING A GAME •In this course, you’ll be practicing the

9/23/20

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AUDIENCE

PRESENT, DON’T READ

MAKE IT INTERESTING GET PEOPLE INVOLVED

IT’S NOT ABOUT YOU, IT’S ABOUT THEM

CSC404: Video Game Design © Elias Adum

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STEP #4Delivery

CSC404: Video Game Design © Elias Adum 20

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DELIVERY

Be confident

Be comfortable

Speak clearly

Don’t rush

Keep focusCSC404: Video Game Design © Elias Adum

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TIPS

• Stop thinking about the presentation• Focus on the story you’re telling

• Keep it short• Know when to stop talking

• The less you talk, the more feedback you’ll get

• Practice!

• Don’t stress

CSC404: Video Game Design © Elias Adum

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EXAMPLEFall Guys – Ultimate Knockout

CSC404: Video Game Design © Elias Adum 23

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IMAGINE THIS

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CSC404: Video Game Design © Elias Adum

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Page 5: game pitch - Department of Computer Science, University of ...elias/csc404/lectures/game_pitch_6up.pdf · GAME PITCH 1 PITCHING A GAME •In this course, you’ll be practicing the

9/23/20

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PLUS THIS

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CSC404: Video Game Design © Elias Adum

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OVERVIEW

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• 60 player battle royale.

• Chaotic gameplay.

• Each stage has several players to

eliminate or advance to the next

round.

• The last jellybean standing wins!

CSC404: Video Game Design © Elias Adum

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EXPERIENCE

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• Mechanics:

• Jumping

• Grabbing

• Diving

• Competitive and cooperative levels.

• Accessible (to play) and

challenging (to win).

CSC404: Video Game Design © Elias Adum

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CHAOS

CSC404: Video Game Design © Elias Adum

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ART STYLE

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• Colorful

• Adorable

• Everything looks like candy!

• Jellybeans!

CSC404: Video Game Design © Elias Adum

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[ INSERT MOOD BOARD HERE ]

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Page 6: game pitch - Department of Computer Science, University of ...elias/csc404/lectures/game_pitch_6up.pdf · GAME PITCH 1 PITCHING A GAME •In this course, you’ll be practicing the

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CONCEPT ART

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CSC404: Video Game Design © Elias Adum

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(OPTIONAL)

CONCEPT LEVEL

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CSC404: Video Game Design © Elias Adum

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(OPTIONAL)

[ INSERT MUSIC SLIDE HERE ]

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[ DEMO GAME JAM 2 BUILD ]

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