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Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

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Page 1: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

Game-Theoretic Selection of Paths in Motion-based

Games

Joseph JaegerDr. Kostas BekrisAndrew Kimmel1 August 2013

Page 2: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

Game Theory

• Game Theory

• Max-Min (Shoham & Leyton-Brown 2009)• Regret Minimization (Halpern & Pass 2012)

Player 2 Helps Player 2 Lazy

Player 1 Helps 400 300

Player 1 Lazy 500 0

Player 2 Helps Player 2 Lazy

Player 1 Helps 400, 400 300, 500

Player 1 Lazy 500, 300 0, 0

Page 3: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

Motion-based Games

• Motion-based Games

• Motion Planning

Page 4: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

Proposed Framework

Page 5: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

Benchmark Game: Bomberman

• Actions: Move around and drop bombs to destroy the environment/other agents• Goal: Be the last agent not destroyed by a bomb

Page 6: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

Variation

• Random Goals• Periodic Bomb Placement• Continuous Environments

Page 7: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

Example Video

Page 8: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

Strategies & Experiments

Stategies• Regret-Min (RM)• Horizon-Regret-Min (HorizonRM)• Max-Min (MM)• Horizon-Max-Min (HorizonMM)

• Greedy• Greedy-Avoidance (GA)

Experiments• 1-on-1• Free-for-All (4 Player and 8 Player)

Page 9: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

1-on-1 Results

Page 10: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

Free-for-All Results

Page 11: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

Free-for-All Results

Page 12: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

1-on-1 Results

Page 13: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

Free-for-All Results

Page 14: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

New Experiments

New Strategies• RM+• HorizonRM+• MM+• HorizonMM+

Prior Strategies• RM• HorizonRM• MM• HorizonMM• Greedy• GA

Page 15: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

1-on-1 Results

Page 16: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

1-on-1 Results

Page 17: Game-Theoretic Selection of Paths in Motion-based Games Joseph Jaeger Dr. Kostas Bekris Andrew Kimmel 1 August 2013

Questions?