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Game Theory Lecture 7. problem set 7. from Osborne’s Introd. To G.T. p.442 Ex. 442.1 p.443 Ex. 443.1. from Binmore’s Fun and Games. p.342 Ex. 38,40 (p.383 Ex. 8,9 p. 388 Ex. 24,29). payoffs. Correlated Equilibria. The equilibria of this game are:. [B,B]. (2 , 1). [X,X]. - PowerPoint PPT Presentation

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Page 1: Game Theory Lecture 7

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Page 2: Game Theory Lecture 7

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problem set 7

from Osborne’sIntrod. To G.T.

p.442 Ex. 442.1p.443 Ex. 443.1

p.342 Ex. 38,40(p.383 Ex. 8,9p. 388 Ex. 24,29)

from Binmore’sFun and Games

Page 3: Game Theory Lecture 7

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Correlated EquilibriaB X

B 2 , 1 0 , 0

X 0 , 0 1 , 2

The equilibria of this game are:

[B,B]

[X,X]

and the mixed strategy equilibrium:

[(2/3 , 1/3),(1/3 , 2/3) ] (2/3 , 2/3)

(2 , 1)

(1 , 2)payoffs

Page 4: Game Theory Lecture 7

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Correlated EquilibriaB X

B 2 , 1 0 , 0

X 0 , 0 1 , 2

The equilibria of this game are:

[B,B]

[X,X]

and the mixed strategy equilibrium:

[(2/3 , 1/3),(1/3 , 2/3) ] (2/3 , 2/3)

(2 , 1)

(1 , 2)payoffs

Page 5: Game Theory Lecture 7

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Correlated EquilibriaB X

B 2 , 1 0 , 0

X 0 , 0 1 , 2

(2/3 , 2/3)(2 , 1) (1 , 2)

π1

π2

Page 6: Game Theory Lecture 7

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π1

π2

Correlated EquilibriaB X

B 2 , 1 0 , 0

X 0 , 0 1 , 2

A roulette wheelseen by both players

By varying the roulette one can obtain each

point in the convex hull

Page 7: Game Theory Lecture 7

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π1

π2

Correlated EquilibriaB X

B 2 , 1 0 , 0

X 0 , 0 1 , 2

If roulette stops on redred play BBif on greengreen play XXif on greygrey play (2/3,1/3)(2/3,1/3) or (1/3,2/3)

is a Nash equilibrium

The strategy pair

Page 8: Game Theory Lecture 7

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π1

π2

Correlated EquilibriaB X

B 2 , 1 0 , 0

X 0 , 0 1 , 2

Can one do more with this coordination device?

D H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

Page 9: Game Theory Lecture 7

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π1

π2

Correlated Equilibria

Can one do more with this coordination device?

D H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

Page 10: Game Theory Lecture 7

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D H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

Hawk Dove game‘Chicken’

D H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

D H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

Correlated Equilibria

Nash Equilibria:

[H,D]

[D,H]

A mixed strategy equilibrium[ (1/2 , 1/2) , (1/2 , 1/2) ]

Page 11: Game Theory Lecture 7

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D H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

Correlated Equilibria

Nash Equilibria:

[H,D]

[D,H]

A mixed strategy equilibrium[ (1/2 , 1/2) , (1/2 , 1/2) ]π1

π2

Hawk Dove game‘Chicken’

D H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1Not a Nash Equilibrium

Page 12: Game Theory Lecture 7

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Correlated Equilibria

π1

π2

Hawk Dove game‘Chicken’

D H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

Nash Equilibria:

[H,D]

[D,H]

A mixed strategy equilibrium[ (1/2 , 1/2) , (1/2 , 1/2) ]

αβ

γ

A referee chooses one of the

three cells with the probabilities

α + β + γ = 1

The players agree on probabilities

α, β,γ

Page 13: Game Theory Lecture 7

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Correlated Equilibria

π1

π2

Hawk Dove game‘Chicken’

D H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

αβ

γ

A referee chooses one of the

three cells with the probabilities

α + β + γ = 1

The players agree on probabilities

α, β,γ

Page 14: Game Theory Lecture 7

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Correlated EquilibriaD H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

αβ

γWhen he chose a cell, the referee

tells player the row of the cell

and player the column of the cell.

1

2

This is interpreted as a recommendation

to play the row (column) strategy.

When is it an Equilibrium to follow the referees advice?

Page 15: Game Theory Lecture 7

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Correlated EquilibriaD H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

αβ

γ

When a player has heard ,

he prefers to play it H

!!!!

.

When player heard ,

he knows that player heard

with probability with probability

1 D

2

β αD , H

α + β α + β

For him, player 2 mixes

β α,

α + β α + β

Page 16: Game Theory Lecture 7

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Correlated EquilibriaD H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

αβ

γ

if player 2 mixes

β α,

α + β α + β

2β 0α

α + β α + β

3β α

α + β α + β

he prefers to play ifD α β

Page 17: Game Theory Lecture 7

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Correlated EquilibriaD H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

αβ

γ

β

β + γ

he prefers to play ifD

A similar argument for player 2 :

γ β

γ

β + γ

β + γ

3β - γ

β + γ

Page 18: Game Theory Lecture 7

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D H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

α

γ β

Correlated EquilibriaThe referee's recommendations are

self enforcing (Nash Equil.) if

α β

β

γ

α + β + γ = 1

What payoffs can be obtained ???

Page 19: Game Theory Lecture 7

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D H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

α

Correlated Equilibriaβ

γ

π1

π2

γ βα β

α + β + γ = 1

All payoffs in this area can be achieved by choosing α,β,γ.

Page 20: Game Theory Lecture 7

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D H

D 2 , 2 0 , 3

H 3 , 0 -1 , -1

α

Correlated Equilibriaβ

γ

π1

π2

γ βα β

α + β + γ = 1

5 5,

3 3

1α = β = γ =

3

With a simple Roulette

Page 21: Game Theory Lecture 7

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Correlated Equilibria

Robert Aumann

Page 22: Game Theory Lecture 7

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C D

C 2 , 2 0 , 3

D 3 , 0 1 , 1

The Prisoners’ Dilemma C D

C 2 , 2 0 , 3

D 3 , 0 1 , 1The unique Nash Equilibrium:

Page 23: Game Theory Lecture 7

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The Prisoners’ Dilemma C D

C 2 , 2 0 , 3

D 3 , 0 1 , 1The unique Nash Equilibrium:

Page 24: Game Theory Lecture 7

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C D

C 2 , 2 0 , 3

D 3 , 0 1 , 1

In a repeated game, there may be a possibility of coperation by

Playing D in every stage is a Nash equilibrium of the repeated game.

punishing

deviations from cooperation.

Page 25: Game Theory Lecture 7

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C D

C 2 , 2 0 , 3

D 3 , 0 1 , 1

The grim (trigger) strategy

1. Begin by playing C and do not initiate a deviation from C2. If the other played D, play D for ever after.

Page 26: Game Theory Lecture 7

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i.e. is the pair (grim , grim) a N.E. ??

C D

C 2 , 2 0 , 3

D 3 , 0 1 , 1

The grim (trigger) strategy

1. Begin by playing C and do not initiate a deviation from C2. If the other played D, play D for ever after.

Is the grim strategy a Nash equilibrium?

If both play grim, they never defect

Not in a finitely repeated Prisoners’

Dilemma.

Page 27: Game Theory Lecture 7

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C D

C 2 , 2 0 , 3

D 3 , 0 1 , 1

The grim (trigger) strategy

1. Begin by playing C and do not initiate a deviation from C2. If the other played D, play D for ever after.

The grim strategy is Not a Nash equilibrium

in a finitely repeated Prisoners’ Dilemma.

Given that the other plays grim it pays to deviate in the last period and play D

Indeed, to obtain cooperation in the repeated P.D. it is necessary* to have infinite repetitions.

* It will be shown later

Page 28: Game Theory Lecture 7

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An infinitely repeated game

1

2

D

C

2

1

22

CC D

1

22

1

22

1

22

D

1C D

1C D

history is:[D,D]history is:{ [C,D], [C,C] }

sub-games

Page 29: Game Theory Lecture 7

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An infinitely repeated game

where ai is a vector of actions taken at time iai is [C,C] or [DC] etc.

A history at time t is: { a1, a2, ….. at }

A strategy is a function that assigns an action for each history.

for all histories

1 2 t

1 2 t

S a ,a , ......a C,D

a ,a , ......a

Page 30: Game Theory Lecture 7

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An infinitely repeated game

The payoff of player 1 following a history { a1, a2, ….. at,...… }is a stream { G1(a1), G1(a2), ….. G1(at)...… }

one way of evaluating an infinite

stream of incomes

is as , where

0 1

t tt

t=0 t=0

w ,w , .....

c

δ c = δ w

t t

t=0 t=0

cδ c = c δ

1 - δ

tt

t=0

c = 1 - δ δ w

t0 1 t t

t=0

u w ,w , ...w , ...... = 1 - δ δ w

a discount factor 0 δ 1