game unit

16
Games Unit Ultimate Ninja Heroes Ahmed Ali Jason Knox Phuong Pham Johnnie Clark

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Post on 27-Jun-2015

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Page 1: Game  Unit

Games Unit

Ultimate Ninja HeroesAhmed Ali

Jason KnoxPhuong PhamJohnnie Clark

Page 2: Game  Unit

Work plan

• Duties, Schedule, timeline

Page 3: Game  Unit

Game description

• Summary• Why you chose it• What you expect• Have you played it

before?

Page 4: Game  Unit

Walkthrough

• List major points 8 slides

Page 5: Game  Unit

Rubric

Point of View

Awareness of Audience

We gave it a 4 because, the game catches our attention throughout the whole game and the targeted audience is mesmerized by the enchanting graphics, gameplay and storyline.

Page 6: Game  Unit

Rubric

Voice Consistency

We give this a 2 due to the fact that there were no voices throughout the whole game, but the sound was alright. Images- We give this a 4 because the games background matches the storyline and gives an atmosphere of realism throughout the whole game.

Page 7: Game  Unit

Rubric

Point of View

We give this a 1. Due to the fact that most arcade fighting games don't have a purpose. Even though some might, this game really doesn't have a purpose whatsoever.

Page 8: Game  Unit

Rubric

Soundtrack Emotion

We give this a 2. The music was okay, but doesn't change whatsoever in the game. The music doesn't support the story line whatsoever.

Page 9: Game  Unit

Rubric

Economy We give this a 1. Because the game was

far too short and unworthy of purchase. Any gamers' would want a long and interesting game worth their time and money, unfortunately this game doesn't match up to the cash amount in your pockets.

Page 10: Game  Unit

Rubric

Dramatic Question

I expected the game to be long, interesting, and goes along with the storyline of the series. Unfortunately it wasn't. So that's the reason why we give this a 2.

Page 11: Game  Unit

Rubric

Engagement

This game is extremely engaging, unfortunately the game begins to grow old as you continue throughout the storyline.

Page 12: Game  Unit

RubricComplexity

This game deserves a 2. The unique engine of being able to teleport anyone around your opponent, and deal damage using range weapons like shurikens but there's nothing very complex about the game. Anyone can learn to play this game.

Page 13: Game  Unit

Rubric

Rules We give a 2 due to the fact that the area of

combat is limited. As a result, the game only has a few different areas of combat which gets increasingly boring. Usability

The controls are moderately easy to comprehend. At the beginning of the game, you are taught how to control your character. Although the tutorial is short, you are able to dominate and master the game to its full potential. For this reason I give this score a 4

Page 14: Game  Unit

Participant

What does this game mean to me?

The game is a form of entertainment that helps me cope with boredom.

Page 15: Game  Unit

Group Contributions

• What each member did well

• What you would do differently

Page 16: Game  Unit

Reflection

• Brief reflection from each member on the quality game, the value of the learning experience, and working as a group member.

• Is this kind of unit worth while?