gameful design: creating passionate customers and coworkers

132
gameful design creating passionate customers and co-workers Sebastian Deterding (@dingstweets) Innovation Lab Denmark, Copenhagen, June 20, 2013 cb

Post on 17-Oct-2014

18.314 views

Category:

Design


0 download

DESCRIPTION

Talk at the Innovation Lab Denmark, June 20, 2013. http://ilab.dk/gamification-konference

TRANSCRIPT

Page 1: Gameful Design: Creating Passionate Customers and Coworkers

gameful designcreating passionatecustomers and co-workersSebastian Deterding (@dingstweets)Innovation Lab Denmark, Copenhagen, June 20, 2013

cb

Page 2: Gameful Design: Creating Passionate Customers and Coworkers

1 what?

Page 3: Gameful Design: Creating Passionate Customers and Coworkers

We are all game designers

Page 12: Gameful Design: Creating Passionate Customers and Coworkers

StoryRules, challenges

Free, safe play spaceShared toy objects

GoalsFeedback

Page 13: Gameful Design: Creating Passionate Customers and Coworkers
Page 14: Gameful Design: Creating Passionate Customers and Coworkers

Fitness

Page 15: Gameful Design: Creating Passionate Customers and Coworkers

Finance

Page 16: Gameful Design: Creating Passionate Customers and Coworkers

Sustainability

Page 17: Gameful Design: Creating Passionate Customers and Coworkers

Activism

Page 18: Gameful Design: Creating Passionate Customers and Coworkers

Education

Page 19: Gameful Design: Creating Passionate Customers and Coworkers

work

Page 20: Gameful Design: Creating Passionate Customers and Coworkers

Life

Page 21: Gameful Design: Creating Passionate Customers and Coworkers

The blueprint (still)

pointsTracking, Feedback

badgesGoals, surprise

leaderboardsCompetition

incentivesRewards

Page 22: Gameful Design: Creating Passionate Customers and Coworkers

2 Why?

Page 23: Gameful Design: Creating Passionate Customers and Coworkers

Motivation

Page 24: Gameful Design: Creating Passionate Customers and Coworkers

A

BShift

#1

from Utility & Usability ...

Page 25: Gameful Design: Creating Passionate Customers and Coworkers

… to Motivation

Page 26: Gameful Design: Creating Passionate Customers and Coworkers

… and enjoyment

Page 27: Gameful Design: Creating Passionate Customers and Coworkers

Buy!From transaction to interaction

Upload!

Comment!

Tag!

Digg!Forward!

Invite!

Bookmark!Retweet!

Share!

Add friend!

Design!

Mark as Spam!

Like!

Answer!Vote!

Register Now!

Subscribe!

Shift

#2

Page 28: Gameful Design: Creating Passionate Customers and Coworkers

New markets

health self-improvement eco/green

Shift

#3

Page 29: Gameful Design: Creating Passionate Customers and Coworkers

new productivity factors

Shift

#4

Page 30: Gameful Design: Creating Passionate Customers and Coworkers

From extrinsic to intrinsic

Shift

#5

Page 31: Gameful Design: Creating Passionate Customers and Coworkers

Loyalty programmes!

Page 32: Gameful Design: Creating Passionate Customers and Coworkers

http://www.flickr.com/photos/diego_rivera/4261964210

Extrinsic motivation

Page 33: Gameful Design: Creating Passionate Customers and Coworkers
Page 34: Gameful Design: Creating Passionate Customers and Coworkers
Page 35: Gameful Design: Creating Passionate Customers and Coworkers
Page 36: Gameful Design: Creating Passionate Customers and Coworkers

Earn 1,000,000,000,000 points

Score: 964,000,000,000,000(You rock!)

Page 37: Gameful Design: Creating Passionate Customers and Coworkers
Page 38: Gameful Design: Creating Passionate Customers and Coworkers

Intrinsic motivation

http://www.flickr.com/photos/areyoumyrik/308908967

Page 39: Gameful Design: Creating Passionate Customers and Coworkers
Page 40: Gameful Design: Creating Passionate Customers and Coworkers

What intrinsic motivation drivespassionate users?

Page 41: Gameful Design: Creating Passionate Customers and Coworkers

Pop Quiz!

The product is awesome!

The company is awesome!

The experience is awesome!

A B C

Page 42: Gameful Design: Creating Passionate Customers and Coworkers

Pop Quiz!

The product is awesome!

The company is awesome!

The experience is awesome!

A B C

Page 43: Gameful Design: Creating Passionate Customers and Coworkers

Pop Quiz!

I am awesome!D

Page 44: Gameful Design: Creating Passionate Customers and Coworkers

Better X

Better user of X** aka »competence«

Page 45: Gameful Design: Creating Passionate Customers and Coworkers

Teresa M. Amabile

»This pattern is what we call the progress principle: of all the positive events that influence inner work life, the single most powerful is progress in meaningful work.«

the progress principle (2012: 76)

Page 46: Gameful Design: Creating Passionate Customers and Coworkers

Teresa M. Amabile

»Truly effective video game designers know how to create a sense of progress for players within all stages of the game. Truly effective managers know how to do the same for their subordinates.«

the progress principle (2012: 88)

Page 47: Gameful Design: Creating Passionate Customers and Coworkers

Raph Koster

»Fun is just another word for learning.«

a theory of fun for game design (2005)

Page 48: Gameful Design: Creating Passionate Customers and Coworkers

Raph Koster

»Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug.«

a theory of fun for game design (2005)

Page 49: Gameful Design: Creating Passionate Customers and Coworkers
Page 50: Gameful Design: Creating Passionate Customers and Coworkers
Page 51: Gameful Design: Creating Passionate Customers and Coworkers

Edward Deci, Richard Ryan

»An understanding of human motivation requires a consideration of innate psychological needs for competence, autonomy, and relatedness.«

the what and why of goal pursuit (2000)

Page 52: Gameful Design: Creating Passionate Customers and Coworkers

3 how?

Page 53: Gameful Design: Creating Passionate Customers and Coworkers

1 competence

Page 54: Gameful Design: Creating Passionate Customers and Coworkers

Autonomy2

Page 55: Gameful Design: Creating Passionate Customers and Coworkers

relatedness3

Page 56: Gameful Design: Creating Passionate Customers and Coworkers

competence1

Page 58: Gameful Design: Creating Passionate Customers and Coworkers

Raph Koster

»Fun is just another wordfor learning.«

through interesting challenges

a theory of fun for game design (2005)

Page 59: Gameful Design: Creating Passionate Customers and Coworkers

Goals ...

Page 60: Gameful Design: Creating Passionate Customers and Coworkers

+ Rules ...

Page 61: Gameful Design: Creating Passionate Customers and Coworkers

= Interesting challenges

Page 62: Gameful Design: Creating Passionate Customers and Coworkers

+ Feedback ...

http://www.flickr.com/photos/bodgerbrooks/1315419080

Page 63: Gameful Design: Creating Passionate Customers and Coworkers

= Experiences of competence

Page 64: Gameful Design: Creating Passionate Customers and Coworkers

Earn 1,000,000,000,000 points

Score: 964,000,000,000,000(You rock!)

feedback without mastery

Page 65: Gameful Design: Creating Passionate Customers and Coworkers

Danger

Stand in the user’s way

Page 66: Gameful Design: Creating Passionate Customers and Coworkers

Ticket

For ticket, drag red dot through labyrinth

Page 67: Gameful Design: Creating Passionate Customers and Coworkers

Level 2

Ticket

For ticket, drag red dot through labyrinth

Page 68: Gameful Design: Creating Passionate Customers and Coworkers

Core challenge of E-Mail?

• Maximum output?

• Correct, polite, actionable?

• Prioritized?

• Fast answers?

• Check less often?

• Inbox Zero?

Page 69: Gameful Design: Creating Passionate Customers and Coworkers

Priorotization

Page 70: Gameful Design: Creating Passionate Customers and Coworkers

Inbox Zero

Page 71: Gameful Design: Creating Passionate Customers and Coworkers

Procrastination

Page 72: Gameful Design: Creating Passionate Customers and Coworkers

find the right challenge

Princip

le

#1

Page 73: Gameful Design: Creating Passionate Customers and Coworkers

clear, visually present goals

Princip

le

#2

Page 74: Gameful Design: Creating Passionate Customers and Coworkers

Structured flow of goals

Princip

le

#2

Page 75: Gameful Design: Creating Passionate Customers and Coworkers
Page 76: Gameful Design: Creating Passionate Customers and Coworkers
Page 77: Gameful Design: Creating Passionate Customers and Coworkers

Scaffolded challenge

Princip

le

#3

Page 78: Gameful Design: Creating Passionate Customers and Coworkers
Page 79: Gameful Design: Creating Passionate Customers and Coworkers

»flow«

Diff

icul

ty

Skill/Time

anxiety

boredom

flow: the psychology of optimal experienceMihaly Csikszentmihalyi

Page 80: Gameful Design: Creating Passionate Customers and Coworkers

“juicy” feedback

Princip

le

#4

Page 81: Gameful Design: Creating Passionate Customers and Coworkers

Autonomy2

Page 82: Gameful Design: Creating Passionate Customers and Coworkers
Page 83: Gameful Design: Creating Passionate Customers and Coworkers

Heeter et al. 2011, Mollick & Rothbard 2013

Page 84: Gameful Design: Creating Passionate Customers and Coworkers

Johan Huizinga

»First and foremost, all play is a voluntary activity.«

homo ludens (1938/1950: 7)

Page 85: Gameful Design: Creating Passionate Customers and Coworkers

Edward Deci, Richard Ryan

»An understanding of human motivation requires a consideration of innate psychological needs for competence, autonomy, and relatedness.«

the what and why of goal pursuit (2000)

Page 86: Gameful Design: Creating Passionate Customers and Coworkers

Fun Voluntary

Voluntary Fun

Page 87: Gameful Design: Creating Passionate Customers and Coworkers

the undermining effect

Page 88: Gameful Design: Creating Passionate Customers and Coworkers

feedback

perceived as

controllingthwarts

autonomy

motivation

perceived as

informingsupports

competence

+

Deci & Ryan 2012

Page 89: Gameful Design: Creating Passionate Customers and Coworkers

… vs. Quality and Variety

Princip

le

#1

safe from consequence

Page 90: Gameful Design: Creating Passionate Customers and Coworkers
Page 91: Gameful Design: Creating Passionate Customers and Coworkers

meaningful choice

Princip

le

#2

http://ascottallison.files.wordpress.com/2009/12/p1030286.jpg

Page 92: Gameful Design: Creating Passionate Customers and Coworkers

avoid controlling feedback

Princip

le

#3

Page 93: Gameful Design: Creating Passionate Customers and Coworkers

Effective, but not sustainable

Page 94: Gameful Design: Creating Passionate Customers and Coworkers

»Reward« intrinsically* With more utility, mastery, autonomy, meaning, relatedness

Princip

le

#4

Page 95: Gameful Design: Creating Passionate Customers and Coworkers

things to play with

Princip

le

#5

Page 96: Gameful Design: Creating Passionate Customers and Coworkers

Kars Alfrink

»So when designing tools for play, underspecify!«

a playful stance (2008)

Page 97: Gameful Design: Creating Passionate Customers and Coworkers
Page 98: Gameful Design: Creating Passionate Customers and Coworkers
Page 99: Gameful Design: Creating Passionate Customers and Coworkers

http://www.flickr.com/photos/purplemattfish/3205907410/sizes/o/in/photostream/

Provide invitations

Princip

le

#6

Page 100: Gameful Design: Creating Passionate Customers and Coworkers

relatedness3

Page 101: Gameful Design: Creating Passionate Customers and Coworkers

»You look especially lovely tonight.«

http://www.flickr.com/photos/beigeinside/50122570/

»Now I feel like you’re just doing it for the points.«

Danger

Page 102: Gameful Design: Creating Passionate Customers and Coworkers

Donald T. Campbell

»The more a quantitative social indicator is used for social decision-making, the more subject it will be to corruption pressures and the more apt it will be to distort and corrupt the social processes it is intended to monitor.«

assessing the impact of planned social change (1976)

Page 103: Gameful Design: Creating Passionate Customers and Coworkers
Page 104: Gameful Design: Creating Passionate Customers and Coworkers

http://www.rasmusen.org/x/images/pd.jpg

reframing as strategic action

Danger

Page 105: Gameful Design: Creating Passionate Customers and Coworkers

creates myopic focus

Page 106: Gameful Design: Creating Passionate Customers and Coworkers

So you also played EcoChallengeTM?

Page 107: Gameful Design: Creating Passionate Customers and Coworkers

… vs. Quality and Varietycreates side effects

Page 108: Gameful Design: Creating Passionate Customers and Coworkers
Page 109: Gameful Design: Creating Passionate Customers and Coworkers

<Insert Dilbertcartoon here>

Page 110: Gameful Design: Creating Passionate Customers and Coworkers

http://www.flickr.com/photos/mrlerone/405730185/sizes/o/

What we usually design

Page 111: Gameful Design: Creating Passionate Customers and Coworkers

Who decides how this is used

Page 112: Gameful Design: Creating Passionate Customers and Coworkers

http://www.flickr.com/photos/docentjoyce/3138887652

lived values of exploration ...

Page 113: Gameful Design: Creating Passionate Customers and Coworkers

… mastery, ...

http://www.flickr.com/photos/paulgorman/1392988135

Page 114: Gameful Design: Creating Passionate Customers and Coworkers

http://www.flickr.com/photos/7amanito/3030759646

… benign transgression, ...

Page 115: Gameful Design: Creating Passionate Customers and Coworkers

http://www.flickr.com/photos/iboy/5709372593

… and mutual care.

Page 117: Gameful Design: Creating Passionate Customers and Coworkers

»It is the nature of a fun community to care more about the players than about the game. ... We are having fun. We are caring. We are safe with each other. This is what we want.«

Bernie de Koventhe well-played game (1978: 19-20)

Page 118: Gameful Design: Creating Passionate Customers and Coworkers

Edward Deci, Richard Ryan

»An understanding of human motivation requires a consideration of innate psychological needs for competence, autonomy, and relatedness.«

the what and why of goal pursuit (2000)

Page 119: Gameful Design: Creating Passionate Customers and Coworkers

model the values you wish to see.

Princip

le

#3

Page 121: Gameful Design: Creating Passionate Customers and Coworkers

in summary

Page 122: Gameful Design: Creating Passionate Customers and Coworkers

in an age of motivation ...

Page 123: Gameful Design: Creating Passionate Customers and Coworkers

http://www.flickr.com/photos/diego_rivera/4261964210

… move from extrinsic ...

Page 124: Gameful Design: Creating Passionate Customers and Coworkers

… to Intrinsic motivations ...

http://www.flickr.com/photos/areyoumyrik/308908967

Page 125: Gameful Design: Creating Passionate Customers and Coworkers

to create passionate customers and coworkers.

I am awesome!

Page 126: Gameful Design: Creating Passionate Customers and Coworkers

Earn 1,000,000,000,000 points

Score: 964,000,000,000,000(You rock!)

Instead of shallow progress wars...

Page 127: Gameful Design: Creating Passionate Customers and Coworkers

create systems to master,

Page 128: Gameful Design: Creating Passionate Customers and Coworkers

… and a free space to play ...

Page 129: Gameful Design: Creating Passionate Customers and Coworkers

… that are truly meaningful.

Page 130: Gameful Design: Creating Passionate Customers and Coworkers

… vs. Quality and Varietydon’t just set up rule systems:

Page 131: Gameful Design: Creating Passionate Customers and Coworkers

model the community values you wish to see.