games and interactive media. learning just by doing
DESCRIPTION
Talk presented at European Congress on Media Literacy, (Euromeduc).Bellaria, Italy, 2009TRANSCRIPT
Games and Interactive Medialearning just by doingNelson Zagalo
Universidade do Minho
European Congress on Media LiteracyBellaria, Italie, 21-24 October 2009
Problems
Videogame Literacy has the same problems that we had with Film Literacy. They are for sure a language, on their own, a media but also an art form, and so not reducible to the synthesis we have made with linguistics.
There is no Grammar for Cinema (we discovered this in the 60’s) as there is no Grammar for Videogames.
The basics
Consume, Critic and Create
Audio and Visual Communication – critic
Representation (drama and narrative) - create
Interactivity - create
Programming - create
Communication
Critic
Visual and Musical Arts
Representation
Create
InteractiveStorytelling
Interactivity
Inject interactivity within the representation
Choices
Obstacles
Rules
Branching
Emergence
Sandbox
Programming In Games, to create is to program
If… then… else…
and…or…not…
case… while… for…
We have software to produce accessible games since 1985 with Apple Hypercard, then since 1988 with Director, and the most knowed Flash since 1993.
Videogame as an Art FormConsume, Critic and Create
In the end if you want to comply with the 3 axes of literacy, being able to create will mean being able to perform multidisciplinary work.
Using communication, arts, psychology and computer science very effectively.
A set of knowledge, that normally is not suitable to find in only one person.
There is no language or grammar - you learn by doing, by trying, by experimenting mixing different sets of knowledge – this is the quintessential of game interactivity.
Interact is to experimentWhat is the goal of teaching
Interactive Media and Games?
Is to use the powerful methodology of “learning by doing” not reducing it to anything related to describing or verbalizing syntaxes.
The “thing” here is – experiencing through simulation - imprinting somatic sensations into the learner body and mind.