games and virtual world camps
DESCRIPTION
Presentation given at the AECT 2011 conference in Jacksonville, Florida about the NIU video games camps for middle and high school students.TRANSCRIPT
Games and Virtual Worlds Camps
Aline Click, Northern Illinois UniversityJason Underwood, Northern Illinois University
AECT 2011
The Digital Convergence Lab
Games Camp◦ The concept◦ The technology◦ The experience◦ Lessons learned
Virtual Worlds Camp◦ The concept◦ The technology◦ The experience◦ Lessons learned
Discussion
Interdisciplinary Partnership
◦ University Libraries and Division of Outreach, Engagement, and Information Technology Services
Innovative technologies and innovative application of technologies, with an emphasis on learning
Primary Missions
◦ Experiential Learning
◦ Shared Research and Development
◦ Community Outreach
NIU Digital Convergence Lab
Provide an environment that engages middle-school aged kids of all backgrounds and skill levels to the concepts and practice of media design and development, fundamental concepts of logic and programming, and provide an outlet for creativity.
Objective of games camp: By the end of this camp, you will design and develop a video game.
4 Days, 9a-4p
2009, 2010, 2011
Summer Games Camp
DCL Staff
◦ Educational Technology
◦ Media Specialists
◦ 3D Artist/Programmers
Graduate Assistants
◦ Art
◦ Educational Technology
Faculty Fellow
◦ Art Education
Camp Staff
GameMaker (by YoYo Games)
Technologies
GameMaker
◦ Lite/Full exports to .exe
◦ Other (new) versions export to HTML5, Mac version creates Mac Apps
◦ Strong community
Technologies
Hammerhead (Beat Creator) http://www.threechords.com/hammerhead/download.shtml
BXFR (Sound effects) http://www.bfxr.net/
GIMP
Audacity
Technologies
Play/Discuss
Build
Play/Discuss
Build
Play/Discuss
Lunch
Think, Design, Playtest, Change (GameTech, Boys and Girls Club of America, 2009)
Day-by-Day
Play-Consoles
Games you love/What makes a good game
◦ Not too hard, not too easy, gets harder with you, space out, don’t notice time
◦ Fun
◦ Looks good
Play/Design Tour-Knytt Stories
GameMaker
Play/Design Tour-World of Goo
GameMaker Clown Game
Game Ideas Brainstorm
Design Documents
Day 1
Play Consoles
GM: Deconstruct Clown
GM: Improve Clown
◦ Lives, Health, Shooting, Rooms
Design Documents
Play/Design Tour: Aquaria
GM: Getting Started
Play/Design Tour: VVVVVV
GM: Worktime/Special Topics
◦ Gravity, Enemy health
Day 2
Play/Discuss-Braid
Image Editing/Creation
◦ Gimp
◦ Backgrounds, characters, enemies, pickups
Audio Creation
◦ Audacity, Hammerhead, BXFR
◦ Sound effects, game music
GM: Worktime/Special Topics
◦ Variables
◦ If-Then
◦ Large rooms
Day 3
GameMaker: Worktime
Play Testing
Reflection
Packaging
Sharing/Celebration
Where do we go from here?
Day 4
Games
OLPC
“Build time” is resource intensive
Staff Debrief
Balance whole class versus individual instruction
◦ Job Aids/Web/Youtube
Expectations
Consoles/Games/Building
Lunch Games
Lessons Learned
Learned how to create game by:
◦ Instructor demo: 75%
◦ Asked peer: 56.3%
◦ “Messing Around”: 37.5% I enjoyed creating my digital game:
◦ 87.5% Strongly Agree, 12.5% Agree I was able to create the content of my game to convey my message
to players
◦ 18.8% Strongly Agree, 43.8% Agree, 37.5% Don’t Agree I feel like I learned how to identify and solve problems
◦ 37.5% Strongly Agree, 50% Agree, 12.5% Don’t Agree My ability to express my thoughts and ideas has been enhanced
through making games
◦ 50% Strongly Agree, 43.8% Agree, 6.3% D I used many artistic skills to create my digital game.
◦ 37.5% Strongly Agree, 50% Agree, 12.5% Don’t Agree
What the kids tell us
How did you benefit?
◦ I now know how to make videogames at home
◦ I became even more creative
◦ I may now have a career in this industry
What did you like?
◦ I liked being able to make your own sprites through your imagination and ideas
◦ Getting to play my finished game in the end
◦ Programming
What didn’t you like?
◦ The frustration of the computer not understanding
◦ How hard it was
◦ It was too short. All the glitches in my game
◦ Learning the ropes
What the kids tell us
Provide middle school students an opportunity to learn to build independently and collaboratively in a virtual environment, applying design and development concepts in 2D and 3D art, and provide an outlet for creative energy with a high impact, engaging experience.
Objective: Create a presence in a virtual world with a customized avatar, clothing, accessories, and a structure, such as a home, castle, fort.
4 days, 9a-4p
2009, 2010, 2011
Virtual Worlds Camp
Most attended the first week “Games Camp” but not all
Ages 11-13
13 Males and 3 Females
The Students
OpenSimulator (OpenSim)
Technologies
GIMP (Textures)
QAvimator
(Avatar Animation)
Audacity (Sound)
Technologies
Image from Qavimator.org screenshots
Play – Consoles, PC
Theme Presentation (see lessons learned): Zoo, Tribe, Social Justice
Cirkus Animation
Altgeld Hall
Introduction to Opensim
Modeling Basics
Avatar Customizing
Texturing
Day 1
Play/Build
Creating custom textures
Creating clothing from templates
Face templates
Building structure (fort, home)
◦ Windows, roofs, towers
Day 2
Play/Build
Pigeon Impossible Video
◦ Good, Fast, or Cheap
3D Animation - Qavimator
Importing Animations
Adding sound to objects
Build time
Day 3
Screenshot from Pigeon Impossible website
Build time
Scripting
Celebration
Day 4
Opensim Challenges
Theme for Direction
Building with limits, landform and prim size
Diversity of Activity/Experience
Parcels/Etiquette
Anonymity
Keeping track of stuff
Lessons Learned
How did you benefit from the experience?
◦ “It helped me learn how to get past difficult problems”
◦ “I think it helped me when I eventually try to get a job in game design”
What are things you liked about the experience?
◦ “Customizing my avatar and space”
◦ “I liked being able to build anything without having to do a 5 hour search for only one type item, and how everything is accessible to you”
What the kids tell us
What are things you disliked?
◦ “the camp is too short!”
◦ “Less lectures”
Please provide suggestions to help us improve our instruction
◦ “I don’t have any suggestons for the camp I didn’t have any problems in the camp, in my head the camp is perfect”
Please provide any other comments…
◦ “It would be nice if you could make the camp a little longer”
◦ “MAKE THE CAMP LONGER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!”
What the kids are telling us
I would like to have a career in the video game industry.
Strongly agree 37.5%, Agree 43.8%, Disagree 6.3%, Strongly Disagree 12.5%
I liked playing with the virtual spaces created by my peers.
Strongly agree 75%, Agree 25%
I forgot about time passing while participating in the activities.
Strongly agree 69%, Agree 25%, 6% Disagree
Surveys
Girls Scouts Game Design Workshop
Aspergers students (middle and high school)
At-risk residential camp (high school)
Teacher Professional Development
Art Education (undergraduate and graduate level students)
High School After School Art Club
Other Incarnations: Games Lab
Jason Underwood: [email protected]
Aline Click: [email protected]
Slideshare: http://www.slideshare.net/Aliandrews
Digital Convergence Lab: http://dcl.niu.edu
Facebook Group: NIU Digital Convergence Lab
Twitter: NIUConvergence
Illustrations by Scott Fleming
Photographs by Elizabeth Anderson
Questions and Resources, etc.