games as systems of challenge, competition and conflict goal states and obstacles to reaching them
TRANSCRIPT
Games as Systems ofChallenge, Competition and Conflict
goal statesand
obstacles to reaching them
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The rational player
Rational player has a comprehensive strategy – knows what to do in every possible state. not influenced by context (emotions, ethics)
(interesting) games are too complex for players to have perfect strategies Is there a strategy that assures a chess
player a win? No one knows.
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Fun from rationality
No player is completely rational. Trying to develop a comprehensive
strategy is a learning challenge. Complexity, random factors and other
players assure uncertainty in planning.
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Models of interaction
turn-taking games game is a path from root to leaf in a tree
of possible games
start statefirst player moves
state after first movesecond player moves
state after second move
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Models of interaction concurrent play
games payoff matrix of
possible outcomes
e.g.,paper/scissors/rock
first player moves
second player moves
1 2 3 4 5 6 7
a
b
c X\Y
d
e
f X is outcome for 1st player Y is outcome for 2nd player
if X plays c, Y plays 4
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Models of interaction iterated concurrent
play games
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Concepts from concurrent play (game theory)
Utility outcomes are immediate results of player
actions (powerups, rewards, progress toward ultimate goals
zero-sum outcomes – outcome gain for one player equals outcome loss for opponent
positive sum encounters – both players receive positive outcomes; implies some degree of cooperation
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Examples – 3 x 3 games
1 2 3
A 2\-2 2\4 -2\3
B 3\-2 4\1 1\-2
C -1\2 -2\3 -1\1
examples
zero sum
positive sum
dominant strategies
boring game (equilibrium)
uncertainty (no equilibrium)
1 2 3
A 0\0 -1\1 1\-1
B 1\-1 0\0 -1\1
C -1\1 1\-1 0\0
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Games that have a game theory model
Paper/scissors/rock Matching pennies Cake sharing
problem Prisoner’s dilemma
self-interest vs trust/cooperation Talk Don’t
Talk -3\-3 0\-5
Don’t -5\0 -1\-1
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Conflict
Crawford,1984: “Conflict arises naturally from the interaction in a game. The player is actively pursuing some goal. Obstacles prevent him from easily achieving this goal. Conflict is an intrinsic element of all games. It can be direct or indirect, violent or nonviolent, but it is always present in every game.”
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Shapes of conflict single player vs single player - boxing group vs group - basketball single player against many - tag many single players competing against
eachother - race single player against a game system -tetris players competing side by side against a
game system - blackjack group of players cooperating against a
game system -
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Direct or indirect conflict
zero-sum (arm-wrestling)or
parallel (ice-skating competition)
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Games can incorporate many shapes, forms
Survivor – group vs group single player vs single player
Board games – indirect and direct racing on circuit and bumping from
common square Choice of formats: single player
against game or player vs player
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Case study – space-invader type
forms of struggle1. single player against game – cumulative score
flexible for player goals – personal best, score plateauOR alternating play – score zero-sum!OR high score list – many single players - score ranking
2. informal goal – survival time, attain level
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A variation - joust
two players can play concurrently all above formats .. plus direct fighting cooperating against invaders territorial interference
arcade game with capacity to pay for health, even revival
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Analysis of conflict for game design
what explicit shapes and forms of conflict are designed in?
what opportunities are there for players to create goals and competition themselves?
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Anatomy of a goal
goals essential to conflict, competition goal associated with end of play?
yes – checkmate no – tetris – no victorious endpoint,
inevitable death subgoals informal goals as described in the forms
of struggle - player defined
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Conflict and fairness inside the magic circle, we expect fairness
and equality almost impossible to achieve – going first,
wind, home field digital games – more fair but more opaque,
creating mistrust not necessarily symmetry compensation as negative feedback to
increase fairness eg. passing the deal baseball innings – alternate, nine chances
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Games for learning
Competition is inherent in games... Is competition a bad thing in
educational setting? pure cooperative nature of education is a
myth competition is motivating
What game models fit best?
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Educational shapes of conflict – university as games players competing side by side
against a game system many single players competing
against eachother single player against many group of players cooperating against
a game system single player vs single player group vs group single player against a game system
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Cooperative games andNew Games Movement
competition is inherent to play but there is a dependent relationship with cooperation
New Games Movement tried to blur the lines between the two
example games: Catch the Dragon’s Tail
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Catch the Dragon’s Tail
cooperation – holding on to form dragon
competition - front is chasing rear – what about the middle? roles change
clear goal with zero-sum payoff blurs boundaries between game
shapes