games design 2 - lecture 9.5 - card sorting

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http:// www.comu346.com dfarrell@davidlearnsgame s.com Game Design 2 Lecture 9.5: Card Sorting

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Page 1: Games Design 2 - Lecture 9.5 - Card Sorting

http://www.comu346.com

[email protected]

Game Design 2Lecture 9.5: Card Sorting

Page 2: Games Design 2 - Lecture 9.5 - Card Sorting

Categorising Data

• If you are working on a game with a lot of data, it may be useful to consider how users would group this data.

• Card Sorting is a methodology which enables non-expert end-users to help categorise items in a way which is useful for interface an user experience design.

Page 3: Games Design 2 - Lecture 9.5 - Card Sorting

Card Sorting

• Generates an overall structure to data.

• Can be used to get suggestions for:– Navigation– Menus– Taxonomies

• Helps bridge the gap between designer mindset and audience mindset.

Page 4: Games Design 2 - Lecture 9.5 - Card Sorting

Card Sorting

• How do users want information grouped?

• How similar / different are the needs of different user groups?

• How many potential categories are there?

• What should these groups be called?

Page 5: Games Design 2 - Lecture 9.5 - Card Sorting

Card Sorting

• Open sorting– Often used early on in process– Users can define their own categories– Can also repeat the task dependent on a criteria

of their choosing

• Closed sorting– Used later in process– Categories are pre-defined

Page 6: Games Design 2 - Lecture 9.5 - Card Sorting

Card Sorts Analysis

• Category/Criteria names– verbatim agreement– gist agreement

• super-ordinate grouping

• Groupings– cluster analysis, tree diagram, co-occurrence

matrices

• Number of criteria/categories

Page 7: Games Design 2 - Lecture 9.5 - Card Sorting

Songs I know/don't know

Familiarity with

Songs that I know

Familiarity with song

Recognised

Example superordinate grouping

Super-ordinate grouping performed by an Independent Judge“Your task is to interpret the criteria into super-ordinate constructs. You should try to identify where the criterion given by one respondent could be said to have meant the same as another but simply have chosen different wording.”

Page 8: Games Design 2 - Lecture 9.5 - Card Sorting

1 2 3 4 5 6 7 8 9 10 11 12

1 85 50 119 169 150 110 151 60 92 151 65

2 115 102 104 87 119 118 129 167 63 134

3 58 80 61 79 97 181 132 61 174

4 114 104 121 147 52 116 89 65

5 112 130 176 108 109 94 92

6 127 95 49 97 155 76

7 123 76 136 98 93

8 100 131 81 83

9 116 75 146

10 61 126

11 79

12

Co-occurrence matrix

Page 9: Games Design 2 - Lecture 9.5 - Card Sorting

Card Sorting Advantages

• Simple

• Cheap

• Quick to Execute

• Established

• User Centric

• Good Foundation for data

Page 10: Games Design 2 - Lecture 9.5 - Card Sorting

Card Sorting Disadvantages

• Emphasizes data over actions

• Possible to have divergent results

• Analysis can be time consuming– Especially if little consensus between

participants

• May capture ‘surface’ characteristics only– i.e. ignoring how the data would be used

Page 11: Games Design 2 - Lecture 9.5 - Card Sorting

Further reading• http://www.boxesandarrows.com/view/card_sorting_a_definitive_guide

• http://www.boxesandarrows.com/view/analyzing_card_sort_results_with_a_spreadsheet_template

• http://www.cs.keele.ac.uk/km/blog/?p=10

• http://delicious.com/eddequincey/Card_Sorts

• http://homepages.ius.edu/rwisman/n341/html/CardSorting.htm