games+ museums lightning talk
TRANSCRIPT
Games+ MuseumsThe next great venue for interactivity
Introduction – Christopher Totten• Game Artist in Residence• Executive organizer:
Smithsonian American Art Museum Arcade
• Author on games, art, and architecture
• Game developer
“Games for learning in museums and elsewhere are at their worst when they emerge from the muck as clever but joyless experiences. It is too easy — at any museum — to settle for a matching game or a quiz or any flavor of chocolate-covered broccoli…”
~James Collins, U.S. Department of Education
IntersectionsGames+ Museums
CurationTechnology
Play
Curation
• Collection• Display• Playable?
Computer Game Museum (Computerspielemuseum) in Berlin, Germany
Curation
• Not just games but artistic parts of games?• Music• Artwork• Oral histories• Fan contributions
Game concept art on display, Art of Video Games at the Smithsonian American Art Museum (SAAM)
Curation
• Preservation of game worlds?
Warhammer Online: Age of Reckoning
Curation
• Games as commissioned art or stimulations of creativity?
Lissitzky’s Revenge – a game made to accompany Constructivist works
Technology
• How can technology change how visitors interact with museums?
Text Rain by Camille Utterback and Romy Achituv, on display at SAAM’s Watch This!: Revelations in Media Art
Technology
• How can we add new interactivity to art and exhibitions?
Interactive header installation Hit It! at Pitch to Pixel - National Football Museum, Manchester, UK
Technology
• Radio-Frequency Identification (RFID)
• Augmented Reality (AR)• Mobile and internet
technology
Layar – an augmented reality app in use at the British Museum, London
Play
• How can playful thinking shape installations?
The Beach – National Building Museum, Washington, DC
Play
• How can we engage visitors in educational content?
Fly Like A Pterosaur– National Museum of Natural History, New York
Play
• How can games people support staff and educators in game making?
Global Game Jam at American University, 2016
Games+ MuseumsThe next great venue for interactivity