games technology

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Primary Games Project Embedding the use of games technology in the classroom

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Page 1: Games Technology

Primary Games Project

Embedding the use of games technology in the

classroom

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Embed the use of gaming technology…

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…in teaching and learning

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Why computer games?

It’s just another

fad

It has no educational value

Video games

make kids violent

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No educational value?

• Motivating learners to succeed and to continually improve

• Fostering self-esteem, self-determination and enhancing self-image

• Facilitating collaborative learning

• Implicitly develop learners ability to observe, question, hypothesise and test

• facilitate metacognitive reflection

• Develop complex problem-solving skills

• Make school an exciting place to be

• Offering inroads into other curricular areas.BECTA (2005), Futurelab (2005, 2006) and ELSPA (2006)

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What did we do?

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Year 6 ‘Divers’

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Recording dive data in the diver’s log.

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Year 2 pupil completing carroll diagram activity

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Year 2 pupils creating storyboards using Kar2ouche ‘Living Things’

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Scriptwriting in preparation for filming

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The ‘enquiry’ wall – asking questions

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Video conferencing with other classes in Stirling

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Using ‘Twitter’ to ask an expert marine biologist questions

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…. an outstanding day. … organised the sessions brilliantly and the children had a wonderful time.

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Have a go!

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*21st October – Gifted and Talented Activity Cross Phase Day

*Loan of Nintendo Wii + titles*Support with planning and delivery

What next?

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Further Resources and Support