games transform their players
DESCRIPTION
Presentation on the 30th chapter of the book "The Art of Game Design" from Jesse Schell. The chapter talks about how games and game designers can transform the players in both good and bad ways.As for all the other chapters in the book, this chapter presents a design lens to understand which are the things that could influence the players.Presented at TokyoTech on April 2015.TRANSCRIPT
GAMES TRANSFORMTHEIR PLAYERS2015-04-23 ~ Michele Bianchi
Presentation outline
Possible positive outcomes from games
The lens of Transformation
Possible negative outcomes from games
CAN GAMES BE BAD FOR YOU?Taking a look at possible negative outcomes
II
Bloodborne - 2015 From Software
Games and negative outcomes
People always have been afraid of new thing, however games are not new and they all present dangers.People, however, aremostly preoccupiedby Violence and Addiction
Negative outcome: Violence
Fears
People are afraid that games with too realistic violence can make players desensitised towards real-world violence or, worse, make them find pleasure in being violent.
Adult players
Players, once they scratch the aesthetical surface of the game, start playing with the mechanics, discerning fantasy from reality.
A game is just a game
Young players
Kids require some levels of violent play for a healthy psychological development.
However certain imagery can still trouble kids, that is why ERSB/PEGI/CERO
exist.
Negative outcome: addiction
Another negative outcome that scares people is addiction: games are enjoyable, making players unable to stop playing.
This is true for all games, but it is merely a reflection of already present psychological instabilities.
However game designer should create games that fit into a well-balanced life, in order not to foster addictive behaviours.
““On a sunny day, play outside.”
Shigeru Miyamoto
CAN GAMES BE GOOD FOR YOU?Let us now take a look at how they can be good
II
Journey - 2012 Thatgamecompany
Positive outcomes: Emotional Maintenance
Cheer up
Gain perspective
Vent anger and frustration
Build confidence
Relax
Positive outcomes: Connecting
Connecting with other people is hard. Games can provide a way to break the ice and help in providing thing to talk with others
Final Fantasy XIV: A Realm Reborn - 2013 SqureEnix
Positive outcomes: Exercise
Games, thanks to their problem-solving nature, can provide players with the reason to engage in physical and mental training.
Catherine - 2011 Atlus
Positive outcomes: Education
Education closely reminds of a game, with its own rules and goals.
Kerbal Space Program - 2015 Squad
Positive outcomes: Emotional Maintenance
Variable pacing
Low exposition to videogames
Time constraints
Good educational games are hard to make
Positive outcomes: videogames as tools for education
Problem solving
Systems of relationships
Facts
New insight
Curiosity
Videogames as tools: Facts
Videogames can help learning things by integrating drills and rewards for having learned specific notions.
Persona 4: Dancing all Night - 2015 Atlus
Videogames as tools: Problem Solving
Videogames require players to solve problems while presenting this task in a playful way. Game simulation of real world problems could serve as final exams.
Portal 2 - 2011 Valve Corporation
Videogames as tools: Systems of Relationships
Videogames can simulate complex systems of relationships and not only teach students how they work, but let them show they have understood how they work.
Peacemaker - 2007 Impact Games
Videogames as tools: New Insights
As they can simulates Systems of Relationships games can show new points of view on how things work, providing new insights to players
Zero Escape: Virtue’s Last Reward - 2012 Chunsoft
Videogames as tools: Curiosity
People who are curious have an advantage at learning as they are internally pushed to learn more. Schell defines play as “manipulation that indulges curiosity”, making games potentially invaluable for teaching
The Elder Scrolls V: Skyrim - 2012 Bethesda
LENS OF TRANSFORMATIONA simple heuristic to design games that transform players
III
Metal Gear Solid V: The Phantom Pain - 2015 Konami
LENS OF TRANSFORMATION
Game designers create experiences for their players.
When designing a game think about how it can change your players, for the better or for the worse.
Never Alone (Kisima Ingitchuna) - 2014 Upper One Games LLC.
Thanks!
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