gamesalad evaluation

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Page 1: Gamesalad Evaluation

Gamesalad  Evaluation    

Strengths    The  drag  and  drop  principal  of  Gamesalad  works  very  well  and  is  extremely  helpful.  The  overall  layout  is  also  very  helpful,  and  can  easily  be  learnt;  by  the  end  of  the  project  I  pretty  much  knew  what  all  the  behaviors  available  could  do.    I  also  really  appreciate  the  user  interface  and  how  visual  the  software  is.  The  idea  of  keeping  all  the  elements  and  assets  in  boxes  on  the  left,  and  then  dragging  them  into  different  work  areas  on  the  right  is  very  intuitive,  and  helped  my  keep  track  of  what  exactly  I  was  doing  in  the  program.  The  visual  element  also  helped  me  get  my  head  around  programming  principles,  which  I  have  always  struggled  with  when  thinking  of  it  as  code.  The  way  each  rule  had  a  condition  and  action  slot,  helped  be  to  very  simply  see  what  the  process  was,  and  how  it  would  affect  the  game.    Gamesalad  has  a  very  good  and  very  helpful  community,  that  provide  many  helpful  tutorials,  as  well  as  responding  to  specific  problems.    Without  the  video  tutorials  found  on  Youtube  we  wouldn’t  have  been  able  to  make  the  game  as  it  is  now,  with  tutorials  helping  us  implement  features  such  as  the  main  character  jumping,  and  sticking  to  moving  platforms.  After  being  stuck  on  something  in  our  game  glitching  for  a  few  days,  we  posted  the  issue  on  the  Gamesalad  forums,  and  very  quickly  got  a  problem  solve.      Difficulties        One  small  detail  I  might  pick  out  is  the  inability  to  zoom  in  or  out  when  in  scenes.  This  makes  it  hard  to  move  really  small  actors,  or  get  an  overview  of  the  whole  scene  design.  Some  actors  need  to  be  so  small  that  it’s  impossible  to  drag  them,  as  their  handles  cover  the  area  of  the  actor.  Any  attempt  to  drag  it  to  a  different  position  just  shrinks  or  grows  it,  so  the  only  way  to  move  it  is  with  the  arrow  keys.  This  is  a  slow  and  tedious  process.    In  the  process  of  making  our  game  we  had  both  home  PCs  and  college  Macbooks  to  use.  Whilst  Gamesalad  does  offer  both  Mac  and  PC  versions,  the  two  have  very  big  differences  that  took  a  while  to  get  used  too.  There  is  also  no  way  to  use  one  file  in  both  versions,  which  became  a  nuisance  during  our  game  production,  as  we  created  the  game  as  a  PC  file,  so  it  could  only  be  used  on  PC.    Publishing  the  final  game  turned  out  to  be  quite  a  major  problem  in  Gamesalad.  Upon  publishing  a  lot  of  glitches  turned  up  in  the  game  that  were  not  present  when  we  play  tested  the  game  within  the  software.  It  turned  out  the  cause  of  this  was  that,  when  publishing  Gamesalad  ignores  the  “Off”  tab  on  rules,  meaning  rules  we  had  turned  off  in  the  program  were  now  active.  All  this  old  rules  turning  back  on  really  messed  up  our  game,  and  we  had  to  go  through  and  delete  them  from  the  program.  This  seems  like  quite  a  big  flaw  in  the  publishing  process.