gamification 28042014
DESCRIPTION
Presentasjon holdt for BI LearningLab om Gamification. En introduksjon.TRANSCRIPT
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GamificationVegard Skipnes
28.04.2014
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Oppgave
Gå inn på «plants vs zombies» og spill i ca 5 min
Hvilke spill elementer finner du?
http://goo.gl/w9hd9
Versjon 1 forAndroid
Versjon 2 for iPhone og Android
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Definisjon Gamification
Bruk av spillelementer og spilldesignteknikker i ikke-spill kontekst
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Noen som vil forklare spillet med ord?
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Game Design
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Reisen
Begynnelse > milepæler > Mål
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Reisen
Begynnelse > milepæler > Mål
1. Få spillerne i gang2. Gi rammer og hjelp
(«støttehjul»)3. Gi retning og sørg for at man
oppnår resultater
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Aktivitetsloop
Handling
Tilbakemelding
Motivasjon
A B|. . . .
Engasjementloop
Fremdriftsloop
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Balanse
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Motivasjon
Hvorfor gjøre noe?
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Oppgave
Skriv ned 3 ting som kan motivere personen til venstre for deg i et nytt «LMS».
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Motivasjon
Film om Fun og Happyness
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Pyramiden av elementer
Dynamisk
Mekanisk
Komponenter
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Pyramiden av elementer
Dynamisk
Mekanisk
Komponenter
Opplevelse
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Dynamisk >D<1. Innskrenkning2. Følelser3. Fortelling
(storyide, flow)4. Fremdrift5. Relasjoner
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Mekanisk
>M<1. Utfordring2. Tilfeldighet/ Risiko3. Konkurranse4. Samarbeid5. Tilbakemelding6. Tilegne seg ressurser7. Belønning8. Transaksjon/ Bytte9. Vendepunkt10. Oppnåelse
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Komponenter
>K<
1. Oppnåelse(ved å gjøre noe)
2. Avatarer3. Badges4. Store hindringer/ «Boss fights»5. Kamp6. Innholdsfrigjøring7. Gaver8. Rangeringslister9. Nivåer10. Poenger11. Leting12. Sosial kurve13. Teams14. Virtuelle varer
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The Octalysis Framework
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Rammeverk – tips til å bruke gamification i design av systemer
1. Hva er formålet
2. Hva vil du systemet skal gjøre
3. Beskriv brukerene
4. Utvikle aktivitetsloopene (som engasjerer og skaper fremdrift)
5. Ikke glem moro!
6. Bruk riktige verktøy (komponenter)
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Game-based Learning
• Film
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Mer…