gamification: add motive to everything - sean ahern, impulsation - dmx dublin 2016
TRANSCRIPT
GAMIFICATION
Gamifica(on: the use of game mechanics in a non-game context to increase engagement
Presentedby:SeanAhern09.03.16
NEUROLOGICAL GOALS ‘FLOW’ (TheTRAP)In‘thezone’
FullmentalcapacityHeightenedsenses
Increasedbrainac<vityIncreaseddopamine
GoldenHandcuffs
‘FIERO’ (TheBAIT)
AdversityovercomeOrganicrewards
SmilingorlaughingOppositeofdepressionFloodofdopamine
HighlyAddic<ve
Highlights:KoreanPopwebsite-‘fanlevels’.Scorepoints-enterintodraws.Winmerchandiseandmeetcelebs.CoreFiero:Provehowmuchofafanyouare.Results:+24%traffic,+35%comments,+104%shares.
Fan Badges
#Glastonburied Highlights:Glastonbury<cketsgiveaway.SponsorEEcreatedatreasurehunt.Theypostedloca<onpicsandclues.CoreFiero:KnowtheGlastonburygrounds.Results:AUer1day:3,000tweets,500retweets,300kreach.
Heineken Star Player Highlights:ChampionsLeaguesponsorship.Heinekencreatedanappgame.Letfansguesswhat’snext.CoreFiero:Proveyouknowfootball.Results:1mdownloadsinyear1,+78%brandmen<ons,63%usersretained.
OUR NEEDS
Iknowmyworth
Peoplerespectme
Friends&Familyloveme
I’msafeandsecure
Myphysicalneedsaremet
Maslow
Understand → curiosity Success = Competency
Connect → empathy Success = Personal Relations
Survive → fear Success = Autonomy
Self-Determination Theory
COMMON FIERO EXAMPLES EXPRESS - Open-canvassDesign(MinecraU)- Func<onalDesign(TheSims)- Strategy&Planning(AngryBirds)- SpeedandAccuracy(Halo)- Mul<pleChoice(Fallout)
EXPLORE- Hoard&Collect(AirMiles)- Find&Locate(Where’sWaldo)- Test&Upgrade(FTL)- Advance&Progress(LinkedIn)- PuzzleSolving(Portal)
COMPETE - Head-to-headGames(Chess)- Team-to-teamGames(Rugby)- Badges&Titles(StackOverflow)- SkillMeasures(Golf)- Cumula<veScores(Twiger)
COLLABORATE - Synchronise(WorldofWarcraU)- CommentandShare(Facebook)- ChatwithLikeMinds(Reddit)- HelpandAssist(Farmville)- Influence&Debate(boards.ie)
COMMON FLOW CATALYSTS ‘QUEST’ LINES - Maintainconstantchoiceofchallenges- Increasesfieroaddic<veness
OWNERSHIP & PROGRESSION - Feelingofownershipincreasesfieroeffect- Widerchoiceforprogressionincreasesownership
ADDING CHANCE - Chanceincreaseseffectofbothflowandfiero- Increaseinchancerequiresincreaseinrepeatability
GAMIFICATION SUCCESS STORIES EngageResearchSurveys:+50%more<mespentperQues<on98%responseratewith+100%morewordsused+80%posi<vefeedbackLiveOpsCustomerCare:+12%sales-15%<mespendoncalls+23%efficiency+9%CustomerSa<sfac<onSharedServicesLink.comfinancewebsite:+108%traffic9.3%conversionrateSharedatleastonceby20%ofengagedplayers
SAPCommunityNetwork:+400%siteac<vity+2,210%helpcontribu<ons+96%userfeedbackFoldItEnzymeResearch:15year-oldproblemcrackedin10daysAIDSretroviruspar<allymapped240,000untrainedusersHeinekenStarPlayer:1m+downloadsin1month77.6mimpressionsAvg56mins/gameengagement2/3playersbecameadvocates
FURTHER READING hgp://www.impulsa<onHQ.com/hgp://www.yukaichou.com/hgp://www.amazon.co.uk/Reality-Broken-Games-Beger-Change/dp/0099540282hgp://www.amazon.co.uk/Theory-Game-Design-Raph-Koster/dp/1449363210/